• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:48
CEST 16:48
KST 23:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202538RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 745 users

A Look Back Before Naxx

Forum Index > Hearthstone General
Post a Reply
Normal
Moonfell
Profile Joined January 2014
Canada0 Posts
Last Edited: 2014-08-21 14:40:37
August 12 2014 19:21 GMT
#1
2013 WCS Europe

Hearthstone 2013 Year in Review



Introduction


Aggro Hunter

Dawn of Midrange Druid

Kitkatz Control Warrior

Return of the Murlock

Reynad Opens the Zoo

A Legendary Nerf

Second Coming of Hunter Aggro

The Control Warrior Explosion

Midrange Hunter

A Miraculous Return

Unleash the Nerf Hounds

A Magecle Comeback

Too Much Burst?


Introduction

by Moonfell and David Wise (WiseTL)
The Curse of Naxxramas adventure mode has and is shaking up the landscape of Hearthstone. We've decided that now is a perfect time for a review of Hearthstone's history much like we did at the end of 2013.

Where we left off last year, Freeze Mage had just been nerfed and Enrage/Combo Warriors were all the rage. In those first few months of Hearthstone, however, the meta shifted almost weekly. As decks became more optimized the game seemed to settle before Naxxramas was released. Part of the reason for this stabilization was the Midrange Druid decks which came out at the beginning of the year. These decks were so stable that they became a gatekeeper of the top tier of decks: no deck without a consistent Druid matchup could consider itself top tier.

There was one deck, however, which comes before the Druids took over. To introduce it, and highlight how unstable the game used to be, here is the last line of the 2013 Review: "Warlock might be the dominant class today, but who knows what innovations or patch changes 2014 will bring. Who knows? Maybe even Hunter will get a chance in the spotlight one day. Nah, probably not."



Aggro Hunter

Hunters have been popular since players realized the power of Steady Shot. With consistent 2 damage pings, Hunters could deal huge damage combined with Leper Gnome, Unleash the Hounds/Timber Wolf, and other Charge minions. The deck was so effective at dealing with the slow control decks at the time that it spread throughout Ladder and competitive play.

Face Hunter made Priest and Paladin decks almost extinct at the time, since the two classes did not have appropriate responses for deck's early-game pressure. While those two classes suffered, Druid, Warrior and other decks were forced to adapt to counter Face Hunter.

The original Hunter Aggro deck and the more familiar one.

Dawn of Midrange Druid

Watcher Druid became an answer to the prevalence of Hunter at the time. The seemingly useless 4/5 that couldn't attack suddenly peaked the interest of other players when someone discovered to activate it with taunt. With Healing Touch, Ancient of War, and Sunwalkers, Watcher Druid became a viable answer to the Hunter meta as the Hunter couldn't remove the big walls efficiently.

Additionally, Druids benefited from the discovery of the Force of Nature-Savage Roar combo. The combination gave Druids a way to close games with a sudden burst – this 14-damage combo quickly spread to almost all Druid decks.

The Ancient Watcher list and StrifeCro's original build.

Kitkatz Control Warrior

With Watcher Druid on the rise and Hunter starting to plummet, a new deck was introduced. KitKatz created a Warrior deck that was able to overpower the Druid late game. The deck also was also infamous for its hefty price due to copious Legendaries in the deck.

KitKatz Warrior featured many late-game minions such as Alexstrasza, Ysera, Ragnaros, and Grommash Hellscream to win while using Fiery War Axe and Shield Block to stall. The deck also has cheap removal such as Shield Slam and Execute in the early game with Frothing Berserker and Armorsmiths for early board control.

The Kitkatz control Warrior.

Return of the Murlock

Murlocs started to gain popularity as the go-to aggro deck when Control was back in the meta. While not as strong as Aggro Hunter in terms of raw damage, Warlock Murloc was a more resilient option. The Murloc deck used the efficient minions to contest the board early while keeping pace with Life Tap.

