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Active: 9598 users

ZeroSpace Early Access is Now Live! - Page 2

Forum Index > General Games
49 CommentsPost a Reply
Prev 1 2 3 Next All
Garnet
Profile Blog Joined February 2006
Vietnam9055 Posts
July 23 2026 13:20 GMT
#21
TheViper? Good choice.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States727 Posts
July 24 2026 07:03 GMT
#22
Bought the game..... and I didn't buy for my friends, cause last few RTS I bought for my friends all got jinxed. Personally i have not had time to play the game...and honestly don't feel the urge to...... but Good luck to ZeroSpace :D
别问,问就是查无此人。
Garrl
Profile Blog Joined February 2010
Scotland1980 Posts
July 24 2026 09:47 GMT
#23
Any 1v1s that showcase a good match? Considering buying it.
ETisME
Profile Blog Joined April 2011
12878 Posts
July 24 2026 11:11 GMT
#24
I am seeing some discussions about the game in chinese forums.
Also wanderbots is a good channel, you picked a great one sponsoring, And the scarlet seeker (one of the few reviewers I really watch) also just done a review.
Pretty decent reach I would say!
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Spirral
Profile Joined February 2021
86 Posts
Last Edited: 2026-07-24 11:46:03
July 24 2026 11:34 GMT
#25
Just wanted to share some first impressions after playing some customs as Grell.

- Really solid gameplay and feel.
- The game runs smooth on my laptop (I am playing on Bazzite Linux via Proton).
- Art and sound direction are decent, but still missing some polish in my opinion, especially the battle sound effects felt a bit weak and not memorable to me (at least Grell). The music I heard was pretty nice though.
- The UI is very janky, especially on 16:10 monitor the layout if often visibly broken.

I think the game has great potential, despite being in pretty rough state for EA. It is probably the first RTS since SC2 that makes me want to invest time to discover/learn build orders (I was not expecting that!).

I am avoiding the campaign until at least 1.0 to get the best experience possible, but I hope to jump on some multiplayer this weekend!
Durnuu
Profile Joined September 2013
13326 Posts
July 24 2026 18:43 GMT
#26
Visually this looks very solid, makes me wanna try it, although unfortunately I have very little time to invest nowadays.
I put it on my wishlist and will keep it in mind when I get more time.
I'll definitely check out the tournament!
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Waxangel
Profile Blog Joined September 2002
United States33699 Posts
Last Edited: 2026-07-27 19:59:05
July 24 2026 22:00 GMT
#27
Coop seems like a nice incremental improvement from when I last tried with a new commander and a bunch of new missions. For someone who just wants 'SC2 coop with some new commanders,' it scratches that itch (esp love the Legion commander).

Stormgate was actually pretty good in that regard, but sadly they abandoned coop entirely to pursue building out other parts of the game. I really hope zerospace prioritizes fleshing out galactic war and commander customization, which are the elements that actually feel like they're building on the solid, sc2-derived base.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
July 26 2026 07:26 GMT
#28
I guess it's time to pull the trigger and get it to mass ladder in PvP.
AKA: TelecoM[WHITE] Protoss fighting
CicadaSC
Profile Joined January 2018
United States1986 Posts
July 26 2026 10:27 GMT
#29
Got my friends who dont play games to try this on a whim and they actually loved it! That's a good sign.
Remember that we all come from a place of passion!!
Spirral
Profile Joined February 2021
86 Posts
July 26 2026 22:00 GMT
#30
Game is really fun! 1vs1 is constant action, heroes and mercenaries bring a lot of variety to every game. Units and abilities are fun to use. There is much to try out and discover. Game runs butter smooth on epic settings on a laptop.
ROOTCatZ
Profile Blog Joined June 2005
Peru1238 Posts
July 27 2026 05:26 GMT
#31
On July 26 2026 19:27 CicadaSC wrote:
Got my friends who dont play games to try this on a whim and they actually loved it! That's a good sign.


That's really awesome to hear!
Progamerwww.root-gaming.com
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
July 27 2026 09:26 GMT
#32
On July 25 2026 07:00 Waxangel wrote:
Coop seems like a nice incremental improvement from when I last tried with a new commander and a bunch of new missions. For someone who just wants 'SC2 coop with some new commanders,' it scratches that itch (esp love the Legion commander).

Stormgate was actually pretty good in that beregard, but sadly they abandoned coop entirely to pursue building out other parts of the game. I really hope zerospace prioritizes fleshing out galactic war and commander customization, which are the elements that actually feel like they're building on the solid, sc2-derived base.


