[Champion] Heimerdinger - Page 2
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TheYango
United States47024 Posts
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NightWalks
Latvia252 Posts
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Josh_rakoons
United Kingdom1158 Posts
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Jaaaaasper
United States10225 Posts
Heimer has a re work being worked on! | ||
Kazuo
United States67 Posts
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ShaLLoW[baY]
Canada12499 Posts
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Mementoss
Canada2595 Posts
On October 31 2013 09:39 ShaLLoW[baY] wrote: so heimer is broken as shit right now imo agreed | ||
overt
United States9006 Posts
I'm skeptical about how broken new Heimer is but it's only day 1 so god knows. | ||
ShaLLoW[baY]
Canada12499 Posts
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FinestHour
United States18466 Posts
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ShaLLoW[baY]
Canada12499 Posts
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zer0das
United States8519 Posts
That being said, the upgraded version of his rockets is what Lucian ult should be. xD | ||
Loving Memory
United States70 Posts
On October 31 2013 12:16 zer0das wrote: I think they really gutted him tbh. The problem is what does he do to kill minions? He has more turrets, but they don't do splash except the beam which is extremely unreliable, and meanwhile he lost his free cdr from his ult, the turret kits take forever to build up, and his rockets really don't do much damage to creeps at all. So he has to dump ridiculous amounts of turrets to clear waves, and then has nothing when he actually wants to do damage. That being said, the upgraded version of his rockets is what Lucian ult should be. xD Yeah, I noticed this too. Felt kinda' strange. :x | ||
upperbound
United States2300 Posts
The turrets suck. They should have more hp and/or some mr/armor. I was one shotting them today with Kennen Qs by about level 7, which makes no sense. It would be even worse with something like Zed Q or Ahri Q that could clear multiple at a time. They also do no damage. If Heimer sets up a proper 4 turret ambush, I'm fine with them melting someone. That's not "unfun" gameplay to me. Buff turrets in every possible way. The burst is all in the rockets, which honestly hurt a lot but are very dodgeable, at which point you'd better run because you are easily all inned. The hitbox is kinda wonky compared to the animation, though, which took some getting used to. Its probably ok to nerf the ap ratio or the subsequent missile damage on these, if Heimer gets other QOL. The Grenade particle is cool. The old one sucked, so its an improvement. I could see the stun radius being bigger still, though. I think the big thing is making the turrets do something without needing to have a 4 stack of them firing together. | ||
sob3k
United States7572 Posts
the new turrets with the beam and 3 limit at level one are designed to be put right next to each other so they do a huge chunk of burst AOE beam damage to anyone who gets near. Beam CD is effected by CDR, which makes it #1 stat for heimer. for clearing, minions take 60% damage per additional rocket as opposed to 20% for champions and monsters, so rockets in a medium spread are actually a quite good farming tool in conjunction with the turrets. He took me a few games to get used to as he plays totally differently now, but I feel he is MUCH stronger than old version. I think turret health could use a bit of a buff vs champions agreed. I also find UPGRADED grenade pretty useless, as its CC is so short its not worth wasting ult on as opposed to rocket damage or apex turret permaslow to save yourself. You can use it to snipe low people from like 1400 range though. UPGRADE cooldown also seems quite unneccesarily long. I don't think he's competitive level or OP, but he's pretty playable in more than crazy niche comps. The beams are a great addition to his playstyle and make enemies think twice about just dipping into turret range. | ||
GhandiEAGLE
United States20754 Posts
He has pretty decent waveclear, you just have to get used to spreading his rockets properly. And holy shit the ult-rockets. Such damage wow | ||
ShaLLoW[baY]
Canada12499 Posts
On October 31 2013 14:08 GhandiEAGLE wrote: Heimerdinger most defintely does not need a nerf. He has pretty decent waveclear, you just have to get used to spreading his rockets properly. And holy shit the ult-rockets. Such damage wow you mean does not need a buff, i assume | ||
zer0das
United States8519 Posts
On October 31 2013 14:07 sob3k wrote:for clearing, minions take 60% damage per additional rocket as opposed to 20% for champions and monsters, so rockets in a medium spread are actually a quite good farming tool in conjunction with the turrets. They're really not though. They don't do splash damage, and you have to think about how to spread your rockets, and even if you do it optimally you, you might get 3 creeps if you're lucky (which just matches what it used to be, but now you have to put in a lot more effort). And regardless, they're doing far less damage per rocket than they used to (if you land two on one minion, the damage is comparable to one old rocket on minions). And they raised the cooldown by 1 second. And that's not even mentioning how terrible his turrets are at clearing waves since they don't splash on every shot now when they reach a certain level (or shred armor/magic resist). Like I just don't see how on earth Heimer can keep up on farm given all of the above. | ||
ZERG_RUSSIAN
10417 Posts
I think he's yet to be cracked, to be honest. | ||
kitaman27
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United States9244 Posts
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