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[Patch 5.6] More Lasers General Discussion - Page 30

Forum Index > LoL General
Post a Reply
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Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2015-04-01 18:46:10
April 01 2015 18:45 GMT
#581
On April 02 2015 03:39 Slayer91 wrote:
but I made those assumptions to begin with
the math isn't wrong the assumptions can be wrong
but assuming you have a stable MMR you expect +/- to be about the same

Show nested quote +
On April 02 2015 03:38 Mensol wrote:
On April 02 2015 03:31 Slayer91 wrote:
in starcraft a pro wins 100% of the time

nope, a scrub would have like 15% chance against pro if he/she gets lucky with his cheese.


are you serious
fucking PROFESSIONAL GAMERS have tried every cheese in the book and have failed in the best possible scenarios against people like flash and jaedong
you think a scrub would have any chance whatsoever?

Korean pros like Jaedong and Flash wouldnt lose but foreigner pros like IdrA and HuK would lose against plat/diamond easily. All they need is little luck with their two gate zealot.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 01 2015 18:46 GMT
#582
On April 02 2015 03:39 Slayer91 wrote:
but I made those assumptions to begin with
the math isn't wrong the assumptions can be wrong
but assuming you have a stable MMR you expect +/- to be about the same

The assumptions are too wrong to draw meaningful conclusions. With a 60% winrate you're not getting anywhere close to +10 per game, more likely around +25/-10.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35174 Posts
April 01 2015 18:46 GMT
#583
On April 02 2015 03:45 Mensol wrote:
Show nested quote +
On April 02 2015 03:39 Slayer91 wrote:
but I made those assumptions to begin with
the math isn't wrong the assumptions can be wrong
but assuming you have a stable MMR you expect +/- to be about the same

On April 02 2015 03:38 Mensol wrote:
On April 02 2015 03:31 Slayer91 wrote:
in starcraft a pro wins 100% of the time

nope, a scrub would have like 15% chance against pro if he/she gets lucky with his cheese.


are you serious
fucking PROFESSIONAL GAMERS have tried every cheese in the book and have failed in the best possible scenarios against people like flash and jaedong
you think a scrub would have any chance whatsoever?

Korean pros like Jaedong and Flash wouldnt lose but foreigner pros like IdrA and HuK would lose against plat/diamond easily. All they need is little luck with their two gate zealot.

Or a CC cancel.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2015-04-01 18:47:35
April 01 2015 18:46 GMT
#584
70% win ratio in a solo q that only contains LCS players would be more accurate to that example I'd think.

oops forgot to quote. Meant to quote slayer91
Twitch.tv/Ragequitbm for all the fans
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-04-01 18:47:40
April 01 2015 18:47 GMT
#585
On April 02 2015 03:45 Mensol wrote:
Show nested quote +
On April 02 2015 03:39 Slayer91 wrote:
but I made those assumptions to begin with
the math isn't wrong the assumptions can be wrong
but assuming you have a stable MMR you expect +/- to be about the same

On April 02 2015 03:38 Mensol wrote:
On April 02 2015 03:31 Slayer91 wrote:
in starcraft a pro wins 100% of the time

nope, a scrub would have like 15% chance against pro if he/she gets lucky with his cheese.


are you serious
fucking PROFESSIONAL GAMERS have tried every cheese in the book and have failed in the best possible scenarios against people like flash and jaedong
you think a scrub would have any chance whatsoever?

Korean pros like Jaedong and Flash wouldnt lose but foreigner pros like IdrA and HuK would lose against plat/diamond easily. All they need is little luck with their two gate zealot.


i mean starcraft bw
starcraft 2 is a less skill based game so im not exactly sure
aka Teutonica
Slayer91
Profile Joined February 2006
Ireland23460 Posts
April 01 2015 18:48 GMT
#586
On April 02 2015 03:46 GrandInquisitor wrote:
Show nested quote +
On April 02 2015 03:39 Slayer91 wrote:
but I made those assumptions to begin with
the math isn't wrong the assumptions can be wrong
but assuming you have a stable MMR you expect +/- to be about the same

The assumptions are too wrong to draw meaningful conclusions. With a 60% winrate you're not getting anywhere close to +10 per game, more likely around +25/-10.


i mean 60% after going 50% for 200 games
aka Teutonica
Goumindong
Profile Joined February 2013
United States3529 Posts
April 01 2015 18:50 GMT
#587
On April 02 2015 03:04 Doctorbeat wrote:
Urgod is hilarious in URF lol.


