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[Champion] Heimerdinger - Page 2

Forum Index > LoL Strategy
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TheYango
Profile Joined September 2008
United States47024 Posts
October 20 2011 19:01 GMT
#21
This thread needs to get remade. It's been too long since the OP was updated, and most of the info is no longer correct (I questioned the correctness of some of it to begin with).
Moderator
NightWalks
Profile Joined May 2011
Latvia252 Posts
October 21 2011 14:41 GMT
#22
Person who decides to re-work Heimer OP should put focus on Heimers playstile above builds / runes etc as that is aspect that makes heimer unique compared to other AP champs.
LoL making ppl rage since 2010
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
February 13 2012 03:58 GMT
#23
Is heimerdinger at all viable anymore? I really enjoy playing with him :>
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
July 15 2012 19:10 GMT
#24
http://www.surrenderat20.net/2012/07/tenative-heimerdinger-rework-leaked.html

Heimer has a re work being worked on!
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Kazuo
Profile Joined September 2009
United States67 Posts
July 15 2012 19:21 GMT
#25
yes! been waiting for so long... it looks pretty awesome, glad to see them increase turrets to 3
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 31 2013 00:39 GMT
#26
so heimer is broken as shit right now imo
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
October 31 2013 02:01 GMT
#27
On October 31 2013 09:39 ShaLLoW[baY] wrote:
so heimer is broken as shit right now imo


agreed
http://www.youtube.com/watch?v=uu96xMwFVXw
overt
Profile Blog Joined June 2010
United States9006 Posts
October 31 2013 02:09 GMT
#28
I think it's kind of funny that two years ago people were talking about how someone needed to re-make the Heimerdinger thread and it never got done because no one played him.

I'm skeptical about how broken new Heimer is but it's only day 1 so god knows.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 31 2013 02:54 GMT
#29
he's probably not op at high levels, but holy shit, his ult hits like a truck with any of his spells, and with max q and some cdr you can literally throw down three turrets AFTER getting engaged on, ult q and zhonya and kill everything
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
FinestHour
Profile Joined August 2010
United States18466 Posts
October 31 2013 03:03 GMT
#30
pretty dumb to remake him with op numbers, make a expensive bundle of skins so people spend tons of money on him to try to get freelo then nerf later
thug life.                                                       MVP/ex-
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 31 2013 03:07 GMT
#31
expensive bundle of skins?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
zer0das
Profile Blog Joined May 2007
United States8519 Posts
October 31 2013 03:16 GMT
#32
I think they really gutted him tbh. The problem is what does he do to kill minions? He has more turrets, but they don't do splash except the beam which is extremely unreliable, and meanwhile he lost his free cdr from his ult, the turret kits take forever to build up, and his rockets really don't do much damage to creeps at all. So he has to dump ridiculous amounts of turrets to clear waves, and then has nothing when he actually wants to do damage.

That being said, the upgraded version of his rockets is what Lucian ult should be. xD
Loving Memory
Profile Blog Joined May 2010
United States70 Posts
October 31 2013 03:52 GMT
#33
On October 31 2013 12:16 zer0das wrote:
I think they really gutted him tbh. The problem is what does he do to kill minions? He has more turrets, but they don't do splash except the beam which is extremely unreliable, and meanwhile he lost his free cdr from his ult, the turret kits take forever to build up, and his rockets really don't do much damage to creeps at all. So he has to dump ridiculous amounts of turrets to clear waves, and then has nothing when he actually wants to do damage.

That being said, the upgraded version of his rockets is what Lucian ult should be. xD

Yeah, I noticed this too. Felt kinda' strange. :x
upperbound
Profile Joined September 2011
United States2300 Posts
October 31 2013 04:53 GMT
#34
I agree with most of what z0r said.

