General Discussion/Off-topic - Page 698
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yenta
Poland1142 Posts
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unichan
United States4223 Posts
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hasuprotoss
United States4612 Posts
On May 05 2011 02:19 Two_DoWn wrote: You could always try pming r1ch. He is probably pretty busy working for TL and all but if you asked nicely he might be able to take a look at it in his spare time and help out a couple members of our community. Or just redo the patcher all by himself and do Riot's job for them. Probably granting us replays in the process. ^_^ | ||
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Two_DoWn
United States13684 Posts
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mrgerry
United States1508 Posts
EDIT: Attempting to install a game with a downloader that uses Adobe AIR, farthest ive made it is 2% before it fails. | ||
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JewJewBees
United States87 Posts
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Cixah
United States11285 Posts
On May 05 2011 03:08 JewJewBees wrote: Just played a normal game where people on both teams had tf passive even though only the enemy team had tf. Haven't read through all the recent posts, anyone else experience this? Morde is bugged currently. If the ghost dies before its timer is up, and the passive is global, It sticks permanently. | ||
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yenta
Poland1142 Posts
On May 05 2011 02:36 unichan wrote: Yeah, sometimes my screen freezes for a couple seconds =/ this started for me and another friend after we got the new launcher blah~~ probably for others too It is weird, because i had the new launcher before it was forced on everyone, and the problem didn't occur - the small update I received on Tuesday broke it for me ![]() | ||
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UniversalSnip
9871 Posts
Max Q first, one point in W. E scales better late but Q is way better early. Brutalizer, sunfire, force of nature. | ||
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eagle
United States693 Posts
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Shikyo
Finland33997 Posts
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0123456789
United States3216 Posts
I can either push the wave, even the wave, or make the wave be pushed towards me. If there are not that many creeps, then if I make a move, I won't take as much creep dmg. Oh look, he has higher range than me, if he makes a move, then I have to counter attack, or I take dmg without dealing dmg back. If he has to come forward to attack me, then I can move back, and either avoid the move, or take the hit and punish them with creeps. Oh look I have higher range. If enemy goes for a last hit, then I can punish them and if I move back fast enough, I won't take any dmg in return. Enemy does more dmg than me. Should I stand and fight him? Or should I try to safely farm up and take as little or no damage as possible. I do more dmg than the enemy. When should I engage. Probably not when he has a wave pushing at me. If my wave is pushing, then probably, if they are dumb enough to fight you with a weaker wave, and weaker dmg. If I stand farthest away from the creep I am last hitting, then enemy champion has to walk a long way and into my creeps to hit me. If I last hit near melee creeps or the creeps I am last hitting, then I have a forward positioning that puts a shorter distance between myself and the enemy champion. If I push my wave hard, then enemy has a harder time csing near tower, and I can hit them while they are vulnerable last hitting, or deal dmg to tower, but I am vulnerable to ganks. Likewise, if they do the same to me. Oh look, my jungler invaded enemy jungler. It takes me longer to get there than the other mid. If my wave is pushed and I go, and enemy mid goes, then enemy mid loses a lot of cs and exp. If your jungler is being retarded and has a terrible jungler, then tell them to b. If enemy jungler invaded my jungle, I have to go. If I'm pushed, I just lost a ton of cs and exp, but who wants a f'ed up jungler. Oh look, river fight. If enemy mid goes, but I don't go, then fight is likely in favor of enemy, but if your team b's, then enemy just lost cs and exp. If they don't b, then you just lost a ton of kills, so it might be a good idea to follow them. If you move towards river first over enemy mid, you have control of brush near river. You can use that to deal the first dmg on enemy mid, most likely winning the fight. If you look at other lanes, and see the enemy low and tower hugging, it might help to get another presence there, to kill them, and secure another objective. If enemy is pushing, and you go to another lane, it's called a gank. Might want to move through your jungle though, to avoid river ward. If you go to buy when your wave is not pushed, then your enemy will just push you and force you to lose cs and exp. If enemy goes to buy, then you want to push wave to their tower to make them lose cs and exp. If your wave is pushed though, you do not want to do that because it takes longer to make wave go to tower. | ||
