• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:08
CEST 05:08
KST 12:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is effort ? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7941 users

Mech Viability - Worse than HOTS? - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 Next All
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2015-11-22 19:40:27
November 22 2015 19:39 GMT
#41
On November 23 2015 00:01 Existor wrote:
I think, cyclones aren't that bad



Probably you noticed that the zerg player was quite passive for the entirety of the game (while employing the same army composition which was mostly ground based).
Using a small cyclones group as a harassing unit during late game might work provided that the zerg (as seen in the vod) has no clue how to approach the late game in efficient manner.
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 22 2015 19:56 GMT
#42
I am not sure if mech is less viable, but I know that Thors lost their good anti air mode ... and that siege tanks have even more counters now. As a bonus they divided the upgrades again, while forcing even more air support for mech. So its bit weird ! But I think Terran air is way cooler now. Well if you can make it there ... somehow ? Can we get the herc back please ?

And hey Blizzard, Ravagers have it, Hellbats have it. Give it to vikings too. Remove armored from their ground mode.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
November 22 2015 20:05 GMT
#43
On November 22 2015 16:19 deth wrote:
Controlling space and playing strategically goes against the grain of what they're trying to achieve with constant action, fights and expanding. Mech has been collateral damage for them in achieving that goal.


To me I find that to be really weird. Constant fights and expanding goes hand in hand with strategic-positional play. Constantly trying to push forward and hold off pushes while securing locations is what they're looking for, but they seems to prefer resorting to simpler methods of micro in the form of more abilities and units which need to be babysat more. I think if blizzard focused on starcraft's micro being simple actions on many different groups of units rather than more complex actions on individual units in a large, deathball fight it would be a better game. The lurker, disruptor, and liberator are all units which can work very well in a positional environment.
They don't want you to construct additional pylons
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
November 22 2015 20:43 GMT
#44
look at wol and hots. mech didnt become viable for a long time after release.
Lexender
Profile Joined September 2013
Mexico2657 Posts
November 22 2015 21:07 GMT
#45
On November 23 2015 05:43 A_Scarecrow wrote:
look at wol and hots. mech didnt become viable for a long time after release.


It took a lot of patching and hellbats to make mech viable in HotS
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 22 2015 21:30 GMT
#46
Mech NEEDS viable anti-air to have a chance at being viable. That's all there is to it.
DemigodcelpH
Profile Joined August 2011
1138 Posts
November 22 2015 21:49 GMT
#47
How to fix mech:

BUFF THE TANK.

Remove the Cyclone.
Give Thor AA if Goliaths aren't going to be put back into the game.
Remove the widow mine from the game and give mines back to Hellions (Vultures) on an ammo system.
Wrath
Profile Blog Joined July 2014
3174 Posts
November 22 2015 21:49 GMT
#48
Tanks need to be fucking useful.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 22 2015 21:58 GMT
#49
Give Thor AA if Goliaths aren't going to be put back into the game.

Thor already have AA. Liberators already can oneshot mutaball, if you have 5 libs
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2015-11-22 22:06:34
November 22 2015 22:05 GMT
#50
Thor AA is shiiiit. This is a 300m/200g, 6 supply unit, and it has 8 god damn DPS. Like, seriously?

They should make the Cyclone a dedicated, highly effective anti-air unit. It even looks like a mobile SAM weapon system.
"First decide who you would be, then do what you must do."
Vanadiel
Profile Joined April 2012
France961 Posts
November 22 2015 22:18 GMT
#51
I really don't know for now if mech has became non viable as I haven't heard the opinion of a good Terran about it. Nevertheless, if it is really weak, then it's a good thing as mech is really boring both to watch and to play against. Yeah, some mech games are great sometimes (clearly not the one from Avilo though) but given the ratio between good and boring mech games it's not worth it to try to make it viable.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2015-11-22 22:25:04
November 22 2015 22:22 GMT
#52
In Starcraft 2, mech has been boring because it is so weak you cannot attack with it. Instead people would turtle into skyterran, like the Raven/BC blob. But looking at how shit mech is in SC2 and inferring that therefore mech is boring is completely wrong. You guys have never even seen mech when it wasn't uselessly weak and incapable of aggression.

