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Anduin Patch General Discussion

Forum Index > Heroes of the Storm
Post a Reply
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2019-05-03 03:56:32
May 03 2019 03:53 GMT
#1
Patch Notes

New Hero: Anduin, King of Stormwind
+ Show Spoiler +

With Shalamayne by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammates alive, but also has the potential to unleash the Light's swift justice to enemies on the battlefield.

Trait

Leap of Faith (D)
Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel
Cooldown: 80 seconds

Basic Abilities

Flash Heal (Q)
Cast for 0.75 seconds to heal an allied Hero for 260.
Cost: 30 mana
Cooldown: 4 seconds
Divine Star (W)
Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit.
Cost: 45 mana
Cooldown: 9 seconds
Chastise (E)
Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds
Cost: 40 mana
Cooldown: 10 seconds

Heroic Abilities

Holy Word: Salvation (R1)
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected.
Cost: 70 mana
Cooldown: 80 seconds
Lightbomb (R2)
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds.
Cost: 70 mana
Cooldown: 60 seconds

Anduin Talents

Map Updates
+ Show Spoiler +

Battlefield of Eternity
The gate near each team's Summoner Mercenary Camp now has two Towers on either side of it
Developer Comment: We've added Towers near each team's central Healing Well to prevent certain Heroes from being able to destroy them too easily

Dragon Shire
Dragon Shire has received a significant update to its art

Infernal Shrines
Re-tuned the damage across all three Punisher types to bring them closer in parity
Arcane Punisher
Arcane damage increased from 52 to 53
Arcane damage scaling reduced from 11 to 8 per minute
Frozen Punisher
Frozen damage base increased from 110 to 120
Frozen area increased from 3 to 3.25
Number of Frozen explosions reduced from 6 to 5
When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds
Mortar Punisher
Mortar damage base increased from 90 to 115
Mortar damage scaling increased from 5 to 17 per minute
Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had structure disabled added to it, further encouraging teams to dive into enemy towns alongside him.

Volskaya Foundry
Triglav Protector
Swap Vehicle (R)
Removed
Pilot
Now properly scales Health and Basic Attack damage at the first minute of a game
Basic Attacks
Starting damage reduced from 200 to 140
Scaling damage reduced from 10 to 7 from minutes 1 to 5
Scaling damage reduced from 15 to 10.5 from minutes 6 to 10
Scaling damage reduced from 20 to 14 from minutes 11 to 15
Scaling damage reduced from 25 to 17.5 from minutes 16 to 20
Scaling damage reduced from 30 to 21 from minutes 21 to 60
Now deal 50% bonus damage to Structures
Health
Health scaling increased from 1100 to 1375 from minutes 16 to 20
Health scaling increased from 1375 to 1650 from minutes 21 to 25
Charge (Q)
Impact radius reduced from 2.5 to 2
Starting damage decreased from 225 to 140
Scaling damage decreased from 20 to 14 per minute
Damage bonus to non-Heroes increased from 200% to 400%
Rocket Fist (W)
Width increased from 1 to 1.5
No longer roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead
Starting damage reduced from 200 to 150
Scaling damage increased from 10 to 15 per minute
Gunner
Particle Cannon (Q)
Starting damage decreased from 225 to 190
Scaling damage increased from 15 to 19 per minute
Gatling Cannon (W)
Impact radius reduced from 0.5 to 0.3
Starting damage reduced from 45 to 38
Scaling damage increased from 3.5 to 3.8 per minute
Scorching Laser (E)
Impact radius reduced from 2.25 to 1.25
Starting primary impact damage reduced 75 to 60
Scaling primary impact damage increased from 3 to 6 per minute
Starting delayed explosion damage reduced from 500 to 380
Scaling delayed explosion damage increased from 25 to 38 per minute
Developer Comment: We’re making these changes to the Triglav Protector to shift a little of the vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to has some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full health was a little too powerful. We’ve changed Rocket Fist’s root into a knockback to make landing all its abilities more difficult as well, but still force enemies to disengage when it connects. We’ve also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We’ve removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a vehicle that we discouraged via the Spell Power buff to both seats being occupied.


