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Don't Lose Yo Mafia

Forum Index > TL Mafia
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Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 09 2011 22:02 GMT
#10
/in

I'll give it a shot!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 12 2011 00:56 GMT
#31
On January 12 2011 09:49 GGQ wrote:
Alright, roles are out. Gogo mafia.

Is that a hint?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 12 2011 01:05 GMT
#34
On January 12 2011 10:01 GGQ wrote:
Show nested quote +
On January 12 2011 09:56 Impervious wrote:
On January 12 2011 09:49 GGQ wrote:
Alright, roles are out. Gogo mafia.

Is that a hint?


Of course, I hope you agree with me.

Of course!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
Last Edited: 2011-01-12 06:00:05
January 12 2011 05:59 GMT
#40
On January 12 2011 14:40 chaoser wrote:
or STALKER!

Or, you know, it could be some kind of reverse-psychology, and he could be the Tracker.....

Or just a traitor.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 12 2011 17:31 GMT
#50
On January 12 2011 15:13 Mr. Wiggles wrote:
Show nested quote +
On January 12 2011 14:59 Impervious wrote:
On January 12 2011 14:40 chaoser wrote:
or STALKER!

Or, you know, it could be some kind of reverse-psychology, and he could be the Tracker.....

Or just a traitor.....


Very WIFOM to be sure.

Agreed.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 16:58 GMT
#60
On January 13 2011 22:50 OriginalName wrote:
It passes the time during the never-ending night phase :/

I think I should mention - you have such an original name. Truly awesome.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 19:34 GMT
#64
On January 14 2011 03:52 Hesmyrr wrote:
Show nested quote +
On January 14 2011 01:58 Impervious wrote:
On January 13 2011 22:50 OriginalName wrote:
It passes the time during the never-ending night phase :/

I think I should mention - you have such an original name. Truly awesome.

Well, at least I know we don't have to worry about possibility of you becoming mason

What? What's that supposed to mean?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 19:48 GMT
#66
lol
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 22:31 GMT
#76
Hmmm..... So, the fool wins already?

That was quick.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 22:33 GMT
#79
ooooooooooh, nvm. lol.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 22:40 GMT
#82
Or one didn't use their power.....

Which is interesting.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 22:52 GMT
#84
Ya he does - he could hit one of the wrong people.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 13 2011 23:06 GMT
#86
hmmm..... True enough.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 14 2011 17:23 GMT
#92
I guess that means we've gotta figure out who the Mason(s), vig, and stalker are, so we can eliminate one of them.

Ideas?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 14 2011 18:56 GMT
#95
But if we don't get one of them soon, it'll screw us up later..... Chances are, there's now 2 masons..... Eventually, they'll outnumber the town.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 14 2011 22:19 GMT
#100
Why? Probably because he's got such an original name.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 14 2011 22:23 GMT
#102
You're welcome. It's about time someone recognized my brilliance.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 15 2011 02:50 GMT
#112
Good. A few friends of mine are in a band, and they're playing tonight, so I'm heading out right now. How's yours going?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 15 2011 02:51 GMT
#113
Obviously I wont see a reply until tomorrow, but ya..... Enjoy your friday!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
Last Edited: 2011-01-15 20:04:41
January 15 2011 17:49 GMT
#126

Although that might change. I'll have to wait and see.

Changed.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 15 2011 20:04 GMT
#132
## Vote chaoser

Changed my mind.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 15 2011 23:38 GMT
#148
Dun dun dunnnnnnnnnnnnnn
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 16 2011 02:00 GMT
#153
I think he got confused with MST.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 16 2011 22:12 GMT
#162
Woot!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 17 2011 04:55 GMT
#175
Well, OriginalName's name is really original, which is very suspicious to me.

And Coagulation is acting wierd. Then again, from what I've seen in other Mafia games, he's always wierd, so I dunno to make of that.

chaoser waiting until the last second to make a vote seems a little wierd as well..... I'm not sure what to make of it.

Wanting to get a replacement for Mr. Wiggles and chaokel (now Subversion) seems to indicate some kind of important role for at least one of them. Subversion being added and now wanting to catch up seems to indicate that either he's got some kind of important role, or he is doing it as a show, and he doesn't give a shit about his role (town). I'm still not sure what to make of it at the moment, however.