Ain't got nothing on Galio.

On April 02 2015 02:09 Slayer91 wrote:
as for supports, the whole thing about "supporty" supports is buying support items doesn't make you effective as champion, it makes other champions effective, making bad players more effective may be less effective than making yourself stronger


I agree. I have found it much easier to carry games far below my level as a mid/adc or as a full damage support than as a "traditional" support. If you're playing peel you have too much on your AD not being terrible
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 01 2015 20:15 GMT
#588
I gotta be honest I respect a pretty legit troll by riot, I was really confused how NURF was supposed to be fun but I belived it
Carrilord has arrived.
kongoline
Profile Joined February 2012
6318 Posts
April 01 2015 20:18 GMT
#589
i got bored of it after 2 games xd
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 01 2015 20:22 GMT
#590
On April 02 2015 05:15 Slusher wrote:
I gotta be honest I respect a pretty legit troll by riot, I was really confused how NURF was supposed to be fun but I belived it

I thought they'd release it for a day as a joke then put the real thing on, but I guess that was too much effort.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
April 01 2015 20:35 GMT
#591
What they should have done was made the NURF stats the adjustments from URF mode. Then had Urf being listed as normal play and all the normal modes listed as NURF.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2015-04-01 20:38:56
April 01 2015 20:37 GMT
#592
On April 02 2015 05:35 Gahlo wrote:
What they should have done was made the NURF stats the adjustments from URF mode. Then had Urf being listed as normal play and all the normal modes listed as NURF.

LF ranked NURF duo partner.

In all honesty though, when I get home I'll probably just spam Urgot games or something. Urgot on URF is silly good.
Porouscloud - NA LoL
Alaric
Profile Joined November 2009
France45622 Posts
April 01 2015 20:40 GMT
#593
Urgot actually isn't that good on URF, Q animation is pretty long, you can't stack a Tear as fast as the pace of the game, and try hitting an E when everyone picks dashes. :<
Shen was a bitch on the other hand, we had a Teemo plant shrooms all over and Shen would just E through them. Slows don't exist!
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 01 2015 20:54 GMT
#594
On April 02 2015 05:40 Alaric wrote:
Urgot actually isn't that good on URF, Q animation is pretty long, you can't stack a Tear as fast as the pace of the game, and try hitting an E when everyone picks dashes. :<
Shen was a bitch on the other hand, we had a Teemo plant shrooms all over and Shen would just E through them. Slows don't exist!


I don't see the point of building a mana item in a mode where there are no mana costs.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
kongoline
Profile Joined February 2012
6318 Posts
April 01 2015 20:57 GMT
#595
cuz muramana is broken ;]
Gahlo
Profile Joined February 2010
United States35174 Posts
April 01 2015 21:00 GMT
#596
Seraphs Embrace max shield strength all the time.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2015-04-01 21:19:50
April 01 2015 21:18 GMT
#597
Varus Q only. No need to be part of the autoattacking plebeian.
DrunkenOne
Profile Joined August 2012
United States302 Posts
April 01 2015 21:24 GMT
#598
Whats with all these mid chos all of a sudden
Yarr?
Alaric
Profile Joined November 2009
France45622 Posts
April 01 2015 21:24 GMT
#599
That's it: you don't pay mana, so Muramana's toggle always does the maximum amount of damage. It was only 144 magic damage though, I expected more. In the end the mana shield was better.

Tiamat is insane, on the other hand. As Talon as long as I wasn't hard cc'd (we had a Lulu to help me survive burst too) having E almost always up on the target and spamming Tiamat every 2s meant huge AoE.
Zed's certainly even stronger. I wonder how his W works though? You can only switch shadows once per cast, and you can't recast before the shadow expires, so 4 seconds?

80% CDR doesn't work on items passives so Hexdrinker is pretty meh.
Thresh's passive on Q (-3s cd if you hit something) means as long as you hit something it's up as soon as the pull's over (it's up before, but the pull forces a minimum duration).
Cant take LMS hipsters serious.
lilwisper
Profile Joined April 2010
United States2515 Posts
April 01 2015 21:33 GMT
#600
They banned out Sona right? She was terror last URF mode.
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