• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:37
CET 07:37
KST 15:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband Information Request Regarding Chinese Ladder SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? [ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh's Valkyrie Copium BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread The Perfect Game Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1331 users

The Big Programming Thread - Page 405

Forum Index > General Forum
Post a Reply
Prev 1 403 404 405 406 407 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 17:23 GMT
#8081
On December 05 2013 02:01 ThatGuy wrote:
Then let's continue the investigation ^^ can I see the CState.h? :D


Yeah alright.

+ Show Spoiler +
#ifndef CSTATE_H
#define CSTATE_H

#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>



/**
* Class CState
* Description: Acts as a base class for all different game states.
**/

//namespace tpe {

class CGame;

class CState {
// Our state manager needs full access.
friend class CStateMachine;

public:
// == Constructors
CState();
virtual ~CState();

// == Methods
virtual void OnInit(CGame* _game);

virtual void OnDestroy(CGame* _game);

virtual bool OnLoop(CGame* _game);

virtual bool OnDraw(CGame* _game);

virtual void OnEvent(CGame* _game);

protected:
// == Members

/**
* Local time, keeps track of time since start of this state.
*/
sf::Time m_localTime;
/**
* This state ID
*/
unsigned int m_stateId;

};

//}

#endif
Set it ablaze!
tofucake
Profile Blog Joined October 2009
Hyrule19167 Posts
December 04 2013 17:46 GMT
#8082
what the hell is going on with your whitespace

also, comments for everything are counter-productive, especially if you're naming stuff properly
Liquipediaasante sana squash banana
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2013-12-04 17:50:51
December 04 2013 17:50 GMT
#8083
On December 05 2013 02:46 tofucake wrote:
what the hell is going on with your whitespace

also, comments for everything are counter-productive, especially if you're naming stuff properly


As a noob I like to keep it clean and comment a lot so I easily can see what I was thinking when I made the shit. Might not be needed for everyone but I like it. But thank you for your productive comment.
Set it ablaze!
tofucake
Profile Blog Joined October 2009
Hyrule19167 Posts
December 04 2013 17:54 GMT
#8084
don't sass me
Liquipediaasante sana squash banana
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 18:21 GMT
#8085
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.
Set it ablaze!
Rombur
Profile Joined January 2011
Belgium107 Posts
December 04 2013 18:23 GMT
#8086
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);

Jinro, Rain, Sting, Byun, Alive, Bomber Fighting
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-12-04 18:25:12
December 04 2013 18:24 GMT
#8087
@Nausea:
First some general tips: Your prefixes are really confusing, I know that you learn that kind of stuff in books but in reality it makes your code less readable. Exception for this is "m_" or "_" for member functions/variables.
Also, never ever use Init() and Destroy() functions. Thats what Constructors and Destructors are for!

That being said:
Could you please post the implementation of the class where you actually call the function? Header and implementation of CGame? Your error is almost 100% due to wrong declration. Try using tpe::CGame*.

EDIT: Derp
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 18:32 GMT
#8088
On December 05 2013 03:23 Rombur wrote:
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);



I actually just solved the problem. This error actually had nothing to do with it. And when the other stuff got fixed, this one solved itself. Thank you all for trying to help me tho
Set it ablaze!
tofucake
Profile Blog Joined October 2009
Hyrule19167 Posts
December 04 2013 18:40 GMT
#8089
On December 05 2013 03:21 Nausea wrote:
Show nested quote +
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.
Liquipediaasante sana squash banana
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
December 04 2013 18:43 GMT
#8090
On December 05 2013 03:32 Nausea wrote:
Show nested quote +
On December 05 2013 03:23 Rombur wrote:
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);



I actually just solved the problem. This error actually had nothing to do with it. And when the other stuff got fixed, this one solved itself. Thank you all for trying to help me tho


What was the issue, may I ask?

Glad you solved your problem, and GL with your project! SFML rocks!
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
December 04 2013 18:44 GMT
#8091
What was the problem? I wanted to figure it out too .

