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Help me refine a liberator build

Forum Index > Legacy of the Void
Post a Reply
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2015-06-07 18:24:46
June 06 2015 17:21 GMT
#1
Hello,

EDIT: the main goal is to move out at 7min with 3 liberators and air-ground attack (on 2 bases) and start harassing behind enemy mineral lines. Keep producing 3 liberators at a time and hellbats on ground for the follow-up push.

I have played beta for a while now and I came up with a liberator build that seem to work really well at my level at least against both zerg and protoss. I am usually silver league but I sometimes beat plat and diamond players, there is like a huge standard deviation in the way I play even though the mean must be silver xD

The things is I have no sense of timing, when to take the 2nd, 3rd and 4th gas for example is mostly random for me.

So here is my build overall:

14 depot - gas
15 2nd depot (i always wall off)
2nd gas somewhere in between
about 20 supply reaper + expo
and that's about my supply tracking xD
Then I put a factory and start producing mines as I found it is my only way to defend vs a roach push or adepts with that build. I put 3-4 in front of my bunkered wall.
starport + armory
I put 3rd and 4th gas almost immediately after the expo is up.
techlab on starport + second starport with reactor and research the air-ground attack.

Move out when you have 3 liberators and try to lock enemy expo or harass any way you can. Vs zerg i always try to get a spot where i can shoot the larva since they OS them and if they are not well prepared you can put 2 libe on an expo and 1 at the 3r or main, also eggs get killed fast so it can really ruin their production.

Keep producing liberators and hellbats with the additional supply. When you have 5 libe I found it's really hard for zergs and toss to engage into it. even stalker and hydra get useless if you carefully place the target areas.

I always upgrade the mech upgrades to 2/0 for the follow-up libe-hellbat push (i am usually on 3 bases at that point) with around 10-15 hellbat and 5 libe if i didn't loose too many liberators during the harass.

I think the build is best against zerg although I used it efficiently vs protoss too (but i think going libe-bio would be best against them instead of hellbats?). Zergs basically can't go muta nor roach against it, they have to invest in tons of static defense and make hydras who won't deal very well against the libe-hellbat push after the harass.

I wondered if some wiser terrans could help me refine my build and make it more efficient with fixed supply/timing objectives to put down buildings and gases, when to start which upgrades etc.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
June 06 2015 23:49 GMT
#2
Now I am not a wiser terran. Shit I am not wise at anything really, but I do know your post won't get much response until you provide more content.

First dude, upload at least one replay or embed a YT video. No one can provide assistance until you give them a bit more meat to analyze.

Second you need more specifics. Your build is vague at best, and confusing at worst. You don't need to track your supply, but tracking the times you move out is essential. What are the general times you get 3 libs to move out? Fastest time for 3 libs?

Giving times is important because other players can say "Oh by the time you have 3 libs I can get enough X units to defend your harass". So now you try to get 3 libs 5-10 seconds faster. Maybe cut workers a bit early, or get an extra gas before X amount of workers.

Also give examples of opponents that effectively shut down your build. Did you encounter a zerg that microed 3 queens to shut down your 3 libs? Did a protoss slow down your build because of early adept harass?

If you really want feedback, you need to provide more information.

Don't give up on your liberator build though, because its this kind of testing that LotV beta really really needs.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2015-06-08 01:45:03
June 07 2015 06:27 GMT
#3
Here are a few replays:

+ Show Spoiler +

http://drop.sc/399889
http://drop.sc/399887
http://drop.sc/399884
http://drop.sc/399885
http://drop.sc/399886
http://drop.sc/399890
http://drop.sc/399892

Edit: new ones vs protoss
http://drop.sc/399918
http://drop.sc/399921
http://drop.sc/399931
http://drop.sc/399932


So usually I move out at 7min with 3 libe (well more like anywhere between 7 and 8min)
Rukis
Profile Joined April 2009
United States252 Posts
June 07 2015 08:01 GMT
#4
Liberators are too squishy to play against Terran or Protoss (Early game). If the Zerg doesn't go Mutalisk I feel it is obsolete until you can safely produce liberators with than army. You should be getting liberators off of a third or towards the saturation of a second - somewhere in between so you don't lose on core units.
Flash was the Genius, Nada was the true god.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
June 08 2015 00:41 GMT
#5
So I have 10 replays, hope it's enough to comment on :D
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