Some others have been quiet. Not sure what to make of it either yet. It's still pretty early in the game.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 17 2011 14:22 GMT
#179
On January 17 2011 22:25 SouthRawrea wrote:
Show nested quote +
On January 17 2011 13:55 Impervious wrote:
Well, OriginalName's name is really original, which is very suspicious to me.

And Coagulation is acting wierd. Then again, from what I've seen in other Mafia games, he's always wierd, so I dunno to make of that.

chaoser waiting until the last second to make a vote seems a little wierd as well..... I'm not sure what to make of it.

Wanting to get a replacement for Mr. Wiggles and chaokel (now Subversion) seems to indicate some kind of important role for at least one of them. Subversion being added and now wanting to catch up seems to indicate that either he's got some kind of important role, or he is doing it as a show, and he doesn't give a shit about his role (town). I'm still not sure what to make of it at the moment, however.

Some others have been quiet. Not sure what to make of it either yet. It's still pretty early in the game.


What are you trying to pull here? You're obviously joking about the first part (well hopefully) but you proceed to list a couple tidbits of info concerning the game and give a huge "Well, I don't know what they mean"?
I can tell you that Chaoser was being modkilled because he was inactive. INACTIVE. That explains the timing of his vote and the reason for voting on OriginalName was so that he himself would not get lynched. Simple. Moving on.

This game only has 9 roles and there was a list for replacements. It would be strange if Deconduo DIDN'T replace the two of them. What you're trying to say doesn't make any sense. There's nothing here to suggest that Subversion is a townie. Of course you don't know what to make of it because you made a premature conclusion before trying to analyze his behaviour.

As for quiet. That can be said for everyone in this game. There has been little stir or aggressive behaviour.


ALSO: I can give you guys some reassuring information as I was PMing Hesmyrr before he got killed. They were not aware of the stalker's role because he considered me as a gambiting stalker at one point in the night and was consulting his partner.


Now what does this have to do with you? Well in association with Hesmyrr, you've had some friendly banter with Hesmyrr concerning the role.

Subsequently this post caught my attention.
Show nested quote +
On January 15 2011 02:23 Impervious wrote:
I guess that means we've gotta figure out who the Mason(s), vig, and stalker are, so we can eliminate one of them.

Ideas?

The mafia as a whole could not win by finding out the stalker because we couldn't all be converted. So why is this a good option for us? It's not: It's a good option for the masons. You basically give them the power to choose who to give victory to and give them an assured win.

Also literally half an hour after Hesmyrr changes his vote: he follows suit with no reason at all other than that he changed his mind.


Show nested quote +
On January 16 2011 05:04 Impervious wrote:
## Vote chaoser

Changed my mind.



My vote rests on Impervious
##Vote Impervious

Your biggest post so far. Congrats! Especially considering one of your earlier ones was:
On January 12 2011 16:21 SouthRawrea wrote:
Tracker track me. Don't ask questions. Just do it.

Which is pretty interesting in itself.

Maybe I wanted to get some discussion going? Especially since my post you quoted was full of shit at parts (If you don't see it, I feel sorry for you).

I'm more concerned about your accusing tone against me.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 17 2011 19:03 GMT
#183
##Vote No Lynch

Although, like last time, I still might change my mind.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 17 2011 21:02 GMT
#186
On January 18 2011 05:49 SouthRawrea wrote:
Show nested quote +
On January 17 2011 23:22 Impervious wrote:
On January 17 2011 22:25 SouthRawrea wrote:
On January 17 2011 13:55 Impervious wrote:
Well, OriginalName's name is really original, which is very suspicious to me.

And Coagulation is acting wierd. Then again, from what I've seen in other Mafia games, he's always wierd, so I dunno to make of that.

chaoser waiting until the last second to make a vote seems a little wierd as well..... I'm not sure what to make of it.

Wanting to get a replacement for Mr. Wiggles and chaokel (now Subversion) seems to indicate some kind of important role for at least one of them. Subversion being added and now wanting to catch up seems to indicate that either he's got some kind of important role, or he is doing it as a show, and he doesn't give a shit about his role (town). I'm still not sure what to make of it at the moment, however.

Some others have been quiet. Not sure what to make of it either yet. It's still pretty early in the game.


What are you trying to pull here? You're obviously joking about the first part (well hopefully) but you proceed to list a couple tidbits of info concerning the game and give a huge "Well, I don't know what they mean"?
I can tell you that Chaoser was being modkilled because he was inactive. INACTIVE. That explains the timing of his vote and the reason for voting on OriginalName was so that he himself would not get lynched. Simple. Moving on.

