• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:50
CEST 23:50
KST 06:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo32Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11499 users

4 Hours of Pardo Discussing Blizzard Game Design - Page 2

Forum Index > General Forum
Post a Reply
Prev 1 2 All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17649 Posts
Last Edited: 2015-01-15 15:21:53
January 15 2015 15:21 GMT
#21
On January 15 2015 21:38 KeksX wrote:
Show nested quote +
On December 20 2014 23:55 JimmyJRaynor wrote:
On December 17 2014 12:55 HellRoxYa wrote:
On December 16 2014 14:32 JimmyJRaynor wrote:
There are a million ways to FUBAR a software project. especially when there are 3+ other important projects going on at the same time.

Blizzard is not perfect. However, they get enough right, often enough that i keep coming back to play their games.

BNet2 is miles better than anything you can get with C&C or CoH or AoE.


Yes, but the old B.net was also, arguably, better than the new one.


i like the BNet2 ladder system and how my opponent is assigned a loss when he pulls the network chord


He's obviously talking about the UI side of things and the front-end of BNet2.



i'm talking about why top execs like Pardo think BNet 2.0 is good relative to competing products.
i also like the automatch system. BNet 1.0 didn't have automatch.

relative to the other ranking, and automatch systems of their competitiors in the RTS genre i think Blizz did a nice job with it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
January 15 2015 15:33 GMT
#22
On January 16 2015 00:21 JimmyJRaynor wrote:
Show nested quote +
On January 15 2015 21:38 KeksX wrote:
On December 20 2014 23:55 JimmyJRaynor wrote:
On December 17 2014 12:55 HellRoxYa wrote:
On December 16 2014 14:32 JimmyJRaynor wrote:
There are a million ways to FUBAR a software project. especially when there are 3+ other important projects going on at the same time.

Blizzard is not perfect. However, they get enough right, often enough that i keep coming back to play their games.

BNet2 is miles better than anything you can get with C&C or CoH or AoE.


Yes, but the old B.net was also, arguably, better than the new one.


i like the BNet2 ladder system and how my opponent is assigned a loss when he pulls the network chord


He's obviously talking about the UI side of things and the front-end of BNet2.



i'm talking about why top execs like Pardo think BNet 2.0 is good relative to competing products.
i also like the automatch system. BNet 1.0 didn't have automatch.

relative to the other ranking, and automatch systems of their competitiors in the RTS genre i think Blizz did a nice job with it.

It's original design was very harmful to the UMS(Arcade) community. The WC3 bnet was amazing for people who didn't play competitively. SC2 bnet has improved, but was no where near as rewarding to map makers in the beginning and lost a good portion of the community.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 15 2015 16:34 GMT
#23
On January 16 2015 00:21 JimmyJRaynor wrote:
Show nested quote +
On January 15 2015 21:38 KeksX wrote:
On December 20 2014 23:55 JimmyJRaynor wrote:
On December 17 2014 12:55 HellRoxYa wrote:
On December 16 2014 14:32 JimmyJRaynor wrote:
There are a million ways to FUBAR a software project. especially when there are 3+ other important projects going on at the same time.

Blizzard is not perfect. However, they get enough right, often enough that i keep coming back to play their games.

BNet2 is miles better than anything you can get with C&C or CoH or AoE.


Yes, but the old B.net was also, arguably, better than the new one.


i like the BNet2 ladder system and how my opponent is assigned a loss when he pulls the network chord


He's obviously talking about the UI side of things and the front-end of BNet2.



i'm talking about why top execs like Pardo think BNet 2.0 is good relative to competing products.
i also like the automatch system. BNet 1.0 didn't have automatch.

relative to the other ranking, and automatch systems of their competitiors in the RTS genre i think Blizz did a nice job with it.

wc3 had automatch?!
FTD
JimmyJRaynor
Profile Blog Joined April 2010
Canada17649 Posts
Last Edited: 2015-01-15 17:09:43
January 15 2015 16:45 GMT
#24
On January 16 2015 00:33 BisuDagger wrote:
Show nested quote +
On January 16 2015 00:21 JimmyJRaynor wrote:
On January 15 2015 21:38 KeksX wrote:
On December 20 2014 23:55 JimmyJRaynor wrote:
On December 17 2014 12:55 HellRoxYa wrote:
On December 16 2014 14:32 JimmyJRaynor wrote:
There are a million ways to FUBAR a software project. especially when there are 3+ other important projects going on at the same time.

