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[Patch 5.3] Lunar Revel General Discussion - Page 18

Forum Index > LoL General
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Free coaching for LL members:
http://www.liquidlegends.net/forum/shopkeepers-inn/478757-na-free-coaching-for-tl-members-gold-v-and-below
red_
Profile Joined May 2010
United States8474 Posts
February 14 2015 02:01 GMT
#341
On February 14 2015 08:17 sob3k wrote:
Show nested quote +
On February 14 2015 06:50 Carnivorous Sheep wrote:
On February 14 2015 06:48 Osmoses wrote:
That's not counterplay, that's just buying an item lol. Either way, you're saying mercs cut the stun duration so hard veigar can no longer 100-0 me?


Yes it does, actually, because you're dodging Dark Matter. If Veigar so incredibly ahead he can one shot you with QR, he doesn't even need to stun you so the point is moot. And if someone is that ahead, then it really doesn't matter what champ he's playing lol.

W delay is 1.25s. At level 3 Event Horizon, Veigar stuns for 1.3s vs. a Merc Tread target. That is assuming he casts Dark Matter with less than .05s delay, aka instantly, if he wants to hit. Realistically, delay means you need level 4 Event Horizon for a guaranteed hit. If you have level 4 stun, it means you have 3 less levels in W, which is 250 damage less. Combined with the MR Mercs give you, it is extremely unlikely Veigar can one shot you unelss he's incredibly far ahead or until much much later into the game, when you can reasonably be expected to have other MR and HP items as well.



This math is wrong because Dark Matter has a AOE you need to walk or dash out of to escape. It takes another half second+ or so to walk out of it, You don't automatically dodge it if you become unCCed before it lands.


I mean, if Veigar missed you with EH(which is what happened if you weren't instantly stunned, assuming we're still talking about a vacuum 1v1 scenario), then the counterplay is to smile because Dark Matter is nearly impossible for him to land.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
February 14 2015 02:10 GMT
#342
On February 14 2015 10:36 Carnivorous Sheep wrote:
I forget who, but some Chinese ADC mentioned that if the enemy magic damage is all skillshot based, he will take AS blues, but if there's significant point and click or large AOE magic damage, he will take MR.

I believe both Tabzz and Forgiven stated the same thing.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 14 2015 02:13 GMT
#343
On February 14 2015 10:35 NeoIllusions wrote:
Show nested quote +
On February 14 2015 10:13 Ketara wrote:
People cannot possibly run attack speed blues that is dumb as nails.

I don't get why you make retarded posts like this. You asked for what runes ADC mains run then give this kneejerk reaction cause you can't comprehend it at first glance.

Yes, the best EU LCS ADC does run AS glyphs. In his recent AMA, he states that MR doesn't help much in lane (he'd rather rely on positioning) and he doesn't save him against AP Mid burst mid/late game. AS Glyphs helps his DPS, so why not. If he's going to survive burst, it's going to be because of his positioning, mechanics, Flash timing, etc, not having 12 additional MR.

Forgiven's two ADC rune pages on the EU server. No one here is saying if it's good or bad but it's what a top tier pro is using and he has his reasons.


Do not call me retarded.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2015-02-14 02:18:49
February 14 2015 02:16 GMT
#344
-
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 14 2015 02:19 GMT
#345
On February 14 2015 11:13 Ketara wrote:
Show nested quote +
On February 14 2015 10:35 NeoIllusions wrote:
On February 14 2015 10:13 Ketara wrote:
People cannot possibly run attack speed blues that is dumb as nails.

I don't get why you make retarded posts like this. You asked for what runes ADC mains run then give this kneejerk reaction cause you can't comprehend it at first glance.

Yes, the best EU LCS ADC does run AS glyphs. In his recent AMA, he states that MR doesn't help much in lane (he'd rather rely on positioning) and he doesn't save him against AP Mid burst mid/late game. AS Glyphs helps his DPS, so why not. If he's going to survive burst, it's going to be because of his positioning, mechanics, Flash timing, etc, not having 12 additional MR.

Forgiven's two ADC rune pages on the EU server. No one here is saying if it's good or bad but it's what a top tier pro is using and he has his reasons.


Do not call me retarded.

He didn't though
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2015-02-14 02:26:59
February 14 2015 02:24 GMT
#346
I love how they remove DFG, and then talk about how Veigar needs buffs to compensate.

And then they completely gut him.

..... WP Riot. I wouldn't be surprised if Veigars winrate drops below 40% after this patch.

Veigar already had massive massive problems against Banshees/QSS lategame, where he can no longer stun people to start up - Now hes going to die in the .75 seconds it takes to form, IF he can even land it with that. Good players will never get stunned by him again. And then we have a squishy mage with 0 cc and 0 escapes. Thats totally going to do well...
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 14 2015 02:27 GMT
#347
Pls Dae, I read your entire post thinking you were Cheep. Why Veigar icon.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-02-14 02:28:23
February 14 2015 02:27 GMT
#348
--- Nuked ---
dae
Profile Joined June 2010
Canada1600 Posts
February 14 2015 02:29 GMT
#349
On February 14 2015 11:27 Ketara wrote:
Pls Dae, I read your entire post thinking you were Cheep. Why Veigar icon.