Collection
+ Show Spoiler +

New Bundles

The following new bundles are only available for a limited time!
Anduin Heroic Bundle
Footman Varian Skin Pack

New Announcer

Anduin Announcer

New Mount

Reverence
Redridge Reverence
Darkshire Reverence

New Skins

Anduin
Elwynn Anduin
Westfall Anduin
Neo-President Anduin
Neo-Steel Anduin
Neo-Vigilante Anduin
Varian
Stormwind Footman Varian
Stromgarde Footman Varian
Kul Tiras Footman Varian

New Portraits, Sprays, and Emojis

Several new emoji packs, sprays, and portraits have also been added to the game

Bug Fixes
+ Show Spoiler +

General

Players can no longer view the profile of Storm League enemies by using the Whisper system

Cosmetics

Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
Fixed an issue where Watergun Tychus would call on unavailable SFX
Fixed an issue where the Horns of the Cyber Oni Warboard would clip into its mane when coming to a stop
Fixed an issue where Cyber Oni Warboar's front left leg would pop during its run animation
Fixed an issue where Cyber Oni Warboar's shoulder would slide when coming to a stop

Heroes, Abilities, & Talents

Adjusted the intensity of Tyrael's Holy Ground ability on low settings to be more visible
Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle
Fixed an issue where Orphea's Eternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area
Fixed an issue where Orphea's Eternal Feast tooltip data reference for repeat duration was not functioning
Fixed an issue where the Butcher's FX would appear outside of his model while cocooned

User Interface

Fixed an issue where the Target Info Panel was using an old version of the Dragon Knight portrait
spritzz
Profile Joined November 2009
Canada331 Posts
May 24 2019 20:42 GMT
#2
At least Bold Strategy is in a better place now.
zugzug
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 24 2019 22:20 GMT
#3
What's up with the insane amount of changes in the last few patches? A lot of people theorized that the patch right after HotS was cut was everyone just finishing up a wish list of stuff before they left, but the patches since have been pretty consistently huge. Any conjectures?
StrategyAllyssa Grey <3<3
spritzz
Profile Joined November 2009
Canada331 Posts
May 28 2019 20:15 GMT
#4
I feel like balance patching is less work than making new heroes.Of course it requires analysis and is non-trivial, but the overall amount of coordination between job titles is a lot less.
zugzug
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
June 01 2019 16:32 GMT
#5
True true. And I guess it helps that they don't have to coordinate with Heroes Esports anymore either (not that they did a great job of timing balance patches before anyway).
StrategyAllyssa Grey <3<3
Harris1st
Profile Blog Joined May 2010
Germany6900 Posts
June 05 2019 15:03 GMT
#6
But balance patches don't earn you money. New heroes and skins do.

I think they just do the stuff they always wanted to do but weren't allowed to cause of esports and drama and the likes
Go Serral! GG EZ for Ence. Flashbang dance FTW
karazax
Profile Joined May 2010
United States3737 Posts
June 06 2019 13:04 GMT
#7
This is from May 22nd, but I never posted it: Balance Patch notes 5/22/19

General

New Bundles
+ Show Spoiler +
The following new bundles are only available for a limited time!
Glory to the Firstborn Bundle
Reaver Bundle

New Mount
+ Show Spoiler +
Reaver
Solarite Reaver
Tal’darim Reaver

New Skins
+ Show Spoiler +

Fenix
Crystalline Ruinwalker Fenix
Arcane Ruinwalker Fenix
Falstad
Spectral Buccaneer Falstad
Zagara
Smoldering Desert Queen Zagara


Anub'arak
+ Show Spoiler +

Abilities

Level 1
Legion of Beetles [Trait]
Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds
Level 10
Cocoon [R2]
Health reduced from 32 to 28
This reduces the time that the Cocoon naturally decays from 8 to 7 seconds

Developer Comment: Anub’arak is still overperforming compared to other Warriors, so this time we are reducing the power of Legion of Beetles and Cocoon, which are still stand out talents for him. We are hesitant to over-nerf him, so our strategy going forward is to combine these smaller nerfs with buffs to other Warriors to create a healthier meta for the role.

