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[Patch 5.4] Wubwubwub General Discussion - Page 19

Forum Index > LoL General
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Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-02-27 20:20:47
February 27 2015 20:18 GMT
#361
On February 28 2015 03:37 Slayer91 wrote:

if you' aren't selling sightstone for a 6th item you're pretty dumb, but lichbane isn't necessarily the right item, i just took an offhand example but on sona you probably want lichbane earlier if you're going mejais at least


No. Selling your sightstone brings you from 2 ward items +3 sweepers + 1 blue trinket to 2 sweepers. You're significantly reducing your overall ability to control vision on the map and that is integral to 5v5's.

There are cases where it might make sense, where you can swap back with no penalty because its beyond super lategame and you're 6 items + 800 gold and you or the enemy team just took baron and dragon and there are no outer towers left. But any time their are important neutral objectives on the map you NEED 6 instead of 5 vision items.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
February 27 2015 20:21 GMT
#362
Inb4 101toss goes to gp10 and writes articles about vision and gold efficiency.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
iCanada
Profile Joined August 2010
Canada10660 Posts
February 27 2015 20:38 GMT
#363
I have to agree that there is a breaking point where sightstone isn't worth it to buy. I think I mathed it out a while ago, like 6 or 7 wards in addition to your trinket wards placed before you hit level 9. Before that margin its kind of a waste to buy SS, and afterwards wtf you doing buy the sight stone.

But that's covered by Pretty conventional wisdom; only people who place that many wards by level ten are supports and vision heavy junglers... which are the only people who actually buy SS anyway.

That, and obviously your team needs sweepers otherwise you get rolled because of lack of vision.

But I think 101toss being crazy with his don't buy wards bit.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 27 2015 20:47 GMT
#364
I wish they'd update Hex Tech Sion's splash along with his model. Easily my favorite in game skin but the splash is sooo goofy.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
FinestHour
Profile Joined August 2010
United States18466 Posts
February 27 2015 21:39 GMT
#365
On February 27 2015 18:40 Alaric wrote:
I mean I know you're jesting, but I didn't expect you to actually enjoy League enough to play it more than goofing around with a stack in a few normals from time to time.


too bad ur a eurobro or we could do ranked duo and pillage elo from little children
thug life.                                                       MVP/ex-
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 27 2015 21:47 GMT
#366
On February 27 2015 16:52 cLutZ wrote:
Show nested quote +
On February 27 2015 15:12 Ryuu314 wrote:
On February 27 2015 11:56 cLutZ wrote:
On February 27 2015 11:18 chocorush wrote:
I don't really play LoL, but wouldn't just increasing cast point on Kassadin's skills have been a simple way to allow for counterplay without gutting his ultimate?



On February 27 2015 11:20 Slusher wrote:
I've always wondered what would be the result of him not getting unlimited mana through W

I'm not sure if it would have worked but it could have been worth a try maybe? idk


The problem with Kassadin is that he doesn't fit into the League of Legends that their balance team has imagined. Kassadin's problem is he is tanky, mobile, and (because of his kit) needs to do good damage to make the kit make sense.

This means, at some point of every game Kassadin will be overpowered, or he just won't make sense. Riot doesn't balance based on those kinds of champion curves, they explicitly disclaim that kind of curve at every point, even Kass's rework tried to bring him away from that, IMO it kinda did. They just need to kill his lategame uberness, or the champ won't fit the game, how they like it, because they sure as hell aren't going to let him have 10 CS at 7 minutes.

i feel like the whole "doesn't fit into League of Legends is a bullshit argument. After the removal of scaling MR, Kassadin is really not tanky at all; he can feel hard to kill because Zhonyas is an item, but that's a problem with Zhonyas, not the champion itself. The mobility argument is also pretty bullshit because there are plenty of champions that can almost rival Kassadin's mobility. As for damage, I don't understand why Riot didn't go through with their idea of moving his power onto W.

If Kassadin's poking power is too strong, give Q back its silence but nerf the shit out of the damage; I'm talking halving that shit. Then move the power onto W so Kassadin is forced to actually use his mobility to put himself in danger. If you're worried about bruiser Kassadin being a thing, make the ratios high, but keep the base damages really low.