This is something other games don't have and it could be an ongoing revenue stream so yes, this is 100% the part where they should concentrate on. That and campaign.
Esports will come organically or it wont. Please don't waste time and money on it
Go Serral! GG EZ for Ence. Flashbang dance FTW
Miragee
Profile Joined December 2009
8707 Posts
July 27 2026 11:01 GMT
#33
Speaking of coop, is a coop campaign planned somewhere down the line? To me this is what a lot of RTS are missing, especially when seeing a chart that shows >2/3 of players never trying anything else than campaign. I think if you already have interest in the campaign and get to play it with a friend, you are more likely to also try another coop mode or even 2v2. I think there is a missing link between what most people play RTS for and a way to make it easier for them to engage with competitive modes.
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
July 27 2026 14:14 GMT
#34
I don't think coop campaign has that big an audience. Campaign beeing a continuous mode is rather hindering it. One would always have to wait for the other, right? Normal coop you can play 2,3 or 6 games together. And in this case go for galactic warfare as ongoing mode.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Miragee
Profile Joined December 2009
8707 Posts
July 27 2026 14:47 GMT
#35
Coop has a huge audience in story-based games. I don't know why it would be different in RTS. There are also options to address issues like "one would need to wait for the other", such as seperate save games. In Solasta for example, you make characters at the start and play the campaign. You can load any save state into multiplayer and invite friends and assign characters. Each player can save at any point during play and use their save state to start a single player or multi player session.
Topin
Profile Blog Joined December 2010
Peru10128 Posts
July 27 2026 21:43 GMT
#36
im doing my part! o7
i would define my style between a mix of ByuN, Maru and MKP
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
July 28 2026 08:16 GMT
#37
On July 27 2026 23:47 Miragee wrote:
Coop has a huge audience in story-based games. I don't know why it would be different in RTS. There are also options to address issues like "one would need to wait for the other", such as seperate save games. In Solasta for example, you make characters at the start and play the campaign. You can load any save state into multiplayer and invite friends and assign characters. Each player can save at any point during play and use their save state to start a single player or multi player session.


Maybe it's just me then but when I play a campaign/ story, i want to experience the whole thing in my tempo not load into someone elses game who has done this and that part already that I am now missing and get spoilered on.
Coop story/ campaing for a second+ playthrough okay I'm fine with if playing the story more than once is your thing.
"Story" games like "It takes two" are not comparable here IMO. I highly doubt there are many who can play RTS games with their significant other.
Overall agree to disagree with you
Go Serral! GG EZ for Ence. Flashbang dance FTW
Miragee
Profile Joined December 2009
8707 Posts
July 28 2026 09:38 GMT
#38
On July 28 2026 17:16 Harris1st wrote:
Show nested quote +
On July 27 2026 23:47 Miragee wrote:
Coop has a huge audience in story-based games. I don't know why it would be different in RTS. There are also options to address issues like "one would need to wait for the other", such as seperate save games. In Solasta for example, you make characters at the start and play the campaign. You can load any save state into multiplayer and invite friends and assign characters. Each player can save at any point during play and use their save state to start a single player or multi player session.


Maybe it's just me then but when I play a campaign/ story, i want to experience the whole thing in my tempo not load into someone elses game who has done this and that part already that I am now missing and get spoilered on.
Coop story/ campaing for a second+ playthrough okay I'm fine with if playing the story more than once is your thing.
"Story" games like "It takes two" are not comparable here IMO. I highly doubt there are many who can play RTS games with their significant other.
Overall agree to disagree with you


I mean, you are also not a casual andy. I'm talking about the 2/3 of players that only play the campaign of an RTS and leave.

Aside from that, I feel like your assessment just comes from a general sense that you are personally not very interested in campaign coop? Your issues with coop seem to translate to just as well to story-based RPGs like Baldur's Gate or am I mistaken? And for those, people always ask for co-op to play with a friend or with their significant other. You also don't have to jump into a different game state? It's up to you. You can have a game state you only play with a friend and another one you play alone if you wish to do so.

For me personally, I also prefer the solo experience - if the story and atmosphere is good. The problem is, often it is just ok and that's just not enough for me. After playing the Wings of Liberty Campaign I had zero interest to play the following campaigns. If there was a coop it, I may have tried it. Divinity:OS 1+2 were amazing in coop, we had so much fun. However, I don't think I would have finished either game solo because the story itself was imho lacking. What I'm getting at is that there are a lot of different people and while I think a lot of people are like you and just prefer the solo experience, at the same time there is a significant portion that likes to play coop and is looking for coop games. Those two are not mutual exclusive.
Harris1st
Profile Blog Joined May 2010
Germany7402 Posts
July 28 2026 11:05 GMT
#39
I mean, I love coop play in general. Just not in a story rich enviroment.
I can't be arsed to play Helldivers alone, but give me 1-3 friends and I happily play for hours. As I get older, this is slowly leaking into my competitive playtime: I very, very rarely queue for a 1v1 ladder game but I do love me some 2v2 time.

So yes, to summarize: I am not interested at all in a Zerospace coop campaign. And neither is anyone I know.
Add to that the dedicated (endless) mode created especially for coop play and a coop audience, I have a hard time seeing the necessity.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Yurie
Profile Blog Joined August 2010
12163 Posts
Last Edited: 2026-07-28 11:52:01
July 28 2026 11:48 GMT
#40
I think the problem with RTS games is that a design for Coop worsens the game for single player. The AI has to take the secondary base or your APM requirements skyrocket. Perhaps you could cut the map in half, but once again that puts constraints on the map design and worsens single player.

A game such as Divinity Original Sin is turn based with multiple characters. It easily slots into one or more players by default. For real time titles with one character it gets messy, perhaps the Archon mode (multiple players controlling one base and its units) could work but would likely be boring for multiple players. The problem in any real time game made for both single player and multiple players is how to design engaging gameplay for both unless the AI taking over is great.

Red Alert 3 is a good example of this. The design for coop makes the game worse in single player.

Though to be fair you have the Diablo like genre where multiple players are handled through increased difficulty, so the game can be designed to work that way but it would require more work in RTS titles.
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