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On February 14 2015 11:27 krndandaman wrote:Show nested quote +On February 14 2015 10:56 Scip wrote:On February 14 2015 10:35 NeoIllusions wrote:On February 14 2015 10:13 Ketara wrote: People cannot possibly run attack speed blues that is dumb as nails. I don't get why you make retarded posts like this. You asked for what runes ADC mains run then give this kneejerk reaction cause you can't comprehend it at first glance. Yes, the best EU LCS ADC does run AS glyphs. In his recent AMA, he states that MR doesn't help much in lane (he'd rather rely on positioning) and he doesn't save him against AP Mid burst mid/late game. AS Glyphs helps his DPS, so why not. If he's going to survive burst, it's going to be because of his positioning, mechanics, Flash timing, etc, not having 12 additional MR. Forgiven's two ADC rune pages on the EU server. No one here is saying if it's good or bad but it's what a top tier pro is using and he has his reasons. Where'd you get these runes? As far as I can see Forgiven doesn't have these runepages on his acc? http://www.lolking.net/summoner/euw/40101302#runesI mean yes, he uses attack speed blues, but he doesn't have the specific runepages that you posted those 2 are weird, it has like 1 armor quint I think. 13 armor is too much
I'm pretty sure those screenshots were made before the 4.5 patch. Forgiven was already using AS quints back then, when everyone else was running 2 or 3 LS quints.
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just played a game of nemesis where i was duo and we convinced the team to give the other team slutty champs (including urgot ofc) but they were 5man premade and tryharded like it was ranked and took all the fun out of it
goddamnit people
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Bearded Elder29905 Posts
Iron Man [Passive] - Mordekaiser gain part of his maximum health as a temporary shield if his ability hit an enemy. Maximum shield strength is (90 + [30x Level]) Health. When out of combat for 5 seconds, the shield decays by 3% per second. Shield conversion is 30% as effective against minions.
Shield gains from each ability have been added to their individual tooltips
Mace of Spades [Q] - Now grants 75 range and deals 80/105/130/155/180 damage (down from 80/110/140/170/200) to three targets. Ratio reduced to .3 (down from .4). Now deals 132/165/198/231/264 (down from 132/181.5/231/280.5/330) on a single target. Mordekaiser gains a shield valued at 4% of his max health per target hit but it is doubled if it was a singular target. Health cost now 12/16/20/24/28 (down from 25/32/39/46/53) and cooldown lowered to 7/6/5/4/3 (down from 8/7/6/5/4)
Creeping Death [W] - Health cost reduced to 18/22/26/30/34 (down from 26/32/38/44/50). Ratio reduced to .15 (down from .2). Now grants a shield on Mordekaiser if cast on teammate and grants both him and his target 60 movement speed when walking towards each other. Grants shield valued at 1% of max health for every enemy struck.
Siphon of Destruction [E] - Health cost lowered to 20/24/28/32/36 (down from 24/36/48/60/72). Ratio reduced to .5 (down from .6). Grants shield valued at 4% max health per target hit.
Children of the Grave [R] - Now grants 30% of the target's ability power, 25% of their bonus health to Mordekaiser and the ghost gains 25/50/100 bonus attack damage and 15% of Mordekaiser's max health. Grants a shield valued at 2% of his maximum health per second.
So we have numbers. Nerf or buff? Cause it doesn't look like a buff to me.
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Also Veigar !
Baleful Strike [Q] - Now a skill shot that hits an additional target. Range 875. Cooldown changed to 7/6.5/6/5.5/5 (from 8/7/6/5/4)
Dark Matter [W] - Mana cost lowered to 70/75/80/85/90 (down from 70/80/90/100/110) and cooldown lowered to 10/9.5/9/8.5/8 (from 10 across all ranks)
Event Horizon [E] - Now has a .75 second delay when cast. Mana reduced to 80/85/90/95/100 (down from 80/90/100/110/120) and cooldown lowered to 18/17/16/15/14 (from 20/19/18/17/16)
Primordial Burst [R] - Ability ratio now 1 (down from 1.2) and mana cost reduced to 125 at all ranks (down from 125/175/225) and cooldown lowered to 120/100/80 (from 130/110/90)
+ Show Spoiler +
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Morde still doesn't have a gap closer. I find it hard to see how he'll be playable. Without ult, Sion simply walks at people and is fairly effective as a tank/cc bot so maybe it can work.