Blaze
+ Show Spoiler +


Jet Propulsion [E]
Cooldown reduced from 9 to 8 seconds
Mana cost reduced from 45 to 40
Pyromania [Trait]
Armor bonus increased from 35 to 40

​Abilities

Level 4
Oil Dispersal [W]
Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana
Feeding the Flame [Q]
Removed

Level 10
Bunker Drop [R1]
Cooldown reduced from 80 to 70 seconds
Mana cost reduced from 80 to 70​

Level 13
Suppressive Fire [Q]
Spell Power reduction increased from 20% to 25% per stack

Level 16
Thermal Protection [E]
Cooldown reduction reduced from 1.5 to 1.25 seconds

Developer Comment: Blaze has been outperformed by other heroes in the last few months, and these changes are intended to bring him a bit more back into the meta. Most of these buffs are intended to help his tanking capabilities, particularly when it comes to his initiation and survivability.

ETC
+ Show Spoiler +

​Abilities

Level 1
Guitar Hero [E]
Additional functionality: Basic Attacks now increase the duration of Guitar Solo by .25 seconds
Healing reduced from 50% to 40%
Block Party [Trait]
Physical Armor amount increased from 50 to 75
​Level 4
​Speed Metal [Trait]
Bonus Movement Speed increased from 15% to 20%

​Level 7​
Hammer-On [Passive]
Bonus damage increased from 35% to 40%

Developer Comment: Some of ETC’s talents could use some beefing up, so we’re milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub’arak, Diablo, and Garrosh. Don’t worry, if these changes butcher his balance we’ll take stock of the situation and nerf him appropriately.

Garrosh
+ Show Spoiler +

Base

Wrecking Ball [E]
Cooldown increased from 14 to 16 seconds

Abilities

Level 1
Unrivaled Strength [E]
Damage bonus increased from 75% to 125%
Body Check [Active]
Slow amount reduced from 30% to 35%
No longer deals bonus damage or Slow amount based on Armor Up’s bonus
Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds
Level 7
Brute Force [Active]
​Removed
Level 10
Decimate [R1]
Slow amount increased from 30% to 40%

Level 16
Mortal Combo [Q]
Cooldown reduction increased from 9 to 10 seconds
Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball.

Level 20
Deadly Calm [R2]
Damage reduction increased from 20% to 25%

Developer Comment: While Garrosh is incredibly popular due to his ability to heavily displace enemy Heroes, he is not outperforming other Heroes in the game, sitting at a 48% win rate at higher levels of play in the hands of people who are skilled with him specifically. At lower levels of play his win rate drops to 47.2%, where he wins the award for being the second lowest win-rate Warrior in the game. We’re slightly nerfing Wrecking Ball’s cooldown to help address his high popularity and frustrations playing against him, and buffing some of his under-picked talents to better compete with their peers to help stabilize his talent tree.

Johanna
+ Show Spoiler +

Base

Condemn [W]
Damage increased from 55 to 58

Abilities

Level 1
Hold Your Ground [Trait]​
Cooldown reduction increased from 4 to 5 seconds
Shield bonus increased from 50% to 60
Level 4
Eternal Retaliation [W]​
Cooldown reduction per enemy hit increased from .5 to .75 seconds
Maximum targets reduced from 10 to 8
Zealous Glare [E]
Shield Glare duration increased from .75 seconds to 1 second
Level 20
Radiating Faith [R2]
Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration

Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team. In addition to giving her some talent buffs, we’re increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear.

Mal'Ganis
+ Show Spoiler +

Abilities

Level 1
Winged Guard [W]
Physical Armor bonus increased from 50 to 75
Vampiric Aura [Trait]
Healing increased from 10% to 15% of Physical damage dealt
Time to Feed [Passive]
Healing increased from 48 to 52
Level 4
Might of Sargeras [W]
Armor bonus duration increased from 2 seconds to 2.5 seconds
Level 7
Black Claws [Q]
Damage bonus increased from 45% to 60%
Spreading Plague [E]
Duration increased from 4 to 5 seconds
Nightmare Fuel [Passive]
No longer grants Mal’ganis 30% bonus damage while in a bush or after leaving a bush
Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush
Bonus damage when waking Sleeping targets increased from 150% to 200%
Level 16​
Frenzied Assault [Passive]
Bonus Attack Speed increased from 40% to 50%
Bonus Physical damage increased from 15% to 20%

Developer Comment: We’ve nerfed Mal’ganis multiple times since his release, and he has fallen off a bit too much since our last round. These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.

