• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:50
CET 13:50
KST 21:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband Information Request Regarding Chinese Ladder
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays Which season is the best in ASL? [ASL20] Ask the mapmakers — Drop your questions BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread The Perfect Game Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1137 users

The Big Programming Thread - Page 432

Forum Index > General Forum
Post a Reply
Prev 1 430 431 432 433 434 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
berated-
Profile Blog Joined February 2007
United States1134 Posts
Last Edited: 2014-01-23 19:48:16
January 23 2014 19:39 GMT
#8621
If you just need a serializer you can just construct a new Gson, there is no reason to use the builder.

With that being said the Gson Builder is a fluent builder, which in my opinion is way nicer to use than if you were to have to pass in a builder to gson

You can do things like Gson g = new GsonBuilder().setPrettyPrint().register(...).create();

more documentation

klo8
Profile Joined August 2010
Austria1960 Posts
January 23 2014 19:48 GMT
#8622
On January 21 2014 05:15 Tobberoth wrote:
Damnit, the HSM-2 is just brutal on microcorruption.com. I'm at a point where I can direct the code where I want, even add a bit of assembly myself, but since I don't know the password and can't unlock the door from the code, I can't imagine how to proceed, other than sending random passwords to the lock which is obviously not an option.

I didn't even realize that's what the HSM-2 did at first, was quite disappointing to crack it enough to get "Access granted", yet no door opening ^^

EDIT: And there I solved it. I'm kind of surprised + Show Spoiler +
that interrupt 7f completely bypasses the password.
.

I just made it through the first non-tutorial level. (New Orleans) In hindsight, it was really easy, but getting there took me about half an hour of staring at assembly instructions and stepping around with the debugger. It's a lot of fun though.
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
January 23 2014 23:00 GMT
#8623
Just thought I'd put this here because it's an awesome story about programming and math :
http://www.wired.com/wiredscience/2014/01/how-to-hack-okcupid/
darkness overpowering
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-01-24 00:10:18
January 23 2014 23:57 GMT
#8624
On January 24 2014 08:00 ghrur wrote:
Just thought I'd put this here because it's an awesome story about programming and math :
http://www.wired.com/wiredscience/2014/01/how-to-hack-okcupid/

Oh that's pretty cool.

Has anyone had any experience with leveldb?
https://code.google.com/p/leveldb/

I have to use it for a course and my TA is saying that I have to "install" it?
I can make leveldb just fine with the default make file but I'm supposed to use a specific make file and two other files.


CC = g++
OPTS = -I $(LEVELDB_DIR)/include -lpthread $(LEVELDB_DIR)/libleveldb.a

all: read write

read: read.cc
$(CC) -o read read.cc $(OPTS)

write: write.cc
$(CC) -o write write.cc $(OPTS)

clean:
rm -rf read write leveldb_dir

test: all
./write
./read

I have read.cc and write.cc in the same folder as the makefile. Every time I run make, I get an error message:
g++  -o read read.cc -I /include -lpthread /libleveldb.a
g++: error: /libleveldb.a: No such file or directory
make: *** [read] Error 1


wut do?

nvm I'm getting it slowly.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
January 24 2014 00:02 GMT
#8625
This is a homework/assignment question for one of my courses:

In the current directory, show how to mark all untracked fi les/folders to be added to svn on the next svn commit command.

How would you do this in one line? I simply cannot see a way to do this and no one I have asked at my school knows how to do it either. If anyone could even just point me to the right command and let me go from there I'd appreciate that.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 24 2014 00:11 GMT
#8626
On January 24 2014 09:02 WarSame wrote:
This is a homework/assignment question for one of my courses:

In the current directory, show how to mark all untracked fi les/folders to be added to svn on the next svn commit command.

How would you do this in one line? I simply cannot see a way to do this and no one I have asked at my school knows how to do it either. If anyone could even just point me to the right command and let me go from there I'd appreciate that.

Does "svn status" work?

I know "git status" will show all untracked files to be added if you use "git add ."
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
January 24 2014 00:14 GMT
#8627
"svn add *" should work.
There is no one like you in the universe.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
January 24 2014 00:15 GMT
#8628
Well as far as I have read up on, svn status * would just tell me that status of each file in the current directory. From the question I think the goal is to add all nontracked(which I think means ones that aren't included in the repository yet) to the commit-queue so that they will be commited on the next commit. It's possible that it is svn status *, but that doesn't really seem to do anything other than just list the status of each file, so it doesn't seem to accomplish what they want.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
January 24 2014 00:19 GMT
#8629
On January 24 2014 09:14 Blisse wrote:
"svn add *" should work.

