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[Patch 6.6] Dragon Starsurge Z General Discussion - Page 8

Forum Index > LoL General
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IamPryda
Profile Joined April 2011
United States1186 Posts
March 26 2016 19:07 GMT
#141
the q is clunky when trying to reactivate up close to someone for sure. when u have yasuo or leblanc going in on you its very hard to hit them with it. I think when people figure out his w he will be fotm because it does deal a shit ton of damage and when a fight takes place in the jungle I have gotten double kills from over walls which is pretty hilarious.
Moar banelings less qq
dsyxelic
Profile Joined May 2010
United States1417 Posts
March 26 2016 19:55 GMT
#142
so yeah about nidalee, apparently her clear got FASTER lol.

i've already seen some videos by random guys/a friend doing the same clear in the same time as before.

with leash, I saw a guy in my soloq game do a full 6 camp in 3:10

without leash my friend got 5 camp + scuttle in 3:15? and he made several mistakes

so yeah jungle nid should still be fine for anyone who pays attention to their clear. might actually be stronger. did see 1 the shy soloq game where he got 2:52 5 camp clear with a 1 man leash.

depends on how much one values the pounce auto reset but shaving an extra 5-10 seconds off your clear seems pretty worth to me. either way, its not really looking like a nid nerf for the top level nids.
TL/SKT
Gahlo
Profile Joined February 2010
United States35174 Posts
March 26 2016 21:32 GMT
#143
It's the ganks where the change hits.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2016-03-26 22:09:29
March 26 2016 22:09 GMT
#144
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.
TL/SKT
Gahlo
Profile Joined February 2010
United States35174 Posts
March 26 2016 22:35 GMT
#145
On March 27 2016 07:09 dsyxelic wrote:
Show nested quote +
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2016-03-26 22:41:13
March 26 2016 22:40 GMT
#146
On March 27 2016 07:35 Gahlo wrote:
Show nested quote +
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.
TL/SKT
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-03-26 23:00:14
March 26 2016 22:59 GMT
#147
On March 27 2016 07:40 dsyxelic wrote:
Show nested quote +
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2016-03-26 23:11:40
March 26 2016 23:11 GMT
#148
On March 27 2016 07:59 Gahlo wrote:
Show nested quote +
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol
TL/SKT
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-03-26 23:25:36
March 26 2016 23:25 GMT
#149
On March 27 2016 08:11 dsyxelic wrote:
Show nested quote +
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2016-03-26 23:52:49
March 26 2016 23:32 GMT
#150
On March 27 2016 08:25 Gahlo wrote:
Show nested quote +
On March 27 2016 08:11 dsyxelic wrote:
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?


lol this is funny, you first thought that her pounce CD being reduced was removed and now you're backpedaling without admitting you were wrong about it.

and you're still wrong because you completely don't understand what the pounce auto reset even is.

it's only when you are already in melee form and you auto -> pounce -> auto.

I mean, the target is just going to sit there and let you do it after all.


that's exactly the point. the target is not going to stay in a stationary position so your damage is completely unaffected unless the target stays in a stationary position. (edit: however there are situations where the target stays still and decides to fight back or is cc'd hard enough so yes this is the 5% I talked about earlier where I said it would matter. but in general, this situation more often than not does not occur. meanwhile her clear was improved by the pounce damage buff, so it is a net gain at best, no loss at worst. basically any worries about nid being 'dead' should be dispelled which was the intent of my post)

also that was a genuine question, dunno why you're so butthurt about it. if you haven't played nid I can understand why you couldn't tell the difference between the passive and what the patch notes say. but if you do that makes 0 sense how you wouldn't know.


also you can't string those pounce auto resets because that is assuming A) you out run your opponent while auto attacking them (which isn't true) and B) you aren't switching to human form at all

show me an example or clip of a person stringing more than 1 on a non stationary target from any previous patch and I will eat my words.
TL/SKT
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2016-03-27 01:17:30
March 27 2016 01:12 GMT
#151
On March 26 2016 21:31 JJMC wrote:
Show nested quote +
On March 26 2016 09:26 zer0das wrote:
I really don't like the new champion. Visually cluttered, so much mobility, a ton of cc, and his base damage seems absolutely bonkers given the amount of cc he brings. I also don't even know if it is possible to miss his ultimate, given how fast it shoots out.

I suppose his cooldowns are extremely long except his w toggle, but I don't think it is going to matter much when if you hit a q on squishy late game, they're pretty much dead.

