ZeroSpace Early Access is Now Live! - Page 2
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Garnet
Vietnam9055 Posts
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PurE)Rabbit-SF
United States727 Posts
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Garrl
Scotland1980 Posts
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ETisME
12878 Posts
Also wanderbots is a good channel, you picked a great one sponsoring, And the scarlet seeker (one of the few reviewers I really watch) also just done a review. Pretty decent reach I would say! | ||
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Spirral
86 Posts
- Really solid gameplay and feel. - The game runs smooth on my laptop (I am playing on Bazzite Linux via Proton). - Art and sound direction are decent, but still missing some polish in my opinion, especially the battle sound effects felt a bit weak and not memorable to me (at least Grell). The music I heard was pretty nice though. - The UI is very janky, especially on 16:10 monitor the layout if often visibly broken. I think the game has great potential, despite being in pretty rough state for EA. It is probably the first RTS since SC2 that makes me want to invest time to discover/learn build orders (I was not expecting that!). I am avoiding the campaign until at least 1.0 to get the best experience possible, but I hope to jump on some multiplayer this weekend! | ||
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Durnuu
13326 Posts
I put it on my wishlist and will keep it in mind when I get more time. I'll definitely check out the tournament! | ||
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Waxangel
United States33699 Posts
Stormgate was actually pretty good in that regard, but sadly they abandoned coop entirely to pursue building out other parts of the game. I really hope zerospace prioritizes fleshing out galactic war and commander customization, which are the elements that actually feel like they're building on the solid, sc2-derived base. | ||
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TelecoM
United States10847 Posts
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CicadaSC
United States1986 Posts
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Spirral
86 Posts
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ROOTCatZ
Peru1238 Posts
On July 26 2026 19:27 CicadaSC wrote: Got my friends who dont play games to try this on a whim and they actually loved it! That's a good sign. That's really awesome to hear! | ||
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Harris1st
Germany7402 Posts
On July 25 2026 07:00 Waxangel wrote: Coop seems like a nice incremental improvement from when I last tried with a new commander and a bunch of new missions. For someone who just wants 'SC2 coop with some new commanders,' it scratches that itch (esp love the Legion commander). Stormgate was actually pretty good in that beregard, but sadly they abandoned coop entirely to pursue building out other parts of the game. I really hope zerospace prioritizes fleshing out galactic war and commander customization, which are the elements that actually feel like they're building on the solid, sc2-derived base. This is something other games don't have and it could be an ongoing revenue stream so yes, this is 100% the part where they should concentrate on. That and campaign. Esports will come organically or it wont. Please don't waste time and money on it ![]() | ||
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Miragee
8707 Posts
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Harris1st
Germany7402 Posts
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Miragee
8707 Posts
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Topin
Peru10128 Posts
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Harris1st
Germany7402 Posts
On July 27 2026 23:47 Miragee wrote: Coop has a huge audience in story-based games. I don't know why it would be different in RTS. There are also options to address issues like "one would need to wait for the other", such as seperate save games. In Solasta for example, you make characters at the start and play the campaign. You can load any save state into multiplayer and invite friends and assign characters. Each player can save at any point during play and use their save state to start a single player or multi player session. Maybe it's just me then but when I play a campaign/ story, i want to experience the whole thing in my tempo not load into someone elses game who has done this and that part already that I am now missing and get spoilered on. Coop story/ campaing for a second+ playthrough okay I'm fine with if playing the story more than once is your thing. "Story" games like "It takes two" are not comparable here IMO. I highly doubt there are many who can play RTS games with their significant other. Overall agree to disagree with you ![]() | ||
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Miragee
8707 Posts
On July 28 2026 17:16 Harris1st wrote: Maybe it's just me then but when I play a campaign/ story, i want to experience the whole thing in my tempo not load into someone elses game who has done this and that part already that I am now missing and get spoilered on. Coop story/ campaing for a second+ playthrough okay I'm fine with if playing the story more than once is your thing. "Story" games like "It takes two" are not comparable here IMO. I highly doubt there are many who can play RTS games with their significant other. Overall agree to disagree with you ![]() I mean, you are also not a casual andy. I'm talking about the 2/3 of players that only play the campaign of an RTS and leave. Aside from that, I feel like your assessment just comes from a general sense that you are personally not very interested in campaign coop? Your issues with coop seem to translate to just as well to story-based RPGs like Baldur's Gate or am I mistaken? And for those, people always ask for co-op to play with a friend or with their significant other. You also don't have to jump into a different game state? It's up to you. You can have a game state you only play with a friend and another one you play alone if you wish to do so. For me personally, I also prefer the solo experience - if the story and atmosphere is good. The problem is, often it is just ok and that's just not enough for me. After playing the Wings of Liberty Campaign I had zero interest to play the following campaigns. If there was a coop it, I may have tried it. Divinity:OS 1+2 were amazing in coop, we had so much fun. However, I don't think I would have finished either game solo because the story itself was imho lacking. What I'm getting at is that there are a lot of different people and while I think a lot of people are like you and just prefer the solo experience, at the same time there is a significant portion that likes to play coop and is looking for coop games. Those two are not mutual exclusive. ![]() | ||
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Harris1st
Germany7402 Posts
I can't be arsed to play Helldivers alone, but give me 1-3 friends and I happily play for hours. As I get older, this is slowly leaking into my competitive playtime: I very, very rarely queue for a 1v1 ladder game but I do love me some 2v2 time. So yes, to summarize: I am not interested at all in a Zerospace coop campaign. And neither is anyone I know. Add to that the dedicated (endless) mode created especially for coop play and a coop audience, I have a hard time seeing the necessity. | ||
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Yurie
12163 Posts
A game such as Divinity Original Sin is turn based with multiple characters. It easily slots into one or more players by default. For real time titles with one character it gets messy, perhaps the Archon mode (multiple players controlling one base and its units) could work but would likely be boring for multiple players. The problem in any real time game made for both single player and multiple players is how to design engaging gameplay for both unless the AI taking over is great. Red Alert 3 is a good example of this. The design for coop makes the game worse in single player. Though to be fair you have the Diablo like genre where multiple players are handled through increased difficulty, so the game can be designed to work that way but it would require more work in RTS titles. | ||
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I'm talking about the 2/3 of players that only play the campaign of an RTS and leave.