On December 05 2013 03:24 KeksX wrote:
@Nausea:
First some general tips: Your prefixes are really confusing, I know that you learn that kind of stuff in books but in reality it makes your code less readable. Exception for this is "m_" or "_" for member functions/variables.
Also, never ever use Init() and Destroy() functions. Thats what Constructors and Destructors are for!

That being said:
Could you please post the implementation of the class where you actually call the function? Header and implementation of CGame? Your error is almost 100% due to wrong declration. Try using tpe::CGame*.

EDIT: Derp


Init and Destroy are useful for pooling, in case you want to avoid the object creation overhead. Considering that his code looks oriented for a game, it doesn't seem implausible. As for the prefixes, if they are event callbacks, then they seem appropriate; otherwise I would agree.
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 18:47 GMT
#8092
On December 05 2013 03:43 KeksX wrote:
Show nested quote +
On December 05 2013 03:32 Nausea wrote:
On December 05 2013 03:23 Rombur wrote:
Nausea,

did you try this ?

bool CStateMachine::SetState(CState* _state, tpe::CGame* const _game, unsigned int _id);



I actually just solved the problem. This error actually had nothing to do with it. And when the other stuff got fixed, this one solved itself. Thank you all for trying to help me tho


What was the issue, may I ask?

Glad you solved your problem, and GL with your project! SFML rocks!


Was a pretty simple problem, almost so simple I don't want to tell you xD
I have the state class as a base class for other states. and the other states are kept outside the tpe namespace. So I needed to make sure they inherit tpe::CState och that all CGame* are prefixed with tpe::.

Oh well, at least I learned something.
Set it ablaze!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2013-12-04 18:50:05
December 04 2013 18:49 GMT
#8093
On December 05 2013 03:44 ThatGuy wrote:
What was the problem? I wanted to figure it out too .

Show nested quote +
On December 05 2013 03:24 KeksX wrote:
@Nausea:
First some general tips: Your prefixes are really confusing, I know that you learn that kind of stuff in books but in reality it makes your code less readable. Exception for this is "m_" or "_" for member functions/variables.
Also, never ever use Init() and Destroy() functions. Thats what Constructors and Destructors are for!

That being said:
Could you please post the implementation of the class where you actually call the function? Header and implementation of CGame? Your error is almost 100% due to wrong declration. Try using tpe::CGame*.

EDIT: Derp


Init and Destroy are useful for pooling, in case you want to avoid the object creation overhead. Considering that his code looks oriented for a game, it doesn't seem implausible. As for the prefixes, if they are event callbacks, then they seem appropriate; otherwise I would agree.


That is true, but I think it's bad practice if you do not explicitly need it. Especially for beginners it tends to manifest and eventually they will always use Init() and Destroy() even though it is practically useless.

Using c for Callbacks is acceptable, but I prefer to just write out "CallbackX" or "XCallback" to clarify, but thats just personal preference I guess.


@Nausea:
The simple errors are those that will haunt you allll the time. Gj for fixing it! :D
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 19:07 GMT
#8094
On December 05 2013 03:40 tofucake wrote:
Show nested quote +
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.
Set it ablaze!
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 04 2013 19:29 GMT
#8095
On December 05 2013 04:07 Nausea wrote:
Show nested quote +
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).
If you have a good reason to disagree with the above, please tell me. Thank you.
Nausea
Profile Joined October 2010
Sweden807 Posts
December 04 2013 19:32 GMT
#8096
On December 05 2013 04:29 spinesheath wrote:
Show nested quote +
On December 05 2013 04:07 Nausea wrote:
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).


