• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:31
CEST 20:31
KST 03:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202541RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ EXPERT CRYPTO RECOVERY SERVICES →→ CONNECT WITH FU ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 790 users

A Zealot & Immortal QoL enhancements

Forum Index > Legacy of the Void
Post a Reply
Clear World
Profile Joined April 2015
125 Posts
July 09 2015 19:41 GMT
#1
Hello. I'm just here suggesting an idea for these two units based on some threads/fourms I read regarding the Zealot & Immortal. This idea isn't designed to fix every or most complaint nor is it meant to replace an ability. It is designed to just make a tiny improvement in their play quaility for the averge player, like a quality of life enhancement.

Zealot:
- Allow Charge to target friendly units and structure. (Zealot will not start attacking the target if friendly)
- Increase Charge's bonus movement speed but reduce Charge's duration (so basically traveling the same distance but with less time).

One constant complaint I hear from people regardling Zealot's charge, other than the fact that they rather just have faster Zealots, is that Zealots lacks an escape or to position themselves. With proper placement of other units or structure, Zealots have a means to reach other spots without having to make Zealots tiny bit more APM requires (because, seriously, in the late game with Senty, Stalkers, HT, Orcale, Immortal...etc units with abitiles, who wants to be focusing on the meat shield units). So basicaly, this gives Zealots more options to use it's ability (think like the Herc's ability without the ability to bypass terrain), therefore making them slightly more verstile. Though, Charge would be left to auto-cast by default.

Immotal
- Barrier is set to auto-cast by default, triggering 0.65 seconds after taking damage from any enemy unit or structure. Can be switched to manual cast.

Like before, with all these other units with abilities, Barrier isn't a high prioty on many player's list in large groups since their abilities don't provide much tactical reason. This trigger being delay should allow room for actual improvement if people rather manual cast it themselves, to make better use of it's short duration. Otherwise, the auto-cast should allow players to focus on more fun-interactive abilities in larger scale battles.

So what's your guys opinion? Though, I don't care to hear about 'I hate Charge/Barrier ability. It should be removed/replaced'. Let's just pretend these abilities 'had' to stay in some shape or form.
:p <-- this is my sarcasm face
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 09 2015 19:46 GMT
#2
Both are widely known and accepted changes people want to see...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2015-07-09 19:56:57
July 09 2015 19:56 GMT
#3
On July 10 2015 04:46 SC2Toastie wrote:
Both are widely known and accepted changes people want to see...


Really? Strange. Most time I see any suggestions to change either abilities, they usually fall under:

Zealot:
- Make it ground targeted so Zealots can flank/retreat/surround.
or
- Remove Charge and increase Zealot's speed.

Immortal
- Give Harden Shield back because Immortal sucks now.
or
- Something similar to Harden Shield that reduces damage by a percentage.
:p <-- this is my sarcasm face
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
July 09 2015 20:08 GMT
#4
Those are essentially the same... The mechanics with which you are messing around are the same.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-07-09 21:01:49
July 09 2015 21:01 GMT
#5
Unless you remove concussive shells you can't remove charge.

I think concussive shells is a really badly thought out upgrade honestly.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
July 09 2015 21:21 GMT
#6
On July 10 2015 06:01 DinoMight wrote:
Unless you remove concussive shells you can't remove charge.

I think concussive shells is a really badly thought out upgrade honestly.


I agree, and on par with forcefields and the old fungal(which I still don't enjoy)..
Allred
Profile Joined November 2010
United States352 Posts
July 09 2015 23:45 GMT
#7
Better Yet, Give immortal barrier ability as an upgrade and make it better on top of a weaker version of Hardened Shield. Sounds OP, but because barrier would be an upgrade it wouldn't affect immortal timings or it would delay them.
Hardened Shield might need to be tweaked to reduce damage to 15 or some other value.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 14 2015 17:44 GMT
#8
I was under the impression that if you attacked your own units the Zealot would charge. Cancelling the attack is part of using it.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
BlackLilium
Profile Joined April 2011
Poland426 Posts
July 15 2015 23:03 GMT
#9
On July 10 2015 04:41 Clear World wrote:
- Increase Charge's bonus movement speed but reduce Charge's duration (so basically traveling the same distance but with less time).

I think non-Protoss player would complain about it, and not without a reason. A charge defeats response micro: If a group of zealots are charging your position they are going to surround you no matter what (unless you have a big clumped-up army). You cannot really respond to mitigate the damage. Trying to retreat or reposition will not help you.

A commonly suggested change I hear is to reduce or even completely remove charge, but let the upgrade increase zealot basic speed. On the other hand, lack of actual charge becomes problematic when concussive shells are considered.

I am currently exploring a compromise, by having charge increase zealot speed a bit more, and having charge speed reduced a bit. But maybe there is a better solution?
[MOD]Economy - Hot Mineral Harvesting
JCoto
Profile Joined October 2014
Spain574 Posts
July 15 2015 23:12 GMT
#10
The key is all written in alpha, back in alpha Immortals had brained stats, Zealots were useful and Marauders weren't OP.....
They just have to be back to alpha data.
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 2
Serral vs ClassicLIVE!
EWC_Arena12764
ComeBackTV 2765
TaKeTV 925
Hui .583
3DClanTV 504
EnkiAlexander 337
CranKy Ducklings202
Rex186
mcanning174
UpATreeSC140
Reynor121
davetesta6
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena12764
Hui .583
Fuzer 347
Rex 186
mcanning 174
UpATreeSC 140
Reynor 121
MindelVK 18
StarCraft: Brood War
Bisu 1777
Mini 1645
Jaedong 964
Barracks 669
BeSt 311
Dewaltoss 106
Hyun 58
yabsab 13
Bale 8
JulyZerg 3
Counter-Strike
fl0m3628
sgares525
flusha104
Heroes of the Storm
Khaldor293
Liquid`Hasu13
Other Games
FrodaN1751
Grubby926
ToD137
QueenE70
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH279
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• HerbMon 25
• 80smullet 8
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21631
League of Legends
• TFBlade1043
Counter-Strike
• Nemesis2375
Other Games
• imaqtpie1089
• WagamamaTV392
• Shiphtur333
Upcoming Events
Esports World Cup
15h 29m
Reynor vs Zoun
Solar vs SHIN
TBD vs ShoWTimE
TBD vs Rogue
Esports World Cup
1d 16h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.