Puffins Murlock

Reynad Opens the Zoo

Reynad posted a very popular Warlock build during the Control meta and it quickly exploded on Ladder due its low cost and effectiveness. This deck by Reynad was similar to many of the other board control decks which have come before it. The main change which Reynad made was the substitution of the recently nerfed Blood Imp for Shieldbearers and the inclusion of Doomguards for extra reach.

The first Zoo deck is very similar to the present Zoo, but ran Nat Pagle, Tinkmaster, and Blood Imps before the three were nerfed. The first Zoo dominated the meta at the time due to its speed and ferocity. In time, Zoo became the deck to climb the ladder, replacing its Murloc counterpart.

Reynad Zoo

A Legendary Nerf

Nat Pagle was very common in a wide variety of decks. Thus, just like Novice Engineer before it, Blizzard decided to nerf Pagle because of its prolific use. Pagle’s ability to draw an extra card moved to the beginning of the player’s turn, giving the opposing player the extra opportunity to neutralize it. The nerf succeeded in its intended effect: vastly reduced Nat Pagle sightings in Hearthstone decks as players sought other alternatives for card draws.

Tinkmaster Overspark was originally a cost-effective hard removal card. For 3 mana, Tinkmaster
would transform a target creature into a 1/1 squirrel or a 5/5 dinosaur. This was an effective method of removing taunts or neutralizing big creatures like Ragnaros. The balance team at Blizzard believed that Tinkmaster was too effective for its cost. Even though the new Tinkmaster became a 3/3, it could not target which creature to transform, which rendered it too volatile for competitive play.

Second Coming of Hunter Aggro

With the ladder swarming with either Zoo or decks filled with Taunts, a new variation of Hunter emerged. This new Aggro Hunter deck contained similar cards to the old Aggro Hunters, but with the addition of Hunter's Mark and Stonetusk Boar. These cards cleared annoying taunts so Hunters could deal continuous damage to their opponent.

This deck was also used to counter Zoo. Because Zoo swarmed the board with cheap, weak minions, Hunter efficiently dealt with the deck thanks to Explosive Trap and Unleash the Hounds. Once again, Aggro Hunter dominated the ladder much to the dismay of many players.

Trap-based Hunter Aggro.

The Control Warrior Explosion

Big armor and big creatures epitomized Control Warrior. This iteration traded cards like Ysera for Armorsmith, Shield Block, Whirlwind, and Acolyte of Pain to set up armor and card draws for the ultimate late game. The Control Warrior late game, when executed properly, seemed nigh unstoppable as high cost minions and high armor allowed it to go the distance versus most decks (especially with cards such as Baron Geddon that could damage the board). This Control Warrior was effective at handling Zoo decks as well as mid-range focused compositions. The deck lost favor among many players, however, due to the rise of Hand Warlock, Shaman, Druid, and Miracle Rogue decks. While Control Warrior still sees play on ladder and in tournaments, it isn't nearly as common now as during its initial ascent.

Midrange Hunter


Just when Hunter just couldn't get better, it did. Lifecoach made a very unique mid-range deck that combined Steady Shot and UTH with big minions like Savannah Highmane and Houndmaster. Kolento also used this deck frequently and made a name for himself as one of the best Hunter players in the game as he went to Legend rank twice using Hunter.

This particular deck was focused more on board control early while dealing huge damage in the mid game. River Crocolisk, Explosive Trap, and the fear of UTH combo kept opponents in line in the early game while overwhelming them in the mid-game with powerful minions such as Savannah Highmane. Hunter's Mark was also a frequent with deck to give it more removal in conjunction with Stonetusk Boar and UTH. This deck kept a strong presence on ladder and in tournaments until Miracle Rogue emerged as a counter.

Kolento's Midrange Hunter.

