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[Patch 5.3] Lunar Revel General Discussion - Page 17

Forum Index > LoL General
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Free coaching for LL members:
http://www.liquidlegends.net/forum/shopkeepers-inn/478757-na-free-coaching-for-tl-members-gold-v-and-below
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 13 2015 22:08 GMT
#321
The shitposting is strong with you.

User was warned for this post
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 13 2015 22:37 GMT
#322
The MF rework is overall a big buff but the changes to her Q targeting were really annoying (going from true random, to a priority system where minions > champions unless you've already auto attacked them)
Carrilord has arrived.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-02-13 23:18:18
February 13 2015 23:17 GMT
#323
On February 14 2015 06:50 Carnivorous Sheep wrote:
Show nested quote +
On February 14 2015 06:48 Osmoses wrote:
That's not counterplay, that's just buying an item lol. Either way, you're saying mercs cut the stun duration so hard veigar can no longer 100-0 me?


Yes it does, actually, because you're dodging Dark Matter. If Veigar so incredibly ahead he can one shot you with QR, he doesn't even need to stun you so the point is moot. And if someone is that ahead, then it really doesn't matter what champ he's playing lol.

W delay is 1.25s. At level 3 Event Horizon, Veigar stuns for 1.3s vs. a Merc Tread target. That is assuming he casts Dark Matter with less than .05s delay, aka instantly, if he wants to hit. Realistically, delay means you need level 4 Event Horizon for a guaranteed hit. If you have level 4 stun, it means you have 3 less levels in W, which is 250 damage less. Combined with the MR Mercs give you, it is extremely unlikely Veigar can one shot you unelss he's incredibly far ahead or until much much later into the game, when you can reasonably be expected to have other MR and HP items as well.



This math is wrong because Dark Matter has a AOE you need to walk or dash out of to escape. It takes another half second+ or so to walk out of it, You don't automatically dodge it if you become unCCed before it lands.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
February 13 2015 23:20 GMT
#324
On February 14 2015 08:17 sob3k wrote:
Show nested quote +
On February 14 2015 06:50 Carnivorous Sheep wrote:
On February 14 2015 06:48 Osmoses wrote:
That's not counterplay, that's just buying an item lol. Either way, you're saying mercs cut the stun duration so hard veigar can no longer 100-0 me?


Yes it does, actually, because you're dodging Dark Matter. If Veigar so incredibly ahead he can one shot you with QR, he doesn't even need to stun you so the point is moot. And if someone is that ahead, then it really doesn't matter what champ he's playing lol.

W delay is 1.25s. At level 3 Event Horizon, Veigar stuns for 1.3s vs. a Merc Tread target. That is assuming he casts Dark Matter with less than .05s delay, aka instantly, if he wants to hit. Realistically, delay means you need level 4 Event Horizon for a guaranteed hit. If you have level 4 stun, it means you have 3 less levels in W, which is 250 damage less. Combined with the MR Mercs give you, it is extremely unlikely Veigar can one shot you unelss he's incredibly far ahead or until much much later into the game, when you can reasonably be expected to have other MR and HP items as well.



This math is wrong because Dark Matter has a AOE you need to walk or dash out of to escape. It takes another half second+ or so to walk out of it, You don't automatically dodge it if you become unCCed before it lands.


This is league of mobility everyone has dash and blinks out the wazoo these days ; [
TranslatorBaa!
Slayer91
Profile Joined February 2006
Ireland23460 Posts
February 13 2015 23:38 GMT
#325
On February 14 2015 05:59 Carnivorous Sheep wrote:
Show nested quote +
On February 14 2015 05:54 Slayer91 wrote:
On February 14 2015 05:41 Carnivorous Sheep wrote:
On February 14 2015 05:26 Osmoses wrote:
On February 14 2015 02:30 Carnivorous Sheep wrote:
On February 14 2015 02:26 Osmoses wrote:
Just my opinion of course, but it seems to me just looking at the kit would tell you everything you need to know about how fun this matchup is.