Also it boggles my mind they can put so much effort into a champion, and can't even bother to put up 4 sentences on his lore page.


A ton of CC? An Anivia stun that can't be insta destroyed like hers can for self defense and a knockback that has such a low duration I haven't even noticed it stunning or impeding anyone from continue fighting is a ton of CC?


His ult is pretty much instacast, and at level 3 is an 80% slow. If you don't have flash or a dash, you're not dodging the followup Q. The only thing hindering his cc is the fact that his q is on such a long cooldown. Also his q is like 2-3 times as wide as Anivia's, and I'm pretty sure it travels faster.
JJMC
Profile Joined January 2015
Portugal83 Posts
March 27 2016 01:39 GMT
#152
If you consider that to be a ton of CC then I do not know what to tell you.
Phenomenal
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 27 2016 01:55 GMT
#153
On March 27 2016 10:39 JJMC wrote:
If you consider that to be a ton of CC then I do not know what to tell you.

It's still significant amount of CC, especially compared to other AP caster types.

Was messing around with nautilus top last night, enemy Aurelion Sol was feeding his ass off, but still ended up with most damage dealt on his team. His AoE damage is pretty fucking nuts in teamfights.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
March 27 2016 02:06 GMT
#154
On March 27 2016 08:32 dsyxelic wrote:
Show nested quote +
On March 27 2016 08:25 Gahlo wrote:
On March 27 2016 08:11 dsyxelic wrote:
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?


lol this is funny, you first thought that her pounce CD being reduced was removed and now you're backpedaling without admitting you were wrong about it.

and you're still wrong because you completely don't understand what the pounce auto reset even is.

it's only when you are already in melee form and you auto -> pounce -> auto.

Show nested quote +
I mean, the target is just going to sit there and let you do it after all.


that's exactly the point. the target is not going to stay in a stationary position so your damage is completely unaffected unless the target stays in a stationary position. (edit: however there are situations where the target stays still and decides to fight back or is cc'd hard enough so yes this is the 5% I talked about earlier where I said it would matter. but in general, this situation more often than not does not occur. meanwhile her clear was improved by the pounce damage buff, so it is a net gain at best, no loss at worst. basically any worries about nid being 'dead' should be dispelled which was the intent of my post)

also that was a genuine question, dunno why you're so butthurt about it. if you haven't played nid I can understand why you couldn't tell the difference between the passive and what the patch notes say. but if you do that makes 0 sense how you wouldn't know.


also you can't string those pounce auto resets because that is assuming A) you out run your opponent while auto attacking them (which isn't true) and B) you aren't switching to human form at all

show me an example or clip of a person stringing more than 1 on a non stationary target from any previous patch and I will eat my words.

It's a shame you don't know how to make an ass out of yourself. It's called a typo, shit happens. There's no point in me changing it after it gets quoted because you'll just continue being a prick about it.

With the base CD being as low as it is and the cd refund being as big as it is, unless the initial combo is enough to finish the job then it only makes sense to Pounce > Auto afterwards. That Pounce > Auto will be adversely effected by this change and will cause more ganks to fail than the 30 damage boost that the pair of pounces will provide.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2016-03-27 02:40:30
March 27 2016 02:34 GMT
#155
On March 27 2016 11:06 Gahlo wrote:
Show nested quote +
On March 27 2016 08:32 dsyxelic wrote:
On March 27 2016 08:25 Gahlo wrote:
On March 27 2016 08:11 dsyxelic wrote:
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?


lol this is funny, you first thought that her pounce CD being reduced was removed and now you're backpedaling without admitting you were wrong about it.

and you're still wrong because you completely don't understand what the pounce auto reset even is.

it's only when you are already in melee form and you auto -> pounce -> auto.

I mean, the target is just going to sit there and let you do it after all.


that's exactly the point. the target is not going to stay in a stationary position so your damage is completely unaffected unless the target stays in a stationary position. (edit: however there are situations where the target stays still and decides to fight back or is cc'd hard enough so yes this is the 5% I talked about earlier where I said it would matter. but in general, this situation more often than not does not occur. meanwhile her clear was improved by the pounce damage buff, so it is a net gain at best, no loss at worst. basically any worries about nid being 'dead' should be dispelled which was the intent of my post)

also that was a genuine question, dunno why you're so butthurt about it. if you haven't played nid I can understand why you couldn't tell the difference between the passive and what the patch notes say. but if you do that makes 0 sense how you wouldn't know.


also you can't string those pounce auto resets because that is assuming A) you out run your opponent while auto attacking them (which isn't true) and B) you aren't switching to human form at all

show me an example or clip of a person stringing more than 1 on a non stationary target from any previous patch and I will eat my words.

