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TL Mafia XXII - Page 69

Forum Index > TL Mafia
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Incognito
Profile Joined November 2008
United States2071 Posts
April 23 2010 07:48 GMT
#1361
Lol for some reason I didn't read the page or two (explaining why I missed meeple's post) before my long post and now I notice that other people were already talking about the same things...

Oh well, I guess I am useless. Maybe I should just stop putting so much effort into this game. Hopefully your DTs can win the game for you .

Gnight y'all.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 07:49 GMT
#1362
On April 23 2010 16:39 AcrossFiveJulys wrote:
I actually would say yes, protect RoL, because the mafia know whether or not he's a detective. Here's my proposed plan:

Vig, kill BC.
--If BC flips mafia: yay, we got a mafia kill, and we know that RoL is either a trustworthy detective or an assassin. Now we can choose 2 targets for the double lynch and hopefully bag at least 1 more mafioso.
--If BC flips town: we lynch RoL for a mafia kill and hopefully get another through the double lynch

Medics, protect RoL and Ace. Why the hell should Incognito be protected? Sure, he comes off as pro town and I trust him more than most people right now, but he could easily be mafia trying to shepard the town into trusting him. Further, he has not claimed any kind of blue role, so while he brings forth good analysis we are better off protecting our (most likely) detective Ace and (potential) detective RoL.


You're not worried about wasting precious medic protection on an unproven detective, who might be an assasin?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 23 2010 07:49 GMT
#1363
And by the way, it would be great to hear some thoughts from BC and RoL because neither of them have been active tonight.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 23 2010 07:53 GMT
#1364
On April 23 2010 16:49 meeple wrote:
Show nested quote +
On April 23 2010 16:39 AcrossFiveJulys wrote:
I actually would say yes, protect RoL, because the mafia know whether or not he's a detective. Here's my proposed plan:

Vig, kill BC.
--If BC flips mafia: yay, we got a mafia kill, and we know that RoL is either a trustworthy detective or an assassin. Now we can choose 2 targets for the double lynch and hopefully bag at least 1 more mafioso.
--If BC flips town: we lynch RoL for a mafia kill and hopefully get another through the double lynch

Medics, protect RoL and Ace. Why the hell should Incognito be protected? Sure, he comes off as pro town and I trust him more than most people right now, but he could easily be mafia trying to shepard the town into trusting him. Further, he has not claimed any kind of blue role, so while he brings forth good analysis we are better off protecting our (most likely) detective Ace and (potential) detective RoL.


You're not worried about wasting precious medic protection on an unproven detective, who might be an assasin?


Read what I wrote more carefully. The point is, he could be a detective, and the mafia will surely try to kill him tonight if he is, and plus we can lynch him tomorrow if it turned out he was BSing on the rolecheck since BC will die tonight. There is much more reason to protect him than incognito.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 07:56 GMT
#1365
On April 23 2010 16:53 AcrossFiveJulys wrote:
Show nested quote +
On April 23 2010 16:49 meeple wrote:
On April 23 2010 16:39 AcrossFiveJulys wrote:
I actually would say yes, protect RoL, because the mafia know whether or not he's a detective. Here's my proposed plan:

Vig, kill BC.
--If BC flips mafia: yay, we got a mafia kill, and we know that RoL is either a trustworthy detective or an assassin. Now we can choose 2 targets for the double lynch and hopefully bag at least 1 more mafioso.
--If BC flips town: we lynch RoL for a mafia kill and hopefully get another through the double lynch

Medics, protect RoL and Ace. Why the hell should Incognito be protected? Sure, he comes off as pro town and I trust him more than most people right now, but he could easily be mafia trying to shepard the town into trusting him. Further, he has not claimed any kind of blue role, so while he brings forth good analysis we are better off protecting our (most likely) detective Ace and (potential) detective RoL.


You're not worried about wasting precious medic protection on an unproven detective, who might be an assasin?


Read what I wrote more carefully. The point is, he could be a detective, and the mafia will surely try to kill him tonight if he is, and plus we can lynch him tomorrow if it turned out he was BSing on the rolecheck since BC will die tonight. There is much more reason to protect him than incognito.


I fully understand that he could be a detective... I was looking at how likely you thought he was. However, its also possible we protect three people... or you think that spreads it too thin?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 23 2010 08:02 GMT
#1366
I say the medics independently protect Ace with 2/3 probability and RoL with 1/3 probability. It would be disastrous to lose Ace so he should be the focus of protection, but we also need to deter mafia from hitting RoL.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 23 2010 08:12 GMT
#1367
I posted the probabilities for 3 people. xD
I mean it still requires 3 hits to guarantee death, but for 2 people I'd say 89% is close enough to certainty.

Now the Ace with 2/3 and RoL with 1/3:
AA = 44% chance of double protecting Ace.
AR + RA = 44% chance of protecting each once.
RR = 11% chance of double protecting RoL.

So from the other side:
1 hit on Ace: 11% chance of killing him
2 hits on Ace: 44% chance of killing him
3 hits on Ace: guaranteed to kill.

1 hit on RoL: 44% chance of killing him
2 hits on RoL: 89% chance of killing him
3 hits on RoL: guaranteed to kill.

