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[Patch 7.18] Worlds 2017 Patch General Discussion - Page 5

Forum Index > LoL General
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cLutZ
Profile Joined November 2010
United States19574 Posts
September 19 2017 08:15 GMT
#81
If you are going to be that philosophical, its best for them to rework support. I always preferred the ward-slave role from the pre-sightstone era, but if you aren't going to go back to that (and they probably wont) why not just make all warding self-sufficient (everyone gets yellow to start, it upgrades into current sightstone without the HP) and just let "support" be a 4th laner who you can allocate to your weakest laner and invent a mastery that gives you 50%+ of CS within a certain range. The current situation is too middle for my taste.
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 19 2017 14:34 GMT
#82
On September 19 2017 07:34 Scip wrote:
Show nested quote +
On September 19 2017 06:34 GrandInquisitor wrote:
Ezreal doesn't clear fast? He has the fastest buff-camp-buff clear in the game.


put out a time and lets see if I can beat it

Not mine, but https://docs.google.com/spreadsheets/d/1Gjk5UrtAbcqdYnRlx9KMDuHGxhKsEv50vhn02cN0y-c/edit?usp=drive_web does red-wolves-blue leashless in 2:25 with reasonable runes

On September 19 2017 07:53 Ansibled wrote:
Show nested quote +
On September 19 2017 06:34 GrandInquisitor wrote:
Ezreal doesn't clear fast? He has the fastest buff-camp-buff clear in the game.

Yes and then you have the other camps. Nidalee kills everything and will get like 100 cs over her opponent, Ezreal isn't going to do that.


I mean no one is going to argue with you that Nidalee does raptors faster than Ezreal. But Ezreal can do buff-camp-buff and show up at your second buff at near-full HP/mana. There's very few junglers that can do that, and even fewer that can win the 1v1.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 19 2017 21:25 GMT
#83
Azir soldiers cannot attack wards on the pbe.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
September 19 2017 21:31 GMT
#84
That is the only change he ever needed to make him balanceable for pro play without being trash in qoloQ.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 19 2017 21:37 GMT
#85
Well it's coming with a partial rework so we'll never know
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 20 2017 12:20 GMT
#86
Do they have it so he uses his own attack if he's within range instead? or is he totally unable to kill a ward if a soldier is near it?
ruypture
Profile Joined May 2014
United States367 Posts
September 20 2017 14:30 GMT
#87
Don't have a PBE account but how is everyone liking the azir changes?

They seemed pretty good to me from reading them. Not being able to attack wards with soldiers bothers me, and I think it's unfortunate you have to be so close to auto attack with soldiers but frankly Azir shouldn't be completely safe when auto attacking anyways.

I'm guessing his early power might be a little too weak now, but again I can't test the changes for myself.
어윤수|이신형|이재동|이승형
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 21 2017 16:31 GMT
#88
I'm real bad, but since no one else is saying anything I guess I'll share. I find the new Azir to be really fun. It feels to me like you have 3 phases in your game... the early phase level 1-4 when you have some base number buffs but are more vulnerable to ranged harass and can't shove as well. I think this is the only place where he might be weaker. Then there's middle phase 5-9 when you notice just how much harder your Q hits and the power from reduced cooldowns on Q, W, and R. Finally there's 10-16 when you get your full waveclear capabilities back and you have almost 100% uptime on the 3 soldiers buff (during important moments, anyways).

In terms of "is he good" though I don't think I'm the one to ask. He's definitely fun and IMO did not need any of the things Riot removed from him to be fun to play.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-09-21 21:03:51
September 21 2017 21:03 GMT
#89
I.... I dont know if its totally terrible, and just feels really fun to play, or it actually has merit. but i've been going Sheen -> Tabi/bramble -> Phage -> Rapidfire -> Trinity + tank up on Ornn.

The attack and movement speed makes him feel really really good. and the extra range of rapid fire helps connect that brittle pop, as well as give him some pushing ability combine with sheen, something he just doesnt have with the sunfire/abyssal stuff.

It sounds terrible looking at the items, but its been working? I dont know. But its the most fun ive had on ornn, and the only continued success ive had on him, even on smurf.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 21 2017 21:39 GMT
#90
Idk I think Ornn is decent to good since his initial hotfix where his combo actually hit someone hit by q. I think you might be associating getting better at the champ with your item build. Rapid fire adds ~50 range to a melee which isn't that bad, but the reason this is a big part of playing Wukong for instance (q grants similar range) is because it's on demand. Saving FTC for a w proc seems highly unreliable especially when the character isn't very good at nuking waves so you auto minions quite often.

