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[Patch 5.3] Lunar Revel General Discussion - Page 14

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Free coaching for LL members:
http://www.liquidlegends.net/forum/shopkeepers-inn/478757-na-free-coaching-for-tl-members-gold-v-and-below
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
February 13 2015 19:17 GMT
#261
On February 14 2015 03:49 cLutZ wrote:
Show nested quote +
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 13 2015 19:19 GMT
#262
On February 14 2015 04:17 oo_Wonderful_oo wrote:
Show nested quote +
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.

Worse/Better, doesn't matter.
The only rework that I found decent so far has been Sion.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
February 13 2015 19:21 GMT
#263
On February 14 2015 04:19 wei2coolman wrote:
Show nested quote +
On February 14 2015 04:17 oo_Wonderful_oo wrote:
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.

Worse/Better, doesn't matter.
The only rework that I found decent so far has been Sion.

So whether or not a reworked champion is better or worse, it's effectiveness is based upon some unknown formula with hidden metrics that you get to decide.

Yeah, okay.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-02-13 19:23:50
February 13 2015 19:23 GMT
#264
On February 14 2015 04:21 Gahlo wrote:
Show nested quote +
On February 14 2015 04:19 wei2coolman wrote:
On February 14 2015 04:17 oo_Wonderful_oo wrote:
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.

Worse/Better, doesn't matter.
The only rework that I found decent so far has been Sion.

So whether or not a reworked champion is better or worse, it's effectiveness is based upon some unknown formula with hidden metrics that you get to decide.

Yeah, okay.

It's overall design metric. Just because you make something super strong, doesn't mean the rework was successful.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
February 13 2015 19:28 GMT
#265
On February 14 2015 04:23 wei2coolman wrote:
Show nested quote +
On February 14 2015 04:21 Gahlo wrote:
On February 14 2015 04:19 wei2coolman wrote:
On February 14 2015 04:17 oo_Wonderful_oo wrote:
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.

Worse/Better, doesn't matter.
The only rework that I found decent so far has been Sion.

So whether or not a reworked champion is better or worse, it's effectiveness is based upon some unknown formula with hidden metrics that you get to decide.

Yeah, okay.

It's overall design metric. Just because you make something super strong, doesn't mean the rework was successful.

Do we need to go back 15 minutes when I said "Buffing a champion isn't the point of a rework." and then you continued to complain? You're complaining about something that a) isn't finalized and b) isn't static after it gets shipped to live. Ontop of that, the only interaction that any of us have had with this version of Veigar is reading something on a website. Forget using it, you haven't even actually seen it.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 13 2015 19:32 GMT
#266
On February 14 2015 04:28 Gahlo wrote:
Show nested quote +
On February 14 2015 04:23 wei2coolman wrote:
On February 14 2015 04:21 Gahlo wrote:
On February 14 2015 04:19 wei2coolman wrote:
On February 14 2015 04:17 oo_Wonderful_oo wrote:
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.

Worse/Better, doesn't matter.
The only rework that I found decent so far has been Sion.

So whether or not a reworked champion is better or worse, it's effectiveness is based upon some unknown formula with hidden metrics that you get to decide.

Yeah, okay.

It's overall design metric. Just because you make something super strong, doesn't mean the rework was successful.

Do we need to go back 15 minutes when I said "Buffing a champion isn't the point of a rework." and then you continued to complain? You're complaining about something that a) isn't finalized and b) isn't static after it gets shipped to live. Ontop of that, the only interaction that any of us have had with this version of Veigar is reading something on a website. Forget using it, you haven't even actually seen it.

it's almost as if they released numbers and stuff too.
liftlift > tsm
Frolossus
Profile Joined February 2010
United States4779 Posts
February 13 2015 19:32 GMT
#267
On February 14 2015 04:17 oo_Wonderful_oo wrote:
Show nested quote +
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.

katarina
gp
tryndamere
sion
nidalee until the jungle changes
karma
gragas
TF
jax
twitch
taric
probably many others i can't think of off the top of my head

AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
February 13 2015 19:34 GMT
#268
Huh I prefer every one of those champions in their post-rework than pre, guess I'm riot-brainwashed after all.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2015-02-13 19:38:53
February 13 2015 19:38 GMT
#269
the ones that i think have turned out well so far are basically tristana, sivir, & corki
whatsupchan
Profile Joined August 2011
United States61 Posts
February 13 2015 19:45 GMT
#270
On February 14 2015 04:17 oo_Wonderful_oo wrote:
Show nested quote +
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.