This game only has 9 roles and there was a list for replacements. It would be strange if Deconduo DIDN'T replace the two of them. What you're trying to say doesn't make any sense. There's nothing here to suggest that Subversion is a townie. Of course you don't know what to make of it because you made a premature conclusion before trying to analyze his behaviour.

As for quiet. That can be said for everyone in this game. There has been little stir or aggressive behaviour.


ALSO: I can give you guys some reassuring information as I was PMing Hesmyrr before he got killed. They were not aware of the stalker's role because he considered me as a gambiting stalker at one point in the night and was consulting his partner.


Now what does this have to do with you? Well in association with Hesmyrr, you've had some friendly banter with Hesmyrr concerning the role.

Subsequently this post caught my attention.
On January 15 2011 02:23 Impervious wrote:
I guess that means we've gotta figure out who the Mason(s), vig, and stalker are, so we can eliminate one of them.

Ideas?

The mafia as a whole could not win by finding out the stalker because we couldn't all be converted. So why is this a good option for us? It's not: It's a good option for the masons. You basically give them the power to choose who to give victory to and give them an assured win.

Also literally half an hour after Hesmyrr changes his vote: he follows suit with no reason at all other than that he changed his mind.


On January 16 2011 05:04 Impervious wrote:
## Vote chaoser

Changed my mind.



My vote rests on Impervious
##Vote Impervious

Your biggest post so far. Congrats! Especially considering one of your earlier ones was:
On January 12 2011 16:21 SouthRawrea wrote:
Tracker track me. Don't ask questions. Just do it.

Which is pretty interesting in itself.

Maybe I wanted to get some discussion going? Especially since my post you quoted was full of shit at parts (If you don't see it, I feel sorry for you).

I'm more concerned about your accusing tone against me.



That's better than spamming up the thread. Maintaining a passive tone while inserting no thoughts of your own is not helpful. Of course I see your post was full of shit. That's why I quoted it. Why would you post shit in this game? Oh and excuse me for wanting to get somewhere as the "town" in this reverse mafia game. I was playing with WIFOM early on to establish some reliability as a mason while I was fishing from Hesmyrr.

And, for all I know, your "fishing" that you claim to have done could be complete bullshit as well.

And, clearly, the tracker would actually visit someone that told them what to do..... Brillaint move..... Didn't help anything either.....

The fact is - there is no freaking discussions going on at all..... Without something, it's a bunch of blind guessing, by both sides. If the Stalker can get enough info he can eliminate the a mason or the Vigilante at night, and we can lynch the masons. Or we could trick the masons into going after the stalker by accident. That'd be pretty useful, don't you think?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 17 2011 21:25 GMT
#190
Oh, I got no hard feelings. I know, it looks pretty bad for me, with the change of vote like that.

And ya, pretty much everyone is just hiding..... It's not gonna help, cause if the masons get to 3 members, there won't be much to stop them from eventually persuading everyone into lynching the wrong person.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 17 2011 21:27 GMT
#191
Also, I really doubt the masons have converted the Vigi as well, so I'm also assuming he's still around.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 18 2011 02:21 GMT
#197
You want a serious discussion? Ok, here it is.

On January 16 2011 03:36 LunarDestiny wrote:
Got about 3 hours left...

I am always uncomfortable voting without reason. Voting for lurkers is lame because they are going to get modkilled anyway. Anyway, can we have debate whether lynching Chaoser or OriginalName is better?

Or should I just flip a coin or something?

This post, and LunarDestiny's vote, is what made me change my vote. And here's the thought process:

As the Vigilante, you'd want to have as many people left as possible, to draw hits instead of yourself. As a Stalker, you'd want to do the same. His vote + modkill mentality seems to indicate that he wants as few people left as possible. From that, I kinda threw those two roles off.

As a Townie, you'd want to eliminate any masons, the Tracker, or the Vigilante. Which is why a coinflip would be a terrible idea (way more likely to hit a fellow townie than anything else at that point in the game). I figured it was possible, but less likely than the remaining roles.