I played the champ probably 10 times in total so I could be wrong but iceborn seems better than triforce in basically every way for him as well. (High mana costs, bad at pushing, bad at sticking)

Idk
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-22 07:50:13
September 22 2017 07:48 GMT
#91
On September 22 2017 06:03 PrinceXizor wrote:
I.... I dont know if its totally terrible, and just feels really fun to play, or it actually has merit. but i've been going Sheen -> Tabi/bramble -> Phage -> Rapidfire -> Trinity + tank up on Ornn.

The attack and movement speed makes him feel really really good. and the extra range of rapid fire helps connect that brittle pop, as well as give him some pushing ability combine with sheen, something he just doesnt have with the sunfire/abyssal stuff.

It sounds terrible looking at the items, but its been working? I dont know. But its the most fun ive had on ornn, and the only continued success ive had on him, even on smurf.

I can somewhat accept the Triforce especially since Sheen and Phage seem like really decent early power spikes while laning and Ornn sure love those powerspikes since he doesn't need to back. But spending 6333 gold on non-tank items on a tank just seem... Ehhh?

Maybe Sheen into anti-laner item (hopefully Iceborn) instead of Trinity?

Never really felt like he has issues with pushing his entire kit is AoE and Q+W is pretty early enough to melt the wave and a full Q+W+E pretty much kill it all (E double hit on melees).
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8842 Posts
September 22 2017 07:56 GMT
#92
yeah ornns w and e clears hella fast. might be slow to break towers but his lane push is fine. ibg is a lot better than tforce imo
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-09-22 12:56:05
September 22 2017 12:50 GMT
#93
On September 22 2017 16:48 Jek wrote:
Show nested quote +
On September 22 2017 06:03 PrinceXizor wrote:
I.... I dont know if its totally terrible, and just feels really fun to play, or it actually has merit. but i've been going Sheen -> Tabi/bramble -> Phage -> Rapidfire -> Trinity + tank up on Ornn.

The attack and movement speed makes him feel really really good. and the extra range of rapid fire helps connect that brittle pop, as well as give him some pushing ability combine with sheen, something he just doesnt have with the sunfire/abyssal stuff.

It sounds terrible looking at the items, but its been working? I dont know. But its the most fun ive had on ornn, and the only continued success ive had on him, even on smurf.

I can somewhat accept the Triforce especially since Sheen and Phage seem like really decent early power spikes while laning and Ornn sure love those powerspikes since he doesn't need to back. But spending 6333 gold on non-tank items on a tank just seem... Ehhh?

Maybe Sheen into anti-laner item (hopefully Iceborn) instead of Trinity?

Never really felt like he has issues with pushing his entire kit is AoE and Q+W is pretty early enough to melt the wave and a full Q+W+E pretty much kill it all (E double hit on melees).


Yeah it's totally possible its just terrible. but its working real well for me. And i do run a very tanky set of runes, that is a bit quirky. Just felt when i went tanky, like folk doing with sunfire, abyssal, etc etc. it doesnt matter if he just stands in lane endlessly, if he cant take a tower down without about 3-4 minutes of minions or rift and jungle. He just doesnt generate any pressure, which means the impetus is entirely on what he can do on the map for his team, which in solo queue is kind of a kiss of death, relying on any other lane to get anything done, even with your help.

Item Stat/cost wise: sheen + tabi/bramble and a phage, is only 4k gold, which makes that combination comparable to sunfire + catalyst, which means you are getting 450 less HP, 50 less mana, 5 more armor, 10% more cdr, 20 movespeed, 15 AD, and then tabi/bramble/phage/sheen passives.

And I've found that the Movespeed is soo good at repositioning after half of your abilties lock you in place for a little bit.

The pressure off that spike is real good though. But yes. its possible its bad and being tankier is better. just sharing whats worked for me. Ornn, like most bad champs has the problem where playing him lowers your MMR so its tough to tell if you are winning because your opponents are worse, or you are better.

Though my biggest improvement at ornn came when i stopped buying starting items, and just went 5 pots +250 gold into lane and bought after the first wave.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 22 2017 13:37 GMT
#94
What runes do you run? I've had the most succes with AD red and quints, his Q has a 100% ratio and given how many autos you usually get off while fighting due to it's slow it feels really good. Early Catalyst (just upgrade it later if you dont need the MR asap) is just feels too good on him to pass up imho. Maybe something like Catalyst into either Iceborn or Mask depending on match up?

