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[Patch 5.16] League of Legends General Discussion - Page 29

Forum Index > LoL General
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Please use the gameplay patch discussion thread for discussing item builds, champion kits, and other things related to gameplay.

Please use this thread for discussion other things related to the game, such as the number of bans in ranked soloq, ranked teams, and competitive; speculation on game design and champion builds; toxicity in soloq; competitive integrity and sandbox mode; or how 739 is a robot designed to do nothing but Liquibet.

We have a few other setups we might consider experimenting with and nothing is set in stone. Feel free to discuss in Website Feedback.
M2
Profile Joined December 2002
Bulgaria4186 Posts
August 31 2015 08:49 GMT
#561
I don't know what to think about the ip system, somehow I understand why riot does it, they need to make us pay but cannot do it as an ultimatum: if you don't pay you don't play, it has to be "willingly". On the other hand I play the game for 3 years now, I cannot say I play a lot, but like 4-500 rank games per season and maybe another 100 normals, not anything special, but I don't think its nothing. Still I have like 13 rune pages and 60 champs, most of them cheap ones. So how much more I have to play to get all? I guess another 3 years at least, is this ok? you tell me

Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 31 2015 13:36 GMT
#562
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 31 2015 13:39 GMT
#563
braum hands down...leona is the same diver like naut and nami is a bad janna. Braum fills a completely different niche then both
I come in for the scraps
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 31 2015 13:41 GMT
#564
Riot's system is both amazing and frustrating. if you are the kind of person that needs a lot of variety and options in your life, you will probably have to pay a bit for this game. For people like me that just have like 5-7 champs they enjoy playing and thats it, its really easy to not spend any money on this game.

I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.."
I come in for the scraps
Frolossus
Profile Joined February 2010
United States4779 Posts
August 31 2015 13:44 GMT
#565
i don't think the game is designed around individuals having or being capable of playing every existing character atm.
if you have 5 people on your team i think riot only expects you to have 1/5 of the characters with probably mid players having the widest pool.

even then the time it takes to be proficient with every character exceeds the time it takes to farm them.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-31 15:01:16
August 31 2015 14:00 GMT
#566
I could look through the shop and point out about 50 champs I'll never give a shit about not being able to play.
XDG Mata
Slayer91
Profile Joined February 2006
Ireland23460 Posts
August 31 2015 14:23 GMT
#567
On August 31 2015 22:41 VayneAuthority wrote:
Riot's system is both amazing and frustrating. if you are the kind of person that needs a lot of variety and options in your life, you will probably have to pay a bit for this game. For people like me that just have like 5-7 champs they enjoy playing and thats it, its really easy to not spend any money on this game.

I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.."

There's free rotations if you want to play something different you know
aka Teutonica
Sonnington
Profile Joined December 2012
United States1107 Posts
August 31 2015 14:54 GMT
#568
On August 31 2015 22:41 VayneAuthority wrote:
Riot's system is both amazing and frustrating. if you are the kind of person that needs a lot of variety and options in your life, you will probably have to pay a bit for this game. For people like me that just have like 5-7 champs they enjoy playing and thats it, its really easy to not spend any money on this game.

I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.."

Yeah, I feel about the same way. Even though I have a compulsion to catch therm all.

One thing to remember about 60 dollar releases is how those games are meant to only be played for 10-60 hours. Leaning more towards the 10-20 hours for modern games. LoL easily beats that play time. It takes over 100 hours just to get to level 30. I personally feel a dollar an hour for entertainment is typically a fair price. So no matter how I cut it, LoL is an extremely efficient deal.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 31 2015 14:54 GMT
#569
On August 31 2015 01:01 Sonnington wrote:
I was wrong, runes are only 515, 1025, and 2050.

To play devils advocate, Riot's system isn't overly unfair. You don't need to buy all the champions to be competitive in ranked. In fact, a lot of people only play a handful of champs in ranked to get to high positions. So the IP grind just encourages people to spend real money in order for Riot to continue operations. So, in that respect, it's not totally unfair.

You could argue Dota 2 does it better by only offering cosmetic upgrades. Which is a fair point to make. They apparently also make more money per user on average. I think it's too late for Riot to go with an accessory skin system though.


I have said this in various places and I will try this again: dota2 is not even remotely comparable to LoL because Valve is a completely different beast. Comparing dota2 monetization to LoL's is extremely unfair.

Valve is more of a publisher than developer these days; they don't have to rely on dota2 to survive. In fact, Valve probably does not mind losing money on dota2 since to play dota2 you need to install Steam - which is basically advertisement for their platform (what do you see when you go into Steam? Oh yeah, a bunch of games Valve wants you to buy).