A Miraculous Return


            Everyone's Favourite

In the beta, Rogue reigned supreme until Blizzard adjusted some combo cards to nerf the class. Rogue seemed mediocre until the current iteration of Miracle Rogue reared its head. The deck relied on cheap spells, Combo cards, and Gadgetzan Auctioneer to draw the necessary pieces to set up a OTK combo (usually with Leeroy, Shadowstep, and Cold Blood). Conceal rendered the Auctioneer practically immune in most cases, which allowed the Rogue to prepare the dreaded OTK in the following turn. The effectiveness of the deck, especially versus Hunter, led to its prolific use. Thanks to the Miracle variation, Rogue still ranks as the top class according to most pros.

Kolento's first Miracle list.

Unleash the Nerfed Hounds

At the peak of the Hunter’s prowess, it seemed nigh unstoppable. At its core was the two-mana Unleash the Hounds. The cheap mana cost made it a great combo card with the likes of Starving Buzzard, Kill Command, or Hunter’s Mark, as well as an effective punish for an opponent’s stacked board. The near-impossibility of dealing with Unleash the Hounds placed Hunter as one of the most-played and most-reviled decks in the meta. Blizzard saw that Unleash the Hounds sucked the fun out of the game for many players so they increased the cost from two to three mana. While the change was small, it prevented many Hunters from executing mid-game lethals and brought stabilized Hunter matchups in the meta.

Too Much Burst?


As Hearthstone players spent more time with the various classes, refined methods to abuse high damage combos emerged. As these burst damage combos became more prevalent, HearthTrolden “sexy sax” videos experienced a boon in content. However, to those on the receiving end of these heavy hitting strats, this represented a seemingly unfair and fun-sucking aspect of the game. Miracle Rogue triple Leeroy, Druid Force of Nature/Savage Roar, Shaman Bloodlust/Rockbiter/Windfury, Leeroy/Faceless, Beast/Kill Command, as well as other combos struck fear in all those who dared to drop below 20 health.


A Mage-icle Comeback

Early in Hearthstone’s short lifespan, Freeze Mage was the top dog. It was so prolific that Blizzard nerfed Pyroblast and freeze spells to try to right the meta. Afterwards, Mage fell out of favor in competitive play, outside of aggro decks, due to the high mana cost of spells as well as weak card draw options. However, in an environment dominated by Hand Warlock and Miracle Rogue, Freeze Mage found new breath as a meta-busting counter. The WellPlayed Cup and Dreamhack Summer tournaments illustrated the potential of the new Freeze Mage. RDU utilized Freeze Mage in Dreamhack Summer to sweep Amaz’s Druid, Hunter, and Priest decks in the grand finals. Ironically, Tidesoftime used a Freeze Mage deck in the WellPlayed Cup grand finals to jump to a 3-0 lead over RDU before he finally needed to switch decks. In a somewhat stale meta, Freeze Mage provided another option for those serious about competitive Hearthstone.

Rdu Freeze Mage from Dreamhack.
Writers: Moonfell and Wiseling
Graphics: shiroiusagi.
Editors: Hayl_Storm, monk, and xes.
Dreamer.T
Profile Joined December 2009
United States3584 Posts
August 12 2014 21:21 GMT
#2
Hearthstone's been around for a pretty short time, and already the meta has gone through many cycles. Although a few classes are clearly more used than others, I feel the game is in a very healthy state. Even the supposedly "dead" classes such as priest and paladin are showing up again. Looking forward to seeing the changes it goes through over the remainder of the year.
Forever the best, IMMvp <3
Culture
Profile Joined October 2007
Canada488 Posts
August 12 2014 21:41 GMT
#3
Missing Handlock and control paladin!
The_Symbiont
Profile Joined March 2014
New Zealand0 Posts
August 12 2014 22:44 GMT
#4
Nice writeup.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
August 12 2014 22:54 GMT
#5
Great article. How murlocs became popular for a time I'll never know.
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
August 12 2014 23:14 GMT
#6
Being a little blind to Shockadin Guymaker Handlock Shaman but overall very nice article. After all it's our past that helps us shape our future

Ah what am I talking about Kolento prob already making some bullshit deck.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
soverRR
Profile Joined May 2010
Sweden348 Posts
August 12 2014 23:24 GMT
#7
On August 13 2014 07:54 Greendotz wrote:
Great article. How murlocs became popular for a time I'll never know.


