|
On April 02 2015 03:39 Slayer91 wrote:but I made those assumptions to begin with the math isn't wrong the assumptions can be wrong but assuming you have a stable MMR you expect +/- to be about the same Show nested quote +On April 02 2015 03:38 Mensol wrote:On April 02 2015 03:31 Slayer91 wrote: in starcraft a pro wins 100% of the time
nope, a scrub would have like 15% chance against pro if he/she gets lucky with his cheese. are you serious fucking PROFESSIONAL GAMERS have tried every cheese in the book and have failed in the best possible scenarios against people like flash and jaedong you think a scrub would have any chance whatsoever? Korean pros like Jaedong and Flash wouldnt lose but foreigner pros like IdrA and HuK would lose against plat/diamond easily. All they need is little luck with their two gate zealot.
|
GrandInquisitor
New York City13113 Posts
On April 02 2015 03:39 Slayer91 wrote: but I made those assumptions to begin with the math isn't wrong the assumptions can be wrong but assuming you have a stable MMR you expect +/- to be about the same The assumptions are too wrong to draw meaningful conclusions. With a 60% winrate you're not getting anywhere close to +10 per game, more likely around +25/-10.
|
On April 02 2015 03:45 Mensol wrote:Show nested quote +On April 02 2015 03:39 Slayer91 wrote:but I made those assumptions to begin with the math isn't wrong the assumptions can be wrong but assuming you have a stable MMR you expect +/- to be about the same On April 02 2015 03:38 Mensol wrote:On April 02 2015 03:31 Slayer91 wrote: in starcraft a pro wins 100% of the time
nope, a scrub would have like 15% chance against pro if he/she gets lucky with his cheese. are you serious fucking PROFESSIONAL GAMERS have tried every cheese in the book and have failed in the best possible scenarios against people like flash and jaedong you think a scrub would have any chance whatsoever? Korean pros like Jaedong and Flash wouldnt lose but foreigner pros like IdrA and HuK would lose against plat/diamond easily. All they need is little luck with their two gate zealot. Or a CC cancel.
|
70% win ratio in a solo q that only contains LCS players would be more accurate to that example I'd think.
oops forgot to quote. Meant to quote slayer91
|
On April 02 2015 03:45 Mensol wrote:Show nested quote +On April 02 2015 03:39 Slayer91 wrote:but I made those assumptions to begin with the math isn't wrong the assumptions can be wrong but assuming you have a stable MMR you expect +/- to be about the same On April 02 2015 03:38 Mensol wrote:On April 02 2015 03:31 Slayer91 wrote: in starcraft a pro wins 100% of the time
nope, a scrub would have like 15% chance against pro if he/she gets lucky with his cheese. are you serious fucking PROFESSIONAL GAMERS have tried every cheese in the book and have failed in the best possible scenarios against people like flash and jaedong you think a scrub would have any chance whatsoever? Korean pros like Jaedong and Flash wouldnt lose but foreigner pros like IdrA and HuK would lose against plat/diamond easily. All they need is little luck with their two gate zealot.
i mean starcraft bw starcraft 2 is a less skill based game so im not exactly sure
|
On April 02 2015 03:46 GrandInquisitor wrote:Show nested quote +On April 02 2015 03:39 Slayer91 wrote: but I made those assumptions to begin with the math isn't wrong the assumptions can be wrong but assuming you have a stable MMR you expect +/- to be about the same The assumptions are too wrong to draw meaningful conclusions. With a 60% winrate you're not getting anywhere close to +10 per game, more likely around +25/-10.
i mean 60% after going 50% for 200 games
|
On April 02 2015 03:04 Doctorbeat wrote: Urgod is hilarious in URF lol.
Ain't got nothing on Galio.
On April 02 2015 02:09 Slayer91 wrote: as for supports, the whole thing about "supporty" supports is buying support items doesn't make you effective as champion, it makes other champions effective, making bad players more effective may be less effective than making yourself stronger
I agree. I have found it much easier to carry games far below my level as a mid/adc or as a full damage support than as a "traditional" support. If you're playing peel you have too much on your AD not being terrible
|
I gotta be honest I respect a pretty legit troll by riot, I was really confused how NURF was supposed to be fun but I belived it
|
i got bored of it after 2 games xd
|
On April 02 2015 05:15 Slusher wrote: I gotta be honest I respect a pretty legit troll by riot, I was really confused how NURF was supposed to be fun but I belived it I thought they'd release it for a day as a joke then put the real thing on, but I guess that was too much effort.
|
What they should have done was made the NURF stats the adjustments from URF mode. Then had Urf being listed as normal play and all the normal modes listed as NURF.
|
On April 02 2015 05:35 Gahlo wrote: What they should have done was made the NURF stats the adjustments from URF mode. Then had Urf being listed as normal play and all the normal modes listed as NURF. LF ranked NURF duo partner.
In all honesty though, when I get home I'll probably just spam Urgot games or something. Urgot on URF is silly good.
|
Urgot actually isn't that good on URF, Q animation is pretty long, you can't stack a Tear as fast as the pace of the game, and try hitting an E when everyone picks dashes. :< Shen was a bitch on the other hand, we had a Teemo plant shrooms all over and Shen would just E through them. Slows don't exist!
|
On April 02 2015 05:40 Alaric wrote: Urgot actually isn't that good on URF, Q animation is pretty long, you can't stack a Tear as fast as the pace of the game, and try hitting an E when everyone picks dashes. :< Shen was a bitch on the other hand, we had a Teemo plant shrooms all over and Shen would just E through them. Slows don't exist!
I don't see the point of building a mana item in a mode where there are no mana costs.
|
cuz muramana is broken ;]
|
Seraphs Embrace max shield strength all the time.
|
Varus Q only. No need to be part of the autoattacking plebeian.
|
Whats with all these mid chos all of a sudden
|
That's it: you don't pay mana, so Muramana's toggle always does the maximum amount of damage. It was only 144 magic damage though, I expected more. In the end the mana shield was better.
Tiamat is insane, on the other hand. As Talon as long as I wasn't hard cc'd (we had a Lulu to help me survive burst too) having E almost always up on the target and spamming Tiamat every 2s meant huge AoE. Zed's certainly even stronger. I wonder how his W works though? You can only switch shadows once per cast, and you can't recast before the shadow expires, so 4 seconds?
80% CDR doesn't work on items passives so Hexdrinker is pretty meh. Thresh's passive on Q (-3s cd if you hit something) means as long as you hit something it's up as soon as the pull's over (it's up before, but the pull forces a minimum duration).
|
They banned out Sona right? She was terror last URF mode.
|
|
|
|
|
|