• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:34
CEST 10:34
KST 17:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)14Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8594 users

The Big Programming Thread - Page 405

Forum Index > General Forum
Post a Reply
Prev 1 403 404 405 406 407 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 17:23 GMT
#8081
On December 05 2013 02:01 ThatGuy wrote:
Then let's continue the investigation ^^ can I see the CState.h? :D


Yeah alright.

+ Show Spoiler +
#ifndef CSTATE_H
#define CSTATE_H

#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>



/**
* Class CState
* Description: Acts as a base class for all different game states.
**/

//namespace tpe {

class CGame;

class CState {
// Our state manager needs full access.
friend class CStateMachine;

public:
// == Constructors
CState();
virtual ~CState();

// == Methods
virtual void OnInit(CGame* _game);

virtual void OnDestroy(CGame* _game);

virtual bool OnLoop(CGame* _game);

virtual bool OnDraw(CGame* _game);

virtual void OnEvent(CGame* _game);

protected:
// == Members

/**
* Local time, keeps track of time since start of this state.
*/
sf::Time m_localTime;
/**
* This state ID
*/
unsigned int m_stateId;

};

//}

#endif
Set it ablaze!
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
December 04 2013 17:46 GMT
#8082
what the hell is going on with your whitespace

also, comments for everything are counter-productive, especially if you're naming stuff properly
Liquipediaasante sana squash banana
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2013-12-04 17:50:51
December 04 2013 17:50 GMT
#8083
On December 05 2013 02:46 tofucake wrote:
what the hell is going on with your whitespace

also, comments for everything are counter-productive, especially if you're naming stuff properly


As a noob I like to keep it clean and comment a lot so I easily can see what I was thinking when I made the shit. Might not be needed for everyone but I like it. But thank you for your productive comment.
Set it ablaze!
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
December 04 2013 17:54 GMT
#8084
don't sass me
Liquipediaasante sana squash banana
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 18:21 GMT
#8085
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.
Set it ablaze!
Rombur
Profile Joined January 2011
Belgium107 Posts
December 04 2013 18:23 GMT
#8086
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);

Jinro, Rain, Sting, Byun, Alive, Bomber Fighting
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-12-04 18:25:12
December 04 2013 18:24 GMT
#8087
@Nausea:
First some general tips: Your prefixes are really confusing, I know that you learn that kind of stuff in books but in reality it makes your code less readable. Exception for this is "m_" or "_" for member functions/variables.
Also, never ever use Init() and Destroy() functions. Thats what Constructors and Destructors are for!

That being said:
Could you please post the implementation of the class where you actually call the function? Header and implementation of CGame? Your error is almost 100% due to wrong declration. Try using tpe::CGame*.

EDIT: Derp
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 18:32 GMT
#8088
On December 05 2013 03:23 Rombur wrote:
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);



I actually just solved the problem. This error actually had nothing to do with it. And when the other stuff got fixed, this one solved itself. Thank you all for trying to help me tho
Set it ablaze!
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
December 04 2013 18:40 GMT
#8089
On December 05 2013 03:21 Nausea wrote:
Show nested quote +
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.
Liquipediaasante sana squash banana
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
December 04 2013 18:43 GMT
#8090
On December 05 2013 03:32 Nausea wrote:
Show nested quote +
On December 05 2013 03:23 Rombur wrote:
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);



I actually just solved the problem. This error actually had nothing to do with it. And when the other stuff got fixed, this one solved itself. Thank you all for trying to help me tho


What was the issue, may I ask?

Glad you solved your problem, and GL with your project! SFML rocks!
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
December 04 2013 18:44 GMT
#8091
What was the problem? I wanted to figure it out too .

On December 05 2013 03:24 KeksX wrote:
@Nausea:
First some general tips: Your prefixes are really confusing, I know that you learn that kind of stuff in books but in reality it makes your code less readable. Exception for this is "m_" or "_" for member functions/variables.
Also, never ever use Init() and Destroy() functions. Thats what Constructors and Destructors are for!

That being said:
Could you please post the implementation of the class where you actually call the function? Header and implementation of CGame? Your error is almost 100% due to wrong declration. Try using tpe::CGame*.

EDIT: Derp


Init and Destroy are useful for pooling, in case you want to avoid the object creation overhead. Considering that his code looks oriented for a game, it doesn't seem implausible. As for the prefixes, if they are event callbacks, then they seem appropriate; otherwise I would agree.
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 18:47 GMT
#8092
On December 05 2013 03:43 KeksX wrote:
Show nested quote +
On December 05 2013 03:32 Nausea wrote:
On December 05 2013 03:23 Rombur wrote:
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);



I actually just solved the problem. This error actually had nothing to do with it. And when the other stuff got fixed, this one solved itself. Thank you all for trying to help me tho


What was the issue, may I ask?

Glad you solved your problem, and GL with your project! SFML rocks!


Was a pretty simple problem, almost so simple I don't want to tell you xD
I have the state class as a base class for other states. and the other states are kept outside the tpe namespace. So I needed to make sure they inherit tpe::CState och that all CGame* are prefixed with tpe::.

Oh well, at least I learned something.
Set it ablaze!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-12-04 18:50:05
December 04 2013 18:49 GMT
#8093
On December 05 2013 03:44 ThatGuy wrote:
What was the problem? I wanted to figure it out too .

