TL Mafia XVIII
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DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
On February 10 2010 05:15 Zato-1 wrote: A few questions... 1. If a DT successfully ties a clue to a mafia member / RCs a mafia member, will that DT be told what family the mafia member belongs to? If the answer is yes, will millers appear to be from a random mafia family to DTs? 2. As far as I can see, it's a no-brainer for the mafia families (who don't have the mayor/pardoner among their ranks) to substitute their own members for bodyguards. Am I missing something? 3. As soon as one mafia family falls down to 2 or fewer members, they've essentially lost the game- they cannot win, because either they will be wiped out (the other mafia family wins), or they will reduce the other mafia family to 1-2 members in which case the Town wins. What incentive is there for this mafia family to keep playing, considering they cannot win? Will they have some kind of secondary objective, like a consolation prize? e.g. maybe a secondary objective of theirs would be to not be wiped out, in which case once they fall down to 2 members, they have to push for a Town win rather than let the other mafia family win. 4. What happens in the hypothetical case that all 30 Town members are dead, and after they all die, both families are reduced to 1-2 members each? Does the Town still win? 5. Why does the Gambino Family have a much cooler name than the Sumiyoshi Family? Sumiyoshi > Gambino | ||
DoctorHelvetica
United States15034 Posts
On February 10 2010 05:33 Zato-1 wrote: Psh. Gambino sounds like an actual mafia family name. Sumiyoshi sounds like your local sushi joint family name. Yakuza bitch | ||
DoctorHelvetica
United States15034 Posts
On February 10 2010 09:40 Abenson wrote: I think i'd prefer to have a more complex win objectives... perhaps there could be some type of cooperation between mafia win? Edit: Maybe i'll finally be able to evolve from a lowly drone to... whatever the next picture thing is :D zergling at 100 i think | ||
DoctorHelvetica
United States15034 Posts
On February 10 2010 11:28 Iaaan wrote: I think its at 250 or 300 or something, I'm just over 200 posts and still a wee probie ): the amount of time you've been registered is also taken into account, not just post count ;o | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
it'll just be a matter of time | ||
DoctorHelvetica
United States15034 Posts
Excited to get my role | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
It begins! | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
On February 14 2010 09:16 L wrote: The only real points of contention in any election is whether or not we're voting in someone who's red or blue, and who we're going to kill if we're elected. The first is very hard to determine for the majority of people, so we generally just look at the competition for who we're going to kill. Cults of personality also play into this, but frankly none of us are superstar ballers that automatically deserve an in. So what exactly, should we talk about? Who we're going to mayor lynch? I'm hovering between Ace, Chez or an inactive. It'd be nice to try to get a solid ideas of what the theme of the clues are, rather than who they might point to. By doing that, we can start building up a list of clue types and whose profiles/names/sig have material of that category. For instance, references to darkness/moon/horseriding/fire in day 1 are pretty broad. We compile a list of different clue themes, who might possibly fit those themes and then we narrow them down as the game goes on. The first mayor lynch is important as well. | ||
DoctorHelvetica
United States15034 Posts
I don't really like the pardoner power to be honest, I guess I would only use it to save someone who I suspected/knew was blue or under some sort of special circumstance. My limited experience hurts me here, but can any more experienced players let me in on what kind of pro-town role the pardoner really holds? | ||
DoctorHelvetica
United States15034 Posts
On February 14 2010 10:13 Ver wrote: Oh L, I didn't get to finish what I was writing, sorry. People should definitely be talking. The thing is day 1 clues literally are useless/vague/incomprehensible. You got Truthbringer killed off of a day 2 clue which is much different (I'm not really opposed to day 2 clue talk, though day 3 is when it really gets useful). So while people talk, they really don't give much evidence as to their alignment unless they make some glaring error (this does not necessarily hold for later days when clues are more useful). People most definitely need to talk but they need to talk about something useful. Now what we should be doing on the first day: 1) Plans 2) Information 3) Lynch target This game is a setup we've only had once before. There's a lot of potential strategies for the town, some leftover relics from the previous game, and possibly some new ones. Unfortunately the best strategy from the previous game, located