Pretty much for the same reason Zoo is so popular now. Intense start which requires you to react accordingly, and then tons of draws and bursts to follow up. If they were allowed to set up and summon like 3 or so lowly 1-1 and 2-1 murlocs, they could just drop a warleader or seer and the game would be almost over.

I'm more impressed over the fact that they actually died out, it was one of the most obnoxious decks around. I guess it's because standard Zoo is better in almost every aspect. More resiliant to removal, better individual card value etc. Still, to this day, a murloc deck with a good hand is one of the worst things to face.
asaed
Profile Joined September 2011
United States1412 Posts
August 12 2014 23:33 GMT
#8
<3 these articles / series. I think looking back and the meta and seeing how things have come and gone is truly a meaningful reflection of the game as a whole. It'll be interesting how things shape up, as I think after Naxx, we will definitely see even bigger meta shifts.

Right now, people are just including these new cards into new decks, but I am confident that there will be some MAJOR changes in popularity of classes and basic deck strategies once people have had more time to experiment with the entire Naxx set.

Already, mass dispel being a useable card in the current meta and the growth of paladin because of strong 5 drops are huge.
Galatians 2:20
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
August 12 2014 23:40 GMT
#9
On August 13 2014 08:24 soverRR wrote:
Show nested quote +
On August 13 2014 07:54 Greendotz wrote:
Great article. How murlocs became popular for a time I'll never know.


Pretty much for the same reason Zoo is so popular now. Intense start which requires you to react accordingly, and then tons of draws and bursts to follow up. If they were allowed to set up and summon like 3 or so lowly 1-1 and 2-1 murlocs, they could just drop a warleader or seer and the game would be almost over.

I'm more impressed over the fact that they actually died out, it was one of the most obnoxious decks around. I guess it's because standard Zoo is better in almost every aspect. More resiliant to removal, better individual card value etc. Still, to this day, a murloc deck with a good hand is one of the worst things to face.


That's why I hated it. The entire deck hinged so much on droping a Seer at just the right moment. They also kind of needed an early Tidecaller as well. I killed so many Murloc decks and the few that did beat me I just thought “congrats, you got really really really lucky with your draws”. Zoo is pretty infuriating but I respect it as a solid, well designed deck. Don’t get me wrong Murlocs is pretty fun to play, but when I saw it been used in tournaments and reasonably high (Rank 7-10) on ladder it just made me sad.

Having said that I reckon Kolento could probably take a Murloc deck to top 100 legend.
cablesc
Profile Blog Joined August 2009
United States1540 Posts
August 13 2014 00:15 GMT
#10
Really missing a paragraph on Handlocks. Handlocks have been top tier about as long as zoo has. And the fact that there are two warlock decks that people need to mulligan against is a big reason why they've both been so effective.
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Paragleiber
Profile Joined June 2009
413 Posts
August 13 2014 00:37 GMT
#11
I wonder why LH always uses this odd Puffins deck as their Murloc example and not the Dogehouse version used in several Fight Nights and the first TakeTV event. I think that one is much more (in)famous, more standard and it uses more Murlocs.
http://www.twitter.com/Paragleiber
Elanshin
Profile Joined June 2010
Australia216 Posts
August 13 2014 01:19 GMT
#12
On August 13 2014 09:37 Paragleiber wrote:
I wonder why LH always uses this odd Puffins deck as their Murloc example and not the Dogehouse version used in several Fight Nights and the first TakeTV event. I think that one is much more (in)famous, more standard and it uses more Murlocs.