As a Tracker, you want to find the Stalker (possibly the Vigilante as well, but the key target is definitely the Stalker) and then be converted to a Mason (more useful role once you have the information you're looking for), so having as few people as possible left are what you'd want, to increase the chance of finding the Tracker (+ Vigilante) and a Mason. As a Mason, you'd want as few people involved as possible, so you can influence lynches to go your way.

Because of that, and what LunarDestiny said and did, I figured it was likely he had one of those two roles. However, there was no way we'd get a vote on him at the time. He voted for OriginalName. As much as I find him very suspicious, because he has such an original name (yes, I am joking here), my thought was that if we had to lynch one of the two players (since the momentum was already there), the one he voted to lynch would be the best one to keep alive, and the one he wanted to keep alive was the best one to lynch (small chance of getting a fellow mason or tracker if the tracker had found the masons already).

Changing my vote is what ended up getting the majority at the end of the day, which eliminated one of the roles that I figured chaoser might have had, if LunarDestiny had one. If it was just a fluke, it was just a fluke. However, if my thought process is right, LunarDestiny is a mason.

His in-depth analysis of the two schools of thoughts that the Masons could be using seem harmless, but it really seems like a ploy to throw attention away from himself now. Alot like that "coin flip" comment he made before picking someone to vote for, rather than voting for no lynch.

I wanted to wait another day before putting these thoughts out there, to see what LunarDestiny did, but if I'm gonna have some suspicion and votes thrown on me already, may as well put it out there before I die.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 18 2011 04:02 GMT
#199
I definitely have to go with it now.....

## Unvote No Lynch

## Vote LunarDestiny
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 18 2011 14:35 GMT
#207
On January 18 2011 13:48 LunarDestiny wrote:
Show nested quote +
On January 18 2011 11:21 Impervious wrote:
You want a serious discussion? Ok, here it is.

On January 16 2011 03:36 LunarDestiny wrote:
Got about 3 hours left...

I am always uncomfortable voting without reason. Voting for lurkers is lame because they are going to get modkilled anyway. Anyway, can we have debate whether lynching Chaoser or OriginalName is better?

Or should I just flip a coin or something?

This post, and LunarDestiny's vote, is what made me change my vote. And here's the thought process:

As the Vigilante, you'd want to have as many people left as possible, to draw hits instead of yourself. As a Stalker, you'd want to do the same. His vote + modkill mentality seems to indicate that he wants as few people left as possible. From that, I kinda threw those two roles off.

As a Townie, you'd want to eliminate any masons, the Tracker, or the Vigilante. Which is why a coinflip would be a terrible idea (way more likely to hit a fellow townie than anything else at that point in the game). I figured it was possible, but less likely than the remaining roles.

As a Tracker, you want to find the Stalker (possibly the Vigilante as well, but the key target is definitely the Stalker) and then be converted to a Mason (more useful role once you have the information you're looking for), so having as few people as possible left are what you'd want, to increase the chance of finding the Tracker (+ Vigilante) and a Mason. As a Mason, you'd want as few people involved as possible, so you can influence lynches to go your way.

Because of that, and what LunarDestiny said and did, I figured it was likely he had one of those two roles. However, there was no way we'd get a vote on him at the time. He voted for OriginalName. As much as I find him very suspicious, because he has such an original name (yes, I am joking here), my thought was that if we had to lynch one of the two players (since the momentum was already there), the one he voted to lynch would be the best one to keep alive, and the one he wanted to keep alive was the best one to lynch (small chance of getting a fellow mason or tracker if the tracker had found the masons already).

Changing my vote is what ended up getting the majority at the end of the day, which eliminated one of the roles that I figured chaoser might have had, if LunarDestiny had one. If it was just a fluke, it was just a fluke. However, if my thought process is right, LunarDestiny is a mason.

His in-depth analysis of the two schools of thoughts that the Masons could be using seem harmless, but it really seems like a ploy to throw attention away from himself now. Alot like that "coin flip" comment he made before picking someone to vote for, rather than voting for no lynch.

I wanted to wait another day before putting these thoughts out there, to see what LunarDestiny did, but if I'm gonna have some suspicion and votes thrown on me already, may as well put it out there before I die.

Your analyze on how different roles play the game is incorrect. There is no way that vig and stalker would want to have the similar amount of people alive because THEY ARE OPPOSITE ALIGNMENT.

Really? They may be opposite alignment, but they have similar roles, respective to their actual alignment - they are the ones with power to kill at night. They need to outmaneuver eachother, and the first one to find the other nets a considerable advantage for their side.