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Well, Sion has the huge ranged E and the potential Q follow up, a Morde without flash you can just kite until oblivion.
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Sion also has very good base damage, and his shield works even without hitting people (although Morde's 700 range on E is pretty good). What Morde would want is basically find a diver/initiator on his team, shield him right before he goes in and receive a personal Captain's enchant that grants him 60 MS to run at the enemy team.
The wording on W is weird. Does he gets 6% max HP per second worth of shield if he Ws inside a minion wave? And does R shield him automatically whatever his ghost does while it's active?
"Hey guys, we don't know how to debug that shitty pet control so here, instead of making it easier for him to attack, you don't need for him to attack to get a shield."
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Fildun pls, that's just dirty
Sufficiency officially sold out to gp10, rip our own personal gd thread stats 
+ Show Spoiler +grats on getting some attention on reddit :D
How does submitting an article for them work? Or are you writing for them now
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Pls, Scip does it all the time.
Also for some reason I find Nemesis Draft a lot of fun. It's basically all personal skill because both teamcomps suck.
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That is arguable.A lot of people are kind of stupid and don't actually know what makes a teamcomp bad or just pick random shit and don't care.
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Well if both sides pick random shit the chance of a bad teamcomp is pretty high. Also ppl seem to have figured out that no ADC or all AD/AP are good. Or giving the other team no dmg champs
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On February 14 2015 23:21 Fildun wrote: Well if both sides pick random shit the chance of a bad teamcomp is pretty high.
That just sounds like soloq except with champions instead of players :p
I wouldn't mind playing it in inhouses, or at least premade 5's, but with randoms it's just a bit frustrating unless you get a fun champion :<
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I would be up for it but yout gotta organize people. I played a few games and only drafted against people that gave me Anivia, Garen and Rammus. Was quite fun playing Anivia against 5 melees.
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Yeah I got Kog, Garen and Naut. Also 2 4v5's. Why is everybody so ragey in this gamemode? I don't get it.
We could do some premade 5's today or tomorrow though, that could be fun.
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Well I only played once so far, might as well try with people who actually know how to build a bad comp :p
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I played a bunch of games of it that were completely lulzy.
I got Fiora mid against an all tank comp and absolutely ran train for the start of the game. My friends and I started to have a dance party bot, and the enemies joined in - we dicked around for ~20 minutes. But by that point, they had all gotten Thornmail and other tank items, and we really struggled to close the game out lol.
When I started, I figured it would get boring after a couple games, but it ended up being pretty silly.
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On February 14 2015 23:54 Fildun wrote: Yeah I got Kog, Garen and Naut. Also 2 4v5's. Why is everybody so ragey in this gamemode? I don't get it.
We could do some premade 5's today or tomorrow though, that could be fun.
Someone picked me Karma. : D
I'm in for 5s.
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Someone picked me Skarner lol. This is an amazing gamemode.
Edit: Oh and now Sejuani hahaha
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Always wanted to try giving the other team Gnarvan, Xerath, Graves, Thresh, just so that they get to have zero fun. And for the challenge.
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Yeah, they were giving us a full AP comp, so I mentioned to keep giving them magic damage (since our first two picks had started with that). Then someone gives Sejuani, Sona "Uh, 0K... well she's got good sustain and they have tanky champs so maybe we shoul- *lock* 0K." and the last one Mundo "Uh... oh, well."
That game wasn't too fun. I got reminded that Viktor is trash at pushing pre-first item and that Mordekaiser's E with 700 range is really annoying when you have underaverage auto range too. x)
Everyone bans Eve tho, I don't get why.
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