Look at BW for how mech can be exciting, aggressive, active, and strategically interesting even though tanks are immobile:



Really great mech games are all over the place.



The reason why we don't see this happening is because since the beta in Wings of Liberty these units have been too weak to ever use.
"First decide who you would be, then do what you must do."
Vanadiel
Profile Joined April 2012
France961 Posts
November 22 2015 22:35 GMT
#53
On November 23 2015 07:22 ledarsi wrote:
In Starcraft 2, mech has been boring because it is so weak you cannot attack with it. Instead people would turtle into skyterran, like the Raven/BC blob. But looking at how shit mech is in SC2 and inferring that therefore mech is boring is completely wrong. You guys have never even seen mech when it wasn't uselessly weak and incapable of aggression.


Oh no, quite the contrary, a lot of mech game through WoL and HoTS were just 3CC into one big attack. It was still terrible. Brood War is a different game and is irrelevant in the discussion, but I would say that if you miss the brood war way to play terran, switch to protoss, because it is quite similar.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-11-22 23:13:02
November 22 2015 23:06 GMT
#54
Haha I am a P user got Master P in WoL I can tell you that being a Master P in SC2 is bullshit compared to playing Terran in Starcraft ^^

I like how I hear sometimes SC2 being referred to as just "Starcraft" and then reading someone say a comparison with BW being "irrelevant". Face it, SC2's whole foundations of the 3 races, the cost of the base units and buildings, the resource model and supply is directly taken from SC1. Anything that they put in SC2 that was also in SC1 is very easy to directly compare and very relevant. That's how it is most obvious to criticize SC2 and maybe why you don't like such comparisons being made. Even if you don't like it, SC1 is a much better game than SC2, and it is obvious if you compare what you can do with zealots, marines, zerglings, hydras, tanks, just about anything that is in both games, and yes that includes what you can do with mech in SC1 or with bio in SC1 or with both.
cakolas
Profile Joined March 2012
8 Posts
November 23 2015 01:38 GMT
#55
On November 23 2015 06:49 DemigodcelpH wrote:
How to fix mech:

BUFF THE TANK.

Remove the Cyclone.
Give Thor AA if Goliaths aren't going to be put back into the game.
Remove the widow mine from the game and give mines back to Hellions (Vultures) on an ammo system.


This.
ledarsi
Profile Joined September 2010
United States475 Posts
November 23 2015 01:52 GMT
#56
Agreed. But could give Cyclone the AA instead.
"First decide who you would be, then do what you must do."
Assaulter
Profile Joined December 2010
Lithuania324 Posts
November 23 2015 12:51 GMT
#57
On November 22 2015 18:04 avilo wrote:


No one wants games like that...the only reason games ever were like that in the first place is because tanks are weak compared to pre-nerf tanks/brood war tanks that.

Think of the liberator right now. Right now everyone knows liberators destroy stuff HARD. You don't step in that fuckin circle unless you are 100% sure you can take the fight and gogo.

Liberators control space because they do enough damage to control that space, even with only 2-3 liberators.

Siege tanks USED to be able to do that when tehy did 65 dmg per shot. People had to actually back off in those situations because the tank held it's ground.

The tank in it's current form with current damage...people literally a-move into them and come out ahead.

Only way to play mech is to turtle into a huge critical mass of tanks to overcome the previous tank damage nerf from ages ago.

Blizzard made mech what it is with that one nerf alone from years ago. They didn't want turtle mech games, but ironically removing the damage from the tank forces you to turtle if you want to play a mech game...