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Avius
Iraq1796 Posts
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Chrispy
Canada5878 Posts
On May 05 2011 04:24 Shikyo wrote: Can someone make a guide / miniguide on movement while soloing mid? E. Move move move move move move move. E. Move move move move move move move. E. Q. Move move move move move move move move. E. Move move move move move move move. E. Q. Move move move move move move move. E. Move move move move move move move. E. Flash. Ignite. B. Nunu is best solo mid. | ||
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ShoreT
United States489 Posts
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Shikyo
Finland33997 Posts
On May 05 2011 06:25 Chrispy wrote: E. Move move move move move move move. E. Move move move move move move move. E. Q. Move move move move move move move move. E. Move move move move move move move. E. Q. Move move move move move move move. E. Move move move move move move move. E. Flash. Ignite. B. Nunu is best solo mid. I dont mean that kinda movement silly y-y 1234567890 that was really helpful, thanks a lot! Is there any general rule about when it's worth it to just go gank another lane? Maybe when they have a low hp person next to their tower, or when their lane is pushing hard? | ||
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Lanzoma
Mexico813 Posts
And as swiftly as it came up, it came down. | ||
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BlackPaladin
United States9316 Posts
On May 05 2011 05:41 0123456789 wrote: Wall of good advice Additionally, if you're a jungler. Don't go herpderp and push your solo's lane by killing all the creeps when they b to buy and the creeps are in the middle of the lane. You're just essentially stealing away your solo's experience and setting them behind the opposing solo by an entire creep wave, because their solo will come back to lane with a wave of creeps pushed to his tower for him to get xp from while you just killed that wave and essentially stole it from your solo. An entire creep wave can mean leveling up later and can mean a HUGE difference. Same thing with running through mid, randomly killing a few creeps, then running out like a moron. | ||
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0123456789
United States3216 Posts
On May 05 2011 06:47 Shikyo wrote: I dont mean that kinda movement silly y-y 1234567890 that was really helpful, thanks a lot! Is there any general rule about when it's worth it to just go gank another lane? Maybe when they have a low hp person next to their tower, or when their lane is pushing hard? Look at the situation. The chance of getting a gank off successfully when enemy lane is pushing, is when you go with a jungler, but you don't have to go with a jungler. Things that really help with ganks is damage output, CC, red buff, additional person, enemy summoners, ally and enemy health/mana. You want to gank when you don't have much to lose in terms of damage on your tower, and losing minimal cs and exp. It's mostly worth ganking another lane when you can end sprees, get dragon, get a tower, or get buffs, but even getting the kill is good because it gives you (I don't know the math but I heard something like 20 cs worth of gold), and higher exp for your other lane. Assess the situation. The downside of not getting the gank off, is obviously lost creep gold, creep exp, and damage to your tower if they push. If enemy team has a ward in river, your gank is going to fail and you lose creep gold and creep exp. Important thing to note when ganking, you want the element of surprise, go through routes where wards are likely not going to be there. When your team's lane is pushed up, you can seize the opportunity if their tower is low in health, or when the other team is just low, and just hoping to hold on long enough for help to come or just stalling the turret coming down and get a kill. The plus side of your lane being pushed up is that the enemy can't really do anything. If they b, they lose tower, so they're forced to stay, and are reliant on help. All outer towers also have two entries of access to the tower, so by coming, you go through their escape route, cutting off their escape route. Another trick I've seen better players do, is they will take their second or third red, and then just gank or force fights with it, and it seems to work better having it on a dps, than the jungler, because you have another person rotating, and having red on dps seems to be better. | ||
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BlackPaladin
United States9316 Posts
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