Riot has only one game and needs to make income from itself. Nothing is free in this world and Riot does need to maintain profitable to pay its employees and keep the servers running.
https://twitter.com/SufficientStats
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-08-31 15:03:37
August 31 2015 15:03 GMT
#570
On August 31 2015 22:36 krndandaman wrote:
Paying is fine. But as someone who HAS spent ~$40 on non-skin things (Champ/Rune pages/ip boosts) AND put in a lot of game time (4 years and probably around ~4k games both normal/ranked) I think it's sad that I'm still missing 20+ champions, niche runes, and 2 more runepages.

IMO if you shell out enough money for an average video game ($60?) you should be able to unlock everything within 2-3 years, but the current system does not work like this.

I kind of sympathize, but also kind of don't, because you're admitting that you pay about $0.01 per game of League of Legends yet sad that you can't get Energy Regen per level Quints or something. If this game wasn't fun without all the unlocks, people wouldn't be playing it.

Personally I enjoy League plenty much without having to play Quinn. And if I ever get to the point where I'm sick of playing any of the other 100+ champs, I'd probably have enough IP to buy her.
What fun is it being cool if you can’t wear a sombrero?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2015-08-31 15:08:25
August 31 2015 15:07 GMT
#571
On August 31 2015 23:54 Sonnington wrote:
Show nested quote +
On August 31 2015 22:41 VayneAuthority wrote:
Riot's system is both amazing and frustrating. if you are the kind of person that needs a lot of variety and options in your life, you will probably have to pay a bit for this game. For people like me that just have like 5-7 champs they enjoy playing and thats it, its really easy to not spend any money on this game.

I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.."

Yeah, I feel about the same way. Even though I have a compulsion to catch therm all.

One thing to remember about 60 dollar releases is how those games are meant to only be played for 10-60 hours. Leaning more towards the 10-20 hours for modern games. LoL easily beats that play time. It takes over 100 hours just to get to level 30. I personally feel a dollar an hour for entertainment is typically a fair price. So no matter how I cut it, LoL is an extremely efficient deal.

I wasn't aware league of legends is a single player game.

Honestly if riot added captain mode for picks a lot of my problems with the champion costs would be removed. Or at least let you pick champs you don't own so you can trade.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 31 2015 15:27 GMT
#572
On August 31 2015 23:23 Slayer91 wrote:
Show nested quote +
On August 31 2015 22:41 VayneAuthority wrote:
Riot's system is both amazing and frustrating. if you are the kind of person that needs a lot of variety and options in your life, you will probably have to pay a bit for this game. For people like me that just have like 5-7 champs they enjoy playing and thats it, its really easy to not spend any money on this game.

I go through all the champions probably once a week and look at all of them and im just like "I dont want to play any of these.."

There's free rotations if you want to play something different you know


forgot that is a thing, havent played a normal game in years
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 31 2015 15:29 GMT
#573
Come on man in s1/2 you could play the free champs in ranked :D.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
August 31 2015 15:34 GMT
#574
On September 01 2015 00:29 nafta wrote:
Come on man in s1/2 you could play the free champs in ranked :D.


yea and im the kind of player that got it taken away. Whenever I was on tilt I would always spam free rotation champs LOL
I come in for the scraps
Sonnington
Profile Joined December 2012
United States1107 Posts
August 31 2015 15:47 GMT
#575
On August 31 2015 23:54 Sufficiency wrote:
Show nested quote +
On August 31 2015 01:01 Sonnington wrote:
I was wrong, runes are only 515, 1025, and 2050.

To play devils advocate, Riot's system isn't overly unfair. You don't need to buy all the champions to be competitive in ranked. In fact, a lot of people only play a handful of champs in ranked to get to high positions. So the IP grind just encourages people to spend real money in order for Riot to continue operations. So, in that respect, it's not totally unfair.

You could argue Dota 2 does it better by only offering cosmetic upgrades. Which is a fair point to make. They apparently also make more money per user on average. I think it's too late for Riot to go with an accessory skin system though.


I have said this in various places and I will try this again: dota2 is not even remotely comparable to LoL because Valve is a completely different beast. Comparing dota2 monetization to LoL's is extremely unfair.

Valve is more of a publisher than developer these days; they don't have to rely on dota2 to survive. In fact, Valve probably does not mind losing money on dota2 since to play dota2 you need to install Steam - which is basically advertisement for their platform (what do you see when you go into Steam? Oh yeah, a bunch of games Valve wants you to buy).