Everyone forget about the miss fortune rework already?
2035
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-02-13 20:11:52
February 13 2015 20:11 GMT
#271
Yi also was reworked to get rid of AP Yi, do people not remember when he got full resets after his rework on everything but his ult when he did ult and if he was even remotely close to the enemy team there was a good chance he'd 1v5 them all with infinite Qs?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 13 2015 20:26 GMT
#272
On February 14 2015 02:30 Carnivorous Sheep wrote:
Show nested quote +
On February 14 2015 02:26 Osmoses wrote:
Just my opinion of course, but it seems to me just looking at the kit would tell you everything you need to know about how fun this matchup is.

And yes, qss being a must-buy just cause opponents have a zed is also bullshit :p


To start, someone who is in danger of being 100-0'ed by Veigar shouldn't be standing 850 range away from Veigar. And even so, a max-range Veigar stun does not guarantee a 100-0 due to the lower cast range on his Q and R. During the time it takes for Veigar to walk closer, the stun is counting down, and it also gives teammates a chance to interrupt/disable/kill Veigar.

Even supposing that positioning should be completely negated (a silly statement to begin with), Banshee's and Mercs are, again, incredibly strong. If you build zero defensive items, why should you expect not to die when threatened? All this talk of "counterplay" is incredibly silly because Veigar outplayed you to get you in a position where you can be one-shot to begin with, so why should you get a get-out-of-jail-free card?

I'm not saying my team can't save me from a misplay and I'm not saying I should be able to build whatever I want and still be strong, I'm not saying there's no counterplay blah blah blah, I'm saying the fact that you MUST buy certain items or stay 850 range away makes for a boring, binary interaction caused by a boring, binary champ. Basically an instant cast stun with a free follow up nuke is just boring as shit.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
February 13 2015 20:28 GMT
#273
Mixing things up to force an unstable game is actually one of Riot's implicit design goals. At the World's media event, Dustin mentioned that they wanted a game that was constantly evolving, rather than going months without patches or balance tweaks.

So I guess if you want a game that just evolves through player discovery over periods of years we can go back to BW or Melee (maybe doto?)
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
cLutZ
Profile Joined November 2010
United States19574 Posts
February 13 2015 20:31 GMT
#274
On February 14 2015 04:17 oo_Wonderful_oo wrote:
Show nested quote +
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.


Worse as in what? I mean, they mostly rework champions after nerfing them, so inevitably they are stronger. But that isn't the metric. The comparison is if the new champion is more balancable and more stable than the old design with real, well thought out, numbers.

I think Sion is a success (hard to do worse than old sion), Karma I think is easier to keep in the meta now, and Xerath is a push because both old and new Xerath are good champions. None of the other reworks come to mind as creating a new, more stable, champion.

Olaf and Gragas are obviously no more stable, I'd actually argue they are less. Katarina, Ryze, Kassadin, Rengar, aand Yi are still in that boat.

Some of those other ones have worked in that they didn't produce worse champions, but they often lost the old champion who really want that bad to begin with.
Freeeeeeedom
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
Last Edited: 2015-02-13 20:32:32
February 13 2015 20:32 GMT
#275
Yeah but can I throw skillshots and yell at my teammates in BW or Melee?

Not to mention finding someone who plays Melee in Poland :p
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
General_Winter
Profile Joined February 2011
United States719 Posts
February 13 2015 20:41 GMT
#276
Melee has skill shots and yelling at teammates in 2v2s
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
Last Edited: 2015-02-13 20:43:17
February 13 2015 20:41 GMT
#277
On February 14 2015 05:26 Osmoses wrote:
Show nested quote +
On February 14 2015 02:30 Carnivorous Sheep wrote:
On February 14 2015 02:26 Osmoses wrote:
Just my opinion of course, but it seems to me just looking at the kit would tell you everything you need to know about how fun this matchup is.

And yes, qss being a must-buy just cause opponents have a zed is also bullshit :p


To start, someone who is in danger of being 100-0'ed by Veigar shouldn't be standing 850 range away from Veigar. And even so, a max-range Veigar stun does not guarantee a 100-0 due to the lower cast range on his Q and R. During the time it takes for Veigar to walk closer, the stun is counting down, and it also gives teammates a chance to interrupt/disable/kill Veigar.

Even supposing that positioning should be completely negated (a silly statement to begin with), Banshee's and Mercs are, again, incredibly strong. If you build zero defensive items, why should you expect not to die when threatened? All this talk of "counterplay" is incredibly silly because Veigar outplayed you to get you in a position where you can be one-shot to begin with, so why should you get a get-out-of-jail-free card?