Yes, Blisse I think this is it. I feel very stupid overlooking this command haha. Thanks!
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 24 2014 00:23 GMT
#8630
On January 24 2014 09:15 WarSame wrote:
Well as far as I have read up on, svn status * would just tell me that status of each file in the current directory. From the question I think the goal is to add all nontracked(which I think means ones that aren't included in the repository yet) to the commit-queue so that they will be commited on the next commit. It's possible that it is svn status *, but that doesn't really seem to do anything other than just list the status of each file, so it doesn't seem to accomplish what they want.

Ah I misread the question.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
January 24 2014 00:32 GMT
#8631
Yeah I misunderstood what the question was on about as well.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2014-01-24 02:02:50
January 24 2014 02:01 GMT
#8632
working on some project at univ, need to configure some hardware device. planning on using boost::mpl to allow for easy configuration of ranges of ports with various attributes.

wanted to specialize a class template on a boost::mpl::vector_c<unsigned int,port0,port1,...,portn> where port# is an unsigned int to use in said configuration...

#include<boost/mpl/vector_c.hpp>
#include<iostream>

template<class vector_t> struct team;

template<unsigned int... I>
struct team<boost::mpl::vector_c<unsigned int,I...>>{
static void liquid(){ std::cout<<".net"; }
};

int main(){
team<boost::mpl::vector_c<unsigned int,1,2,3>>::liquid();
}

however when compiling, the instantiation resolved to the class template shape definition instead of the specialization. the honorable gcc declared unto me:

test.cpp: In function ‘int main()’:
test.cpp:12:2: error: incomplete type ‘team<boost::mpl::vector_c<unsigned int, 1l, 2l, 3l> >’ used in nested name specifier
team<boost::mpl::vector_c<unsigned int,1,2,3>>::liquid();


the devil is in the details of course and assumption is the mother off all fuckups. the resulting type of the value parameters in boost::mpl::unsigned_c<unsigned int,1,2,3> was not unsigned int at all, but long as you can readily read in the error message.

i did not read the error message readily enough and was left in a state of disarray until just now when i was formulating this post to ask for your help.

saw this link on slashdot a while ago, found it entertaining:

king james programming

Posts generated by a Markov chain trained on the King James Bible and Structure and Interpretation of Computer Programs. Run by Michael Walker (barrucadu).
conspired against by a confederacy of dunces.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 24 2014 02:27 GMT
#8633
why no HDL section?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
nunez
Profile Blog Joined February 2011
Norway4003 Posts
January 24 2014 02:35 GMT
#8634
i don't understand your quesiton.
conspired against by a confederacy of dunces.
tofucake
Profile Blog Joined October 2009
Hyrule19167 Posts
January 24 2014 04:05 GMT
#8635
On January 24 2014 11:27 mishimaBeef wrote:
why no HDL section?

because VHDL is the devil
Liquipediaasante sana squash banana
klo8
Profile Joined August 2010
Austria1960 Posts
January 24 2014 13:44 GMT
#8636
On January 24 2014 11:01 nunez wrote:
working on some project at univ, need to configure some hardware device. planning on using boost::mpl to allow for easy configuration of ranges of ports with various attributes.

wanted to specialize a class template on a boost::mpl::vector_c<unsigned int,port0,port1,...,portn> where port# is an unsigned int to use in said configuration...

#include<boost/mpl/vector_c.hpp>
#include<iostream>

template<class vector_t> struct team;

template<unsigned int... I>
struct team<boost::mpl::vector_c<unsigned int,I...>>{
static void liquid(){ std::cout<<".net"; }
};

int main(){
team<boost::mpl::vector_c<unsigned int,1,2,3>>::liquid();
}

however when compiling, the instantiation resolved to the class template shape definition instead of the specialization. the honorable gcc declared unto me:

test.cpp: In function ‘int main()’:
test.cpp:12:2: error: incomplete type ‘team<boost::mpl::vector_c<unsigned int, 1l, 2l, 3l> >’ used in nested name specifier
team<boost::mpl::vector_c<unsigned int,1,2,3>>::liquid();


the devil is in the details of course and assumption is the mother off all fuckups. the resulting type of the value parameters in boost::mpl::unsigned_c<unsigned int,1,2,3> was not unsigned int at all, but long as you can readily read in the error message.

i did not read the error message readily enough and was left in a state of disarray until just now when i was formulating this post to ask for your help.

saw this link on slashdot a while ago, found it entertaining:

king james programming

Show nested quote +
Posts generated by a Markov chain trained on the King James Bible and Structure and Interpretation of Computer Programs. Run by Michael Walker (barrucadu).