It's a shame you don't know how to make an ass out of yourself. It's called a typo, shit happens. There's no point in me changing it after it gets quoted because you'll just continue being a prick about it.

With the base CD being as low as it is and the cd refund being as big as it is, unless the initial combo is enough to finish the job then it only makes sense to Pounce > Auto afterwards. That Pounce > Auto will be adversely effected by this change and will cause more ganks to fail than the 30 damage boost that the pair of pounces will provide.


no the typo is not the issue here, I only realized that was a typo so ignore that portion about the patch notes. the issue here is you just don't understand how the pounce auto reset even works or how ganks even play out.

pounce -> auto is not removed. you can still instantly auto after a pounce. auto -> pounce -> auto is removed, the first auto being in melee form. the scenario you described is still possible on this patch.

that's why I'm saying it's totally irrelevant in most scenarios. if you have the pounce available to use as an auto reset and not to gapclose, that means that the opponent has given up running away (or is incapable of doing so). in most of those cases, the opponent is dead anyways. in the few % of cases that you actually need that damage for a difference in kill vs no kill (very rare) it will be relevant.
TL/SKT
Gahlo
Profile Joined February 2010
United States35174 Posts
March 27 2016 04:43 GMT
#156
On March 27 2016 11:34 dsyxelic wrote:
Show nested quote +
On March 27 2016 11:06 Gahlo wrote:
On March 27 2016 08:32 dsyxelic wrote:
On March 27 2016 08:25 Gahlo wrote:
On March 27 2016 08:11 dsyxelic wrote:
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
On March 27 2016 06:32 Gahlo wrote:
It's the ganks where the change hits.


barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?


lol this is funny, you first thought that her pounce CD being reduced was removed and now you're backpedaling without admitting you were wrong about it.

and you're still wrong because you completely don't understand what the pounce auto reset even is.

it's only when you are already in melee form and you auto -> pounce -> auto.

I mean, the target is just going to sit there and let you do it after all.


that's exactly the point. the target is not going to stay in a stationary position so your damage is completely unaffected unless the target stays in a stationary position. (edit: however there are situations where the target stays still and decides to fight back or is cc'd hard enough so yes this is the 5% I talked about earlier where I said it would matter. but in general, this situation more often than not does not occur. meanwhile her clear was improved by the pounce damage buff, so it is a net gain at best, no loss at worst. basically any worries about nid being 'dead' should be dispelled which was the intent of my post)

also that was a genuine question, dunno why you're so butthurt about it. if you haven't played nid I can understand why you couldn't tell the difference between the passive and what the patch notes say. but if you do that makes 0 sense how you wouldn't know.


also you can't string those pounce auto resets because that is assuming A) you out run your opponent while auto attacking them (which isn't true) and B) you aren't switching to human form at all

show me an example or clip of a person stringing more than 1 on a non stationary target from any previous patch and I will eat my words.

It's a shame you don't know how to make an ass out of yourself. It's called a typo, shit happens. There's no point in me changing it after it gets quoted because you'll just continue being a prick about it.

With the base CD being as low as it is and the cd refund being as big as it is, unless the initial combo is enough to finish the job then it only makes sense to Pounce > Auto afterwards. That Pounce > Auto will be adversely effected by this change and will cause more ganks to fail than the 30 damage boost that the pair of pounces will provide.


no the typo is not the issue here, I only realized that was a typo so ignore that portion about the patch notes. the issue here is you just don't understand how the pounce auto reset even works or how ganks even play out.

pounce -> auto is not removed. you can still instantly auto after a pounce. auto -> pounce -> auto is removed, the first auto being in melee form. the scenario you described is still possible on this patch.

that's why I'm saying it's totally irrelevant in most scenarios. if you have the pounce available to use as an auto reset and not to gapclose, that means that the opponent has given up running away (or is incapable of doing so). in most of those cases, the opponent is dead anyways. in the few % of cases that you actually need that damage for a difference in kill vs no kill (very rare) it will be relevant.

That is your own misguided inference.

And no, you can't auto reset on Pounce anymore, RTFPN.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
March 27 2016 04:53 GMT
#157
On March 27 2016 10:39 JJMC wrote:
If you consider that to be a ton of CC then I do not know what to tell you.