here, the bodyguard sacrifice to use as a confirmed innocent, we made no longer valid because bgs can be subbed. Therefore we need some new ideas out there of how to proceed as the town. Mayor candidates must have a plan. This is for two reasons. a) We need something to base the votes off of, and b) we need to hold them accountable. The worst case scenario is an innocent mayor doing something retarded that gets them lynched, since the town has a propensity to lynch it's elected roles when they are innocent. This prospect forces mafia candidates to actually help the town or they won't get elected. And it let's innocent candidates assert their...innocence, if they can come up with some really good ideas. What you can do: Post whatever you think on people, plans, etc. Don't hold back. If you are town you have nothing to fear. If you're mafia, well you should already be trembling in your boots. If you really really want to talk about clues, the most useful thing to do is to create profiles for each assailant. Don't try to fit names to the clues yet, just build the profile so people have something to work with on later days. This actually is a legitimate use of time and will help us later. Not posting helps the mafia. Why? The mafia don't want to actually have to spend effort in public. They want to scheme amongst themselves, and they don't want to actually have to offer real advice. An ideal game for the mafia is where all 50 people say nothing and just randomly kill people and the mafia sit back and win. The ideal game for the town is when everyone posts and is contributing ideas, forcing mafia to do so to blend in but they will mess up, and they will get caught if they are forced to post enough. If you are innocent, do NOT sit back and contribute nothing. Actively post, actively contribute the best you can offer. If you can't offer much, it's okay, just post what you can. As long as you don't antagonize people or spam to cover up very useful information your posting will only help us. Excellent points. I especially agree with building "clue profiles" that grow increasingly strong as time goes on. | ||
DoctorHelvetica
United States15034 Posts
On February 14 2010 10:27 BloodyC0bbler wrote: pardoner ability is really useful to stop bandwagons of no substance truth be told. Or if mayor decides to kill someone who is suspected to be innocent/not who they say they will/total left field sort of thing. Alright. Is the pardoner informed of who the mayor is going to lynch day 1 if they mayor lies about it, or does the pardoner just say "i stop the mayors lynch"? | ||
DoctorHelvetica
United States15034 Posts
but they shouldn't be ignored completely | ||
DoctorHelvetica
United States15034 Posts
On February 14 2010 12:35 Malongo wrote: Is this a DEJA VU¿ Now centering on the important matters: So far there is just no plan on the table. I mean literally all the candidates for office are just proposing themselves. So im inclined to think l10f is actually a good man to be on the office. First of all he claimed blue. Second reason is more a personal choice but im just too bored to see the same guys always there: Ver, BC, Ace... we need some new blood, with the added benefit that he is more likely to misstep if he plays red. For the first lynch play i really oppose the general feeling that we should lynch an inactive. Im all in to kill a big name. Three that come inmediatly into my mind are: Caller. Half inactive up to now. Posted defending BC out of nowhere. L: Wanted to change his profile. Not really doing what he does in all games to benefit the town. BC: Already spotted by ver. In fact if you think about it most of the time we lynched an inactive first day we got a town side player. Just lynch someone in the big names. Considering it's the first day, pointing out someone as "suddenly active" is pretty stupid imo Also, L wanted to add to his profile because the game mod requested it but forgot his password? That's suspicious? | ||
DoctorHelvetica
United States15034 Posts
His accusation of bloodycobbler is based on a change in bc's posting strategy and not the loose and broad clues from Day 1. He's advocating keeping the clues in mind until they become effective later in the game: a reasonable assertion. I also think we should be using these clues to profile the mafia, rather than starting analytical arguments/trying to accuse anyone already. It seems a bit suspicious that L is already trying to paint Ace red based on the clues when all of the experienced players are saying that using day 1 clues to lynch/accuse is just stupid. Ace's posting style is a bit arrogant and aggressive for my tastes and I disagree that clues are essentially useless, but his point is fair. Clues, if anything, should be a helping point for our DT's and something used in the late-game | ||
DoctorHelvetica
United States15034 Posts
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DoctorHelvetica
United States15034 Posts
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