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On February 24 2016 22:29 GrandInquisitor wrote:Show nested quote +On February 24 2016 06:24 Volband wrote:On February 24 2016 05:15 JimmiC wrote:On February 24 2016 01:15 Volband wrote:On February 24 2016 00:32 JimmiC wrote: It's that much less creepy than arguing with some random online? Some one for all you know could be some 12 year old or 40 year old? Creepy either way better that no one knows and you do it to yourself. I think it makes sense in a psychological way that it is more effective to vent your frustration to the person that caused it, instead of pretending to do it. Your brain gets relieved that you delivered a wake-up call to someone you consider ignorant. I haven't chatted much lately, but here's my last game for instance. Our ezreal mid is 1-5 and complaining he can't do shit vs Udyr. He was completely ignorant to the fact that he played horrendously, and not only missed 70% of his Qs, sometimes he managed to shot them at the opposite direction, and every skirmish started with him getting caught. With Ezreal. I guess (at least for some of us) the fact that he will summarize that game as "gg Udyr, what could I have done" is even more annoying, than the initial frustration of him simply being bad. That's a different question that while nagging your crying teammate might be more satisfying initially, then just talking to a lifeless machine, it can create a back-and-forth argument with mindless personal bashings which eventually make you even more annoyed than if you would have just kept silent. I really don't see a golden rule how to handle some of these players. Mute is always nice, but you can still see your teammtes talking with him, like "are you serious???" "dude, he teleported, chill..." etc. Except that if your doing it all the time the person you are really raging at is you since you are the constant factor the people you play with change every time. Half the time when I'm smurfing the guy is getting mad at someone who actually made the right play. And higher up it is more a case of 2 people thinking something different is optimal and they both have different information so from both perspectives they are probably right. When they both do what tehy want it fails and they are mad at each other. Than there is another group who is mad at like a missed hook or something, which is really funny because they happen all the time even in lcs. Expecting perfection from teammates while not delivering it yourself is also being a dickwad. I'm not saying raging at your teammates is a great way to handle these situations, I was just trying to show how venting to myself does absolutely nothing. Even the very few cases when I actually damaged a hardware was when we were taking turns IRL in racing games, and I was taken over at the last turn in a long race (edit: to clarify: I was taken over by an AI opponent, thus losing the race). When I'm alone, my ceiling is taking a big sigh, but that's all. It would be different if I was streaming, because even if I only had let's say 10 viewers, talking about how X or Y annoys me in my team could actually calm me down. Honestly, I try to communicate as little as possible. After a while you know which kind of people it's worth trying to talk to, and which are just better off to let loose in the chat. You of all people should know that "barking" at your teammates can just make them afk in fountain. All of this talk seems to skirt around the central problem, which is just that people have to grow up and learn to control their emotions like a mature adult. People don't "tilt" because they can't help themselves getting angry, they "tilt" because they like being angry. Anger is a vice that makes us feel good, a lot like fatty foods or cigarettes. That's like how 95% of clickbait works. It's easier said than done, and there are many layers to it. Whether you play solely for fun, and advancing in ranks are secondary, or you are tryharding because ranking >> all, you will get annoyed by many of the brats you are matched with or against. Either they are ruining your fun, or they are hindering your chances of an otherwise easy climb. And there is a difference at barking at somebody for simply being bad and somebody who is extremely obnoxious. What does "grow up" means exactly? Grown up people should not care about if someone kicks their birthday cake off the table, or they should have no competitive sense whatsoever, so if they are having yet another needlessly hard game, because someone is spamming ff20 since minute 5 because he got killed once, they should be just like "this is good!" ?
As an example, I had a game yesterday on my smurf, where basically all my teammates were the definitions of various life-threatening diseases. Jayce kept talking to the enemy Vlad in all chat that he only died because Vlad brought ignite, and ignite top = L O L. And for 2 minutes followed our master yi in his jungle and stole his blue, because master said sth he did not like. Vayne kept wishing cancer to yi, because according to her he only came to bot lane to ks. Master yi kept arguing with bith Jayce and Vayne in team-chat, and kept complaining in all-chat how they are stupid. Our support Morg eventually started to spam ff and surrender vote, even though she was pretty quiet before. Now, there was me, and trust me, you would have been proud of me, because I was as mature as possible. My only two lines in the game were "no need" in response to a gank attempt and "mid no flash". Being mature is good, because when the enemy jungler dives you from behind in your mid outer tower and he and the mid-laner keep changing turret aggro with flashes, and even though I survived the initial dive, I couldn't run anywhere, so they just rushed me down again, while Yi was standing idle at our blue, talking to the enemy team how Vayne is stupid, but at least I did not say anything offensive to these fine individuals. After all, it would have been terrible if one of them were to go afk instead of spamming: - get cancer - this ignite.... you suck - guys, it's not me, it's vayne and jayce, report pls - ff you idiots
Sometimes I wonder if some of you but especially Lyte play the same game as I do. Like, what if I eventually snapped and said "stfu" to one of them? Or what if I would make an argument that my play has been progressively deteriorating as my teammates successfully managed to whirlwind the game into chaos, or in other words, I was tilted? Would you just sit next to me, and calmly explain that I am not actually tilted because I've been playing 1v2 mid lane for 10 minutes now, watching them run away with 50 hp, while my teammates keep arguing about the most ridiculous things, but because I just LOVE being angry. Yeah, right.
Now, I wasn't actually tilted in that game because I was completely apathetic, but saying that there is no such thing as tilt, once again, is just bullshit. Yes, what eventually tilts you depends on your psychological fortitude, but everyone has a limit, and I dare to say that in a game like this, many many tilts are completely understandable.
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Now that PD has becomes super cheap, what are peoples thoughts on trying that out on Marksmen junglers over RFC?
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On February 24 2016 23:49 Gahlo wrote: Now that PD has becomes super cheap, what are peoples thoughts on trying that out on Marksmen junglers over RFC? The thing about RFC is that the main reason you get it is that it makes your gameplay easier for you. the range increase lets you get away with things you couldn't normally, and it helps you siege better. Runaan's is straight better in every other way (more single target damage over the length of time charging the RFC from the 15 bonus on hit, and better passive stats, and the whole runaans bolts thing). PD is better in every stat way as well, but it doesn't make the use much easier. and the way it's special passive functions is just crappy.
PD's movespeed and damage reduction needs to have a longer duration and larger range to make it an option over just how much easier RFC makes your life.
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I would rather they just ignored pd. Last thing we need is more fucking free tankyness for le marksmen. Guess it isn't bad for splitpushing but overall meh.
Nerfing maw really needs to happen too not sure why it hasn't yet.
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On February 25 2016 00:20 nafta wrote: I would rather they just ignored pd. Last thing we need is more fucking free tankyness for le marksmen. Guess it isn't bad for splitpushing but overall meh.
Nerfing maw really needs to happen too not sure why it hasn't yet. I think weighting PD more like old Ionic spark would be a better direction for the passive, a movespeed/HP item sort of a compliment to Frozen Mallet, though legacy reasons dictate that it remain an ADC item as distasteful as that is.
Maw i think is fine,Though the way it's design drags it in so many directions, it could quickly become a problem, and is a serious block toward future designs, like penetration is in the first place.
It's a damage item as signified by the armor penetration, that has an anti-magic anti-burst bend to it.BUT it also stacks the shield with resistances and then provides old rageblade effect when triggering. Splitting it into two items would be better. a Berserker sword/axe/weapon that gives stats for being low, maybe combine it with death's dance to make that item not weird and out of place as well. and a penetration item that protects against magic, hell just make the anti-magic shield an active that lasts a short duration.
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The real reason maw is overtuned and absurd is directly due to thunderlord's. Even assassins with all physical damage deal magic damage due to thunderlords, so it is pretty much always going to proc. Thunderlords basically also made armor only pages top obsolete. That mastery in general has added a lot of bad design and problems.