As unconverted traitors, your current winning condition is winning with stalker. If you think you will be converted in the future, you want to win with town. As I pointed out earlier, because masons don't want to risk converting the stalker, you aren't likely to be converted so you should put winning with mafia as your current goal.

Wait, what? Until you're converted, the last thing you should be doing is trying to help the masons, because unless you actually get converted, you're helping the wrong side.....

For town:
If you can get to the late game with good amount of allies, your chance of winning is high. Also you want to get to the late game as soon as possible because you don't want stalker to rolecheck any town roles and kill them the following night. Then mason would have to risk converting the stalker if one of them is killed.


Exactly why we should be trying to lynch masons right now - put even more pressure on them.

If the masons were going with the pair mentality, then there were only two last night. One got killed. Meaning there is one left. If we lynch that mason now, we've got a solid chance of winning. If they were going for the larger group mentality, and we can lynch another one right now, we've knocked them down to 1, which puts a lot of pressure on them, possilbly forcing a slipup.

For stalker:
Opposite of town.
You actually have two choices of plan.
Plan #1) Get to the late game slower if you can trick mason into recruiting you.
Plan #2) Get to the late game faster if you doubt mason will recruit you.
This is because the mason group won't die by the lynches and night kills. The probability that there will be 2 correct mason lynch and nightkill. (refer to THIS)
When I say faster and slower, I mean the choice of using your nightkill to reduce the number of players.

No, they probably won't die from lynching and nightkills, however, the more lynches and nightkills you successfully do, the more they have to convert, and that means they are more likely to slip up. We should be actively hunting masons for that reason - not necessarily to kill them off completely by lynching/nightkilling the last one, but by forcing a slipup.

As of now, traitors should be on stalker's side. Mason don't need a lot of people to stay alive. They can convert more people if they are in danger of being annihilate. Though, they could try recruiting more people in the early game since the risk of recruiting stalker is smaller.

I suggest traitors and stalker should vote for NO LYNCH to get the late game. Doing this because town want to get to the late game as fast as possible so we should do the opposite of what they want. I know my reasoning for No Lynch is iffy and glad to discuss if not lynching is the best way to win with stalker (not likely that mason would want to risk if they don't have to).

##Vote: No Lynch

Then why did you not go for a "no lynch" during the previous day?

I'm sticking with my gut instinct here. Something's fishy.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 18 2011 16:50 GMT
#208
Having thought about it a bit more - there's a couple of things that don't make sense if LunarDestiny was a mason. The only way it would make sense is if Hesmyrr was recruited last night, in which case there's definitely 2 left, and we don't need to rush things in that case.

Still something fishy though.

## Unvote LunarDestiny
## Vote No Lynch
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 18 2011 19:43 GMT
#211
On January 19 2011 04:06 LunarDestiny wrote:
Show nested quote +
Really? They may be opposite alignment, but they have similar roles, respective to their actual alignment - they are the ones with power to kill at night. They need to outmaneuver eachother, and the first one to find the other nets a considerable advantage for their side.

Winning condition as stalker: All town roles killed.
Winning condition as town: Stalker killed.
Unconverted traitors: Win when stalker wins.
Since vig is a part of town, he wins with town. So their choice of longer game or shorter game is the same. But you also say that Stalker's choice of longer game or shorter game is the same as the vig. Then that means that stalker and town's choice of longer game or short game is also the same. This is not logical. The only way that they all want the same length of game is that some of them have misinformation which affects them to misinterpret the game.

You can't really have much misinformation in a short game. A short game can lead to mistakes made due to lack of information as well. There's not as much difference in the overall results as you're making it out to be.

Show nested quote +
As unconverted traitors, your current winning condition is winning with stalker. If you think you will be converted in the future, you want to win with town. As I pointed out earlier, because masons don't want to risk converting the stalker, you aren't likely to be converted so you should put winning with mafia as your current goal.

As I pointed out. Unconverted traitors do not know if they will be converted or not. Also mason would not want to make unnecessary conversion, so they should play the current game to win with stalker.
If this is a defence on my behave, thank you.

Trying to help the masons while you're a traitor is flawed thinking..... Almost every traitor could be converted to a mason by the end of the game, but if we initially try to help them before being converted, and they win while you're still a traitor, you lose.