Well of course he isn't Naut or Sejuani, but it's more than enough CC for someone who brings more than respectable AoE damage.
dsyxelic
Profile Joined May 2010
United States1417 Posts
March 27 2016 05:10 GMT
#158
On March 27 2016 13:43 Gahlo wrote:
Show nested quote +
On March 27 2016 11:34 dsyxelic wrote:
On March 27 2016 11:06 Gahlo wrote:
On March 27 2016 08:32 dsyxelic wrote:
On March 27 2016 08:25 Gahlo wrote:
On March 27 2016 08:11 dsyxelic wrote:
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
On March 27 2016 07:09 dsyxelic wrote:
[quote]

barely if at all. in most scenarios its a straight buff in ganks.

just compare the times you will pounce onto the enemy VS the times you will auto -> pounce -> auto reset onto an enemy

the latter scenario happens like less than 5% of the time.


would like some more explanation on why you think the change affects her ganks the most because I couldn't disagree more.

Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?


lol this is funny, you first thought that her pounce CD being reduced was removed and now you're backpedaling without admitting you were wrong about it.

and you're still wrong because you completely don't understand what the pounce auto reset even is.

it's only when you are already in melee form and you auto -> pounce -> auto.

I mean, the target is just going to sit there and let you do it after all.


that's exactly the point. the target is not going to stay in a stationary position so your damage is completely unaffected unless the target stays in a stationary position. (edit: however there are situations where the target stays still and decides to fight back or is cc'd hard enough so yes this is the 5% I talked about earlier where I said it would matter. but in general, this situation more often than not does not occur. meanwhile her clear was improved by the pounce damage buff, so it is a net gain at best, no loss at worst. basically any worries about nid being 'dead' should be dispelled which was the intent of my post)

also that was a genuine question, dunno why you're so butthurt about it. if you haven't played nid I can understand why you couldn't tell the difference between the passive and what the patch notes say. but if you do that makes 0 sense how you wouldn't know.


also you can't string those pounce auto resets because that is assuming A) you out run your opponent while auto attacking them (which isn't true) and B) you aren't switching to human form at all

show me an example or clip of a person stringing more than 1 on a non stationary target from any previous patch and I will eat my words.

It's a shame you don't know how to make an ass out of yourself. It's called a typo, shit happens. There's no point in me changing it after it gets quoted because you'll just continue being a prick about it.

With the base CD being as low as it is and the cd refund being as big as it is, unless the initial combo is enough to finish the job then it only makes sense to Pounce > Auto afterwards. That Pounce > Auto will be adversely effected by this change and will cause more ganks to fail than the 30 damage boost that the pair of pounces will provide.


no the typo is not the issue here, I only realized that was a typo so ignore that portion about the patch notes. the issue here is you just don't understand how the pounce auto reset even works or how ganks even play out.

pounce -> auto is not removed. you can still instantly auto after a pounce. auto -> pounce -> auto is removed, the first auto being in melee form. the scenario you described is still possible on this patch.

that's why I'm saying it's totally irrelevant in most scenarios. if you have the pounce available to use as an auto reset and not to gapclose, that means that the opponent has given up running away (or is incapable of doing so). in most of those cases, the opponent is dead anyways. in the few % of cases that you actually need that damage for a difference in kill vs no kill (very rare) it will be relevant.

That is your own misguided inference.



who cares, point is you're wrong about nidalee. why don't you focus on the issue at hand instead of continuously expressing how hurt you are by me mistaking you were even more clueless about nid than you already are.

And no, you can't auto reset on Pounce anymore, RTFPN.

? what is the point of this line. we already established that pounce doesn't have an auto reset, it's in the patch notes right there.

are you mistaking pounce -> auto as an auto reset? because it's not, if there is no auto in the first place an auto reset is not necessary.

auto -> pounce -> auto requires an auto reset since you need to cancel the auto attack timer from the first auto.
pounce -> auto does not.


unless again, you are assuming you are doing human form auto -> cougar form -> pounce -> auto, which is a moot point since the missing pounce auto reset wouldn't even be necessary because we have the form switch auto reset.

tl;dr pounce -> auto is still in the game. auto -> pounce -> auto is not.
TL/SKT
Gahlo
Profile Joined February 2010
United States35174 Posts
March 27 2016 05:21 GMT
#159
On March 27 2016 14:10 dsyxelic wrote:
Show nested quote +
On March 27 2016 13:43 Gahlo wrote:
On March 27 2016 11:34 dsyxelic wrote:
On March 27 2016 11:06 Gahlo wrote:
On March 27 2016 08:32 dsyxelic wrote:
On March 27 2016 08:25 Gahlo wrote:
On March 27 2016 08:11 dsyxelic wrote:
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
On March 27 2016 07:35 Gahlo wrote:
[quote]
Because pouncing to a hunted target reduced the CD by 70%. With proper mechanics you could string together a lot of auto resets very quickly between Pounce and Takedown. Now you can't.


http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?


lol this is funny, you first thought that her pounce CD being reduced was removed and now you're backpedaling without admitting you were wrong about it.

and you're still wrong because you completely don't understand what the pounce auto reset even is.

it's only when you are already in melee form and you auto -> pounce -> auto.