Blizzard is not perfect. However, they get enough right, often enough that i keep coming back to play their games.

BNet2 is miles better than anything you can get with C&C or CoH or AoE.


Yes, but the old B.net was also, arguably, better than the new one.


i like the BNet2 ladder system and how my opponent is assigned a loss when he pulls the network chord


He's obviously talking about the UI side of things and the front-end of BNet2.



i'm talking about why top execs like Pardo think BNet 2.0 is good relative to competing products.
i also like the automatch system. BNet 1.0 didn't have automatch.

relative to the other ranking, and automatch systems of their competitiors in the RTS genre i think Blizz did a nice job with it.

It's original design was very harmful to the UMS(Arcade) community. The WC3 bnet was amazing for people who didn't play competitively. SC2 bnet has improved, but was no where near as rewarding to map makers in the beginning and lost a good portion of the community.


did Rob Pardo work directly on BNet2? i don't think he did. when the top creative guy is not working directly on the product in question this is what happens. there was a lead game designer for SC2 and a Lead Designer guy for BNet2. There never was any kind of guy assigned to making sure the UMS(Arcade) community would have an improved experience. All we got were general statements about how "everything will be better". and they promised map makers and modders they could sell their stuff in the arcade.

i think Blizzard's unkept promises regarding the arcade boil down to the "lack of development band width" that Pardo mentions in his talk. The part where he discusses why Blizzard never made a moba or partnered with the guys making Dota1.

when the mapmakers left; do you know where they went? is there another SC2/ModKit/Bnet2 structure that competes with Blizzard for talent?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 15 2015 17:22 GMT
#25
On January 16 2015 01:45 JimmyJRaynor wrote:
Show nested quote +
On January 16 2015 00:33 BisuDagger wrote:
On January 16 2015 00:21 JimmyJRaynor wrote:
On January 15 2015 21:38 KeksX wrote:
On December 20 2014 23:55 JimmyJRaynor wrote:
On December 17 2014 12:55 HellRoxYa wrote:
On December 16 2014 14:32 JimmyJRaynor wrote:
There are a million ways to FUBAR a software project. especially when there are 3+ other important projects going on at the same time.

Blizzard is not perfect. However, they get enough right, often enough that i keep coming back to play their games.

BNet2 is miles better than anything you can get with C&C or CoH or AoE.


Yes, but the old B.net was also, arguably, better than the new one.


i like the BNet2 ladder system and how my opponent is assigned a loss when he pulls the network chord


He's obviously talking about the UI side of things and the front-end of BNet2.



i'm talking about why top execs like Pardo think BNet 2.0 is good relative to competing products.
i also like the automatch system. BNet 1.0 didn't have automatch.

relative to the other ranking, and automatch systems of their competitiors in the RTS genre i think Blizz did a nice job with it.

It's original design was very harmful to the UMS(Arcade) community. The WC3 bnet was amazing for people who didn't play competitively. SC2 bnet has improved, but was no where near as rewarding to map makers in the beginning and lost a good portion of the community.


did Rob Pardo work directly on BNet2? i don't think he did. when the top creative guy is not working directly on the product in question this is what happens. there was a lead game designer for SC2 and a Lead Designer guy for BNet2. There never was any kind of guy assigned to making sure the UMS(Arcade) community would have an improved experience. All we got were general statements about how "everything will be better". and they promised map makers and modders they could sell their stuff in the arcade.

i think Blizzard's unkept promises regarding the arcade boil down to the "lack of development band width" that Pardo mentions in his talk. The part where he discusses why Blizzard never made a moba or partnered with the guys making Dota1.

when the mapmakers left; do you know where they went? is there another SC2/ModKit/Bnet2 structure that competes with Blizzard for talent?

my guess would be that they just left because the system was awful.
the guy who kept developing dota went to valve (THANK GOD HE DID THAT); a fairly known diablo 2 modder wanted to keep on making mods for diablo 3 but thats not possible. i think he worked/works on path of exile
FTD
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
January 15 2015 17:43 GMT
#26
Listened to it all now, very enligtening. Seems he is the one responsible for making Broodwar great rather than merely good. I especially enjoyed learning about the specific design elements that he championed.