Show nested quote +
Exactly why we should be trying to lynch masons right now - put even more pressure on them.

If the masons were going with the pair mentality, then there were only two last night. One got killed. Meaning there is one left. If we lynch that mason now, we've got a solid chance of winning. If they were going for the larger group mentality, and we can lynch another one right now, we've knocked them down to 1, which puts a lot of pressure on them, possilbly forcing a slipup.

Lynching people when you are not sure if they are mason (or town) will have high risk that the one being lynched is traitor or even stalker.
If we are using active lynching as a plan to kill town roles, we first have to discuss how many traitors and masons there are. We also need to discuss if vig is truly converted. If the raw probability (not taken into analysis into account) of town lynch is higher than the raw probability of traitor or stalker lynch. Then it is a very viable tactic. But you also have to taken account of how much masons can influence the voting.

Which is why we need to figure that out. Pure statistics tells us that lynching anyone at this point is futile (initially why I went for no lynch both days). However, we can make some kind of educated guess as to who has a role by watching the behavior, and because of that, improve our chances of getting a good lynch. If that improved chance is greater than the chance of lynching a townie, then we, statistically speaking, should attempt it (there's more factors involved, I'll admit, but it is not as terrible as you're making it sound at the moment).

Show nested quote +
No, they probably won't die from lynching and nightkills, however, the more lynches and nightkills you successfully do, the more they have to convert, and that means they are more likely to slip up. We should be actively hunting masons for that reason - not necessarily to kill them off completely by lynching/nightkilling the last one, but by forcing a slipup.

This is gambling. We can't be sure that it will be a successful town lynch. Look at game is the past where scumhunting often lead to bad lynch. If we are lynching someone, it must be very, very good reasons behind.
Look at it another way, if we decide to use no lynch as the general tactic. No one will die because of the lynch. Stalker have the ability to rolecheck every night. If the rolecheck is town positive, the nightkill next night will be good. We still not sure if vig is holding fire or converted, so town may or may not have the ability to shoot. Also, voting for no lynch also put pressure on Mason to convert because it is the only chance they have to win. If we use this tactic, when someone call for a lynch, then they are mason (not very certain on this sentence).
There are draw back to this plan because we are leaving everything to the stalker.

Yes, we should have good reasons behind it. I thought your initial posting was a little suspicious, and your actions during the first vote were as well. I decided to vote the opposite of your vote, for the reasons I already stated (momentum for a lynch + chance at hitting a role). Maybe it was a fluke, maybe you're a mason and knew about chaoser, maybe you're the vigilante and chaoser had already found you, I dunno. But there was something wierd about how you reacted in that first vote, and have acted since.

Then why did you not go for a "no lynch" during the previous day?

I'm sticking with my gut instinct here. Something's fishy.

At the time, the two likely lynch is chaoser or originalname. No one mention voting for no lynch so I didn't thought about no lynch
I will admit that I am wrong with the mentality of going for originalname instead of chaoser. Based on my post, I say that town wants shorter game and mafia wants longer game. At that time, I didn't think about this part of the game.

I can not reason out this mistake of mine. I misvote.[/QUOTE][/quote]
I initially went for no lynch..... In the post prior to yours.....

Someone else, plz confirm that there is something suspicious here, and I'm not just screwed in the head.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 19 2011 22:49 GMT
#224
Well, then I know what I'm doing.

## Vote No Lynch

I'll let the Stalker figure this one out.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 19 2011 23:24 GMT
#227
I've gotta say, I was the first that pointed out that OriginalName was suspicious.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 19 2011 23:33 GMT
#230
Idle chatter should be fine. Obviously nothing game related.

So, what's everyone's favorite beer?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 00:03 GMT
#243
Interesting.....

I'ma have to think about this.

You not voting for chaoser is kinda wierd, considering that you say you knew about his role.....

I didn't vote for you in the end because I figured you might be the stalker. However, I'm not 100% convinced yet.....

I've still got time to vote.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 00:44 GMT
#246
No, your gameplan is solid. Assuming you are the stalker, it's a 100% win.

Still not 100% convinced you're it tho.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 01:03 GMT
#248
I'm convinced you're one of the two.