It's funny how often I've started writing a forum post about some programming problem I had and during the writing of the post, I realized what was wrong and discarded the post. It's the same when I write something to a friend about a programming problem. I tell him and read through my messages once or twice while he's thinking about it and I suddenly find the error.
This post is clearly not a hurr, as you can see from the graph, the durr never intersects with the derp.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
January 24 2014 14:42 GMT
#8637
aha, yes! figured i might as well post it.

btw thx sluggaslammo, i switched to a tiling windows manager (i3), and it's really nice!
conspired against by a confederacy of dunces.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
January 24 2014 15:01 GMT
#8638
On January 24 2014 22:44 klo8 wrote:
Show nested quote +
On January 24 2014 11:01 nunez wrote:
working on some project at univ, need to configure some hardware device. planning on using boost::mpl to allow for easy configuration of ranges of ports with various attributes.

wanted to specialize a class template on a boost::mpl::vector_c<unsigned int,port0,port1,...,portn> where port# is an unsigned int to use in said configuration...

#include<boost/mpl/vector_c.hpp>
#include<iostream>

template<class vector_t> struct team;

template<unsigned int... I>
struct team<boost::mpl::vector_c<unsigned int,I...>>{
static void liquid(){ std::cout<<".net"; }
};

int main(){
team<boost::mpl::vector_c<unsigned int,1,2,3>>::liquid();
}

however when compiling, the instantiation resolved to the class template shape definition instead of the specialization. the honorable gcc declared unto me:

test.cpp: In function ‘int main()’:
test.cpp:12:2: error: incomplete type ‘team<boost::mpl::vector_c<unsigned int, 1l, 2l, 3l> >’ used in nested name specifier
team<boost::mpl::vector_c<unsigned int,1,2,3>>::liquid();


the devil is in the details of course and assumption is the mother off all fuckups. the resulting type of the value parameters in boost::mpl::unsigned_c<unsigned int,1,2,3> was not unsigned int at all, but long as you can readily read in the error message.

i did not read the error message readily enough and was left in a state of disarray until just now when i was formulating this post to ask for your help.

saw this link on slashdot a while ago, found it entertaining:

king james programming

Posts generated by a Markov chain trained on the King James Bible and Structure and Interpretation of Computer Programs. Run by Michael Walker (barrucadu).

It's funny how often I've started writing a forum post about some programming problem I had and during the writing of the post, I realized what was wrong and discarded the post. It's the same when I write something to a friend about a programming problem. I tell him and read through my messages once or twice while he's thinking about it and I suddenly find the error.


Happens a lot. I think it has to do with the fact that when you explain a problem to someone, a part of you tries to see it from their perspective, thereby dissolving the preconceptions/assumptions you had about the problem, and allowing you to see more clearly and/or creatively.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Polemarch
Profile Joined August 2005
Canada1564 Posts
Last Edited: 2014-01-24 15:09:11
January 24 2014 15:06 GMT
#8639
Figuring something out while asking about it is a well-known phenomenon, see here:
http://en.wikipedia.org/wiki/Rubber_duck_debugging
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-01-24 15:13:00
January 24 2014 15:11 GMT
#8640
On January 25 2014 00:06 Polemarch wrote:
Figuring something out while asking about it is a well-known phenomenon, see here:
http://en.wikipedia.org/wiki/Rubber_duck_debugging

That always happens to me when I am asking a professor a question about an assignment. I usually let them answer anyway just to make sure I was right.

That actually happened with an induction proof the other day. I was discussing it with a coworker, and in the process figured out how to finish the proof.

I'mma get a rubber duck. That's a great idea.

Nondeterministic Finite Automata!
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Prev 1 430 431 432 433 434 1032 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Qualifier #4
WardiTV591
TKL 95
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 296
ProTech127
TKL 95
Rex 94
MindelVK 44
StarCraft: Brood War
Calm 6104
Shuttle 2076
Horang2 1905
Jaedong 1195
actioN 740
Mini 607
EffOrt 387
Hyun 316
Light 302
ZerO 276
[ Show more ]
Last 220
Snow 179
Mong 154
Pusan 154
Rush 139
Sharp 77
Zeus 72
hero 57
Killer 57
sorry 39
ToSsGirL 38
Icarus 29
Aegong 28
scan(afreeca) 20
JYJ17
soO 11
Terrorterran 6
Hm[arnc] 4
Dota 2
singsing2197
qojqva39
Counter-Strike
shoxiejesuss651
x6flipin641
allub221
oskar93
Other Games
olofmeister1351
B2W.Neo985
XaKoH 272
Fuzer 236
KnowMe80
nookyyy 26
ZerO(Twitch)11
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2489
• WagamamaTV313
• lizZardDota275
Upcoming Events
StarCraft2.fi
4h 10m
Replay Cast
11h 10m
The PondCast
21h 10m
OSC
1d 3h
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
1d 11h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
3 days
Sziky vs OyAji
Gypsy vs eOnzErG
[ Show More ]
OSC
3 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
3 days
WardiTV 2025
3 days
OSC
4 days
BSL 21
4 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
5 days
Replay Cast
5 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
PiGosaur Monday
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.