On an almost unlrelated note I also learned that Zileas was the guy who invented the reaver micro, who then went on to working on his own rts, Strifeshadow, who is now apparently working for Riot. I remember having a short email discussion with him when Strifeshadow was announced. So, that's cool lol.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2015-01-16 01:24:39
January 16 2015 01:21 GMT
#27
Some stuff about Starcraft, Warcraft 3 and deathballs from the end of part 1.

"There's a lot of things in Warcraft 3 that didn't quite get where I would want it to be ... just how clumpy the combats were, like that, and I don't know how to solve it again."

"Can you be more specific about what the problem is?"

"What I mean is, so the thing that I think is really cool in starcraft is you can have multiple engagements all over the map. You know, you can have like two units exploring over here, you can have a small skirmish fight happening here and defending something back in your base. Warcraft 3 doesn't really have that, it had, you know, you basically always travel round with a big stack, you always have your big army. In that way it was very much like heros of might and magic, you know, and I just wish that there was a way to not have that be the way you always have to play the game."

"You think that's inherent to, like, having the heroes? Because, like -"

"Yea, I don't know, might be."

"- why would you have your guys not be with your hero, I guess, basically"

"That's the thing because heroes, it ends up being the backside of some of your design goals, you know. We wanted heroes to be in every battle, we wanted them to be powerful and meaningful, but then that necessitates then, well, you're almost stupid to have units without a hero now. And then the other thing about it too is, it also is a function of the third resource of the game that is never tracked on a leaderboard is experience, you know, which is a super important, valuable resource and you don't want to be out killing things without absorbing the experience for your hero also. That's another reason why you're always going to travel in a stack, but I think it makes kind of the battles and the tactics, you know, not as interesting as something like in a starcraft"
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Falling
Profile Blog Joined June 2009
Canada11563 Posts
January 16 2015 01:37 GMT
#28
On January 16 2015 02:43 Osmoses wrote:
Listened to it all now, very enligtening. Seems he is the one responsible for making Broodwar great rather than merely good. I especially enjoyed learning about the specific design elements that he championed.

I don't know. I'm kinda with Exaclibur regarding him possibly inserting himself into some areas he maybe wasn't directly involved. I listened to his podcast, but I've also read Patrick Wyatt's coding blogs, and I think a lot of what made BW fundamentally good came in the vanilla game. I'm sure Rob did all sorts of good thing for BW, but I think it's harder to find a superstar when its such a collaborative process.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
14:00
Playoffs Day 1/2
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
ZZZero.O319
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft706
elazer 161
ProTech144
Nina 134
Railgan 63
StarCraft: Brood War
ZZZero.O 319
Dota 2
NeuroSwarm23
LuMiX1
League of Legends
Doublelift12974
Heroes of the Storm
Khaldor275
Other Games
summit1g8136
Grubby4494
FrodaN3296
KnowMe230
UpATreeSC49
JuggernautJason24
Organizations
Other Games
gamesdonequick2609
BasetradeTV269
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 84
• musti20045 41
• HeavenSC 32
• Response 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur955
Upcoming Events
Douyu Cup 2020
8h 10m
BSL22 NKC (BSL vs China)
16h 10m
Mihu vs TBD
Online Event
17h 10m
RSL Revival
1d 4h
WardiTV Weekly
1d 13h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
4 days
[ Show More ]
CrankTV Team League
4 days
Bombastic Starleague
4 days
Replay Cast
5 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.