Kassadin is a very difficult to balance champion and he probably did need another round of nerfs. I can't speak for everyone, but personally I absolutely loathe this change because it's the harshest and laziest way for Riot to nerf him and also completely removes what makes him unique.


I also dislike the change because I think there should be a Kassadin-like champion in the game. I just dont think Riot will nerf his 1-5, and really his 1-9 in the way it seems you need to. I'm sure there is a way to make the R-W on a backline less impactful, but that is no longer preserving the Kassadin that people want anyways.

I like old Trist, Ryze, Kassadin, Poppy, etc. The problem is the inherent balance choices necessary are ones Riot won't pick. Like, what Kassadin nerfs, that leave him less than 10 CS behind in the average matchup, at lvls 6 and 9 would you propose?

super late on this response but anyways

I have 0 problem with Riot wanting to nerf Kassadin into the ground. I have a problem with the way they did it. Riot takes the most iconic, unique, central portion of Kassadin's it and guts it and makes it one of the shittiest ults in the game. It's especially irking when their patch rundown says they wanted to "keep the fantasy of hyper mobility" or something like that to this this retarded change.

Personally, I think Riot's problem with Kassadin is that he provides a ton of burst that can't be responded to, even after the removal of his silence. Riftwalk+combo+zhonya's if necessary is really strong and can be really oppressive. However, there's essentially three parts of what makes Kassadin annoying right now: mobility+burst+catching potential on E. Riot choses to nerf mobility, which I find retarded and lazy balancing. IMO, I would nerf his burst: cut the base damage on his Q/E levels 2~5 by a significant margin and move some of that power to his W passive and active. Force Kassadin to get up close and stay up close in order to benefit from his kit. We have plenty of mobile assassins already (see Leblanc, Ahri, Zed).
Alaric
Profile Joined November 2009
France45622 Posts
February 27 2015 21:50 GMT
#367
On February 28 2015 06:39 FinestHour wrote:
Show nested quote +
On February 27 2015 18:40 Alaric wrote:
I mean I know you're jesting, but I didn't expect you to actually enjoy League enough to play it more than goofing around with a stack in a few normals from time to time.


too bad ur a eurobro or we could do ranked duo and pillage elo from little children

But in DotA we can stack thanks to no server restriction. Truly the superior game!
... for people who enjoy 4v6, considering my "level".
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 27 2015 21:56 GMT
#368
On February 28 2015 05:21 oo_Wonderful_oo wrote:
Inb4 101toss goes to gp10 and writes articles about vision and gold efficiency.

Is gp10 liquidleague's gosugamer?

On February 28 2015 00:52 Mikau wrote:
So apparently getting disconnected from ranked team games (3s in this case) puts you in low prio queue as well. I mean it's my own fault, my pc overheats a lot and I took the risk, but shouldn't it be on my ranked teammates to decide whether or not this is acceptable for me? If they accept the fact that I might overheat and dc, why does the game have to tell me I can't do it? Who exactly am I griefing here?

I didn't know low priority was a thing. Do you mean you got chat restricted?

On February 28 2015 06:47 Ryuu314 wrote:
Show nested quote +
On February 27 2015 16:52 cLutZ wrote:
On February 27 2015 15:12 Ryuu314 wrote:
On February 27 2015 11:56 cLutZ wrote:
On February 27 2015 11:18 chocorush wrote:
I don't really play LoL, but wouldn't just increasing cast point on Kassadin's skills have been a simple way to allow for counterplay without gutting his ultimate?



On February 27 2015 11:20 Slusher wrote:
I've always wondered what would be the result of him not getting unlimited mana through W

I'm not sure if it would have worked but it could have been worth a try maybe? idk


The problem with Kassadin is that he doesn't fit into the League of Legends that their balance team has imagined. Kassadin's problem is he is tanky, mobile, and (because of his kit) needs to do good damage to make the kit make sense.