Muradin
+ Show Spoiler +

Abilities

Level 1​
Changed the order of Muradin’s Level 1 talents to be the same as other Heroes (Q, W, E, etc.)
Third Wind [Trait]
Health Restoration rate increased from 83 to 90, and the improved rate from 166 to 180

Level 4
Sledgehammer
Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest
Reverberation [W]
Additional functionality: Every enemy Hero hit reduces Muradin’s Heroic Ability cooldown by 5%Enemy

Level 7
Heavy Impact [E]
Slow duration increased from .75 to 1.25 seconds
Skullcracker [Passvie]
Bonus damage increased from 70% to 90%
Level 13​
Thunder Strike [W]
Additional functionality: Now also increases Muradin's Dwarf Toss Armor duration from 2 to 4 seconds
Bronzebeard Rage [Passive]
Damage increased from 19 to 20
Additional functionality: Now also heals Muradin for 75% of the damage dealt

Developer Comment: We’re buffing some of Muradin’s underutilized talents, and giving all of his Level 13 options some kind of survivability so that they better compete with Healing Static.

Stitches
+ Show Spoiler +

Abilities

Level 4
Chop Chop [W]
Duration increased from 5 to 6 seconds
Level 13
Digestive Juices [E]
No longer increases the damage of Devour to enemy Heroes
Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds
Gas Flare [Passive]
Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds
Level 16
Meat Hook [Q]
Bonus Healing increased from 16% to 20%

Developer Comment: Stitches like buffs. We like Stitches. We give Stitches buffs. When Stitches happy, you happy too!

Imperius
+ Show Spoiler +

Abilities

Level 1
Consuming Flame [W]
Damage bonus changed from 125% to 100%
This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 54
Level 7
Flash of Anger [Q]
Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
Damage reduced from 198 to 180

Developer Comment: To make it more consistent with other damage modifiers, we are changing Consuming Flame’s bonus from a flat amount to a percent bonus, which will make it scale with Imperius’s level. This is a slight nerf to his Level 1 damage, but overall a fairly significant buff to the talent during the middle and later portions of the game. To make Flash of Anger more reliable, we are changing its functionality to be about consuming marks of Celestial Charge instead of trying to hit enemy Heroes first with Solarion’s Fire. To compensate for the power and reliability bonuses we’re giving, we are reverting the damage bonus that we gave to the talent last patch. This functionality change should make the use case for the talent much more clear: Impale enemies, gain benefits.

Malthael
+ Show Spoiler +

Abilities

Level 4​
Throwing Shade [E]
Quest requirement reduced from 15 to 12

Level 10
Tormented Souls [R1]
Mana cost reduced from 100 to 20
Level 16​
Mortality [W]
Damage increased from 6% to 8% maximum Health

Developer Comment: We read the feedback that it is difficult to capitalize on the cooldown resets on Wraith Strike due to the high Mana cost of casting the ability multiple times. To compensate for this, we are drastically reducing the Mana cost of Tormented Souls, which should make it much easier to get value.

Ragnaros
+ Show Spoiler +

Base

Health increased from 2000 to 2075
Health Regeneration increased from 4.168 to 4.323
Basic Attack damage increased from 171 to 180

Abilities

Level 20
Flames of Sulfuron [R1]
Bonus Stun duration increased from .5 seconds to 1 second
Slow duration increased from 2 to 2.5 seconds
Submerge [Active]
Cooldown reduced from 90 to 60 seconds

Developer Comment: It’s been awhile since we’ve reevaluated the Firelord’s place in the Nexus. Overall he’s doing fairly well, but we felt he could use a small buff to compete with the current meta heroes in the game. We also saw this as an opportunity to help his Level 20 pick rates out, so we’re buffing Flames of Sulfuron to be a fairly meaningful Stun increase and increasing the uptime of Submerge.