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GrandInquisitor
New York City13113 Posts
So are we now all in agreement that Duskblade is a pretty shitty item? Or, at the very least, it isn't anywhere near the broken OP everyone said it would be, that it hasn't "broken the game" and require hotfixes ASAP?
Then it's probably a good time to go back and have a good laugh reading the first posts in this topic and the last posts of the previous topic. And we can all be reminded of how many people on this board are no better than Redditors in knowing basically jack shit about this game but who will never miss an opportunity to try to sound superior.
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Duskblade would be really good if it wasn't a passive you basically have no control over.
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On February 25 2016 00:59 VayneAuthority wrote: The real reason maw is overtuned and absurd is directly due to thunderlord's. Even assassins with all physical damage deal magic damage due to thunderlords, so it is pretty much always going to proc. Thunderlords basically also made armor only pages top obsolete. That mastery in general has added a lot of bad design and problems. wut... A riven dealing 60 magic damage (more like 40 after basic resists) once at level 4 is nowhere near enough to warrant running mr lol
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On February 25 2016 01:44 killerdog wrote:Show nested quote +On February 25 2016 00:59 VayneAuthority wrote: The real reason maw is overtuned and absurd is directly due to thunderlord's. Even assassins with all physical damage deal magic damage due to thunderlords, so it is pretty much always going to proc. Thunderlords basically also made armor only pages top obsolete. That mastery in general has added a lot of bad design and problems. wut... A riven dealing 60 magic damage (more like 40 after basic resists) once at level 4 is nowhere near enough to warrant running mr lol
thats a terrible example though, and riven is usually paired with something like elise or nid so you end up having to take it anyway. I mean for stuff like poppy where you would much prefer to just take armor but it makes the lane unbearable between the passive/thunderlords. With mr though poppy lane becomes a joke.
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How is it a terrible example o.0
The lanes where you normally run all armour are things like lee/riven/pantheon/renekton/adc's...
You can't really complain about not being able to run pure armour runes again a hybrid damage champion, or a full ap jungler.
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On February 25 2016 01:09 Requizen wrote: Duskblade would be really good if it wasn't a passive you basically have no control over.
I like the item's build up and price point, but yeah if there was a better way to control the passive it would be nice. I know this wouldn't fly but I would have it so that the passive is applied on hit for one target every x seconds (x being a super long time) then have an active portion that pops with the damage you done to a target after y seconds since you have applied the mark to the target. The active would have a long CD as well.
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also a lot of the champs it would be good on are kinda in a bad place... and the ones it is good on dont need it anyways (graves, rengo, etc.). its not bad with zed though from what i've seen. having an active that can't be activated is super weird though.
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I don't think Duskblade is nearly as bas as people think. Like sure the people who thought it was broken op were wrong but i think now it's swung all the way to underrated. A big part of the problem is people where so hyped up on how op it was they were rushing it As a first item I'd say duskblade is difinitively trash and dumb to smoke.
As people work it into builds better i think people will find it useful in certain situations. Romanium considers it the de facto 4th item for ad Renekton and I also gind there are gamestates where it's the best 4th or 5th item on wukong.
I know scrumm ditched the item after a day or two but i wouldn't be surprised to see him work it back in as a later item.
Tl;dr Duskblade not op, but workable as a late game item on several occasions
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yea people are just using it wrong. It's not an assassin item who already has 100-0 potential, its a wukong, ad renek, etc lategame bruiser item to give them that extra burst
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Sivir change seems pretty big. That's going to be a lot more teamfight dmg lategame.
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Cait buffs, nice. Always has been one of my favorite ADCs.
Edit: Jungle Shen buffs seem cool, should make him a relatively viable choice there.
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On February 25 2016 05:32 Requizen wrote: Cait buffs, nice. Always has been one of my favorite ADCs.
Edit: Jungle Shen buffs seem cool, should make him a relatively viable choice there. You could play him there anyway, don't think this changes much.
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How does getting damage that you previously didn't have not change anything lol? Aoe that scales with 12% of bonus hp lol.
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