I think the easiest way to prove it would be to take a SS of the PM giving you your role (which should be allowed, but I'm not 100% sure, so wait for an official ruling before doing it, obviously).

deconduo, ruling on that?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 01:11 GMT
#251
Like I said, wait for ruling. I didn't notice that rule..... my bad.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 01:13 GMT
#253
The thing is, you could give an educated guess that me and coagulation are traitors. Claiming as the stalker right now would give you a 50% chance at getting the right person by leading a lynch right now, which is pretty much the best shot you'd have at winning at the moment if you were the vigilante.

It's why I'm not 100% convinced either way, although I'm definitely leaning towards you being the stalker.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 01:14 GMT
#254
That's one of the thing that bugs me tho - you're claiming that you did the kills, even though it would be much less beneficial for you to do so..... There was a risk you'd be noticed by the tracker before he got killed..... Shit happened way too fast in this game.....
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Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 01:41 GMT
#257
That's why you'd need to lynch one today and go for the other tonight. Otherwise, if you're wrong, and there is no lynch, the vigilante wins.

If you're the stalker, your plan is a guaranteed win.

If you're the vigilante, by claiming that I'm a traitor (which I am), you're giving yourself a 33% chance of winning. If coag is also a traitor (which I think is likely), then that jumps up to 50%. Because of how this game has gone, this would be the best move the vigilante could do.....

Assuming you're the stalker, I'm not sure which of the two would be the vigilante. SouthRawrea has been a little odd, but I really, really doubt that he wouldn't shoot at night, and hit-stacking is so unlikely. My bet is that it would be GeorgeClooney, for that reason, because he's been so inactive (relatively speaking, which would explain the lack of night actions by him). Although, I definitely understand your point about not going after GeorgeClooney.

Also, why the fuck would you check my role?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 03:26 GMT
#258
Fuck it. I'm 100% certain you're one of the two roles. I don't know which one.

As the vigilante, you're giving yourself less than a 50% chance of it working. As the stalker, it's 100% guaranteed. Pure percentages at this point says I gotta go with it.....

## Vote SouthRawrea
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 03:32 GMT
#260
On January 12 2011 10:12 deconduo wrote:
FAQ and Mini Guide

I know most people won't have played a reverse mafia game before, so I want to give some quick tips.

First of all, the order of night actions are as follows:
-Tracker begins following his target
-Fool visits
-Stalker investigates
-Masons convert
-Stalker shoots
-Vigilante shoots


This means that if the stalker shoots the vigilante, the vigilante's shot will NOT go through.

If the mason converts and is then killed, the conversion goes through.

If the stalker investigates someone who is masoned that night, he will return as his original role, not as a mason.


If someone is converted to mason and then dies, their corpse will appear to be that of a mason. There will be no indication of their previous role, or whether or not they were the original mason.


Hints/tips:

The stalker's main goal is to find and kill the vigilante as soon as possible. Once the vigilante is dead, assuming mafia still have the majority, he can safely claim and start leading the lynches.

The vigilante wants to kill the stalker as soon as possible, for the same reason. He does not want to be converted to mason, as that will mean he loses his killing power.

Traitors want to win with the stalker or be converted to mason.

Tracker wants to find the stalker and then get converted to mason, so he can ensure they don't attempt to convert stalker by accident.

Masons want to convert enough traitors to get majority over the town. They want to make sure not to die by trying to convert stalker.

Fool wants to get lynched or masoned.

~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 03:48 GMT
#263
Hmmm. Not everything lines up perfectly, but I'm gonna have to go with it.

If you wanna lynch GeorgeClooney instead, it's up to you (I think it's the better move tbh). Coagulation will definitely join in, giving it a majority no matter what.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 03:53 GMT
#265
Trust me, I'm also waiting on the response from him.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 13:47 GMT
#273
YES. I got the tracker to waste an early turn on me!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4199 Posts
January 21 2011 14:36 GMT
#274
I really don't like the move LunarDestiny made at the end..... He intentionally drew fire with a plan that could end up backfiring.....

If he had Coagulation say everything he said, and it failed, Coagulation would have taken the bullet at night if LunarDestiny was wrong. That would have been a nearly guaranteed win, even if shit hit the fan and there was no lynch. Thankfully GeorgeClooney has been inactive, basically.....

And some wierd things, like voting against the tracker (especially since he knew the identity)..... His gross overreaction when I called him out as a mason (essentially for some odd behavior) also didn't help.....

OriginalName being the initial mason is kinda funny. Day 2's lynch would have been bad for green either way lol.

Anyways, GG
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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