Rexxar
+ Show Spoiler +

Base

Misha’s Health reduced from 1762 to 1620
Misha’s Health Regeneration reduced from 3.671 to 3.375
Misha’s Health scaling increased from 4% to 4.75%
Misha’s Health Regeneration scaling increased from 4% to 4.75%

Developer Comment: These changes are to make Rexxar’s laning phase a little less overwhelming for the majority of opponents, particularly on maps with control points. We're slightly lowering Misha's power in the early game, but increasing her scaling so that she is less powerful in early-game trades, but is still a threat in the mid to late portions of the game.


Ana

+ Show Spoiler +

Base

Biotic Grenade [W]
Allied Healing amount reduced from 166 to 152

Developer Comment: While Ana is currently not greatly outperforming other Healers, even at the highest level of play, she is being seen much more often compared to her peers. We’re reducing the healing power of Biotic Grenade, which should bring her down a notch as well as reduce the power of its associated talents.

Anduin
+ Show Spoiler +

Base

Flash Heal [Q]​
Mana cost reduced from 30 to 25
Divine Star [Q]​
Mana cost increased from 45 to 50

Abilities

Level 1
​​Renew [Q]
Healing increased from 23 to 26 per second
Pursued by Grace [Passive]
Healing increased from 28 to 33
Bold Strategy [Passive]
Cooldown increase increased from 1 to 2 seconds
Level 4
Holy Reach [E]
Bonus Basic Attack damage increased from 50% to 75%
Healing increased from 90 to 100
Level 7
Binding Heal [Q]
Healing increased from 80 to 95
Power Word: Shield [W]
Shielding increased from 165 to 172
Level 10​
Light Bomb [R2]
Shielding increased from 140 to 165

Level 13​
Enchant Boots – Lion’s Speed [Trait]
Movement Speed increased from triple to quadruple while Leap of Faith’s cooldown is available
Push Forward [Passive]
Maximum Movement Speed increased from 15% to 20%
Movement Speed per enemy hit increased from 2% to 2.5%

Level 16
Evenhanded Blessings [Q]
Cooldown reduction increased from 40% to 50%
Holy Nova [W]
Damage increased from 100 to 105
Healing increased from 100 to 105
Inner Focus [Active]
Cooldown reduction per Hero hit with Divine Star reduced from 10 to 8 seconds
Lightwell [Active]
Cooldown increased from 70 to 80 seconds

​

Developer Comment: Anduin’s Light is bringing victory! Just about 48% of the time, which is great for a new Hero release. What we’re aiming to do though is buff up a lot of the lesser chosen Talents on him so that he feels like he has a greater variety of options. We’re also looking to make Bold Strategy a little more bold, and a little less automatic. We’re aiming to do this by reducing his higher than typical Mana tension baseline (which Bold Strategy helped alleviated by increasing Flash Heal’s cooldown and making his healing more efficient), while also increasing the cooldown penalty for Bold Strategy. This is in addition to buffing up the other two Talents on the tier, which also buffs Bold Strategy. Net result is that Pursued by Grace and Renew will give Anduin a little more consistent healing, and potentially open up synergy with the significantly buffed Binding Heal at level 7.

Deckard Cain
+ Show Spoiler +

Abilities

Level 20
Perfect Gems [W]
Horadric Cube cooldown reduction increased from 5 to 6 seconds
Respect the Elderly [R1]
Silence and Blind duration increased from 2 to 3 seconds
Morenados! [R2]
Cooldown reduction increased from 6 to 10 seconds

Developer Comment: Deckard has been performing well since his last round of buffs. These changes are to increase the competitiveness of his Level 20 talents, which are all currently being outshone by Bottomless Flask.

Kharazim
+ Show Spoiler +

Base

Radiant Dash [Q]
Mana cost reduced from 30 to 25
Deadly Reach [E]
Mana cost reduced from 50 to 45

Abilities

Level 7
Heavenly Zeal [W]
Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds
Now shows Crit kickers for when allies gain increased healing
Blazing Fists [E]
Additional functionality: Now also increases the duration of Deadly Reach by 100%
Level 10
Divine Palm [R1]
Cooldown reduced from 60 to 50 seconds
Level 13​
Fists of Fury [E]
Removed

Level 16
​​Dash of Light [W]
Removed

Developer Comment: To better round out Kharazim’s Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on. This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed. For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build.

