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[Patch 7.10] Surrender @ 15 General Discussion - Page 2

Forum Index > LoL General
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Yorbon
Profile Joined December 2011
Netherlands4272 Posts
May 18 2017 03:50 GMT
#21
Maokai in my mind is like heimerdinger (before this patch). Incredible boring and a pain to deal with. Nothing more or less. The old maokai was one of my favourite champions, so I'm not a fan.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 18 2017 08:09 GMT
#22
From the games I've played so far, new Heimer seems very strong. Not really sure why they thought this would make him less oppressive to melee champions. Before smart players could at least play around his lasers; now if they ever walk up to a creep and get hit by an E, there goes 70% of their health. I haven't played any of the more skill based melee match ups like Riven or Yasuo though, so I'll have to see how those go.
http://na.op.gg/summoner/userName=FLABREZU
VayneAuthority
Profile Joined October 2012
United States8983 Posts
May 18 2017 13:31 GMT
#23
yea his early game is even more insane then it used to be. Played heimer vs nasus last night which is always an easy matchup just a bit difficult early if they are good.

I played against a complete shitter heimer that was missing all his abilities and I was still getting poked out of lane as nasus. He went triple D-ring and its just endless bombs missiles and turret replacements (wtf is the new cd on turrets, he could literally spawn 3 new ones whenever, no counterplay)

But eventually heimer still had the same problems, I had 300 stacks and triforce-mercs and then just randomly 2 shot him without ult after not touching him for a while, and then he could never get within 1000 distance of me again
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35174 Posts
May 18 2017 14:49 GMT
#24
They really need to nerf Dring. The triple ring infinite mana super safe laning shit in top is out of hand.

I had a really lulzy 1v1 in ARAM Darius vs Maokai. It took so long for either of us to die between his passive and the heal on Darius Q. That bonus 200AD and Ult damage from passive managed to seal the deal... eventually.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 18 2017 18:58 GMT
#25
But I love it when my opponent goes triple doran's and I shit on them anyway. New Heimer gets a shitload of turrets, but they're also easier to kill since they no longer regenerate health. Against Nasus, you always reach a point where either you land your E in the middle of your turrets and then hopefully are ahead enough that you can just burst him down, or you just die.
http://na.op.gg/summoner/userName=FLABREZU
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-05-18 19:43:10
May 18 2017 19:16 GMT
#26
i knew they overbuffed zac, 55% winrate and raising zzzzzzzzzzz
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
May 18 2017 20:42 GMT
#27
http://nexus.leagueoflegends.com/2017/05/dev-on-missions/

[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
cLutZ
Profile Joined November 2010
United States19574 Posts
May 18 2017 20:52 GMT
#28
Meh.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
May 18 2017 23:40 GMT
#29
[image loading]

Hype mode activated.
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
Last Edited: 2017-05-19 00:44:18
May 19 2017 00:42 GMT
#30
whats everyones opinion on corrupting pot vs dring and 2 pots?
are there any calculations available that show whats better?
i usually go bottle if i have tp or if i feel im gonna get smashed in lane and want the extra regen, and dring for every other case but thats just me. how does everyone else decide which opening you want to go?
Frolossus
Profile Joined February 2010
United States4779 Posts
May 19 2017 00:48 GMT
#31
On May 19 2017 09:42 evilfatsh1t wrote:
whats everyones opinion on corrupting pot vs dring and 2 pots?
are there any calculations available that show whats better?
i usually go bottle if i have tp or if i feel im gonna get smashed in lane and want the extra regen, and dring for every other case but thats just me. how does everyone else decide which opening you want to go?

i think it depends heavily on champion and matchup
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 19 2017 02:29 GMT
#32
On May 19 2017 09:42 evilfatsh1t wrote:
whats everyones opinion on corrupting pot vs dring and 2 pots?
are there any calculations available that show whats better?
i usually go bottle if i have tp or if i feel im gonna get smashed in lane and want the extra regen, and dring for every other case but thats just me. how does everyone else decide which opening you want to go?

Dring is a lot more mana sustain than corrupting pot, and more spell damage. Unless you're going for long auto trades every time you have corrupting pot up, you'll probably do more damage with the dring as well.

Corrupting pot is more gold efficient over the course of a game, but since top laners don't really hurt for item slots anyways, picking up a few dring's so you can constantly use spells to push the lane is fine.
Porouscloud - NA LoL
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 19 2017 07:05 GMT
#33
Always Doran's Ring or Shield. Corrupting Potion is so two patches ago.
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
May 19 2017 07:34 GMT
#34
actually i was thinking of mid lane more than top.
the choices for mid lane ap champs are refillable + dark seal/corrupting pot/dring +2 pot. (excluding unique builds like boots + 4 pot etc.)
refillable + dark seal is pretty much for like...kassadin/kat only but the other 2 can be picked up by pretty much anyone.
i still think corrupting pot is better with tp in mid lane but im not sure id consider it a rule so i was wondering if anyone else had their own guidelines.
Sent.
Profile Joined June 2012
Poland9331 Posts
May 19 2017 19:57 GMT
#35
http://na.leagueoflegends.com/en/news/game-updates/competitive/10-bans-regular-play-coming-soon

There is a chance of duplicated bans across teams. Giving visibility into the enemy bans before time runs out causes the strongest strategy to be waiting until the closing moments to bait-and-switch bans with your opponent, which sounds unfun. This also reduces the chance of certain meta champions being banned across every game. Y’all know who we mean.


Noooo I wanted Yasuo gone for good
You're now breathing manually
kongoline
Profile Joined February 2012
6318 Posts
May 19 2017 20:10 GMT
#36
well i know for sure i wont see him in any of my games
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2017-05-19 22:34:43
May 19 2017 22:33 GMT
#37
I think I'll just have Shaco permbanned whenever Fizz is not in the meta. Shaco games aren't even standard League, they're like cannon rush games in sc2. I hate Yasuo but he's a popular ban and I don't consider him that bad, it's the playerbase that I cannot stand.
You're now breathing manually
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 19 2017 23:08 GMT
#38
I for one am looking forward to the "only yasuo is banned" drafts.
It's Elo not ELO - Every statiscian playing League
Sent.
Profile Joined June 2012
Poland9331 Posts
May 19 2017 23:13 GMT
#39
You won't be able to ban a champion already banned by your team.
You're now breathing manually
cLutZ
Profile Joined November 2010
United States19574 Posts
May 19 2017 23:45 GMT
#40
I've always thought yasuo was bad design, but why do people hate him now?
Freeeeeeedom
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