Haven't tried MS quints but it do sound tempting. If swifties work against his selfslow it could be interesting to try, but mercs and tabis are just so strong... :-/

Pots and beads is pretty troll on him since he got a pretty good amount of HP/5. Have tried a regen rune setup with 2x beads and pots into Catalyst rush, it was pretty horrible but at the same time horrible fun (if that makes any sense) to meme around never backing.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 22 2017 14:07 GMT
#95
On September 22 2017 22:37 Jek wrote:
What runes do you run?

AD Marks, 5 Scaling health Seals, 4 Scaling Armor Seals, 6 Flat MR Glyphs, 3 Scaling MR Glyphs, 2 Flat Health Quints, 1 Flat Armor Quint. Stats end up with 4.3 Armor, .66 Armor/level, 8.5 AD, 52 HP, 6.67 HP/Level, 8 MR, .5 MR/Level.

Though I'd definitely want to swap out the AD for Mpen if i was going tanky only, since most of his damage is magical when you arent going sheen type stuff.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-22 14:27:35
September 22 2017 14:16 GMT
#96
Considering both Q and E are physical I think hybrid runes would be slightly better than mpen, but I honest dont thing anything can beat scaling health seals +flat resist quints if you're going for a pure tank build.


edit: Tried some kind CDR setup? His ultimate is so strong and honestly the main reason to play him imo. The couple of times I tried him I went for a decent amount of CDR early through items. Having 20% from runes and whatever at level 6 could be pretty interesting.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-09-22 14:44:30
September 22 2017 14:36 GMT
#97
On September 22 2017 23:16 Jek wrote:
Considering both Q and E are physical I think hybrid runes would be slightly better than mpen, but I honest dont thing anything can beat scaling health seals +flat resist quints if you're going for a pure tank build.

Well, going pure tank the damage doesnt seem to line up for hybrid right? At absolutely maximum for pure tank you are looking at like 259 from his Q, or 299 if baron, at lvl 18. his combine damage for his E if he hits both is 300+60% bonus resists, which is like another 200-240 at full item on the very very high end?

So thats at maximum 800-840 physical in a single rotation, plus like 3-4 autos at 159 (assuming baron) for 1476 at most? His W does 25% current health which is between 400 and 750 damage depending on target, with a minimum of 280 if the target is low hp, his Ult does 225 per pass so up to 450 base. so thats between 730 vs low hp, to 850-1150 base vs full hp targets? And then the brittle damage. 16% max hp is 256 vs squishies or up to 480 for tanks? and then you get up to 3 brittle pops in a single rotation for between 256-1440 damage from brittle. So magic damage from a single rotation is 986-2590 magic damage+16 for AP scaling on baron buff? On a single target assuming full tank build and baron buff.

So i guess if only getting a single brittle hit vs low hp targets, hybrid makes sense. but over a fight longer than 10-15 seconds you are going to get way more W and brittle hits off than knockup+charge hits off your E. which drags magic significantly ahead of physical.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 22 2017 15:20 GMT
#98
In the late game situation any kind of penetration runes on a tank is equally bad imo since flat pen more or less gets worse as the game progress while on the other hand resist runes get stronger due to higher HP pool. I'd only take penetration runes for laning in a situation where you go for an early Bramble Vest or Bami, but even then I think AD runes are better since the lanes you can aggress in I'd imagine most of your damage will be from Q, E and autos.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 22 2017 16:01 GMT
#99
On September 23 2017 00:20 Jek wrote:
In the late game situation any kind of penetration runes on a tank is equally bad imo since flat pen more or less gets worse as the game progress while on the other hand resist runes get stronger due to higher HP pool. I'd only take penetration runes for laning in a situation where you go for an early Bramble Vest or Bami, but even then I think AD runes are better since the lanes you can aggress in I'd imagine most of your damage will be from Q, E and autos.


marks in general arent good on tanks. Mpen at least has the most effectiveness late of any. AD is meaningless, Mpen at least improves % current and %max HP spells. which DO increase in effectiveness over the game.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 22 2017 16:27 GMT
#100
Idk I thought everyone just ran aspd reds on tanks, that's what I do.
Carrilord has arrived.
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