Recent Korean PCbang Game Usage Rankings - Page 6
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HowSoOnIsNow
Canada480 Posts
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Half
United States2554 Posts
lol. | ||
P3T3R
Canada87 Posts
On March 16 2011 04:46 HowSoOnIsNow wrote: I wanna play AION now hahahahah!! It`s sad though that there`s so many CS clones out in korea... They're not clones of CS. They're better in many ways like easier to find clan matches, there are rankings, many game modes, different knives and nades, etc. Also, the gameplay is very different on every game. | ||
Puosu
6984 Posts
On March 16 2011 05:00 Half wrote: I like how Starcraft 2 is fucking free if you have WoW and still nobody plays it lol. How is it more free than any other game in pc bangs? -_- | ||
floor exercise
Canada5847 Posts
On March 16 2011 05:10 Puosu wrote: How is it more free than any other game in pc bangs? -_- I think it's actually more expensive to play than other non MMO games If you don't subscribe to wow or you didn't buy the actual retail copy for $50 it's 1000krw an hour or you can buy 30 day or 24 hour passes, in addition to whatever rate you pay at the pc bang, unless they have changed it since release | ||
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Milkis
5003 Posts
I honestly don't expect it will improve, really. MMORPGs are too addictive to substitute away from :O | ||
Serejai
6007 Posts
On March 14 2011 16:54 Slardar wrote: I did put a bad spin on Aion, that is not my intention. I truly did enjoy that game, possibly my favorite MMORPG(even though I only played it for a few months)as you said, it never took off in NA and I'm sad about that. I hit 50 in Aion relatively quickly(from the NA release) and I played one of the worst characters to grind with, a Gladiator. I stopped at 2/5 Fenris gear before I quit and the game was going kind of under. Was also consistently top #10 on my PvP side ^^. Eh... Aion was good times... I wish the game was balanced more around smaller group plays though as opposed to 100x100 balance. Some classes naturally grind less effectively, thus level slower, thus are always behind the pack. GLADIATORS AOE FIGHTING! <3 TLDR - Aion is one of the best MMORPG's I've had the fortune to play, I didn't mean to give it a bad rap. It is just sad that it never took off in NA thanks to people used to getting handed freebies. Kiss me.. K-k-KISS ME, infect me with your lovin , fill me with your poison. I had to quit playing the NA version because most people were god awful at it, which made PvP a nightmare. It was great being one of the best players on my server when I was going around ganking people, but when the fortress raids set in and most players were completely braindead... I did have a level 45 Templar in KR Aion during the NA beta, though. I can honestly say that even the worst players I saw on the KR server were as good, if not better, than the best players I was seeing on the NA servers. This probably helps explain why it's so popular in Korea, too. Aion is generally regarded as a "grindfest" in NA because most people are bad at it and feel it's too hard. As I mentioned earlier, it was harder to level up in EverQuest back in the day. It's just that these days people expect to go from buying the game to max level in full gear within a week like you can in WoW (back when I started a Druid during BC, I went from level 1 to main tanking Sunwell in under two weeks without using any experience boosts like Refer-A-Friend). Games like Aion and TERA, on the other hand, require you to actually put in some effort to get anywhere, and most NA players just don't want to do that. Perhaps this has to due with the social aspect a bit... as in Korea you don't pay much attention to the extra effort because you're chatting with your friends while you play. I'm willing to bet that people here would be more inviting to asian MMOs if we had the cafe structure they have. Simply put, it's one of those things where social interaction improves the gameplay experience dramatically, and we just don't have that level of social interaction here in the US. All in all, it only takes about 15 days /played to hit max level in Aion (this was back at release, and experience gains have been increased numerous times since then). I don't feel that 360 hours is much of a time investment to hit max level. That's 2-3 months tops for any semi-serious players. Compared to EverQuest back in the day which took literally days just to get a single level, it's hardly a grind. It's just not dumbed down for casual players like most games are these days, and most importantly you don't have to wait until max level to do anything. You can effectively PvP at many stages throughout the game, so there's really no rush to get to max level. I also think that's why it's popular in cafes, as people can take their time actually experiencing the game and enjoying it the whole way, as opposed to WoW where anything pre-endgame is boring and meaningless, so the only logical thing to do is rush through the game to get to the end. And sorry for all the WoW comparisons, but it's the only other MMO I've played in recent years so I have direct experience in comparing the two. You hit endgame in WoW and you only need to log in for 6-7 hours a week, whereas in Aion there's much more to do so people tend to be more active - thus the amount of played time in cafes. | ||