This means, at some point of every game Kassadin will be overpowered, or he just won't make sense. Riot doesn't balance based on those kinds of champion curves, they explicitly disclaim that kind of curve at every point, even Kass's rework tried to bring him away from that, IMO it kinda did. They just need to kill his lategame uberness, or the champ won't fit the game, how they like it, because they sure as hell aren't going to let him have 10 CS at 7 minutes.

i feel like the whole "doesn't fit into League of Legends is a bullshit argument. After the removal of scaling MR, Kassadin is really not tanky at all; he can feel hard to kill because Zhonyas is an item, but that's a problem with Zhonyas, not the champion itself. The mobility argument is also pretty bullshit because there are plenty of champions that can almost rival Kassadin's mobility. As for damage, I don't understand why Riot didn't go through with their idea of moving his power onto W.

If Kassadin's poking power is too strong, give Q back its silence but nerf the shit out of the damage; I'm talking halving that shit. Then move the power onto W so Kassadin is forced to actually use his mobility to put himself in danger. If you're worried about bruiser Kassadin being a thing, make the ratios high, but keep the base damages really low.

Kassadin is a very difficult to balance champion and he probably did need another round of nerfs. I can't speak for everyone, but personally I absolutely loathe this change because it's the harshest and laziest way for Riot to nerf him and also completely removes what makes him unique.


I also dislike the change because I think there should be a Kassadin-like champion in the game. I just dont think Riot will nerf his 1-5, and really his 1-9 in the way it seems you need to. I'm sure there is a way to make the R-W on a backline less impactful, but that is no longer preserving the Kassadin that people want anyways.

I like old Trist, Ryze, Kassadin, Poppy, etc. The problem is the inherent balance choices necessary are ones Riot won't pick. Like, what Kassadin nerfs, that leave him less than 10 CS behind in the average matchup, at lvls 6 and 9 would you propose?

super late on this response but anyways

I have 0 problem with Riot wanting to nerf Kassadin into the ground. I have a problem with the way they did it. Riot takes the most iconic, unique, central portion of Kassadin's it and guts it and makes it one of the shittiest ults in the game. It's especially irking when their patch rundown says they wanted to "keep the fantasy of hyper mobility" or something like that to this this retarded change.

Personally, I think Riot's problem with Kassadin is that he provides a ton of burst that can't be responded to, even after the removal of his silence. Riftwalk+combo+zhonya's if necessary is really strong and can be really oppressive. However, there's essentially three parts of what makes Kassadin annoying right now: mobility+burst+catching potential on E. Riot choses to nerf mobility, which I find retarded and lazy balancing. IMO, I would nerf his burst: cut the base damage on his Q/E levels 2~5 by a significant margin and move some of that power to his W passive and active. Force Kassadin to get up close and stay up close in order to benefit from his kit. We have plenty of mobile assassins already (see Leblanc, Ahri, Zed).

Personally, I don't see the difference between nerfing an iconic ability and nerfing a non-iconic one. If they took a few hundred life and other stats from him then he'd lose the same amount in winrates even if he might feel the same to play up until the parts where he died by said margin of life.

I think people get too hung up on the way a champion feels when their overall power matters more.
I stopped playing Jax when he lost ~200 life at level 18. I didn't even bother to continue playing him out to see if he was still viable. He probably feels the same, but there were so many duels where I won by a slim margin. All of those would now turn into losses. Now some other champions have been nerfed and his winrate's 48%.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 27 2015 21:59 GMT
#369
On February 28 2015 06:56 obesechicken13 wrote:
Show nested quote +
On February 28 2015 05:21 oo_Wonderful_oo wrote:
Inb4 101toss goes to gp10 and writes articles about vision and gold efficiency.

Is gp10 liquidleague's gosugamer?

Show nested quote +
On February 28 2015 00:52 Mikau wrote:
So apparently getting disconnected from ranked team games (3s in this case) puts you in low prio queue as well. I mean it's my own fault, my pc overheats a lot and I took the risk, but shouldn't it be on my ranked teammates to decide whether or not this is acceptable for me? If they accept the fact that I might overheat and dc, why does the game have to tell me I can't do it? Who exactly am I griefing here?

I didn't know low priority was a thing. Do you mean you got chat restricted?

Show nested quote +
On February 28 2015 06:47 Ryuu314 wrote:
On February 27 2015 16:52 cLutZ wrote:
On February 27 2015 15:12 Ryuu314 wrote:
On February 27 2015 11:56 cLutZ wrote:
On February 27 2015 11:18 chocorush wrote:
I don't really play LoL, but wouldn't just increasing cast point on Kassadin's skills have been a simple way to allow for counterplay without gutting his ultimate?



On February 27 2015 11:20 Slusher wrote:
I've always wondered what would be the result of him not getting unlimited mana through W

I'm not sure if it would have worked but it could have been worth a try maybe? idk


The problem with Kassadin is that he doesn't fit into the League of Legends that their balance team has imagined. Kassadin's problem is he is tanky, mobile, and (because of his kit) needs to do good damage to make the kit make sense.

This means, at some point of every game Kassadin will be overpowered, or he just won't make sense. Riot doesn't balance based on those kinds of champion curves, they explicitly disclaim that kind of curve at every point, even Kass's rework tried to bring him away from that, IMO it kinda did. They just need to kill his lategame uberness, or the champ won't fit the game, how they like it, because they sure as hell aren't going to let him have 10 CS at 7 minutes.

i feel like the whole "doesn't fit into League of Legends is a bullshit argument. After the removal of scaling MR, Kassadin is really not tanky at all; he can feel hard to kill because Zhonyas is an item, but that's a problem with Zhonyas, not the champion itself. The mobility argument is also pretty bullshit because there are plenty of champions that can almost rival Kassadin's mobility. As for damage, I don't understand why Riot didn't go through with their idea of moving his power onto W.

If Kassadin's poking power is too strong, give Q back its silence but nerf the shit out of the damage; I'm talking halving that shit. Then move the power onto W so Kassadin is forced to actually use his mobility to put himself in danger. If you're worried about bruiser Kassadin being a thing, make the ratios high, but keep the base damages really low.

Kassadin is a very difficult to balance champion and he probably did need another round of nerfs. I can't speak for everyone, but personally I absolutely loathe this change because it's the harshest and laziest way for Riot to nerf him and also completely removes what makes him unique.


I also dislike the change because I think there should be a Kassadin-like champion in the game. I just dont think Riot will nerf his 1-5, and really his 1-9 in the way it seems you need to. I'm sure there is a way to make the R-W on a backline less impactful, but that is no longer preserving the Kassadin that people want anyways.

I like old Trist, Ryze, Kassadin, Poppy, etc. The problem is the inherent balance choices necessary are ones Riot won't pick. Like, what Kassadin nerfs, that leave him less than 10 CS behind in the average matchup, at lvls 6 and 9 would you propose?

super late on this response but anyways

I have 0 problem with Riot wanting to nerf Kassadin into the ground. I have a problem with the way they did it. Riot takes the most iconic, unique, central portion of Kassadin's it and guts it and makes it one of the shittiest ults in the game. It's especially irking when their patch rundown says they wanted to "keep the fantasy of hyper mobility" or something like that to this this retarded change.

Personally, I think Riot's problem with Kassadin is that he provides a ton of burst that can't be responded to, even after the removal of his silence. Riftwalk+combo+zhonya's if necessary is really strong and can be really oppressive. However, there's essentially three parts of what makes Kassadin annoying right now: mobility+burst+catching potential on E. Riot choses to nerf mobility, which I find retarded and lazy balancing. IMO, I would nerf his burst: cut the base damage on his Q/E levels 2~5 by a significant margin and move some of that power to his W passive and active. Force Kassadin to get up close and stay up close in order to benefit from his kit. We have plenty of mobile assassins already (see Leblanc, Ahri, Zed).

Personally, I don't see the difference between nerfing an iconic ability and nerfing a non-iconic one. If they took a few hundred life and other stats from him then he'd lose the same amount in winrates even if he might feel the same to play up until the parts where he died by said margin of life.