Spitting truth right here, i stopped playing since HOTS beta because they promised to make mech good in hots, but they simply didn't. Mech should be based around the SIEGE TANK, not any supporting unit that you need to mass to protect your weak tanks...
When the main unit that im looking to win with is no longer the tank but me having to do some air switch or something, that's just no longer terran mech. It really makes me sad but playing mech is simply NOT FUN ever since the start of hots to me because the tank is just so weak on it's own without a ton of supporting units and has so many "counters". The tanks don't matter anymore, and that means the positional play you can do with them is no longer there, which makes mech lose all the charm and fun positional play it had in the past.
It's like the siege tank's only purpose is to have high range and poke at your enemy's army to make him engage, but the tank itself doesn't do much damage at all, so the tank is no longer a main unit in your army it's just a support unit.
It's really sad that i'll sooner die than blizzard will take a look at the tank and wonder if they should increase it's damage/dps to make it truly a unit that can control space and give strategic options, instead of having to bunch all your tanks in one place because otherwise any little runby will just overrun your position.
I thought surely at some point in the lotv beta they will just try out reverting that old nerf and increase the tank's damage, but no... Oh well. Good luck to anyone STILL trying to mech, you'll need it.
cmdspinner1
Profile Joined February 2014
140 Posts
Last Edited: 2015-11-23 13:48:42
November 23 2015 13:30 GMT
#58
On November 23 2015 07:35 Vanadiel wrote:
Show nested quote +
On November 23 2015 07:22 ledarsi wrote:
In Starcraft 2, mech has been boring because it is so weak you cannot attack with it. Instead people would turtle into skyterran, like the Raven/BC blob. But looking at how shit mech is in SC2 and inferring that therefore mech is boring is completely wrong. You guys have never even seen mech when it wasn't uselessly weak and incapable of aggression.


Oh no, quite the contrary, a lot of mech game through WoL and HoTS were just 3CC into one big attack. It was still terrible. Brood War is a different game and is irrelevant in the discussion, but I would say that if you miss the brood war way to play terran, switch to protoss, because it is quite similar.


Yes, mech has to turlte until maxed out and attack in a deathball because splitting is impossible. Even if maxed out, the army can get destroyed by Zerg and Protoss on the open field in a matter of seconds. This leads to mech players turling on 3 bases into air. Ledarsi is right, the games are just boring because factory units (the tank especially) are too weak in low numbers. TVT games involving mech are often very exciting because the opposing terran can't just kill the entire mech army by a moving. He has to position his army smartly, flank and make raids and drops and take lots of small engagements.
always_winter
Profile Joined February 2015
United States195 Posts
November 23 2015 13:42 GMT
#59
On November 22 2015 21:52 Existor wrote:
Show nested quote +
Cyclone too expensive/bad vs swarm of units

Disagree



Haha, the one-word rebuttal implying something of value has been conveyed. Why don't you leave balance discussion to the big boys, little buddy? Poor lil guy.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 23 2015 14:18 GMT
#60
Well, i think mech still hasn't been addressed in a rational way by Blizzard. They still seem to throw stuff around hoping something sticks.

Some of the problems are:

1)no use or synergy for WMs in a mech composition due to the high supply cost. So instead of acting as a space/flank control for mech, it's actually just a mini Siege Tank for bio and, an occasional drop harras.

2)a very poor core unit in the Siege Tank that instead of being fixed, is given gimmick uses with the silly medvac drop.

3)the heavy cost of units together with the new eco should have been addressed with some cost adjustments. Mech is very reliant on Turrets, Senzor T, PFs and Hellions. The cost for all of these should have been lowered.

I feel like Blizzard has no clear idea on what to do, or they are simply lying when they say they want mech viable. 2 expansions they had this as a goal, and the best we got was mass air armies of casters and now it looks like mass air armies of liberators.

We'll just have to wait for 2 years before they even address the issue and then expect a patch that buffs BCs or something like that. It's really hopeless lol
Head Coach Park: "They should buff tanks!"
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech97
StarCraft: Brood War
Rain 4871
GuemChi 3494
Mind 106
Sexy 45
NaDa 35
Dota 2
NeuroSwarm189
LuMiX1
League of Legends
JimRising 882
Super Smash Bros
hungrybox445
Other Games
summit1g13177
WinterStarcraft339
Maynarde107
ViBE54
Mew2King31
RuFF_SC228
Organizations
Other Games
gamesdonequick586
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 107
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo853
Upcoming Events
Wardi Open
7h 52m
OSC
20h 52m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.