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Mass Effect: Andromeda - Page 8

Forum Index > General Games
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ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
February 19 2017 20:07 GMT
#141
On February 19 2017 07:55 Elentos wrote:
Show nested quote +
On February 19 2017 07:16 ApocAlypsE007 wrote:
I like the hyper mobile combat style, growing on the Unreal Tournament series and now playing Overwatch occasionally. I have concerns with squad AI, that if you focus on Liam and Cora you notice they are as dumb as a sack of bricks, standing in the open to be shot upon.

Well their profiles have both of them pegged as close range fighters so it would make sense for them to be in the open, then move to cover if things are real bad, then go back out into the open.

I loved the little biotic throw section. