• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:46
CEST 12:46
KST 19:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)6Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2756 users

Samwise and Kaoe Heroes developer group interview

Forum Index > Heroes of the Storm
Post a Reply
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 06 2015 20:51 GMT
#1

Heroes Developer Group Interview

Last week there was a press event at the Blizzard campus in Irvine and we had a small group sit down with Kaeo Milker and Sam "Samwise" Didier. Naturally we mostly discussed art since Samwise was in the room giving honest answers but it strayed to some game design choices as well.

We had this talk after playing a handful of games with Johanna and The Butcher on Battlefield of Eternity so some specific questions as to the build we played came up as well.

Also be sure to check out our Dustin Browder interview and the details regarding Eternal Conflict.

Regarding the design of the Immortals in Battlefield of Eternity, how did they come to be? The actual immortals that you fight over in the map?

The designers came up with it. Artistically they wanted to do something new and nothing that fit into the current Diablo world, so they made a new and unique creation.


Why are you focusing on the Diablo world now?

Originally Heroes was just a mod, what they really wanted to do was make it its own game, so we didn't want to touch maps in the Diablo/Warcraft/StarCraft universes in order to make it stand out on its own. Now that they have carved out some of that world it is okay to visit older franchises and explore how they manifest. Something that is immediately noticeable as Diablo but not two things you would see together in the same map in that game (the Heaven and Hell aspects).


Browder mentioned a full Diablo 'invasion', what zones those will that feature?

Currently working on other maps that features the Heaven and Hell tileset. They wanted to keep working on that tileset because its so cool it has another map's worth of things they can do.

Examples of this being used in the past are Cursed Hollow being built off the bones of Dragon Shire so they will continue to try to reuse pieces in the future but spin them appropriately.


In the build we played today some talents have been thrown around, ie Sprint was taken away from Jaina. What did you take into consideration for these?

There is an ongoing evaluation of the talent systems, especially on the generic ones that are usable across many heroes. The team is working on giving each hero more a unique kit and custom talents instead of using the same over and over.

Expect to keep see developers continue to play with these, some are real changes that may happen some are not—this is constantly in development.


With the alternate universe skins some feel too close to other universes, how do you actively avoid overlaps like that?

The artists try constantly try to push silhouettes on all heroes to keep them as unique as possible. When trying out new things, such as like Betrayer Malfurion and traitor Illidan there will be overlap because they take cues from each other, there is a clash in the lore when these things happen. The more skins the game has and the more heroes they have the more difficult it will be, and will be hard to keep super unique as it grows.


Are there any limitations to skins art-wise? Anything off limits?

There is no real filter, in the future the goal is for more funny skins (like Bikini Stitches). If there are five skins they would like three to four of them to be serious, cool skins and then one funny one, around that ratio. Most of these will be cool concepts but there is a place for non-serious silly things.

The most important part is they want to stay true to the characters, so some characters lend themselves better to being portrayed in silly ways and some will be mostly serious and badass.


Will we eventually see skins from old franchises? like StarCraft 1 and Diablo 2.

The problem with that is many skins are only good in memory, a lot of the stuff people want are images that aged terribly. For example the Butcher from Diablo 1, that dude ain't scary anymore, we only remember him as being badass because it was 15 years ago.

For iconic stuff, ie the Amazon from Diablo 2 they can do skins that match it and where they can they want to hit iconic classes but don't want to go too overboard with it. In some sense its almost cheating because there are so many old characters they can take from.


We played a little of the new heroes, and while Johanna seems like she will fit on any team composition, Butcher is more specific. Is that an overall goal for Assassin & Warrior, where there is a mindset for each role?

The designers approach it trying to fill voids that the existing character sheet always has, not necessarily by class. They are trying to make them as unique as they can, so the flavor is different with each Assassin or Warrior, and that's by design and will continue with new characters.


What should we expect for the Heaven and Hell tileset? Some of it may not be done yet.

This tileset was very difficult art-wise because it is two in one, so there are new things they haven't revealed that will come out, some nods and Easter Eggs, that sort of thing.

In my notes I wrote "ETERNAL CONFLICT. HEAVEN AND HELL." there in caps but I'm not entirely sure why. Consider it a mystery of the interview.


What timeline can we expect for the new map Battleground?

The first time it will be playable will be in the test realm, June 23rd. If that testing goes well then it will go live the following week.

They made a note here that there are so many different things like this going on internally its hard for the developers to keep track of where it's all at.


How does art fit into hero design?