The turrets suck. They should have more hp and/or some mr/armor. I was one shotting them today with Kennen Qs by about level 7, which makes no sense. It would be even worse with something like Zed Q or Ahri Q that could clear multiple at a time. They also do no damage. If Heimer sets up a proper 4 turret ambush, I'm fine with them melting someone. That's not "unfun" gameplay to me. Buff turrets in every possible way.

The burst is all in the rockets, which honestly hurt a lot but are very dodgeable, at which point you'd better run because you are easily all inned. The hitbox is kinda wonky compared to the animation, though, which took some getting used to. Its probably ok to nerf the ap ratio or the subsequent missile damage on these, if Heimer gets other QOL.

The Grenade particle is cool. The old one sucked, so its an improvement. I could see the stun radius being bigger still, though.

I think the big thing is making the turrets do something without needing to have a 4 stack of them firing together.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-10-31 05:13:05
October 31 2013 05:07 GMT
#35
That's what you are supposed to do with the new turrets, stack them. They arent like the old turrets where you would kinda spread them around to farm and make a slow field.

the new turrets with the beam and 3 limit at level one are designed to be put right next to each other so they do a huge chunk of burst AOE beam damage to anyone who gets near. Beam CD is effected by CDR, which makes it #1 stat for heimer.

for clearing, minions take 60% damage per additional rocket as opposed to 20% for champions and monsters, so rockets in a medium spread are actually a quite good farming tool in conjunction with the turrets.

He took me a few games to get used to as he plays totally differently now, but I feel he is MUCH stronger than old version. I think turret health could use a bit of a buff vs champions agreed. I also find UPGRADED grenade pretty useless, as its CC is so short its not worth wasting ult on as opposed to rocket damage or apex turret permaslow to save yourself. You can use it to snipe low people from like 1400 range though. UPGRADE cooldown also seems quite unneccesarily long. I don't think he's competitive level or OP, but he's pretty playable in more than crazy niche comps. The beams are a great addition to his playstyle and make enemies think twice about just dipping into turret range.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 31 2013 05:08 GMT
#36
Heimerdinger most defintely does not need a nerf.

He has pretty decent waveclear, you just have to get used to spreading his rockets properly.

And holy shit the ult-rockets. Such damage wow
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 31 2013 05:40 GMT
#37
On October 31 2013 14:08 GhandiEAGLE wrote:
Heimerdinger most defintely does not need a nerf.

He has pretty decent waveclear, you just have to get used to spreading his rockets properly.

And holy shit the ult-rockets. Such damage wow


you mean does not need a buff, i assume
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-10-31 05:58:16
October 31 2013 05:57 GMT
#38
On October 31 2013 14:07 sob3k wrote:for clearing, minions take 60% damage per additional rocket as opposed to 20% for champions and monsters, so rockets in a medium spread are actually a quite good farming tool in conjunction with the turrets.


They're really not though. They don't do splash damage, and you have to think about how to spread your rockets, and even if you do it optimally you, you might get 3 creeps if you're lucky (which just matches what it used to be, but now you have to put in a lot more effort). And regardless, they're doing far less damage per rocket than they used to (if you land two on one minion, the damage is comparable to one old rocket on minions). And they raised the cooldown by 1 second.

And that's not even mentioning how terrible his turrets are at clearing waves since they don't splash on every shot now when they reach a certain level (or shred armor/magic resist).

Like I just don't see how on earth Heimer can keep up on farm given all of the above.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
October 31 2013 10:24 GMT
#39
I don't think that effort is a good argument for a champ because if he's played at full potential that doesn't matter. It's hard to insec but does that make lee any less good? Maybe at low levels.

I think he's yet to be cracked, to be honest.
I'm on GOLD CHAIN
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
October 31 2013 13:43 GMT
#40
I wish the RW rockets were quickly smartcast 4 times based on the location of your cursor so you could change the direction/spread. It's bad enough that I'm missing half of my w's because they don't auto-target anymore, but whiffing on 4 sets of rockets is even more depressing.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
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