Because hes my main, favorite hero, and most played. Also the first hero I ever really played when I started playing league.

This is just killing the last thing I loved about league.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 14 2015 02:30 GMT
#350
Clearly you and Cheep need to have a battle to the death for who gets the Veigar icon.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2015-02-14 02:40:38
February 14 2015 02:40 GMT
#351
My favorite champions in league were (In order):

Veigar
AP Nidalee
Olaf
Corki
Lux
Cassiopeia

Every single one of them (besides Lux) has been reworked to a vastly less fun state in my opinion.

I hate league devs...
Frolossus
Profile Joined February 2010
United States4779 Posts
February 14 2015 03:02 GMT
#352
On February 14 2015 10:46 GolemMadness wrote:
In what match up would you ever take movespeed quints on an ADC?

i could see it for ashe but even then i'd slightly prefer having the flat AD for last hits
Gahlo
Profile Joined February 2010
United States35174 Posts
February 14 2015 03:14 GMT
#353
On February 14 2015 10:36 Carnivorous Sheep wrote:
I forget who, but some Chinese ADC mentioned that if the enemy magic damage is all skillshot based, he will take AS blues, but if there's significant point and click or large AOE magic damage, he will take MR.

I've also heard that they're opted into against champions like Rumble because after runes, masteries, Sorcs, and Guise your MR is completely negated anyway so you might as well say fuck all to it and at least get something out of your runes.
Anakko
Profile Joined August 2012
France1934 Posts
Last Edited: 2015-02-14 03:17:22
February 14 2015 03:17 GMT
#354
On February 14 2015 11:40 dae wrote:
My favorite champions in league were (In order):

Veigar
AP Nidalee
Olaf
Corki
Lux
Cassiopeia

Every single one of them (besides Lux) has been reworked to a vastly less fun state in my opinion.

I hate league devs...


idk, Cassio isn't too bad right now.... Ofc if they had just fixed her E problems and left the rest as it was, I would've been happier, but all in all it wasn't too bad no?
TrAce/Cpt Jack for president (or both)
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2015-02-14 03:27:19
February 14 2015 03:27 GMT
#355
http://www.surrenderat20.net/2015/02/213-pbe-update.html
Smite

Range reduced to 500 from 760.
Targeting type changed from center-to-center to edge-to-edge.

[Context from Pwyff: "RE: Smite change - we're switching it from center-to-center targeting to edge-to-edge targeting. What this effectively means is... [1/2]" & "... Chilling Smite range is effectively down by about 150, but vs. monsters it's relatively unchanged because monsters have HUGE hitboxes".

[Context from Meddler: "We're testing changing Smite to measure from edge to edge, rather than from center to center, and then reducing its range. That means that against big targets (like Baron or Dragon) it will have the same effective range it currently does (they've got enormous models, other monsters like Blue/Red it's very slightly shorter against, think half a step's worth). Against champions by contrast it will have a noticeably lower range. One of the reasons behind that change is the belief that Chilling Smite is making skillshot/free targeted offensive dash junglers (such as Lee Sin, Jarvan, Amumu etc), more reliable in early ganks than they should be."]

+ Show Spoiler [Riot unapproved translation] +

Here at Riot, we think junglers being able to gank is unfun. With this change, we're trying to make all the good jungling champions suck as much as all the other ones that we've left in a subpar state.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 14 2015 03:35 GMT
#356
Lol. Why introduce offensive ganking smite if you're going to nerf it into the ground?
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 14 2015 03:36 GMT
#357
I don't really feel like chilling smite is OP other than vs. other options but this doesn't fix that.
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-02-14 03:43:27
February 14 2015 03:39 GMT
#358
I dunno, I think Chilling Smite is pretty amazingly strong, personally.

I can get the logic here, although I think it's a little funny that they're calling out those super scary early Amumu ganks.


Further, it is a nerf to Chilling Smite relative to the other Smites because:
Trailblazer Smite can't be used on champions.
Poachers Smite can't be used on champions.
Skirmisher Smite only really does stuff if you're in autoattack range anyway.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 14 2015 03:43 GMT
#359
On February 14 2015 12:39 Ketara wrote:
I dunno, I think Chilling Smite is pretty amazingly strong, personally.

I can get the logic here, although I think it's a little funny that they're calling out those super scary early Amumu ganks.

Funny bit is it's pretty split in pro play what to get first. Some prefer early trailblazer for faster farming into stalkers when they get their enchantment. So the early impact at highest level of play is actually pretty small.
liftlift > tsm
droserin
Profile Joined September 2014
127 Posts
February 14 2015 03:47 GMT
#360
So, those Mordekaiser changes...
Nerfing all of a champion's damage so they can't burst doesn't suddenly make them good sustained damage.
And buffing Q cd isn't going to help because Morde can't reliably get it off on cooldown.
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