It's because Puffins was the man that popularized the deck ( at least amongst all the top tier players). He climbed his way to rank 1 and held it to prove its worth.
Noxide
Profile Joined July 2009
United States2870 Posts
August 13 2014 01:23 GMT
#13
Was looking for something like this article, good read.
Flash ひなの戦争の王である || しかし、実際にはヤフーの ファンタジーサッカー、楽しいプレー私の週末を占めている
Adreme
Profile Joined June 2011
United States5574 Posts
August 13 2014 01:24 GMT
#14
On August 13 2014 09:15 cablesc wrote:
Really missing a paragraph on Handlocks. Handlocks have been top tier about as long as zoo has. And the fact that there are two warlock decks that people need to mulligan against is a big reason why they've both been so effective.


Handlock was always "a deck" but it was never "THE deck" and this was all about the eras of certain classes where they reigned supreme atop the meta.
Arolis
Profile Joined October 2010
United States496 Posts
Last Edited: 2014-08-13 03:03:21
August 13 2014 03:02 GMT
#15
On August 13 2014 10:24 Adreme wrote:
Show nested quote +
On August 13 2014 09:15 cablesc wrote:
Really missing a paragraph on Handlocks. Handlocks have been top tier about as long as zoo has. And the fact that there are two warlock decks that people need to mulligan against is a big reason why they've both been so effective.


Handlock was always "a deck" but it was never "THE deck" and this was all about the eras of certain classes where they reigned supreme atop the meta.

Slipped between Midrange Hunter, Miracle Rogue and Druid, Handlock has snuck in amazing tournament results. With a couple really weak matchups and being very susceptible to techy cards like BGH and Black Knight, it's a deck that is only effective with the right meta conditions. But when the conditions are met, it hits like a freight train and rolls over everything. It's a very important deck when considering Warlock's strength, but due to it's waxing and waning nature, it always plays second fiddle to Zoo.
blacksheepwall
Profile Joined June 2011
China1530 Posts
August 13 2014 04:02 GMT
#16
This was a great article.

Losing to a Murloc deck always brings so much shame along with the loss.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
August 13 2014 04:22 GMT
#17
Fantastic article. What an interesting little game Hearthstone has been ^^
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Slydie
Profile Joined August 2013
1913 Posts
Last Edited: 2014-08-13 08:49:02
August 13 2014 08:23 GMT
#18
Handlock saw a big rise after the UTH nerf as it had very nice MUs vs both miracle rogue and zoo which dominated until nax release. Druids auto-included TBK, and some even had 2xbgh to have a decent handlock matchup. Aggrodecks countering handlock, mages, paladins and hunters, saw more play.

Ofc. I am biased as a main handlock player, but these shifts were important IMO!

Oh, and shaman was THE deck when trump popularized it before the hunters took over for the 2nd time.
Buff the siegetank
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 13 2014 09:11 GMT
#19
I actually miss the control era of when Tinkmaster was autopick in every deck. It just seems so refreshing compared to always playing against zoo and miracle..
If you are not supporting K-Pop you are hurting E-Sports.
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2014-08-13 17:02:37
August 13 2014 16:57 GMT
#20
The seemingly useless 4/5 that couldn't attack suddenly peaked the interest of other players when someone discovered to activate it with taunt.


Hate to be that guy, but it's "piqued the interest", not "peaked". Piqued means it started intriguing players, peaked means the interest reached a high point and then started down.
RJ
Profile Joined June 2012
Belgium4 Posts
August 13 2014 20:59 GMT
#21
Who knows? Maybe even Hunter will get a chance in the spotlight one day. Nah, probably not."


