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Bard, the Wandering Caretaker, revealed - Page 4

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MajorityofOne
Profile Joined December 2010
Canada2506 Posts
February 25 2015 18:05 GMT
#61
Tunnel port and stasis give this guy so much trolling potential

Stasis your own team when theyre trying to escape, stasis your own turret when the enemy is diving, use tunnel ports to lead the enemy to your teammates. He might be a god tier troll
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
February 25 2015 18:09 GMT
#62
I'm thinking if it's really necesary that I get exhaust on Bard. In 2v2 lanes you kind of need to as to not lose engages (and lategame to stop adc/assasins of course).

But you can get exhaust on your mid sometimes (if ignite isn't mandatory vs someone like mundo). Leaving a 2nd summoner open on a roamer could free the posibility of maybe a second smite (extra gold, objetive control, chilling smite)

Though exhaust provides a great gank assitance too

Moderator<:3-/-<
iCanada
Profile Joined August 2010
Canada10660 Posts
February 25 2015 18:13 GMT
#63
On February 26 2015 01:46 Miefer wrote:
I think he fits really well in lane swap situations where u leave ur adc alonea and roam the map. in solo q where u hardly see lane swaps i dont think he will see much light.


I think we'll eventually see solo queue with adcs solo vs a top lane and then a well suited bruiser 1v2 with a roamer. .
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
February 26 2015 00:31 GMT
#64
On February 26 2015 01:13 Seuss wrote:
Thoughts on Bard. First, I've collected information about Chime mechanics which might otherwise require digging around reddit/wikis/videos and such.

+ Show Spoiler [Chime Mechanics] +
  • Chimes spawn two at a time every 50 seconds.
    • Exception: Only one chime spawns at 1:40 and 2:30.

  • Chimes continue spawning whether you collect them or not.
  • Chimes last 10 minutes.
  • Chimes are visible to all players.
  • Chimes appear as white dots on the minimap.
  • Bard can see chimes through the fog of war, including on the minimap.


The bonuses from chimes rotate. The wiki has a complete list but here are some highlights:
  • Meeps start as single target damage, gain a cone effect at 25 chimes, and increase the size of the cone further at 65 chimes.
  • You can only stack 1 Meep at first, increasing to 2/3/4 at 15/55/95 chimes respectively.
  • Meeps slow enemies by 25/45/60/70/75/80 for 1 second at 5/45/85/115/135/135 chimes respectively.
  • Meeps spawn every 12/11/10/9/8 seconds at 0/35/75/105/125 chimes respectively.
  • Meeps damage increases every 10 chimes. The damage gain varies, peaking at 70/80/90 before shrinking again.
  • Past 150 chimes every 5 chimes increases damage.

The most important milestones are probably the earliest ones, 5, 15, and 25 chimes. While there are other power peaks at 65 and 95 chimes, those don't compare to the power gained by simply obtaining the slow/AoE for Meeps and doubling Bard's Meep cap, especially given how long and difficult it will be to hit those high chime counts.

Of course, if you do hit 95 chimes (which takes a minimum of 41 minutes) you'll deal 315 + 30% AP damage in an AoE on your first four auto-attacks in a team fight, which is pretty sick.

I think Bard might be successful a roaming champion but not for the healing and such that Riot has been hyping up. The slow and damage from his Meeps is significant, his Q isn't bad, and he can use his W for the speed boost (which is the same regardless of how long the Shrine has existed). His ult definitely has big play potential (and big fail potential).

All of that said it is really weird to see a champion who embodies a lot of design aspects Riot once pushed back against ever implementing in League. I think they're recognizing that certain aspects of the game are fairly stale and that more variety in the basics of how the game is played might be welcome.


Thank you for gathering this info. A further question though: can the chimes spawn anywhere randomly? I understand there's no trigger (such as deaths creating souls), but is there a maximum range from Bard, or do they spawn more often on your side of the map than the opponent's side, is the jungle/river favoured over lanes for spawn points, can they spawn in the enemy base, etc.

I don't expect you to have all of this data ofc, these are more just general wonders.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 26 2015 01:44 GMT
#65
On February 26 2015 01:46 Miefer wrote:
I think he fits really well in lane swap situations where u leave ur adc alonea and roam the map. in solo q where u hardly see lane swaps i dont think he will see much light.

agreed. in solo queue, I don't think Bard's roaming provides enough of a threat to justify leaving your AD carry to 1v2. In lane swap situations where your AD carry is just 1v1'ing their top laner Bard doesn't have as much pressure to make things happen.
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