Stukov
+ Show Spoiler +

Abilities

Level 1
Fetid Touch [W]
Additional functionality: After hitting 15 enemy Heroes with Weghted Pustule, remove half of its Mana cost
Level 7
Targeted Excision [Trait]
Additional functionality: Also reduces the cooldowns of Stukov’s Basic Abilities by 1.5 seconds
Level 13
It Hungers [E]
Enemy Heroes hit required reduced from 12 to 10
Poppin’ Pustules [Trait]
Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them
Level 16
Universal Carrier [Q]
Healing reduction on Healing Pathogen reduced from 50% to 40%

Developer Comment: We’re making some quality of life changes to some of Stukov’s talents to make them better. Targeted Excision in particular suffered from some awkwardness where when used properly, the cooldown of Bio-Kill Switch would often be lower than the cooldowns of his Healing Pathogen and Weighted Pustule, which made part of its benefit meaningless. This change should make its 5-second cooldown more important, as he can use his other abilities sooner after his initial cast of Bio-Kill Switch.

Zarya
+ Show Spoiler +

Abilities

Level 1
Together We Are Strong [E]
Damage done by allies per energy gained reduced from 6 to 5
Maximum energy gain per Shield increased from 30 to 40
Level 20
Gravity Kills [R1]
No longer deals damage to enemy Heroes
Additional functionality: Now Silences enemy Heroes for its duration
Clear Out [R2]
No longer increases Zarya’s maximum Energy
Additional functionality: Now increases the duration of Expulsion Zone by 1.5 seconds

Developer Comment: We saw an opportunity to improve Zarya’s Heroic options, and while taking a look at her saw that Together We Are Strong was also underperforming compared to its peers, so we’re giving all of these talents a bit more punch.

Alarak
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Abilities

Level 4
Chaos Reigns [Q]
Damage bonus after hitting 15 Heroes increased from 50 to 60
Damage bonus after hitting 2 Heroes with a single Discord Strike increased from 50 to 60
Damage bonus for hitting 3 enemy Heroes in a single Discord Strike increased from 80 to 100
Negatively Charged [E]
Damage bonus per stack reduced from 5% to 4%
Show of Force [Trait]
Damage reduced from 80 to 68
Additional Functionality: Hitting an enemy Hero with 3 of Alarak’s abilities within 2 seconds also grants Alarak 2% Sadism, up to 20% maximum. This bonus Sadism is lost on death

Developer Comment: These changes are meant to create better competition between Alarak’s Level 4 talents. We are buffing Chaos Reigns and giving Show of Force an exciting new scaling bonus, while also reducing the power of Negatively Charged. While we realize that Negatively Charged is an extremely attractive talent that can sometimes get out of control when Alarak gets a lot of stacks, and an obvious way to nerf it would be to cap its stacks, a large part of the enjoyment of playing Alarak and of taking talents like Negatively Charged is about living the dream when playing well. We are instead going to try simply reducing the bonus and making the other talents on the tier more attractive, which should hopefully help talent picks on other tiers as well.

Maiev
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Base

Spirit of Vengeance [E]
Damage reduced from 180 to 150

Abilities

Level 4
Sudden Vengeance [E]
No longer requires Maiev to Blink within .35 seconds of the Spirit of Vengeance hitting an enemy Hero for its effect to proc
Level 7
Ruthless Spirit [E]
New functionality: Hitting an enemy Hero with Spirit of Vengeance causes Maiev to deal 15% increased damage for 4 seconds. This can stack up to 2 times.

Developer Comment: To help curb Maiev’s performance at the highest levels of play, we are reducing her wave clear damage with Spirit of Vengeance, which should mitigate her ability to easily rotate between lanes for ganks. Due to the fairly low pick rates of talents related to the ability, we also saw an opportunity to beef them up and make them more meaningful options compared to others on their tiers.

Zeratul
+ Show Spoiler +

Abilities

Cleave [Q]
Damage reduced from 212 to 200

Developer Comment: Zeratul has been a considerable threat, particularly at the higher levels of play. This change is meant to simply reduce his power. We chose to nerf Cleave because it is his least interactive way of dealing damage, particularly when combined with Wormhole.