I think people get too hung up on the way a champion feels when their overall power matters more.
I stopped playing Jax when he lost ~200 life at level 18. I didn't even bother to continue playing him out to see if he was still viable. He probably feels the same, but there were so many duels where I won by a slim margin. All of those would now turn into losses. Now some other champions have been nerfed and his winrate's 48%.


low priority queue happens when you leave games i think, one of my friends always has it, you have to wait a ten minute timer before your queue even starts and if you close the queue it resets GG
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2015-02-27 22:03:18
February 27 2015 22:02 GMT
#370
On February 28 2015 05:18 Goumindong wrote:
Show nested quote +
On February 28 2015 03:37 Slayer91 wrote:

if you' aren't selling sightstone for a 6th item you're pretty dumb, but lichbane isn't necessarily the right item, i just took an offhand example but on sona you probably want lichbane earlier if you're going mejais at least


No. Selling your sightstone brings you from 2 ward items +3 sweepers + 1 blue trinket to 2 sweepers. You're significantly reducing your overall ability to control vision on the map and that is integral to 5v5's.

There are cases where it might make sense, where you can swap back with no penalty because its beyond super lategame and you're 6 items + 800 gold and you or the enemy team just took baron and dragon and there are no outer towers left. But any time their are important neutral objectives on the map you NEED 6 instead of 5 vision items.


who cares about 2 sweepers or 3 sweepers nobody cares about vision control since its all just pushing mid at 6 items anyway, at least not enough that 1 sweeper or 2 sweepers makes a difference

wards matter by far the most in lane and roaming stages which is only early on when everyone is grouped wards only function for split pushing or stopping weird tps/flanks and dragon/baron control
aka Teutonica
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
February 27 2015 22:02 GMT
#371
On February 28 2015 06:59 ShaLLoW[baY] wrote:
Show nested quote +
On February 28 2015 06:56 obesechicken13 wrote:
On February 28 2015 05:21 oo_Wonderful_oo wrote:
Inb4 101toss goes to gp10 and writes articles about vision and gold efficiency.

Is gp10 liquidleague's gosugamer?

On February 28 2015 00:52 Mikau wrote:
So apparently getting disconnected from ranked team games (3s in this case) puts you in low prio queue as well. I mean it's my own fault, my pc overheats a lot and I took the risk, but shouldn't it be on my ranked teammates to decide whether or not this is acceptable for me? If they accept the fact that I might overheat and dc, why does the game have to tell me I can't do it? Who exactly am I griefing here?

I didn't know low priority was a thing. Do you mean you got chat restricted?

On February 28 2015 06:47 Ryuu314 wrote:
On February 27 2015 16:52 cLutZ wrote:
On February 27 2015 15:12 Ryuu314 wrote:
On February 27 2015 11:56 cLutZ wrote:
On February 27 2015 11:18 chocorush wrote:
I don't really play LoL, but wouldn't just increasing cast point on Kassadin's skills have been a simple way to allow for counterplay without gutting his ultimate?



On February 27 2015 11:20 Slusher wrote:
I've always wondered what would be the result of him not getting unlimited mana through W

I'm not sure if it would have worked but it could have been worth a try maybe? idk


The problem with Kassadin is that he doesn't fit into the League of Legends that their balance team has imagined. Kassadin's problem is he is tanky, mobile, and (because of his kit) needs to do good damage to make the kit make sense.

This means, at some point of every game Kassadin will be overpowered, or he just won't make sense. Riot doesn't balance based on those kinds of champion curves, they explicitly disclaim that kind of curve at every point, even Kass's rework tried to bring him away from that, IMO it kinda did. They just need to kill his lategame uberness, or the champ won't fit the game, how they like it, because they sure as hell aren't going to let him have 10 CS at 7 minutes.

i feel like the whole "doesn't fit into League of Legends is a bullshit argument. After the removal of scaling MR, Kassadin is really not tanky at all; he can feel hard to kill because Zhonyas is an item, but that's a problem with Zhonyas, not the champion itself. The mobility argument is also pretty bullshit because there are plenty of champions that can almost rival Kassadin's mobility. As for damage, I don't understand why Riot didn't go through with their idea of moving his power onto W.

