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[Patch 5.2] RIP DFG General Discussion - Page 16

Forum Index > LoL General
Post a Reply
Prev 1 14 15 16 17 18 53 Next
Kinie
Profile Joined December 2011
United States3106 Posts
January 30 2015 02:05 GMT
#301
Also, the nerfs to Rek'Sai are not enough, though it probably killed all possibility of her being used in top lane. I think its the fact that the 100 Fury'd E doesn't deplete any Fury like you'd e left it to. That, and burrow tunnel to trolololol away from most any gank or attempt on your life, assuming you are an idiot and don't watch for tremors while burrowed.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 30 2015 02:08 GMT
#302
On January 30 2015 11:05 Kinie wrote:
Also, the nerfs to Rek'Sai are not enough, though it probably killed all possibility of her being used in top lane. I think its the fact that the 100 Fury'd E doesn't deplete any Fury like you'd e left it to. That, and burrow tunnel to trolololol away from most any gank or attempt on your life, assuming you are an idiot and don't watch for tremors while burrowed.

Tunnel escape is more infuriating than fizz's troll poll.
liftlift > tsm
Kinie
Profile Joined December 2011
United States3106 Posts
January 30 2015 02:10 GMT
#303
On January 30 2015 11:08 wei2coolman wrote:
Show nested quote +
On January 30 2015 11:05 Kinie wrote:
Also, the nerfs to Rek'Sai are not enough, though it probably killed all possibility of her being used in top lane. I think its the fact that the 100 Fury'd E doesn't deplete any Fury like you'd e left it to. That, and burrow tunnel to trolololol away from most any gank or attempt on your life, assuming you are an idiot and don't watch for tremors while burrowed.

Tunnel escape is more infuriating than fizz's troll poll.


Which is funny because you can still hit her while burrowed in the tunnel animation unlike the fish's troll poll.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
January 30 2015 03:43 GMT
#304
well tha major difference in those 2 games is Duke got fb and iirc even a 2nd kill so he was able to complete the trinity very early, ssumday went trinity while already behind.
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
January 30 2015 04:18 GMT
#305
Noooooo. Sej can nolonger go full Nasus mode and rip towers. :'-(
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
January 30 2015 04:23 GMT
#306
On January 30 2015 12:43 Slusher wrote:
well tha major difference in those 2 games is Duke got fb and iirc even a 2nd kill so he was able to complete the trinity very early, ssumday went trinity while already behind.


I don't think it was all that different. Duke got the kills, then failed to snowball off of the Triforce. Ssumday didn't get kills and basically won the games because his comp was superior for the lategame and KT stalled successfully.

I still need to watch Wednesday's games though. I do think that Triforce Gnar is the future, because IMO he should be shoved in the splitpush direction by riot (unless they don't want him to be even a niche pick).
Freeeeeeedom
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 30 2015 04:29 GMT
#307
On January 30 2015 13:18 Jek wrote:
Noooooo. Sej can nolonger go full Nasus mode and rip towers. :'-(

Tbh I never noticed it. I thought the animation cancellation and bonus damage just did that.

The new Trist's E if put on a tower will detonate and hit champs so it's easy to draw aggro, which you do vs a malphite or sej whom you would normally not consider a threat, will now probably mean death by tower.
Also she lost some tower pushing when the duration of her Q was reduced. It was like 1 auto or so iirc, so this new E basically gives her back some of that tower pushing speed.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-01-30 04:53:00
January 30 2015 04:52 GMT
#308
On January 30 2015 13:29 obesechicken13 wrote:
Show nested quote +
On January 30 2015 13:18 Jek wrote:
Noooooo. Sej can nolonger go full Nasus mode and rip towers. :'-(

Tbh I never noticed it. I thought the animation cancellation and bonus damage just did that.

If you built AP it became a huge huge huge damage boost to towers. Was pretty fun while it lasted.
It's Elo not ELO - Every statiscian playing League
Frolossus
Profile Joined February 2010
United States4779 Posts
January 30 2015 06:59 GMT
#309
On January 30 2015 11:08 wei2coolman wrote:
Show nested quote +
On January 30 2015 11:05 Kinie wrote:
Also, the nerfs to Rek'Sai are not enough, though it probably killed all possibility of her being used in top lane. I think its the fact that the 100 Fury'd E doesn't deplete any Fury like you'd e left it to. That, and burrow tunnel to trolololol away from most any gank or attempt on your life, assuming you are an idiot and don't watch for tremors while burrowed.