I'm not saying my team can't save me from a misplay and I'm not saying I should be able to build whatever I want and still be strong, I'm not saying there's no counterplay blah blah blah, I'm saying the fact that you MUST buy certain items or stay 850 range away makes for a boring, binary interaction caused by a boring, binary champ. Basically an instant cast stun with a free follow up nuke is just boring as shit.


Again, I think this thought process is fundamentally incorrect, because it aims to isolate every single "sequence" of events away from the flow of the game as a whole. The interaction didn't begin when Veigar stunned you and end with you dying - the interaction began seconds or even minutes ago when both of you made positioning and movement decisions that ultimately resulted in you getting stunned.

The response to getting Veigar stunned and 100-0'ed shouldn't be "zero interaction zz binary gameplay stupid game," it should be "I should've been in a position where I couldn't get stunned, he outmaneuvered me into that scenario and I should go back and review what happened that led to the stun."
TranslatorBaa!
JazzVortical
Profile Joined July 2013
Australia1825 Posts
February 13 2015 20:50 GMT
#278
On February 14 2015 05:31 cLutZ wrote:
Show nested quote +
On February 14 2015 04:17 oo_Wonderful_oo wrote:
On February 14 2015 03:49 cLutZ wrote:
On February 14 2015 02:14 oo_Wonderful_oo wrote:
I don't even remember last time rework failed flat out.

Uhh, what?


Seriously though, when was last time that reworked champion was worse than previous version.
Let's not touch Olaf in 3.12.


Worse as in what? I mean, they mostly rework champions after nerfing them, so inevitably they are stronger. But that isn't the metric. The comparison is if the new champion is more balancable and more stable than the old design with real, well thought out, numbers.

I think Sion is a success (hard to do worse than old sion), Karma I think is easier to keep in the meta now, and Xerath is a push because both old and new Xerath are good champions. None of the other reworks come to mind as creating a new, more stable, champion.

Olaf and Gragas are obviously no more stable, I'd actually argue they are less. Katarina, Ryze, Kassadin, Rengar, aand Yi are still in that boat.

Some of those other ones have worked in that they didn't produce worse champions, but they often lost the old champion who really want that bad to begin with.

This is my problem. The Xerath rework is fine in the sense that it functions. The problem is that it gutted his identity and his defining aspect completely (not the free MPen, the self root for range).

Old Xerath never forget.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
February 13 2015 20:51 GMT
#279
Old Xerath ult was so much cooler than the new one ;d

It was so much more satisfying.
TranslatorBaa!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-02-13 20:54:20
February 13 2015 20:52 GMT
#280
On February 14 2015 04:38 Frolossus wrote:
the ones that i think have turned out well so far are basically tristana, sivir, & corki


Heimer rework was fantastic.

Viktor rework was fine (and a net buff).

On February 14 2015 05:26 Osmoses wrote:
Show nested quote +
On February 14 2015 02:30 Carnivorous Sheep wrote:
On February 14 2015 02:26 Osmoses wrote:
Just my opinion of course, but it seems to me just looking at the kit would tell you everything you need to know about how fun this matchup is.

And yes, qss being a must-buy just cause opponents have a zed is also bullshit :p


To start, someone who is in danger of being 100-0'ed by Veigar shouldn't be standing 850 range away from Veigar. And even so, a max-range Veigar stun does not guarantee a 100-0 due to the lower cast range on his Q and R. During the time it takes for Veigar to walk closer, the stun is counting down, and it also gives teammates a chance to interrupt/disable/kill Veigar.

Even supposing that positioning should be completely negated (a silly statement to begin with), Banshee's and Mercs are, again, incredibly strong. If you build zero defensive items, why should you expect not to die when threatened? All this talk of "counterplay" is incredibly silly because Veigar outplayed you to get you in a position where you can be one-shot to begin with, so why should you get a get-out-of-jail-free card?

I'm not saying my team can't save me from a misplay and I'm not saying I should be able to build whatever I want and still be strong, I'm not saying there's no counterplay blah blah blah, I'm saying the fact that you MUST buy certain items or stay 850 range away makes for a boring, binary interaction caused by a boring, binary champ. Basically an instant cast stun with a free follow up nuke is just boring as shit.


It's called playing around a champion's kit.

I've never understood why people dislike having to build the same things or certain things in certain matchups. Those kinds of complaints are just a crutch for not having the skill to play on even ground with/outplay your opponent.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
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