Goliathsorrow
Italy317 Posts
On March 14 2011 07:34 Serejai wrote: I think you're just too used to being handed free stuff like most American MMOs. Aion is hardly a "grindfest" (much easier to level than EverQuest was), and the PvP is infinitely more balanced than PvP in WoW is. It's not surprising at all that it's the most played game in Korea. It's an extremely good game... it just never took off in the NA market because people here are used to watered down games like WoW and refuse to play anything where they have to put in effort to get somewhere. Asian cultures, on the other hand, tend to prefer games where their time and effort is rewarded based on what they put in so it makes sense to see Aion and TERA up there. AION is great as a MMO but it's really frustrating to waste weeks of farming (yes weeks, if not more) to HAVE A 20% CHANCE to craft the stuff you need to finish your quest (or just craft an equipment u need, sometimes it's even lower than 20%), otherwise you start back from scratch. AION is too % luck based, you are not really rewarded for efforts, you barely see drops too... you might find it hardcore but i think it's in a stupid level of hardcore (luck does not equal hard in my book). Everyone always says that Koreans like this type of dicey MMOs hence the community they have... who knows. | ||
Serejai
6007 Posts
On March 16 2011 05:29 Goliathsorrow wrote: AION is great as a MMO but it's really frustrating to waste weeks of farming (yes weeks, if not more) to HAVE A 20% CHANCE to craft the stuff you need to finish your quest (or just craft an equipment u need, sometimes it's even lower than 20%), otherwise you start back from scratch. AION is too % luck based, you are not really rewarded for efforts, you barely see drops too... you might find it hardcore but i think it's in a stupid level of hardcore (luck does not equal hard in my book). Everyone always says that Koreans like this type of dicey MMOs hence the community they have... who knows. I can agree with this. While the actual gameplay of Aion isn't grind-based in the least, the item system could stand to be reworked. It's a bit hardcore at the moment - and not just the drop rate of items, but the time commitment required to purchase or craft them as well. That being said, WoW's item system is far too easy, so I'd like to see something somewhere in between the two for future MMOs. | ||
HowSoOnIsNow
Canada480 Posts
On March 16 2011 05:29 Goliathsorrow wrote: AION is great as a MMO but it's really frustrating to waste weeks of farming (yes weeks, if not more) to HAVE A 20% CHANCE to craft the stuff you need to finish your quest (or just craft an equipment u need, sometimes it's even lower than 20%), otherwise you start back from scratch. AION is too % luck based, you are not really rewarded for efforts, you barely see drops too... you might find it hardcore but i think it's in a stupid level of hardcore (luck does not equal hard in my book). Everyone always says that Koreans like this type of dicey MMOs hence the community they have... who knows. Ah...now you`ve made the game look horrendous. I remember the good ol` Ragnarok days....^__^ | ||
JustPassingBy
10776 Posts
close to four and a half hours on average. :o | ||
Hinanawi
United States2250 Posts
Also, all of you talking about grindy MMOs are small-time if you've never played Nexus TK (Baram in Korean), where you literally never stop grinding for health/mana/stats. People are still playing it after 12 years and increasing their characters stats. | ||
PrinceXizor
United States17713 Posts
On March 16 2011 05:00 Half wrote: I like how Starcraft 2 is fucking free if you have WoW and still nobody plays it lol. There could be a huge disparity between PC bangs whether they have computers to run SC2 or not. alot of the other games are low graphics or have the ability to drop a ton of the graphics. SC2 kind of requires a good computer to be playable, which is a big thing for PC Bangs to support, they have to have a bunch of much more expensive computers. | ||
Shiladie
Canada1631 Posts
I actually didn't know AION was as popular there as it is, I thought it would be a little lower (still top 5 obv) | ||
phosphorylation
United States2935 Posts
On March 16 2011 06:02 PrinceXizor wrote: There could be a huge disparity between PC bangs whether they have computers to run SC2 or not. alot of the other games are low graphics or have the ability to drop a ton of the graphics. SC2 kind of requires a good computer to be playable, which is a big thing for PC Bangs to support, they have to have a bunch of much more expensive computers. nah tera (no.2 game) is almost as demanding as sc2 (maybe more, not completely sure) | ||
PrinceXizor
United States17713 Posts
On March 16 2011 06:08 phosphorylation wrote: nah tera (no.2 game) is almost as demanding as sc2 (maybe more, not completely sure) it's also an MMO, and MMOs are also insanely popular on a number of hours played basis. | ||
tsularesque
Canada226 Posts
Still a lot of stuff to change before it's a 'finished' game. | ||
zeru
8156 Posts
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