• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:03
CET 10:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War SC4ALL II Brood War Complete Invited Player Lineup BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released
Tourneys
Small VOD Thread 2.0 [$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7413 users

[HotS] Nexus Anomaly: The Towers of Doom

Forum Index > Heroes of the Storm
1 CommentPost a Reply

[HotS] Nexus Anomaly: The Towers of Doom

Text byTL.net ESPORTS
May 25th, 2020 08:34 GMT





The Towers of Doom


Navigating the Newest Anomaly


Written by: Koznarov




Last December, the Heroes development team introduced the Nexus Anomalies. These anomalies are seasonal gameplay changes that can be added permanently to the game if they’re successful enough.

The first anomaly added experience globes, small orbs that minions would drop once they died. The community response was really good, and most people saw a great potential in this change after some tuning. Based on a lot of feedback from the community, last hitting a minion automatically granted experience instead of dropping an orb, and heroes attracted globes close to them. With these adjustments, the majority of the community seemed to like the anomaly and it remained in the game once its season ended.





The next Nexus Anomaly, “A Call For Help,” came with the second 2020 season. It focused on damage from structures: cannon towers, forts, keeps and cores and allowed them to focus enemy heroes attacking allied players. To make this new targeting system more traceable, structures would show an indicator beam toward their target. Besides this general change, cores received unique themed abilities in each map (only triggerable by heroes), and towers, forts and keeps would reduce the armor of attacking heroes with their shots. AZ Jackson stated in a recent post the goal of these changes:


We wanted players to feel like their Towers were “smart” about how they tried to protect members of their team. We have heard lots of feedback over the years that it’s frustrating that Towers will prioritize a nearby minion while an allied Hero is being attacked, and that this felt unintuitive, resulting in players being upset with their own structures for not helping them out.

We wanted to create more interesting back and forth gameplay between Heroes in both Tower diving and town defense situations. Before this change, the defending team’s counter-play was to try to cast AoE abilities on enemy Minions so that they would die, effectively enabling their Towers to target the diving Heroes and protect them.



However, while the community response to the first anomaly was a very positive one, the response to this second seasonal gameplay change generated was nothing but controversial and included some particularly crude backlash. It looks like this rejection also appeared in the development team while they tested these changes internally:


We had recently made the decision to pull out all of the Tower aggro changes, and our recent playtests have had them removed in preparation for the next Anomaly. The team didn’t feel that it was a clear enough win due to some design concerns which we will discuss later, and due to how controversial the changes have been overall. We’re committed to only keeping Anomalies that we truly believe are better for the game as a whole, and since we were also incredibly torn on this issue, we had decided to remove it.

Then something interesting happened. Once we had removed the system, we started getting feedback from across the team that this was the wrong decision, and that the Tower aggro changes, although they had some issues, made the game, overall, feel much better. We ourselves also noticed that the games just felt better with the system on, which caused us to go back and ask ourselves: “are we making the right decision by taking this away?”

After lots of debate, we’re still torn on the how we want to proceed.



Not The First Time



This isn’t the first time structures have suffered such meaningful changes. In the original design, structures had limited ammo, and once they were out they were just stone blocks in the middle of the lanes—as dangerous as gates, walls or healing fountains. This system was one of the particularities of Heroes of the Storm and made the offlane role quite different from its counterparts in other MOBAs. You could quickly clean enemy waves so your minions were targeted by towers and waste some of their shots so that the lane quickly crumbled.





In December 2017, the removal of this ammunition system was announced. It changed an integral part of the game, but eventually everybody adapted to the new gameplay. Similarly, the same thing happened with other modifications in core mechanics,like the experience and armor changes from patch 41.0. As Dehaka would say, “All things change.”

Evolution and adaptability are part of the Zerg culture (if we could call it so), and that might be something we as a community have been lacking lately. This anomaly has affected the game less than the experience globes, and yet the rejection has been much more widespread. But there’s still hope. In his post, AZ Jackson talked about some of the ideas they have to improve this system and asked for the community feedback.


  1. Change all structures to prioritize Map Objectives before anything else.
  2. Change Tower aggro so that the front Towers prioritize Minions, but the Forts, Keeps, and Kings Core prioritize Heroes who attack other Heroes.
  3. Lower the damage that Structures do to Heroes.



If none of these options makes the anomaly viable, it will probably be removed after this season, so why don’t we give it a chance? Have we played enough with these revamped structures in the game? Have we tried to adapt our gameplay to be more careful when we are close to these stone threats? How would we adjust the anomaly to make it better? Do we prefer an invariable game or one that brings us new challenges every season, even if we don’t fancy them?

Listen to Abathur, for he’s the true Evolution Master: “Work harder, better. Make faster, stronger... Evolution never over.“






If you enjoyed this piece, check out our latest articles:

Eastern HotS Fights on Through COVID
Diablo 3 Archetypes Reimagined
Announcing the Inhouse League!
Div S Season 2 Recap: Crisis Averted
From Russia, With Love: Agon Premier League




Writer(s): Koznarov
Editor(s): Allyssa Grey
Formatting: Allyssa Grey
Design: shiroiusagi
Art Credit: Blizzard


Facebook Twitter Reddit
TL+ Member
pnnanan
Profile Joined June 2020
1 Post
June 22 2020 15:08 GMT
#2
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 1d 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 3615
Rain 3159
firebathero 829
Hyuk 532
sSak 343
Stork 302
Mong 251
Light 149
ProTech146
Soma 127
[ Show more ]
Dewaltoss 106
BeSt 93
sOs 71
Killer 21
soO 15
Free 14
ajuk12(nOOB) 7
Noble 6
Sharp 6
Zeus 1
Terrorterran 0
Dota 2
ODPixel236
League of Legends
Reynor23
Counter-Strike
fl0m3838
allub73
Super Smash Bros
Westballz41
Other Games
summit1g12561
JimRising 378
ceh9328
Happy260
Lowko208
Fuzer 187
olofmeister142
NeuroSwarm65
ViBE53
Railgan17
Organizations
Counter-Strike
PGL130
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2326
League of Legends
• Stunt709
Upcoming Events
IntoTheTV X SOOP
1d 1h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 7h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 9h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.