This is golden
The rest of the article is great as well

Oh how do I miss the days of tempo.
Nothing is OP when you know how to counter it.
GioMeow
Profile Joined August 2014
Chile0 Posts
August 14 2014 04:16 GMT
#22
Were's the Malygod rogue or Shockadin D:
Notice me, senpai!
Ikaruga
Profile Joined October 2011
Sweden6 Posts
August 14 2014 07:10 GMT
#23
I miss Nat Pagle and Tinkmaster, they added interesting RNG to the game since almost every control player ran them in their decks. "If Tink make the enemy minion into a devilsaur, how do i deal with it? Will my opponent get to draw with his nat pagle?" etc. Nowadays as a warrior control player, the only RNG is rag and brawl (and ysera for those who run her). Sure, RNG is debatable, but it adds a suprise element to the game.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
August 14 2014 09:13 GMT
#24
I feel they should revert the nerf on Pagle. Since then, the meta has moved from card advantage and card draws to a bursty aggro meta, of which Pagle is weaker. It would be nice to see him used, rather than not at all, ever, that it is at the moment.
If you are not supporting K-Pop you are hurting E-Sports.
Wuster
Profile Joined May 2011
1974 Posts
August 14 2014 19:59 GMT
#25
On August 13 2014 06:21 Dreamer.T wrote:
Hearthstone's been around for a pretty short time, and already the meta has gone through many cycles. Although a few classes are clearly more used than others, I feel the game is in a very healthy state. Even the supposedly "dead" classes such as priest and paladin are showing up again. Looking forward to seeing the changes it goes through over the remainder of the year.


Since the article only covered this year, if you remember the Innkeeper's Invitational at Blizzcon: that's then Priest QQ was overwhelming and Paladin dominated the brackets. That was less than a year ago!
Axxis
Profile Joined May 2010
United States133 Posts
Last Edited: 2014-08-14 22:13:24
August 14 2014 22:11 GMT
#26
Ya, it's all part of the meta changing and developing. I feel blizzard has done a good job putting HS in the right direction. Out of all of these decks though I have to say I feel mage was maybe nerfed prematurely. For one, i'm always one of the people that feel the players should have the chance to figure out the meta and evolve. Don't get me wrong, I remember how sick it was seeing so many mages and they were frustrating. But I don't think it would be that strong now even if everything was reversed. (pre-naxx even) Now, post-naxx, I feel mage is the most underpowered class in the game by a long shot.
What we obtain too cheaply; we esteem too lightly. It is in dearness only that gives everything it's value.
weikor
Profile Blog Joined March 2011
Austria580 Posts
August 22 2014 05:36 GMT
#27
blizzard wants to keep the game minion heavy. Its not supposed to be freeze your opponent until you can finish him with a pyroblast.

Sure, spell heavy decks are fine, but its definitely desired to have minions used as well. Without that the game becomes rock paper scissor flare.
Normal
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 2
Reynor vs MaruLIVE!
herO vs Cure
Serral vs Classic
EWC_Arena11933
ComeBackTV 2693
TaKeTV 639
Hui .593
3DClanTV 415
Rex268
EnkiAlexander 248
mcanning183
CranKy Ducklings179
Reynor166
UpATreeSC130
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena11933
Hui .593
Rex 268
mcanning 183
Reynor 166
UpATreeSC 130
StarCraft: Brood War
Bisu 4255
Barracks 1908
Flash 1834
Jaedong 1512
BeSt 1411
EffOrt 1089
Mini 567
Stork 502
ggaemo 364
Snow 344
[ Show more ]
Soma 267
Soulkey 256
GuemChi 249
ZerO 248
ToSsGirL 181
Rush 115
Hyun 105
soO 50
TY 50
Sea.KH 39
Sacsri 38
scan(afreeca) 25
Dewaltoss 24
Terrorterran 17
ivOry 10
Movie 9
Bale 8
Britney 0
Dota 2
syndereN497
420jenkins336
XcaliburYe281
Counter-Strike
sgares727
flusha159
edward38
Super Smash Bros
Westballz34
Other Games
singsing2009
hiko1247
crisheroes480
Fuzer 141
ArmadaUGS98
KnowMe56
QueenE49
ZerO(Twitch)19
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH280
• Adnapsc2 2
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1824
• WagamamaTV614
League of Legends
• Nemesis3812
• TFBlade726
Upcoming Events
Esports World Cup
19h 12m
TBD vs Zoun
TBD vs SHIN
TBD vs ShoWTimE
TBD vs Rogue
Esports World Cup
1d 20h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.