I mean, the target is just going to sit there and let you do it after all.


that's exactly the point. the target is not going to stay in a stationary position so your damage is completely unaffected unless the target stays in a stationary position. (edit: however there are situations where the target stays still and decides to fight back or is cc'd hard enough so yes this is the 5% I talked about earlier where I said it would matter. but in general, this situation more often than not does not occur. meanwhile her clear was improved by the pounce damage buff, so it is a net gain at best, no loss at worst. basically any worries about nid being 'dead' should be dispelled which was the intent of my post)

also that was a genuine question, dunno why you're so butthurt about it. if you haven't played nid I can understand why you couldn't tell the difference between the passive and what the patch notes say. but if you do that makes 0 sense how you wouldn't know.


also you can't string those pounce auto resets because that is assuming A) you out run your opponent while auto attacking them (which isn't true) and B) you aren't switching to human form at all

show me an example or clip of a person stringing more than 1 on a non stationary target from any previous patch and I will eat my words.

It's a shame you don't know how to make an ass out of yourself. It's called a typo, shit happens. There's no point in me changing it after it gets quoted because you'll just continue being a prick about it.

With the base CD being as low as it is and the cd refund being as big as it is, unless the initial combo is enough to finish the job then it only makes sense to Pounce > Auto afterwards. That Pounce > Auto will be adversely effected by this change and will cause more ganks to fail than the 30 damage boost that the pair of pounces will provide.


no the typo is not the issue here, I only realized that was a typo so ignore that portion about the patch notes. the issue here is you just don't understand how the pounce auto reset even works or how ganks even play out.

pounce -> auto is not removed. you can still instantly auto after a pounce. auto -> pounce -> auto is removed, the first auto being in melee form. the scenario you described is still possible on this patch.

that's why I'm saying it's totally irrelevant in most scenarios. if you have the pounce available to use as an auto reset and not to gapclose, that means that the opponent has given up running away (or is incapable of doing so). in most of those cases, the opponent is dead anyways. in the few % of cases that you actually need that damage for a difference in kill vs no kill (very rare) it will be relevant.

That is your own misguided inference.



who cares, point is you're wrong about nidalee. why don't you focus on the issue at hand instead of continuously expressing how hurt you are by me mistaking you were even more clueless about nid than you already are.

Show nested quote +
And no, you can't auto reset on Pounce anymore, RTFPN.

? what is the point of this line. we already established that pounce doesn't have an auto reset, it's in the patch notes right there.

are you mistaking pounce -> auto as an auto reset? because it's not, if there is no auto in the first place an auto reset is not necessary.

auto -> pounce -> auto requires an auto reset since you need to cancel the auto attack timer from the first auto.
pounce -> auto does not.


unless again, you are assuming you are doing human form auto -> cougar form -> pounce -> auto, which is a moot point since the missing pounce auto reset wouldn't even be necessary because we have the form switch auto reset.

tl;dr pounce -> auto is still in the game. auto -> pounce -> auto is not.

This is what I've been saying for the last few posts. Learn to read.
dsyxelic
Profile Joined May 2010
United States1417 Posts
March 27 2016 05:29 GMT
#160
On March 27 2016 14:21 Gahlo wrote:
Show nested quote +
On March 27 2016 14:10 dsyxelic wrote:
On March 27 2016 13:43 Gahlo wrote:
On March 27 2016 11:34 dsyxelic wrote:
On March 27 2016 11:06 Gahlo wrote:
On March 27 2016 08:32 dsyxelic wrote:
On March 27 2016 08:25 Gahlo wrote:
On March 27 2016 08:11 dsyxelic wrote:
On March 27 2016 07:59 Gahlo wrote:
On March 27 2016 07:40 dsyxelic wrote:
[quote]

http://na.leagueoflegends.com/en/news/game-updates/patch/patch-66-notes#patch-nidalee

where is that change?


cd is still lowered if you pounce to hunted target.