If Kassadin's poking power is too strong, give Q back its silence but nerf the shit out of the damage; I'm talking halving that shit. Then move the power onto W so Kassadin is forced to actually use his mobility to put himself in danger. If you're worried about bruiser Kassadin being a thing, make the ratios high, but keep the base damages really low.

Kassadin is a very difficult to balance champion and he probably did need another round of nerfs. I can't speak for everyone, but personally I absolutely loathe this change because it's the harshest and laziest way for Riot to nerf him and also completely removes what makes him unique.


I also dislike the change because I think there should be a Kassadin-like champion in the game. I just dont think Riot will nerf his 1-5, and really his 1-9 in the way it seems you need to. I'm sure there is a way to make the R-W on a backline less impactful, but that is no longer preserving the Kassadin that people want anyways.

I like old Trist, Ryze, Kassadin, Poppy, etc. The problem is the inherent balance choices necessary are ones Riot won't pick. Like, what Kassadin nerfs, that leave him less than 10 CS behind in the average matchup, at lvls 6 and 9 would you propose?

super late on this response but anyways

I have 0 problem with Riot wanting to nerf Kassadin into the ground. I have a problem with the way they did it. Riot takes the most iconic, unique, central portion of Kassadin's it and guts it and makes it one of the shittiest ults in the game. It's especially irking when their patch rundown says they wanted to "keep the fantasy of hyper mobility" or something like that to this this retarded change.

Personally, I think Riot's problem with Kassadin is that he provides a ton of burst that can't be responded to, even after the removal of his silence. Riftwalk+combo+zhonya's if necessary is really strong and can be really oppressive. However, there's essentially three parts of what makes Kassadin annoying right now: mobility+burst+catching potential on E. Riot choses to nerf mobility, which I find retarded and lazy balancing. IMO, I would nerf his burst: cut the base damage on his Q/E levels 2~5 by a significant margin and move some of that power to his W passive and active. Force Kassadin to get up close and stay up close in order to benefit from his kit. We have plenty of mobile assassins already (see Leblanc, Ahri, Zed).

Personally, I don't see the difference between nerfing an iconic ability and nerfing a non-iconic one. If they took a few hundred life and other stats from him then he'd lose the same amount in winrates even if he might feel the same to play up until the parts where he died by said margin of life.

I think people get too hung up on the way a champion feels when their overall power matters more.
I stopped playing Jax when he lost ~200 life at level 18. I didn't even bother to continue playing him out to see if he was still viable. He probably feels the same, but there were so many duels where I won by a slim margin. All of those would now turn into losses. Now some other champions have been nerfed and his winrate's 48%.


low priority queue happens when you leave games i think, one of my friends always has it, you have to wait a ten minute timer before your queue even starts and if you close the queue it resets GG


That's completely different from low priority queues in the sense that Dota uses them. That's just having to sit out of queue for a certain amount of time before you're allowed back in.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2015-02-27 23:01:50
February 27 2015 22:08 GMT
#372
On February 28 2015 06:56 obesechicken13 wrote:
Show nested quote +
On February 28 2015 05:21 oo_Wonderful_oo wrote:
Inb4 101toss goes to gp10 and writes articles about vision and gold efficiency.

Is gp10 liquidleague's gosugamer?


GP10 is site for everyone's first step if you want to get published somewhere with something correlated with League of Legends.
Gosugamers is kinda cool nowdays, they're my primary results source for last 5 years, can't whine too much.

LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Goumindong
Profile Joined February 2013
United States3529 Posts
February 27 2015 22:27 GMT
#373
On February 28 2015 07:02 Slayer91 wrote:
Show nested quote +
On February 28 2015 05:18 Goumindong wrote:
On February 28 2015 03:37 Slayer91 wrote:

if you' aren't selling sightstone for a 6th item you're pretty dumb, but lichbane isn't necessarily the right item, i just took an offhand example but on sona you probably want lichbane earlier if you're going mejais at least


No. Selling your sightstone brings you from 2 ward items +3 sweepers + 1 blue trinket to 2 sweepers. You're significantly reducing your overall ability to control vision on the map and that is integral to 5v5's.