Tunnel escape is more infuriating than fizz's troll poll.

i don't like that she can teleport to a tunnel you are stomping
Kinie
Profile Joined December 2011
United States3106 Posts
January 30 2015 07:33 GMT
#310
On January 30 2015 15:59 Frolossus wrote:
Show nested quote +
On January 30 2015 11:08 wei2coolman wrote:
On January 30 2015 11:05 Kinie wrote:
Also, the nerfs to Rek'Sai are not enough, though it probably killed all possibility of her being used in top lane. I think its the fact that the 100 Fury'd E doesn't deplete any Fury like you'd e left it to. That, and burrow tunnel to trolololol away from most any gank or attempt on your life, assuming you are an idiot and don't watch for tremors while burrowed.

Tunnel escape is more infuriating than fizz's troll poll.

i don't like that she can teleport to a tunnel you are stomping


I'll admit I find that odd too, like if the enemy team stomps it out or it expires mid teleport just have her stop moving wherever she's at (with Flash physics for if you'd get stuck in a wall/terrain object) and refund part of the CD.

On the other hand, it's probably easier to code that she just travels the full distance unless she gets damaged and knocks her out of it that way.
JJMC
Profile Joined January 2015
Portugal83 Posts
January 30 2015 14:30 GMT
#311
I have no idea why they release a champion like Kalista yet deem it not toxic. That has to be one of the most infuriating and bipolar champions released in this game.

Either you have no hard CC to nuke her in one swoop, and she's broken as hell cause you can't touch her, or you do, and she's useless.
Phenomenal
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 30 2015 16:47 GMT
#312
Have yet to play vs a kalista that is relevant.Nunu and exhaust just hard counter her so hard compared to other adcs.
upperbound
Profile Joined September 2011
United States2300 Posts
January 30 2015 16:53 GMT
#313
Is Riot ever going to fix the Rumble ult bug? It's been a thing for like a year. Every game where either I or someone else plays Rumble there's one ult that literally ends up a screen and a half away from the fight, it's definitely not a misclick.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 30 2015 16:58 GMT
#314
I wish I could opt out of the camera lock on sion ulti. The amount of times I've clicked R onto a fight when im off screen and the centering steers me right into a wall...
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
January 30 2015 17:14 GMT
#315
I just had a game where a Jarvan flag creep blocked me for four seconds.

Was pretty epic.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 30 2015 17:32 GMT
#316
On that topic, was the pathfinding always this shitty? Like, if I'm right in front of the wave and I wanna run away quickly, it comes pretty naturally to me to spamclick, but it seems the retarded pathfinding takes that as a que to find another route, which makes my guy walk BACK and then try again! I've learned to only click once, and stick with it, or I could seriously be stuck forever.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
eagle
Profile Joined April 2009
United States693 Posts
January 30 2015 17:35 GMT
#317
games coded as minions
Alaric
Profile Joined November 2009
France45622 Posts
January 30 2015 18:25 GMT
#318
It changed somewhere during season 3 and made top lane hell in some match-ups, yup. "Oh, I'm almost in range to use this point'n'click spell to finish hi- NOPE here're 5 seconds of spinning on yourself trying to walk between these 2 minions".
I'm not sure whether it's pathing or the collision size of minions that was increased tbh.
Cant take LMS hipsters serious.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
January 30 2015 18:31 GMT
#319
I don't think it's a single change, randomly patches will just break pathing/collision. Riot is usually OK about fixing it within a reasonable time, but then it would resurface, probably due to different reasons, in a different patch.
TranslatorBaa!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 30 2015 18:49 GMT
#320
Yeah it's not yet Dragoon on ramps AI but it's getting pretty bad for top laners and any melee who has to stand near creeps.

I don't think it was always this bad. I don't remember ever seeing people get stuck by minions in S2.

Another really big problem is that collision avoidance, eg. from Fizz passive, Jayce Passive, or Phantom Dancer, don't work because the pathing still acts like you need to walk around minions.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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