Show nested quote +
On December 05 2013 03:24 KeksX wrote:
@Nausea:
First some general tips: Your prefixes are really confusing, I know that you learn that kind of stuff in books but in reality it makes your code less readable. Exception for this is "m_" or "_" for member functions/variables.
Also, never ever use Init() and Destroy() functions. Thats what Constructors and Destructors are for!

That being said:
Could you please post the implementation of the class where you actually call the function? Header and implementation of CGame? Your error is almost 100% due to wrong declration. Try using tpe::CGame*.

EDIT: Derp


Init and Destroy are useful for pooling, in case you want to avoid the object creation overhead. Considering that his code looks oriented for a game, it doesn't seem implausible. As for the prefixes, if they are event callbacks, then they seem appropriate; otherwise I would agree.


That is true, but I think it's bad practice if you do not explicitly need it. Especially for beginners it tends to manifest and eventually they will always use Init() and Destroy() even though it is practically useless.

Using c for Callbacks is acceptable, but I prefer to just write out "CallbackX" or "XCallback" to clarify, but thats just personal preference I guess.


@Nausea:
The simple errors are those that will haunt you allll the time. Gj for fixing it! :D
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 19:07 GMT
#8094
On December 05 2013 03:40 tofucake wrote:
Show nested quote +
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.
Set it ablaze!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 04 2013 19:29 GMT
#8095
On December 05 2013 04:07 Nausea wrote:
Show nested quote +
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).
If you have a good reason to disagree with the above, please tell me. Thank you.
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 19:32 GMT
#8096
On December 05 2013 04:29 spinesheath wrote:
Show nested quote +
On December 05 2013 04:07 Nausea wrote:
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).


Aha! Ok, thank you. May look into that.
Set it ablaze!
Cyx.
Profile Joined November 2010
Canada806 Posts
December 04 2013 19:48 GMT
#8097
On December 05 2013 03:40 tofucake wrote:
Show nested quote +
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


ROFL

oh come on, that was pretty funny. And I thought he was being genuine when he thanked you. He's Swedish bro... for someone whose first language may or may not be English, I would be perfectly willing to believe they said that meaning well. But then again he did burn you fucking HARD for someone who doesn't speak good English afterwards... oh well, it was funny either way ^^
tofucake
Profile Blog Joined October 2009
Hyrule19228 Posts
December 04 2013 20:07 GMT
#8098
bah, swedes all speak better english than native speakers anyway
Liquipediaasante sana squash banana
misirlou
Profile Joined June 2010
Portugal3306 Posts
December 04 2013 20:08 GMT
#8099
On December 05 2013 04:29 spinesheath wrote:
Show nested quote +
On December 05 2013 04:07 Nausea wrote:
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).


Hm, I know that python will for some reason derp if you use 4 spaces and tabs in the same file. Do you think using 4 spaces is advantageous/better pratice than using tabs? I always used tabs and I only started seeing the 4 spaces from python code in the web.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2013-12-04 20:21:25
December 04 2013 20:19 GMT
#8100
On December 05 2013 05:08 misirlou wrote:
Show nested quote +
On December 05 2013 04:29 spinesheath wrote:
On December 05 2013 04:07 Nausea wrote:
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).


Hm, I know that python will for some reason derp if you use 4 spaces and tabs in the same file. Do you think using 4 spaces is advantageous/better pratice than using tabs? I always used tabs and I only started seeing the 4 spaces from python code in the web.

Tabs have more potential to mess up layouts. Spaces are always 1 character wide in monospaced fonts, which you will generally use for programming. Tabs usually are either 4 or 8 spaces wide, and sometimes you can adjust their width to whatever you like. You can't always make sure your tabs are displayed with the width. For example, the code browser on Sourceforge seems to use 8 spaces wide tabs.

Tabs have some minor advantages for editing code (less characters to move through or delete), but I don't really miss those having switched to spaces fairly recently. Especially because I'm usually not navigating single characters but rather use stuff like ctrl+arrow or end.

The advantages of using spaces over tabs aren't exactly massive either, though. I don't know a situation where it matters other than pasting code into different text display programs.
If you have a good reason to disagree with the above, please tell me. Thank you.
Prev 1 403 404 405 406 407 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft703
SortOf 53
StarCraft: Brood War
Hyuk 896
BeSt 444
Shuttle 220
Mini 211
Hyun 166
sorry 90
NaDa 53
ZergMaN 35
Bale 20
Hm[arnc] 18
[ Show more ]
NotJumperer 11
Sharp 10
IntoTheRainbow 8
Purpose 6
Dota 2
NeuroSwarm147
Fuzer 79
febbydoto15
League of Legends
JimRising 529
Other Games
gofns8233
summit1g4931
ceh9813
Happy293
crisheroes253
XaKoH 187
Trikslyr7
Organizations
Other Games
gamesdonequick2112
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH330
• LUISG 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota291
League of Legends
• Stunt687
Upcoming Events
Replay Cast
26m
CrankTV Team League
2h 26m
WardiTV Qualifier
3h 26m
Epic.LAN
4h 26m
Big Brain Bouts
7h 26m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
15h 26m
RSL Revival
1d
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 1h
Epic.LAN
1d 4h
IPSL
1d 7h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.