There are cases where it might make sense, where you can swap back with no penalty because its beyond super lategame and you're 6 items + 800 gold and you or the enemy team just took baron and dragon and there are no outer towers left. But any time their are important neutral objectives on the map you NEED 6 instead of 5 vision items.


who cares about 2 sweepers or 3 sweepers nobody cares about vision control since its all just pushing mid at 6 items anyway, at least not enough that 1 sweeper or 2 sweepers makes a difference

wards matter by far the most in lane and roaming stages which is only early on when everyone is grouped wards only function for split pushing or stopping weird tps/flanks and dragon/baron control


No. You need wards for seeing over walls during sieges and you need sweepers and pinks to prevent the same.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 27 2015 22:27 GMT
#374
On February 28 2015 07:02 jcarlsoniv wrote:
Show nested quote +
On February 28 2015 06:59 ShaLLoW[baY] wrote:
On February 28 2015 06:56 obesechicken13 wrote:
On February 28 2015 05:21 oo_Wonderful_oo wrote:
Inb4 101toss goes to gp10 and writes articles about vision and gold efficiency.

Is gp10 liquidleague's gosugamer?

On February 28 2015 00:52 Mikau wrote:
So apparently getting disconnected from ranked team games (3s in this case) puts you in low prio queue as well. I mean it's my own fault, my pc overheats a lot and I took the risk, but shouldn't it be on my ranked teammates to decide whether or not this is acceptable for me? If they accept the fact that I might overheat and dc, why does the game have to tell me I can't do it? Who exactly am I griefing here?

I didn't know low priority was a thing. Do you mean you got chat restricted?

On February 28 2015 06:47 Ryuu314 wrote:
On February 27 2015 16:52 cLutZ wrote:
On February 27 2015 15:12 Ryuu314 wrote:
On February 27 2015 11:56 cLutZ wrote:
On February 27 2015 11:18 chocorush wrote:
I don't really play LoL, but wouldn't just increasing cast point on Kassadin's skills have been a simple way to allow for counterplay without gutting his ultimate?



On February 27 2015 11:20 Slusher wrote:
I've always wondered what would be the result of him not getting unlimited mana through W

I'm not sure if it would have worked but it could have been worth a try maybe? idk


The problem with Kassadin is that he doesn't fit into the League of Legends that their balance team has imagined. Kassadin's problem is he is tanky, mobile, and (because of his kit) needs to do good damage to make the kit make sense.

This means, at some point of every game Kassadin will be overpowered, or he just won't make sense. Riot doesn't balance based on those kinds of champion curves, they explicitly disclaim that kind of curve at every point, even Kass's rework tried to bring him away from that, IMO it kinda did. They just need to kill his lategame uberness, or the champ won't fit the game, how they like it, because they sure as hell aren't going to let him have 10 CS at 7 minutes.

i feel like the whole "doesn't fit into League of Legends is a bullshit argument. After the removal of scaling MR, Kassadin is really not tanky at all; he can feel hard to kill because Zhonyas is an item, but that's a problem with Zhonyas, not the champion itself. The mobility argument is also pretty bullshit because there are plenty of champions that can almost rival Kassadin's mobility. As for damage, I don't understand why Riot didn't go through with their idea of moving his power onto W.

If Kassadin's poking power is too strong, give Q back its silence but nerf the shit out of the damage; I'm talking halving that shit. Then move the power onto W so Kassadin is forced to actually use his mobility to put himself in danger. If you're worried about bruiser Kassadin being a thing, make the ratios high, but keep the base damages really low.

Kassadin is a very difficult to balance champion and he probably did need another round of nerfs. I can't speak for everyone, but personally I absolutely loathe this change because it's the harshest and laziest way for Riot to nerf him and also completely removes what makes him unique.


I also dislike the change because I think there should be a Kassadin-like champion in the game. I just dont think Riot will nerf his 1-5, and really his 1-9 in the way it seems you need to. I'm sure there is a way to make the R-W on a backline less impactful, but that is no longer preserving the Kassadin that people want anyways.

