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[Patch 7.18] Worlds 2017 Patch General Discussion - Page 6

Forum Index > LoL General
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Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 22 2017 16:59 GMT
#101
On September 23 2017 01:27 Slusher wrote:
Idk I thought everyone just ran aspd reds on tanks, that's what I do.

Most tanks dont have AD ratios.
It's Elo not ELO - Every statiscian playing League
Sent.
Profile Joined June 2012
Poland9290 Posts
September 22 2017 17:04 GMT
#102
You run as reds on tanks to have easier time farming with your autos and save mana. Attack speed runes on tanks sounds counter-intuitive but it does work in practice. When I switched to as from mpen on Maokai, it felt like a huge improvement.
You're now breathing manually
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-22 17:09:05
September 22 2017 17:08 GMT
#103
On September 23 2017 02:04 Sent. wrote:
You run as reds on tanks to have easier time farming with your autos and save mana. Attack speed runes on tanks sounds counter-intuitive but it does work in practice. When I switched to as from mpen on Maokai, it felt like a huge improvement.

Another small bonus for AS on Maokai is it make getting the auto to proc his passive slightly faster, not a lot but it is a secondary benefit nevertheless. Likewise on Malphite and his happyslap active.
It's Elo not ELO - Every statiscian playing League
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 22 2017 17:46 GMT
#104
Really helps on Nautilus too because his AAs are just soooooo slow.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 22 2017 19:39 GMT
#105
Yea the change to your aa animation as a tank feels so good
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
September 22 2017 21:49 GMT
#106
Huh, I've always run AS runes on Maokai, it really is strong on him. Think I basically copied some KR account runes, moving from my Mundo health page felt like a world of a difference. It really helps with trading and last hitting, ppl really underestimate the power of being able to get in an extra AA or two because you have considerably faster AS, especially if you're trying to weave them in between abilities. And it's already been mentioned, but his passive is tied to his AA, and that's critical in certain situations.

Honestly my Maokai page has been a staple pick for me whenever I play tanks, and also AA based bruisers, like Jax and Irelia.
Fixed a bug where LeBlanc could lose
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 22 2017 22:45 GMT
#107
It's a once you go black you don't go back type of situation that's for sure.
Carrilord has arrived.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
September 23 2017 00:28 GMT
#108
anyone else running into the problem where your "Worlds Mission" is "Complete more Missions" but you have no more missions to complete? I assumed it would be like other challengers where completing missions gives you missions but that hasn't been the case
Sent.
Profile Joined June 2012
Poland9290 Posts
September 23 2017 00:36 GMT
#109
Theyre supposed to show up gradually
You're now breathing manually
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 23 2017 01:06 GMT
#110
--- Nuked ---
dsyxelic
Profile Joined May 2010
United States1417 Posts
September 23 2017 18:43 GMT
#111
aspd reds on tanks has been a must for like years lol

im surprised if anyone who actually play tops doesnt go aspd reds on tanks
TL/SKT
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 23 2017 19:34 GMT
#112
I just take attack speed on everyone because I can't last hit :shrug:
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
iCanada
Profile Joined August 2010
Canada10660 Posts
September 23 2017 19:39 GMT
#113
It AS better for last hitting than AD?

I've run AS on most shit because I mostly just jungle, but I'd think AD is better?
Gahlo
Profile Joined February 2010
United States35172 Posts
September 23 2017 19:40 GMT
#114
On September 24 2017 04:39 iCanada wrote:
It AS better for last hitting than AD?

I've run AS on most shit because I mostly just jungle, but I'd think AD is better?

It's not about hitting hard enough, it's about hitting fast enough.
Sent.
Profile Joined June 2012
Poland9290 Posts
Last Edited: 2017-09-23 19:45:21
September 23 2017 19:43 GMT
#115
AD lets you be less precise in timing your last hit, but AS makes everything you do smoother. Uhh, it's like AD gives you a shotgun and AS gives you a machine gun in a situation where you need just one bullet to hit.
You're now breathing manually
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 23 2017 20:37 GMT
#116
Yeah, I'd lean towards AD runes if your issue is sucking at last hitting. Hitting faster helps less if you still mistime and creep live with 10 hp and die to your own minions.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35172 Posts
September 23 2017 20:47 GMT
#117
On September 24 2017 05:37 NeoIllusions wrote:
Yeah, I'd lean towards AD runes if your issue is sucking at last hitting. Hitting faster helps less if you still mistime and creep live with 10 hp and die to your own minions.

If somebody sucks at last hitting, that just means they need to hit that practice tool.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-09-23 21:05:08
September 23 2017 21:01 GMT
#118
On September 24 2017 05:37 NeoIllusions wrote:
Yeah, I'd lean towards AD runes if your issue is sucking at last hitting. Hitting faster helps less if you still mistime and creep live with 10 hp and die to your own minions.

I find it a lot easier with the increased animation speed, and running AD on champions like Orianna is pretty meh compared to attack speed and doesn't really solve the problem I have specifically.

On September 24 2017 05:47 Gahlo wrote:
Show nested quote +
On September 24 2017 05:37 NeoIllusions wrote:
Yeah, I'd lean towards AD runes if your issue is sucking at last hitting. Hitting faster helps less if you still mistime and creep live with 10 hp and die to your own minions.

If somebody sucks at last hitting, that just means they need to hit that practice tool.

Last hitting in practice tool is nothing like laning.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35172 Posts
September 23 2017 21:06 GMT
#119
On September 24 2017 06:01 Ansibled wrote:
Show nested quote +
On September 24 2017 05:37 NeoIllusions wrote:
Yeah, I'd lean towards AD runes if your issue is sucking at last hitting. Hitting faster helps less if you still mistime and creep live with 10 hp and die to your own minions.

I find it a lot easier with the increased animation speed, and running AD on champions like Orianna is pretty meh compared to attack speed and doesn't really solve the problem I have specifically.

Show nested quote +
On September 24 2017 05:47 Gahlo wrote:
On September 24 2017 05:37 NeoIllusions wrote:
Yeah, I'd lean towards AD runes if your issue is sucking at last hitting. Hitting faster helps less if you still mistime and creep live with 10 hp and die to your own minions.

If somebody sucks at last hitting, that just means they need to hit that practice tool.

Last hitting in practice tool is nothing like laning.

True, but it's better than nothing.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 23 2017 21:08 GMT
#120
You should be able to get 100 cs at minute 10 without a lane opponent right? is that the target still or is that outdated from changes to minion spawn long ago.
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