Riot has only one game and needs to make income from itself. Nothing is free in this world and Riot does need to maintain profitable to pay its employees and keep the servers running.


Those are fair points to make. Are you sure Valve loses money on Dota 2? I read an article where Dota 2 makes -more- money per user than LoL.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 31 2015 16:27 GMT
#576
On September 01 2015 00:47 Sonnington wrote:
Show nested quote +
On August 31 2015 23:54 Sufficiency wrote:
On August 31 2015 01:01 Sonnington wrote:
I was wrong, runes are only 515, 1025, and 2050.

To play devils advocate, Riot's system isn't overly unfair. You don't need to buy all the champions to be competitive in ranked. In fact, a lot of people only play a handful of champs in ranked to get to high positions. So the IP grind just encourages people to spend real money in order for Riot to continue operations. So, in that respect, it's not totally unfair.

You could argue Dota 2 does it better by only offering cosmetic upgrades. Which is a fair point to make. They apparently also make more money per user on average. I think it's too late for Riot to go with an accessory skin system though.


I have said this in various places and I will try this again: dota2 is not even remotely comparable to LoL because Valve is a completely different beast. Comparing dota2 monetization to LoL's is extremely unfair.

Valve is more of a publisher than developer these days; they don't have to rely on dota2 to survive. In fact, Valve probably does not mind losing money on dota2 since to play dota2 you need to install Steam - which is basically advertisement for their platform (what do you see when you go into Steam? Oh yeah, a bunch of games Valve wants you to buy).

Riot has only one game and needs to make income from itself. Nothing is free in this world and Riot does need to maintain profitable to pay its employees and keep the servers running.


Those are fair points to make. Are you sure Valve loses money on Dota 2? I read an article where Dota 2 makes -more- money per user than LoL.


Revenue per user is probably not the representative figure since it does not factor in the overheads which are independent of the servers. Also there are far fewer dota2 players.

My point is that profitability from dota2 is probably not Valve's top priority since its a Steam exclusive and the game by itself can be seen as marketing cost for Valve.
https://twitter.com/SufficientStats
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 31 2015 16:40 GMT
#577
Did they fix the bug where you could kill blue buff without taking damage for ranged heroes?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 31 2015 16:46 GMT
#578
--- Nuked ---
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 31 2015 16:48 GMT
#579
--- Nuked ---
Sonnington
Profile Joined December 2012
United States1107 Posts
August 31 2015 17:26 GMT
#580
On September 01 2015 01:27 Sufficiency wrote:
Show nested quote +
On September 01 2015 00:47 Sonnington wrote:
On August 31 2015 23:54 Sufficiency wrote:
On August 31 2015 01:01 Sonnington wrote:
I was wrong, runes are only 515, 1025, and 2050.

To play devils advocate, Riot's system isn't overly unfair. You don't need to buy all the champions to be competitive in ranked. In fact, a lot of people only play a handful of champs in ranked to get to high positions. So the IP grind just encourages people to spend real money in order for Riot to continue operations. So, in that respect, it's not totally unfair.

You could argue Dota 2 does it better by only offering cosmetic upgrades. Which is a fair point to make. They apparently also make more money per user on average. I think it's too late for Riot to go with an accessory skin system though.


I have said this in various places and I will try this again: dota2 is not even remotely comparable to LoL because Valve is a completely different beast. Comparing dota2 monetization to LoL's is extremely unfair.

Valve is more of a publisher than developer these days; they don't have to rely on dota2 to survive. In fact, Valve probably does not mind losing money on dota2 since to play dota2 you need to install Steam - which is basically advertisement for their platform (what do you see when you go into Steam? Oh yeah, a bunch of games Valve wants you to buy).

Riot has only one game and needs to make income from itself. Nothing is free in this world and Riot does need to maintain profitable to pay its employees and keep the servers running.


Those are fair points to make. Are you sure Valve loses money on Dota 2? I read an article where Dota 2 makes -more- money per user than LoL.


Revenue per user is probably not the representative figure since it does not factor in the overheads which are independent of the servers. Also there are far fewer dota2 players.

My point is that profitability from dota2 is probably not Valve's top priority since its a Steam exclusive and the game by itself can be seen as marketing cost for Valve.

Those are all fair points to make, but they're coming off as counter points to Dota 2 having a better monitezation plan to LoL. I don't really think a large factor of boosting the revenue per user can be attributed to Valve spending more money on their engine and bug testing. I don't think that encourages players to buy accessories to make their Queen of Pain sexier or their Axe more badass looking.

@Ansibled

Yes they fixed it.
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