I like old Trist, Ryze, Kassadin, Poppy, etc. The problem is the inherent balance choices necessary are ones Riot won't pick. Like, what Kassadin nerfs, that leave him less than 10 CS behind in the average matchup, at lvls 6 and 9 would you propose?

super late on this response but anyways

I have 0 problem with Riot wanting to nerf Kassadin into the ground. I have a problem with the way they did it. Riot takes the most iconic, unique, central portion of Kassadin's it and guts it and makes it one of the shittiest ults in the game. It's especially irking when their patch rundown says they wanted to "keep the fantasy of hyper mobility" or something like that to this this retarded change.

Personally, I think Riot's problem with Kassadin is that he provides a ton of burst that can't be responded to, even after the removal of his silence. Riftwalk+combo+zhonya's if necessary is really strong and can be really oppressive. However, there's essentially three parts of what makes Kassadin annoying right now: mobility+burst+catching potential on E. Riot choses to nerf mobility, which I find retarded and lazy balancing. IMO, I would nerf his burst: cut the base damage on his Q/E levels 2~5 by a significant margin and move some of that power to his W passive and active. Force Kassadin to get up close and stay up close in order to benefit from his kit. We have plenty of mobile assassins already (see Leblanc, Ahri, Zed).

Personally, I don't see the difference between nerfing an iconic ability and nerfing a non-iconic one. If they took a few hundred life and other stats from him then he'd lose the same amount in winrates even if he might feel the same to play up until the parts where he died by said margin of life.

I think people get too hung up on the way a champion feels when their overall power matters more.
I stopped playing Jax when he lost ~200 life at level 18. I didn't even bother to continue playing him out to see if he was still viable. He probably feels the same, but there were so many duels where I won by a slim margin. All of those would now turn into losses. Now some other champions have been nerfed and his winrate's 48%.


low priority queue happens when you leave games i think, one of my friends always has it, you have to wait a ten minute timer before your queue even starts and if you close the queue it resets GG


That's completely different from low priority queues in the sense that Dota uses them. That's just having to sit out of queue for a certain amount of time before you're allowed back in.

well, yeah, i didn't name it
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2015-02-27 22:42:47
February 27 2015 22:38 GMT
#375
http://www.surrenderat20.net/2015/02/227-pbe-update.html

Inc Tristana OP again. Sejuani is going be nerfed if Cinderhulk goes through, I'm certain of it.
Fildun
Profile Joined December 2012
Netherlands4124 Posts
February 27 2015 22:46 GMT
#376
Sejuani and Skarner buffs!
This is gonna be the best patch in ages. Diamond 1 here we go!
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
Last Edited: 2015-02-27 22:50:09
February 27 2015 22:48 GMT
#377
Reverse Gragas Q to be a normal skillshot. I miss old fatty guy.

Also what are those Nautilus changes?

Zac and Urgot small buffs, lol.

Also this new Enchantment looks pretty good.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 27 2015 22:50 GMT
#378
On February 28 2015 07:46 Fildun wrote:
Sejuani and Skarner buffs!
This is gonna be the best patch in ages. Diamond 1 here we go!

4 more dmg on Q
epicest skarner buff of all time
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-02-27 22:53:25
February 27 2015 22:51 GMT
#379
I wish they would have introduced this cinder thing before nerfing warrior, if the numbers are good it seems like the items could easily compete

not sure about the naut changes, are they trying to discourage maxing shield???
Carrilord has arrived.
petered
Profile Joined February 2010
United States1817 Posts
February 27 2015 22:53 GMT
#380
On February 28 2015 07:50 Scip wrote:
Show nested quote +
On February 28 2015 07:46 Fildun wrote:
Sejuani and Skarner buffs!
This is gonna be the best patch in ages. Diamond 1 here we go!

4 more dmg on Q
epicest skarner buff of all time


Given the short cooldown of the ability that is...still almost nothing. I bet it is just because they like round numbers more than an actual buff.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
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