• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:48
CEST 23:48
KST 06:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
(UMS) Artosis vs Ogre Zerg [The Legend Continues] BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com
Tourneys
[BSL20] RO32 Group E - Sunday 20:00 CET [BSL20] RO32 Group F - Saturday 20:00 CET [ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine Elon Musk's lies, propaganda, etc. US Politics Mega-thread Ask and answer stupid questions here! Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12228 users

[HotS] Nexus Anomaly: The Towers of Doom

Forum Index > Heroes of the Storm
1 CommentPost a Reply

[HotS] Nexus Anomaly: The Towers of Doom

Text byTL.net ESPORTS
May 25th, 2020 08:34 GMT





The Towers of Doom


Navigating the Newest Anomaly


Written by: Koznarov




Last December, the Heroes development team introduced the Nexus Anomalies. These anomalies are seasonal gameplay changes that can be added permanently to the game if they’re successful enough.

The first anomaly added experience globes, small orbs that minions would drop once they died. The community response was really good, and most people saw a great potential in this change after some tuning. Based on a lot of feedback from the community, last hitting a minion automatically granted experience instead of dropping an orb, and heroes attracted globes close to them. With these adjustments, the majority of the community seemed to like the anomaly and it remained in the game once its season ended.





The next Nexus Anomaly, “A Call For Help,” came with the second 2020 season. It focused on damage from structures: cannon towers, forts, keeps and cores and allowed them to focus enemy heroes attacking allied players. To make this new targeting system more traceable, structures would show an indicator beam toward their target. Besides this general change, cores received unique themed abilities in each map (only triggerable by heroes), and towers, forts and keeps would reduce the armor of attacking heroes with their shots. AZ Jackson stated in a recent post the goal of these changes:


We wanted players to feel like their Towers were “smart” about how they tried to protect members of their team. We have heard lots of feedback over the years that it’s frustrating that Towers will prioritize a nearby minion while an allied Hero is being attacked, and that this felt unintuitive, resulting in players being upset with their own structures for not helping them out.

We wanted to create more interesting back and forth gameplay between Heroes in both Tower diving and town defense situations. Before this change, the defending team’s counter-play was to try to cast AoE abilities on enemy Minions so that they would die, effectively enabling their Towers to target the diving Heroes and protect them.



However, while the community response to the first anomaly was a very positive one, the response to this second seasonal gameplay change generated was nothing but controversial and included some particularly crude backlash. It looks like this rejection also appeared in the development team while they tested these changes internally:


We had recently made the decision to pull out all of the Tower aggro changes, and our recent playtests have had them removed in preparation for the next Anomaly. The team didn’t feel that it was a clear enough win due to some design concerns which we will discuss later, and due to how controversial the changes have been overall. We’re committed to only keeping Anomalies that we truly believe are better for the game as a whole, and since we were also incredibly torn on this issue, we had decided to remove it.

Then something interesting happened. Once we had removed the system, we started getting feedback from across the team that this was the wrong decision, and that the Tower aggro changes, although they had some issues, made the game, overall, feel much better. We ourselves also noticed that the games just felt better with the system on, which caused us to go back and ask ourselves: “are we making the right decision by taking this away?”

After lots of debate, we’re still torn on the how we want to proceed.



Not The First Time



This isn’t the first time structures have suffered such meaningful changes. In the original design, structures had limited ammo, and once they were out they were just stone blocks in the middle of the lanes—as dangerous as gates, walls or healing fountains. This system was one of the particularities of Heroes of the Storm and made the offlane role quite different from its counterparts in other MOBAs. You could quickly clean enemy waves so your minions were targeted by towers and waste some of their shots so that the lane quickly crumbled.





In December 2017, the removal of this ammunition system was announced. It changed an integral part of the game, but eventually everybody adapted to the new gameplay. Similarly, the same thing happened with other modifications in core mechanics,like the experience and armor changes from patch 41.0. As Dehaka would say, “All things change.”

Evolution and adaptability are part of the Zerg culture (if we could call it so), and that might be something we as a community have been lacking lately. This anomaly has affected the game less than the experience globes, and yet the rejection has been much more widespread. But there’s still hope. In his post, AZ Jackson talked about some of the ideas they have to improve this system and asked for the community feedback.


  1. Change all structures to prioritize Map Objectives before anything else.
  2. Change Tower aggro so that the front Towers prioritize Minions, but the Forts, Keeps, and Kings Core prioritize Heroes who attack other Heroes.
  3. Lower the damage that Structures do to Heroes.



If none of these options makes the anomaly viable, it will probably be removed after this season, so why don’t we give it a chance? Have we played enough with these revamped structures in the game? Have we tried to adapt our gameplay to be more careful when we are close to these stone threats? How would we adjust the anomaly to make it better? Do we prefer an invariable game or one that brings us new challenges every season, even if we don’t fancy them?

Listen to Abathur, for he’s the true Evolution Master: “Work harder, better. Make faster, stronger... Evolution never over.“






If you enjoyed this piece, check out our latest articles:

Eastern HotS Fights on Through COVID
Diablo 3 Archetypes Reimagined
Announcing the Inhouse League!
Div S Season 2 Recap: Crisis Averted
From Russia, With Love: Agon Premier League




Writer(s): Koznarov
Editor(s): Allyssa Grey
Formatting: Allyssa Grey
Design: shiroiusagi
Art Credit: Blizzard


Facebook Twitter Reddit
TL+ Member
pnnanan
Profile Joined June 2020
1 Post
June 22 2020 15:08 GMT
#2
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
19:00
A Decisão - Playoffs D1
CosmosSc2 427
CranKy Ducklings192
EnkiAlexander 71
davetesta22
Liquipedia
BSL Season 20
18:00
RO32 - Group F
WolFix vs ZZZero
Razz vs Zazu
ZZZero.O257
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 427
ProTech118
Ketroc 96
StarCraft: Brood War
ZZZero.O 257
sSak 71
Movie 38
Sexy 13
Dota 2
Dendi2102
NeuroSwarm97
LuMiX1
Counter-Strike
Stewie2K1472
Fnx 739
flusha466
Heroes of the Storm
Khaldor410
Other Games
summit1g12946
Grubby4841
FrodaN3171
crisheroes406
mouzStarbuck318
ViBE34
Organizations
Other Games
gamesdonequick1964
StarCraft 2
ESL.tv117
angryscii 52
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• tFFMrPink 14
• musti20045 6
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler136
League of Legends
• Doublelift5233
Other Games
• Scarra1088
• Shiphtur271
Upcoming Events
Online Event
6h 12m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
12h 12m
WardiTV Invitational
13h 12m
AllThingsProtoss
13h 12m
uThermal 2v2 Circuit
16h 12m
Chat StarLeague
18h 12m
BSL Season 20
20h 12m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
21h 12m
Afreeca Starleague
1d 12h
BeSt vs Light
Wardi Open
1d 13h
[ Show More ]
PiGosaur Monday
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
Replay Cast
2 days
WardiTV Invitational
2 days
Replay Cast
3 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
4 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
5 days
GSL Code S
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.