"removed FURY SWIPES No longer resets Nidalee's basic attack "

Reduced is supposed to be reduces, typo.


??

that's her pounce auto reset


that is completely different from her hunted passive that lowers her pounce CD.


have you ever played nid? lol

Right, why would bursting a target ever be hurt by repeated auto resets being removed? I mean, the target is just going to sit there and let you do it after all.

Have you ever played League?


lol this is funny, you first thought that her pounce CD being reduced was removed and now you're backpedaling without admitting you were wrong about it.

and you're still wrong because you completely don't understand what the pounce auto reset even is.

it's only when you are already in melee form and you auto -> pounce -> auto.

I mean, the target is just going to sit there and let you do it after all.


that's exactly the point. the target is not going to stay in a stationary position so your damage is completely unaffected unless the target stays in a stationary position. (edit: however there are situations where the target stays still and decides to fight back or is cc'd hard enough so yes this is the 5% I talked about earlier where I said it would matter. but in general, this situation more often than not does not occur. meanwhile her clear was improved by the pounce damage buff, so it is a net gain at best, no loss at worst. basically any worries about nid being 'dead' should be dispelled which was the intent of my post)

also that was a genuine question, dunno why you're so butthurt about it. if you haven't played nid I can understand why you couldn't tell the difference between the passive and what the patch notes say. but if you do that makes 0 sense how you wouldn't know.


also you can't string those pounce auto resets because that is assuming A) you out run your opponent while auto attacking them (which isn't true) and B) you aren't switching to human form at all

show me an example or clip of a person stringing more than 1 on a non stationary target from any previous patch and I will eat my words.

It's a shame you don't know how to make an ass out of yourself. It's called a typo, shit happens. There's no point in me changing it after it gets quoted because you'll just continue being a prick about it.

With the base CD being as low as it is and the cd refund being as big as it is, unless the initial combo is enough to finish the job then it only makes sense to Pounce > Auto afterwards. That Pounce > Auto will be adversely effected by this change and will cause more ganks to fail than the 30 damage boost that the pair of pounces will provide.


no the typo is not the issue here, I only realized that was a typo so ignore that portion about the patch notes. the issue here is you just don't understand how the pounce auto reset even works or how ganks even play out.

pounce -> auto is not removed. you can still instantly auto after a pounce. auto -> pounce -> auto is removed, the first auto being in melee form. the scenario you described is still possible on this patch.

that's why I'm saying it's totally irrelevant in most scenarios. if you have the pounce available to use as an auto reset and not to gapclose, that means that the opponent has given up running away (or is incapable of doing so). in most of those cases, the opponent is dead anyways. in the few % of cases that you actually need that damage for a difference in kill vs no kill (very rare) it will be relevant.

That is your own misguided inference.



who cares, point is you're wrong about nidalee. why don't you focus on the issue at hand instead of continuously expressing how hurt you are by me mistaking you were even more clueless about nid than you already are.

And no, you can't auto reset on Pounce anymore, RTFPN.

? what is the point of this line. we already established that pounce doesn't have an auto reset, it's in the patch notes right there.

are you mistaking pounce -> auto as an auto reset? because it's not, if there is no auto in the first place an auto reset is not necessary.

auto -> pounce -> auto requires an auto reset since you need to cancel the auto attack timer from the first auto.
pounce -> auto does not.


unless again, you are assuming you are doing human form auto -> cougar form -> pounce -> auto, which is a moot point since the missing pounce auto reset wouldn't even be necessary because we have the form switch auto reset.

tl;dr pounce -> auto is still in the game. auto -> pounce -> auto is not.

This is what I've been saying for the last few posts. Learn to read.


then what the fuck are you saying. are you agreeing with me that the 'nerf' is negligible then?

my point was that auto->pounce->auto vs champions was a rare enough occurrence that the loss of it barely hurts nidalee if at all when compared to the buffs she got on her pounce for her clear.

With the base CD being as low as it is and the cd refund being as big as it is, unless the initial combo is enough to finish the job then it only makes sense to Pounce > Auto afterwards. That Pounce > Auto will be adversely effected by this change and will cause more ganks to fail than the 30 damage boost that the pair of pounces will provide.


what is this then? you just said pounce -> auto is affected by this change. if you have been saying pounce -> auto is still in the game, how the fuck can you say pounce -> auto is affected by this change?

???

pounce -> auto is not affected at all whatsoever.

only auto->pounce->auto

learn to read your own posts maybe?
TL/SKT
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