And yes, qss being a must-buy just cause opponents have a zed is also bullshit :p


To start, someone who is in danger of being 100-0'ed by Veigar shouldn't be standing 850 range away from Veigar. And even so, a max-range Veigar stun does not guarantee a 100-0 due to the lower cast range on his Q and R. During the time it takes for Veigar to walk closer, the stun is counting down, and it also gives teammates a chance to interrupt/disable/kill Veigar.

Even supposing that positioning should be completely negated (a silly statement to begin with), Banshee's and Mercs are, again, incredibly strong. If you build zero defensive items, why should you expect not to die when threatened? All this talk of "counterplay" is incredibly silly because Veigar outplayed you to get you in a position where you can be one-shot to begin with, so why should you get a get-out-of-jail-free card?

I'm not saying my team can't save me from a misplay and I'm not saying I should be able to build whatever I want and still be strong, I'm not saying there's no counterplay blah blah blah, I'm saying the fact that you MUST buy certain items or stay 850 range away makes for a boring, binary interaction caused by a boring, binary champ. Basically an instant cast stun with a free follow up nuke is just boring as shit.


Again, I think this thought process is fundamentally incorrect, because it aims to isolate every single "sequence" of events away from the flow of the game as a whole. The interaction didn't begin when Veigar stunned you and end with you dying - the interaction began seconds or even minutes ago when both of you made positioning and movement decisions that ultimately resulted in you getting stunned.

The response to getting Veigar stunned and 100-0'ed shouldn't be "zero interaction zz binary gameplay stupid game," it should be "I should've been in a position where I couldn't get stunned, he outmaneuvered me into that scenario and I should go back and review what happened that led to the stun."


whether veigar should be able to get in a position to stun you depends a lot on champ comps and not champ play
it favours people longer ranged than him or cc that can easily hit him so thats why the gameplay is meh
either he's too strong against a lot of champs and meh against most or nearly always not very good but sometimes okay

you can have interactions based on range and shit without it being totally cancerous


Drafting is a part of the game too, if you pick a comp that ends up much better than the opposing comp, what's the problem?

I mean there's a reason Veigar isn't a top priority pick by any stretch of the imagination, these changes are just gonna take away what little he had to bring to the table.


thats dumb logic
either he's always good when they pick certain champs leaving certain champs unviable or he's always bad because if you pick veigar they'll pick champs good against him

binary shit is bad in general and just because you like veigar the way you've always played him doesn't mean you're right
aka Teutonica
Alaric
Profile Joined November 2009
France45622 Posts
February 13 2015 23:39 GMT
#326
As Viktor, I don't have the range to deal with Veigar's stun (and killing him is slow enough that he's guarenteed a stun if I get the jump on him). With mercs I can flash out (or on top of him to try and get the counterkill). With mercs and zhonya, I can even just mash Zhonya when he stuns me, and I'll dodge W, and generally Q or R if I try and time the Zhonya's while the projectile is flying. That's a lot of damage less, and in a teamfight if he tries that he's in range of my frontline and gets destroyed before Zhonya's wears out.

I don't have much counterplay to LB because she should never stay nearby my ult or get hit by the 2nd part of augmented E. She has longer reach than me, kills faster than Veigar too, and is safer in fights.
But LB is closer to your definition of counterplay because "herp derp if you get hit by chains it's your fault, just dodge them".

(Veigar is still weaker than Viktor in lane save to assist ganks, and shitstomps him over and over once he gets his first item and some levels, the match-up dynamic is pretty fun and I find myself laughing at my first insta-death everytime because I didn't respect him hitting his timing.)
Cant take LMS hipsters serious.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 14 2015 00:15 GMT
#327
Everyone just hates Veigar because they rush sorcs instead of just getting mercs
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-02-14 00:29:22
February 14 2015 00:29 GMT
#328
Random posting of my opinion on veigar, as a considerable veigar player.

1. Q is pretty cool but homogenized, makes his laning safer, allows you to harass and stack at the same time.

2. If veigar doesn't land his stun he cannot land his W. If he doesn't land his W, he loses the fight. .75 stun delay makes it nearly impossible to land your W. This is a MASSIVE nerf.

