I disallow my Three Kingdoms to be degraded!
Three Kingdoms Mafia (三国演义)
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Fishball
Canada4788 Posts
I disallow my Three Kingdoms to be degraded! | ||
Fishball
Canada4788 Posts
Side note, everyone who is interested in Three Kingdoms should watch the Chinese TV series, aired in the 90's. Epic shiet. | ||
Fishball
Canada4788 Posts
On May 12 2010 04:52 Korynne wrote: Yeah, I forgot the names... @_@ Especially the phoenix guy. Also I remember the like "ji sheng yu, he sheng liang" line but I don't remember the other character in his name. xD The quote is, "既生亮, 何生喻?" His name is 周喻 Zhou in Mandarin, Chow (Chou) in Cantonese. | ||
Fishball
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Fishball
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On May 14 2010 00:23 Caller wrote: no it wont goddamit we need more signups or else im not running a game for a LONGGGG time -_- Well if you actually update the signed up list... | ||
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Fishball
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On May 15 2010 07:39 flamewheel91 wrote: Caller boo you should send me le list when it starts. Since I want to be lawling. Not accusing you or anything, but I think you should refrain from posting if you do get the list. I know you like to random post in the game from time to time. Like Ace's game, even vague comments of the sort like "lol, so funny when you know everything" could have affects to the game. | ||
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Fishball
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On May 15 2010 09:36 BloodyC0bbler wrote: give fishball zhang jiao No way man. I am so... ![]() ![]() | ||
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Do the leaders know what powers the players have when he/she recruited them? Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces? | ||
Fishball
Canada4788 Posts
On May 19 2010 03:15 Tricode wrote: Curious question. I been reading the rules and no where does it state that Yellow turbans can do anything other then recruit. So is it the yellow turbans goals to influence our votes to vote anyone, but them? Just something to consider when looking at the yellow turbans. What are you talking about? The CAN recruit. They just can't recruit a faction leader, as the whole group instantly dies if so. | ||
Fishball
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On May 19 2010 03:19 Fishball wrote: What are you talking about? The CAN recruit. They just can't recruit a faction leader, as the whole group instantly dies if so. Nevermind, I think I mis-read your post. Eating lunch. | ||
Fishball
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On May 19 2010 03:20 Hesmyrr wrote: Well, he will know the faction he is in. But Caller said the recruited member will not know any of his comrades. Ask Caller. Exactly, this is basically a cult game. Well, I posted here just so Caller can answer all these questions up front. The answers will change a lot of things, and I have plenty of follow up questions to ask depending on the answers. | ||
Fishball
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Do the players ever know which Faction recruited them? (Yes, according to previous page?) Do the leaders know what character the player he recruited has? What is the incentive for the players to help a certain faction leader? I mean player A can be playing for Wu the first day, then playing for Shu the second day. Also, if player A carries crucial information of his faction, and was then recruited to another faction... well, you know what I'm going at. | ||
Fishball
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On May 19 2010 04:50 Caller wrote: a) no, they don't even know that they are recruited. The only one that gets any confirmation is the leader. b) no, he doesn't c) That's all up to the discretion of the player. Just like in RTK, some people planned for defections ahead of time ![]() Wait, what, the player doesn't even know he is recruited?...Ok - Will there be a count of how many members per faction in the front page? Like Wu: X members, Shu: Y members, Wei: Z members. At least some indicator? - So the leader doesn't even know whom or what he recruited, quite interesting. - Well in RTK, you know who you are actually recruiting, his Fighting/Int/Diplomatic/Charismatic etc. skills and the such. ![]() | ||
Fishball
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On May 19 2010 06:08 Hesmyrr wrote: Okay, guys. This is critical. The fact you don't even know which side you are working for - and I promise you nobody but YT will inform the "victim" of their target - is highly disadvantageous for us neutrals. Hell, you may be playing game as usual when BAM! faction leader being an idiot gets himself killed, and who suffers for it? Us! Do you want to suffer such ignominy? I tell you not! Eighteen other neutrals listening to my voice, ponder my speech. I will tell you of an way out. We will rebel against the injustice and wrestle control of the game out of these so-called leader's grasps. I propose... NEUTRAL REVOLUTION Take note of the winning condition Caller has listed: You know what this means? Even when there is one faction leader remaining, as long as he doesn't overwhelm us, he can't win. Let's pull a Battler and turn around the chessboard. What do you see? I see a four cult game, with us neutrals as Townies. Let me stress that. OUR PRIORITY AS NEUTRALS IS TO HUNT DOWN THE FOUR FACTION LEADERS, AND KILL THEM ALL. THEN IT WILL BE "TOWN" VICTORY, SINCE NEUTRALS (TOWN) IS THE ONLY FACTION REMAINING. This plan is beneficial for all of us, this is the plan that makes sense, and this is EXACTLY what we should be doing. Neutrals, we are no longer neutrals. We are now comrades fighting for mutual victory, struggling against the tyranny of the cults awaiting us. Hereby I dedicate myself into finding, and killing, all the leader in this game. Who agrees with me?!?!? As cool as this idea sounds, it wouldn't really work. It is too hard to work, as all the neutrals would have to be on the same page. Also, leaders can still "recruit" you whether you like it or not. Still, I like this idea. I would be way more motivated to play for myself, instead of leader(player) I don't like. For this to work, basically everyone has to role claim; Their character and powers. Then we organize our night and day KP, to trim down the leaders to two. We then kill them at the same time in order to prevent "a single party outnumbering the other" situation. Of course there are a lot more smaller details to sort out, but this is the main idea. | ||
Fishball
Canada4788 Posts
Kinda curious though, based on our current scenario. If a leader recruits a DT or Assassin, he/she doesn't know what he/she recruited. The DT/Assassin also doesn't know he/she has been recruited. Now lets say the DT uses their abilities on player X. Player X comes out as Zhao Yun. Ok great, you've found Zhao Yun, but what does that means to you? What should you do? Tell your leader? You don't even know who that person is. Tell the general public? For what? He might even be on your faction already. Same thing can be applied to the assassin. What is the purpose of using your ability? Unless you just want to randomly kill people, there really isn't any "purpose" in general. | ||
Fishball
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On May 19 2010 09:32 Hesmyrr wrote: I PM'd Caller. Caller confirmed that "all remaining neutral players win lawl". It is going to be pretty difficult, but at least we got the technicality out of the way. I highly doubt all players would want to do this, and we still have other obstacles to go through, such as picking out the false role claimers (leaders), and sacrificing/balancing out the numbers of those that have been recruited. Oh, and we would also have to know WHO have been recruited. | ||
Fishball
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On May 19 2010 17:50 Bill Murray wrote: Everyone who is voting their armies to me, I *IMPLORE* you to shift your armies to hesmyrr. Trust my read on this one. I have a strong town read on him, and I would not make that good of a general. Strong Town read. Town read. Town. What town? Also, reading the posts from some of you guys, when did YT became the "bad" guys in this game? | ||
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