Gul'dan
+ Show Spoiler +

Abilities

Level 1
Pursuit of Flame [Q]
Quest requirement reduced from 40 to 30
Chaotic Energy [W]
Regen Globes required for quest reduced from 20 to 15
Level 7
Bound by Shadow [Q]
Cooldown reduction increased from 1 to 1.5 seconds
Curse of Exhaustion [W]
Slow amount increased from 35% to 50%
Level 10
Rain of Destruction [R2]
Adjusted functionality: Now has a 1.5 second cast time. No longer requires Gul’dan to channel for its duration
Cast range reduced from 15 to 10
Level 16
​Darkness Within [Trait]
Bonus damage increased from 25% to 30%

Developer Comment: Rain of Destruction has not been the predominant Heroic since Gul’dan’s release. We believe there are two reasons for this: the first being that it has some randomness to its output in regards to where the meteors land, and the second being that it requires Gul’dan to channel for 7 seconds, which gives his opponents an incredibly long time to interrupt him while also not allowing him to use his other abilities or provide any other output during that time. We’re targeting the second issue with this change, which will allow Gul’dan to gain the ability to move and use his abilities while the Rain of Destruction is happening. We may in the future look at the randomness of the Heoric’s meteors, but at this time we want to try this change as it retains most of the original fantasy of Gul’dan raining Hellfire upon his enemies. We’re also improving some of Gul’dan’s lesser picked talents. We realize that he has some fundamental issues with Corruption focused talents dominating his talent tree, and are looking at exploring ways in the future to make alternative ways to play more meaningfully competitive.

Jaina
+ Show Spoiler +

Abilities

Level 7
Ice Lance [Q]
Cooldown reduction reduced from 2 to 1.5 seconds
Icefury Wand [Passive]
Cooldown reduction increased from 1.5 to 2 seconds
Level 13
Storm Front [W]
Cast range increase reduced from 100% to 75%
Additional functionality: Now also increases the radius of Blizzard by 30%
Level 16​
Snowstorm [W]
New functionality: The second wave of Blizzard deals 20% bonus damage. The third wave of Blizzard deals 60% bonus damage.​

Developer Comment: Ice Lance has been outperforming the other talents on its tier for a long time. While we enjoy the playstyle that it enables, it is slightly too powerful compared to the other options. We are reducing its cooldown reduction while also giving Jaina other build paths to consider.

Lunara
+ Show Spoiler +

Abilities

Level 1
Hippity Hop [Z]
Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds

Level 4
Blossom Swell [Q]
Movement Speed bonus increased from 12% to 15%

Level 7​
Choking Pollen [Q]
Damage bonus to targets with Nature’s Toxin increased from 85% to 100%
Damage bonus to targets with 3 stacks of Nature’s Toxin increased from 135% to 150%

Level 10
Thornwood Vine [R1]
Damage increased from 164 to 176

Level 13​
Abolish Magic [Active]
Cooldown reduced from 35 to 30 seconds
Endless Spores [W]
Cooldown reduction increased from 3 to 4 seconds

Level 16​
Accelerated Contamination [Q]
Additional functionality: Now also reduces the Mana cost of Noxious Blossom from 60 to 40

Developer Comment: Lunara is in the middle of the pack in regards to her performance against other ranged assassins. We’re buffing a slew of her talents to make her stand out more, and to make playstyles more attractive that currently aren’t as popular on her.

Raynor
+ Show Spoiler +

Abilities

Level 7​
Fuel the Rush [Passive]
Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50

Level 13
Debilitating Roungs [Passive]
Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45

Developer Comment: Now that Raynor has fairly meaningful Mana costs on his abilities, we are adding some reductions in his talents so that he isn’t punished in regards to his Mana consumption when taking them.

Sylvanas
+ Show Spoiler +

Abilities

Shadow Dagger [W]
Damage reduced from 32 > 30

Developer Comment: Sylvanas is a little bit too powerful, so we’re slightly lowering her damage to bring her more in line with other ranged assassins.

Bug Fixes
+ Show Spoiler +

General

Fixed some display issues with Season Time Remaining
Garden Terror Spawning Vines will no longer get stuck at Gates while trying to path through them

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