3. ult straight up nerf

conclusion: This is a massive nerf + removal of DFG. This new kit is now incoherent and simply does not function. The only way I can imagine this working is if he can stack so much he is now like an AP nasus who builds tanky as fuck and gets all his damage from stacking, then just Q's stuff and has good teamfight utility late game when being caught in a big circle could actually be bad.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 14 2015 00:31 GMT
#329
I don't know that Q is a buff to lane phase
Carrilord has arrived.
asymptotech
Profile Joined May 2013
United States295 Posts
February 14 2015 00:46 GMT
#330
Entirely unrelated to the Veigar discussion...but tank Fizz is [really] amazing against a team with little/no sources of AP damage and pretty fun just in general.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 14 2015 00:46 GMT
#331
What are ADC rune pages supposed to be this season?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Prog
Profile Joined December 2009
United Kingdom1470 Posts
February 14 2015 00:57 GMT
#332
Most people run 1 ad quin, 2 attack speed quints, ad reds, armor yellows, attack speed blues.

Possible variations are mr blues, armor pen reds.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 14 2015 01:13 GMT
#333
People cannot possibly run attack speed blues that is dumb as nails.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Prog
Profile Joined December 2009
United Kingdom1470 Posts
Last Edited: 2015-02-14 01:18:44
February 14 2015 01:18 GMT
#334
They do. Not all of them (others use mr blues as I said), but lots of them use attack speed blues.

Edit: e.g. Forgiven runs attack speed blues.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2015-02-14 01:37:06
February 14 2015 01:35 GMT
#335
On February 14 2015 10:13 Ketara wrote:
People cannot possibly run attack speed blues that is dumb as nails.

I don't get why you make retarded posts like this. You asked for what runes ADC mains run then give this kneejerk reaction cause you can't comprehend it at first glance.

Yes, the best EU LCS ADC does run AS glyphs. In his recent AMA, he states that MR doesn't help much in lane (he'd rather rely on positioning) and he doesn't save him against AP Mid burst mid/late game. AS Glyphs helps his DPS, so why not. If he's going to survive burst, it's going to be because of his positioning, mechanics, Flash timing, etc, not having 12 additional MR.

Forgiven's two ADC rune pages on the EU server. No one here is saying if it's good or bad but it's what a top tier pro is using and he has his reasons.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
February 14 2015 01:36 GMT
#336
I forget who, but some Chinese ADC mentioned that if the enemy magic damage is all skillshot based, he will take AS blues, but if there's significant point and click or large AOE magic damage, he will take MR.
TranslatorBaa!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 14 2015 01:39 GMT
#337
Haven't seen GD this mad in a while.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 14 2015 01:45 GMT
#338
In that case it might be interesting to drop some DPS quints for MS. I love getting those if any matchup let's me.
Freeeeeeedom
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
February 14 2015 01:46 GMT
#339
In what match up would you ever take movespeed quints on an ADC?
http://na.op.gg/summoner/userName=FLABREZU
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2015-02-14 01:57:54
February 14 2015 01:56 GMT
#340
On February 14 2015 10:35 NeoIllusions wrote:
Show nested quote +
On February 14 2015 10:13 Ketara wrote:
People cannot possibly run attack speed blues that is dumb as nails.

I don't get why you make retarded posts like this. You asked for what runes ADC mains run then give this kneejerk reaction cause you can't comprehend it at first glance.

Yes, the best EU LCS ADC does run AS glyphs. In his recent AMA, he states that MR doesn't help much in lane (he'd rather rely on positioning) and he doesn't save him against AP Mid burst mid/late game. AS Glyphs helps his DPS, so why not. If he's going to survive burst, it's going to be because of his positioning, mechanics, Flash timing, etc, not having 12 additional MR.

Forgiven's two ADC rune pages on the EU server. No one here is saying if it's good or bad but it's what a top tier pro is using and he has his reasons.

Where'd you get these runes? As far as I can see Forgiven doesn't have these runepages on his acc?
http://www.lolking.net/summoner/euw/40101302#runes

I mean yes, he uses attack speed blues, but he doesn't have the specific runepages that you posted
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
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