On May 22 2019 00:01 Manit0u wrote:
i found it really cool how a very simple decision-making algorithm for the 4 ghosts in Pacman and Ms. Pac-man gives them the appearance of 4 distinct "personalities". A million dot-eating-maze-game knock-offs of Pac-man and Ms. Pacman were released by dozens of companies after Pacman came out. To the best of my knowledge none of them offered enemy "personalities" even a small fraction as good as 1980 Pacman.
+ Show Spoiler +
at each intersection the Red Ghost turns to where Pacman currently is. So he is "Shadow". The Pink Ghost heads to exactly 4 tiles ahead of where Pacman currently is located. The Light Blue Ghost takes 2 locations into consideration. 2 tiles ahead of where Pacman currently is and the location of the Red Ghost. Find the vector between that location and the Red Ghost and that is the Light Blue Ghost's target location. I don't recall how the Orange ghost moves.
This is pretty cool as well.