Do these numbers look better than 50/50? xD (1 hit: 25%, 2 hits: 75%)
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 23 2010 08:19 GMT
#1368
I think those numbers are good. Mafia probably won't bother to try hitting Ace, and if they go for RoL at least they will have to waste 2KP rather than 1.

Of course, this is all on the assumption that there are exactly 3 medics left; for all we know, there could be 2 or 4 left.
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 23 2010 08:20 GMT
#1369
So I should be doing the mafia perspective again:

[Goal: Kill Ace 100% and hit RoL]
Best choice: 50/50 would protect RoL more if he is detective

[Goal: Highest expected value for detectives killed]
50/50: Expected value is 1.5 detectives if they put two hits on each
67/33: Expected value is 1.44 detectives if they put 3 hits on Ace and 1 hit on RoL
So we would prefer 67/33 in this case

I don't know enough to know what is better for mafia, so someone else tell me what's better for us to do.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 23 2010 08:21 GMT
#1370
Small correction, I meant that post is on the assumption that there are 2 medics left, and there could be 1 or 3 left (4 seems unlikely)
Korynne
Profile Blog Joined March 2010
Canada990 Posts
April 23 2010 08:22 GMT
#1371
AcrossFiveJulys, that's assuming two medics left, which according to people seems a pretty safe assumption.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
April 23 2010 11:23 GMT
#1372
Where the hell did JadeFist disappear to?
Moderatorsometimes I get intimidated by the size of my right testicle
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 11:48 GMT
#1373
On April 23 2010 20:23 RaGe wrote:
Where the hell did JadeFist disappear to?


He never really appeared... When you search his name in the thread there are like 30 instances of pointing out how inactive he is... and 2 of his own posts.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 23 2010 12:11 GMT
#1374
I have a theory about JadeFist. Here's his only non-signup post:


Voted Caller.

Last time I played decafchicken, a long time forum veteran, was the Godfather. I feel like the choice for mafia members is not entirely random and I wouldn't be surprised if a forum "celebrity" such as Caller was mafia.


He whined that the roles are rigged by the host. This makes it look to me as if he wanted an "important" role, but got townie and is not interested in the game. He could be mafia and hoping to make us think just that, but I think for now we have bigger fish to fry.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 12:19 GMT
#1375
On April 23 2010 21:11 AcrossFiveJulys wrote:
I have a theory about JadeFist. Here's his only non-signup post:

Show nested quote +

Voted Caller.

Last time I played decafchicken, a long time forum veteran, was the Godfather. I feel like the choice for mafia members is not entirely random and I wouldn't be surprised if a forum "celebrity" such as Caller was mafia.


He whined that the roles are rigged by the host. This makes it look to me as if he wanted an "important" role, but got townie and is not interested in the game. He could be mafia and hoping to make us think just that, but I think for now we have bigger fish to fry.


Eh... not really enough to make any conclusions from that though... He has voted so he is around... I wonder why he hasn't replied to any of the prods from people here.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 23 2010 12:24 GMT
#1376
maybe you're right meeple. what do you think about that post, then? Do you think he was trying to be misleading?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 23 2010 14:02 GMT
#1377
On April 23 2010 15:10 nAi.PrOtOsS wrote:
Show nested quote +
On April 23 2010 15:01 Incognito wrote:
On April 23 2010 14:53 nAi.PrOtOsS wrote:
Honestly when I signed up for this I didnt expect it to be so indepth and so much work. Also it seems when ever I post I make an idiot out of myself and further prove myself to be mafia. Since I am town and want to not get voted out so my team can win I have just sat back and not posted, except to defend myself so I hopefully don't get voted out by my teammates.


Oh hello there. Let me just quote myself (and L by proxy?):

On March 17 2010 13:07 Incognito wrote:
Like L said previously in response to ~OpZ~'s long defense posts, defending yourself doesn't do that much good unless you have a solid case. Sadly, you don't. So instead of trying to defend yourself, start generating some content.


To late for generating content. If you have already convinced yourselves that I am mafia then no amount of content will change that. No matter what I say it will be overanalyzed and used as "evidence" as to why I am mafia. I will save you a vote and go inactive next day cycle, and get modkilled.

No strategic modkills. There are consequences extending beyond the game.
Writerdamn, i was two days from retirement
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 23 2010 14:17 GMT
#1378
On April 23 2010 20:23 RaGe wrote:
Where the hell did JadeFist disappear to?

Wow, somehow he slipped my mind... he never did post in the thread during Day 2. Guess I'm going to have to modkill him. Seriously, what the hell activity.

JadeFist the Townie has been modkilled due to lack of activity (should've done it at the end of Day 2, sorry for the small slip-up).

Writerdamn, i was two days from retirement
BrownBear
Profile Joined March 2010
United States6894 Posts
April 23 2010 14:22 GMT
#1379
Oh shit. That's not good. Every dead townie hurts us from now on.

This means that worst-case scenario after tonight, we could end up 15 town vs 7 mafia - meaning we essentially need the double lynch, and we need both lynchings to hit mafia, to survive.

gogogo medics vigis and assassins.
SUNSFANNED
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 14:54 GMT
#1380
mmm I wonder if modkills are taken into account when you balance this game... I dunno if we're doing especially poorly... but 15 to 7 after tonight is pretty tight when they have 4 KP.
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