Aha! Ok, thank you. May look into that.
Set it ablaze!
Cyx.
Profile Joined November 2010
Canada806 Posts
December 04 2013 19:48 GMT
#8097
On December 05 2013 03:40 tofucake wrote:
Show nested quote +
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


ROFL

oh come on, that was pretty funny. And I thought he was being genuine when he thanked you. He's Swedish bro... for someone whose first language may or may not be English, I would be perfectly willing to believe they said that meaning well. But then again he did burn you fucking HARD for someone who doesn't speak good English afterwards... oh well, it was funny either way ^^
tofucake
Profile Blog Joined October 2009
Hyrule19167 Posts
December 04 2013 20:07 GMT
#8098
bah, swedes all speak better english than native speakers anyway
Liquipediaasante sana squash banana
misirlou
Profile Joined June 2010
Portugal3241 Posts
December 04 2013 20:08 GMT
#8099
On December 05 2013 04:29 spinesheath wrote:
Show nested quote +
On December 05 2013 04:07 Nausea wrote:
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).


Hm, I know that python will for some reason derp if you use 4 spaces and tabs in the same file. Do you think using 4 spaces is advantageous/better pratice than using tabs? I always used tabs and I only started seeing the 4 spaces from python code in the web.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2013-12-04 20:21:25
December 04 2013 20:19 GMT
#8100
On December 05 2013 05:08 misirlou wrote:
Show nested quote +
On December 05 2013 04:29 spinesheath wrote:
On December 05 2013 04:07 Nausea wrote:
On December 05 2013 03:40 tofucake wrote:
On December 05 2013 03:21 Nausea wrote:
On December 05 2013 02:54 tofucake wrote:
don't sass me


sass you? I guess you thought your own post was so shitty that you by accident thought I was being sarcastic.

It didn't answer the particular question at hand, and "But thank you for your productive comment." has never before in the history of the internet been said genuinely.


Yeah, well you didn't exactly answer my question either before that, the one that the discussion about my code was really about. And now when I looked at the code posted, the "code"-tags here add "white space" all over that does not exist in the actual code.

I'm fairly sure it's because you use actual tabs in your source code as opposed to 4 spaces (usually your code editor has an option to replace tabs with N spaces).


Hm, I know that python will for some reason derp if you use 4 spaces and tabs in the same file. Do you think using 4 spaces is advantageous/better pratice than using tabs? I always used tabs and I only started seeing the 4 spaces from python code in the web.

Tabs have more potential to mess up layouts. Spaces are always 1 character wide in monospaced fonts, which you will generally use for programming. Tabs usually are either 4 or 8 spaces wide, and sometimes you can adjust their width to whatever you like. You can't always make sure your tabs are displayed with the width. For example, the code browser on Sourceforge seems to use 8 spaces wide tabs.

Tabs have some minor advantages for editing code (less characters to move through or delete), but I don't really miss those having switched to spaces fairly recently. Especially because I'm usually not navigating single characters but rather use stuff like ctrl+arrow or end.

The advantages of using spaces over tabs aren't exactly massive either, though. I don't know a situation where it matters other than pasting code into different text display programs.
If you have a good reason to disagree with the above, please tell me. Thank you.
Prev 1 403 404 405 406 407 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 167
RuFF_SC2 161
SortOf 112
ProTech60
trigger 56
StarCraft: Brood War
actioN 405
PianO 147
Noble 48
NotJumperer 14
Icarus 8
Dota 2
XaKoH 377
League of Legends
JimRising 696
C9.Mang0351
Other Games
summit1g15463
WinterStarcraft565
Organizations
Other Games
gamesdonequick780
StarCraft: Brood War
UltimateBattle 41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH156
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1265
• Stunt503
Upcoming Events
Wardi Open
5h 23m
StarCraft2.fi
10h 23m
Replay Cast
17h 23m
The PondCast
1d 3h
OSC
1d 9h
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
1d 17h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
BSL 21
3 days
Sziky vs OyAji
Gypsy vs eOnzErG
[ Show More ]
OSC
3 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
4 days
OSC
4 days
BSL 21
4 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
5 days
Wardi Open
5 days
StarCraft2.fi
5 days
Replay Cast
5 days
StarCraft2.fi
6 days
PiGosaur Monday
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.