[Patch 5.16] League of Legends General Discussion - Page 29
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Please use the gameplay patch discussion thread for discussing item builds, champion kits, and other things related to gameplay. Please use this thread for discussion other things related to the game, such as the number of bans in ranked soloq, ranked teams, and competitive; speculation on game design and champion builds; toxicity in soloq; competitive integrity and sandbox mode; or how 739 is a robot designed to do nothing but Liquibet. We have a few other setups we might consider experimenting with and nothing is set in stone. Feel free to discuss in Website Feedback. | ||
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M2
Bulgaria4186 Posts
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krndandaman
Mozambique16569 Posts
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VayneAuthority
United States8983 Posts
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VayneAuthority
United States8983 Posts
I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.." | ||
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Frolossus
United States4779 Posts
if you have 5 people on your team i think riot only expects you to have 1/5 of the characters with probably mid players having the widest pool. even then the time it takes to be proficient with every character exceeds the time it takes to farm them. | ||
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Caiada
United States3052 Posts
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Slayer91
Ireland23460 Posts
On August 31 2015 22:41 VayneAuthority wrote: Riot's system is both amazing and frustrating. if you are the kind of person that needs a lot of variety and options in your life, you will probably have to pay a bit for this game. For people like me that just have like 5-7 champs they enjoy playing and thats it, its really easy to not spend any money on this game. I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.." There's free rotations if you want to play something different you know | ||
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Sonnington
United States1107 Posts
On August 31 2015 22:41 VayneAuthority wrote: Riot's system is both amazing and frustrating. if you are the kind of person that needs a lot of variety and options in your life, you will probably have to pay a bit for this game. For people like me that just have like 5-7 champs they enjoy playing and thats it, its really easy to not spend any money on this game. I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.." Yeah, I feel about the same way. Even though I have a compulsion to catch therm all. One thing to remember about 60 dollar releases is how those games are meant to only be played for 10-60 hours. Leaning more towards the 10-20 hours for modern games. LoL easily beats that play time. It takes over 100 hours just to get to level 30. I personally feel a dollar an hour for entertainment is typically a fair price. So no matter how I cut it, LoL is an extremely efficient deal. | ||
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Sufficiency
Canada23833 Posts
On August 31 2015 01:01 Sonnington wrote: I was wrong, runes are only 515, 1025, and 2050. To play devils advocate, Riot's system isn't overly unfair. You don't need to buy all the champions to be competitive in ranked. In fact, a lot of people only play a handful of champs in ranked to get to high positions. So the IP grind just encourages people to spend real money in order for Riot to continue operations. So, in that respect, it's not totally unfair. You could argue Dota 2 does it better by only offering cosmetic upgrades. Which is a fair point to make. They apparently also make more money per user on average. I think it's too late for Riot to go with an accessory skin system though. I have said this in various places and I will try this again: dota2 is not even remotely comparable to LoL because Valve is a completely different beast. Comparing dota2 monetization to LoL's is extremely unfair. Valve is more of a publisher than developer these days; they don't have to rely on dota2 to survive. In fact, Valve probably does not mind losing money on dota2 since to play dota2 you need to install Steam - which is basically advertisement for their platform (what do you see when you go into Steam? Oh yeah, a bunch of games Valve wants you to buy). Riot has only one game and needs to make income from itself. Nothing is free in this world and Riot does need to maintain profitable to pay its employees and keep the servers running. | ||
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GrandInquisitor
New York City13113 Posts
On August 31 2015 22:36 krndandaman wrote: Paying is fine. But as someone who HAS spent ~$40 on non-skin things (Champ/Rune pages/ip boosts) AND put in a lot of game time (4 years and probably around ~4k games both normal/ranked) I think it's sad that I'm still missing 20+ champions, niche runes, and 2 more runepages. IMO if you shell out enough money for an average video game ($60?) you should be able to unlock everything within 2-3 years, but the current system does not work like this. I kind of sympathize, but also kind of don't, because you're admitting that you pay about $0.01 per game of League of Legends yet sad that you can't get Energy Regen per level Quints or something. If this game wasn't fun without all the unlocks, people wouldn't be playing it. Personally I enjoy League plenty much without having to play Quinn. And if I ever get to the point where I'm sick of playing any of the other 100+ champs, I'd probably have enough IP to buy her. | ||
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nafta
Bulgaria18893 Posts
On August 31 2015 23:54 Sonnington wrote: Yeah, I feel about the same way. Even though I have a compulsion to catch therm all. One thing to remember about 60 dollar releases is how those games are meant to only be played for 10-60 hours. Leaning more towards the 10-20 hours for modern games. LoL easily beats that play time. It takes over 100 hours just to get to level 30. I personally feel a dollar an hour for entertainment is typically a fair price. So no matter how I cut it, LoL is an extremely efficient deal. I wasn't aware league of legends is a single player game. Honestly if riot added captain mode for picks a lot of my problems with the champion costs would be removed. Or at least let you pick champs you don't own so you can trade. | ||
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VayneAuthority
United States8983 Posts
On August 31 2015 23:23 Slayer91 wrote: There's free rotations if you want to play something different you know forgot that is a thing, havent played a normal game in years | ||
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nafta
Bulgaria18893 Posts
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VayneAuthority
United States8983 Posts
On September 01 2015 00:29 nafta wrote: Come on man in s1/2 you could play the free champs in ranked :D. yea and im the kind of player that got it taken away. Whenever I was on tilt I would always spam free rotation champs LOL | ||
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Sonnington
United States1107 Posts
On August 31 2015 23:54 Sufficiency wrote: I have said this in various places and I will try this again: dota2 is not even remotely comparable to LoL because Valve is a completely different beast. Comparing dota2 monetization to LoL's is extremely unfair. Valve is more of a publisher than developer these days; they don't have to rely on dota2 to survive. In fact, Valve probably does not mind losing money on dota2 since to play dota2 you need to install Steam - which is basically advertisement for their platform (what do you see when you go into Steam? Oh yeah, a bunch of games Valve wants you to buy). Riot has only one game and needs to make income from itself. Nothing is free in this world and Riot does need to maintain profitable to pay its employees and keep the servers running. Those are fair points to make. Are you sure Valve loses money on Dota 2? I read an article where Dota 2 makes -more- money per user than LoL. | ||
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Sufficiency
Canada23833 Posts
On September 01 2015 00:47 Sonnington wrote: Those are fair points to make. Are you sure Valve loses money on Dota 2? I read an article where Dota 2 makes -more- money per user than LoL. Revenue per user is probably not the representative figure since it does not factor in the overheads which are independent of the servers. Also there are far fewer dota2 players. My point is that profitability from dota2 is probably not Valve's top priority since its a Steam exclusive and the game by itself can be seen as marketing cost for Valve. | ||
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Ansibled
United Kingdom9872 Posts
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JimmiC
Canada22817 Posts
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krndandaman
Mozambique16569 Posts
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Sonnington
United States1107 Posts
On September 01 2015 01:27 Sufficiency wrote: Revenue per user is probably not the representative figure since it does not factor in the overheads which are independent of the servers. Also there are far fewer dota2 players. My point is that profitability from dota2 is probably not Valve's top priority since its a Steam exclusive and the game by itself can be seen as marketing cost for Valve. Those are all fair points to make, but they're coming off as counter points to Dota 2 having a better monitezation plan to LoL. I don't really think a large factor of boosting the revenue per user can be attributed to Valve spending more money on their engine and bug testing. I don't think that encourages players to buy accessories to make their Queen of Pain sexier or their Axe more badass looking. @Ansibled Yes they fixed it. | ||
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