The art people and design people will go back and forth as they progress on each hero, its very give and take. For example Thrall originally was a healer, but it didn't feel right because he is supposed to be a badass and he was healing standing around in the back. As the story goes they made him into Rehgar and made Thrall the current Earthshaker version that is in the game, so the design swapped it out and was reused.

There's a long back and forth in all cases, the process of making a hero is more smooth now so they know how the art design comes along with the cool design hero. A really cool art idea can influence dramatically design and design can influence a cool art idea. They are all prolific designers/artists so there are literally hundreds of ideas if they need to fill a void.


Do you see pro players play heroes in unusual or unexpected ways?

All the time. "We release the game so the community can show us how to play it."

It's very hard to design against that kind of thing, you can never be perfect which is why there is constant ballance and they keep iterating (Heyoka note, Blizzard loves using this word) on it constantly. They have a strong philosophy that the game is never done, they are launching because 'its ready' and they will never see it as finished. There is always the opportunity to look back at things and change it and make it better, chances to create opportunities and see how it goes.

The challenge now is that unless something is totally broken, there's a tendency to want to tweak things but sometimes its better to leave it alone which is hard to define. Players definitely show possibilities of what can happen out there. "Game feels like it was developed concurrently with the community". That process seemed scary, because Blizzard doesn't normally do that. Exposing something so new and valued, shows how strong the team is and after so many years of StarCraft II they feel good about their ability to balance (Samwise looked at me here and said not to bring up Swarm Hosts).


In regards to the community, will there be a map editor in the future?

There is every intention of doing it, the genre spawned out of custom maps so they want to put the tools into the community's hands. Currently they are not actively working on it.

Note: this was one of the big selling points of the game when they demonstrated it at Blizzcon 2013, but what is currently stopping it from becoming reality are legal concerns regarding licensed content and a free to play game.


Are you supportive of things like third party made UIs? More so than overlays.

The only supported ones are the ones in the observer mode, like the nuanced views you can see in various broadcasts. Anything that actively modifies the live game, even for display changes, steps on portions of the terms of service. If there is specific feedback regarding the UI and its many revisions they listen and try to improve.


Writer(s): Heyoka
Graphics & Format: shiroiusagi
Art Credit: Blizzard
Shout-Out To: Brandon Christenson who always has to sit through these things as the PR overseer, who I assume is tasked with stopping us if we ask inappropriate things.
@RealHeyoka | ESL / DreamHack StarCraft Lead
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
June 06 2015 23:16 GMT
#2
So many great articles! :D Thanks for sharing everything that you found out with us!
Who would sup with the mighty, must walk the path of daggers.
KobraKay
Profile Joined March 2010
Portugal4311 Posts
June 06 2015 23:33 GMT
#3
Another nice interview. Thanks for the work and info
CJ Fighting! (--.--)
DarkPlasmaBall
Profile Blog Joined March 2010
United States45978 Posts
June 07 2015 19:56 GMT
#4
Good stuff Thanks for doing all these interviews, Heyoka!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Please log in or register to reply.
Live Events Refresh
GSL
09:30
2026 Season 2: Ro8 Group B
Zoun vs RogueLIVE!
Maru vs TBD
SHIN vs TBD
Ryung 428
IntoTheiNu 340
CranKy Ducklings SOOP39
Rex22
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 428
Rex 22
StarCraft: Brood War
Calm 4584
Hyuk 662
Jaedong 329
BeSt 276
Horang2 254
Pusan 235
Mini 206
EffOrt 184
ZerO 180
Leta 167
[ Show more ]
ToSsGirL 116
Soulkey 115
Last 91
Rush 80
ggaemo 67
scan(afreeca) 62
Aegong 51
hero 49
Shinee 48
Light 44
Mind 44
soO 28
JYJ 28
Sharp 27
Nal_rA 25
Free 22
Terrorterran 18
JulyZerg 14
910 13
Bale 11
zelot 10
Movie 10
sorry 9
Dota 2
XcaliburYe154
canceldota37
Counter-Strike
olofmeister1866
allub202
x6flipin200
kRYSTAL_70
markeloff14
Other Games
summit1g9120
B2W.Neo614
Mew2King189
Pyrionflax85
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 827
Other Games
gamesdonequick531
Counter-Strike
PGL291
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2345
• Jankos1136
Upcoming Events
WardiTV Spring Champion…
1h 14m
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
8h 14m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
13h 14m
Maestros of the Game
1d 2h
Replay Cast
1d 13h
RSL Revival
1d 20h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
2 days
IPSL
2 days
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
3 days
IPSL
3 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
The PondCast
5 days
Maestros of the Game
6 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.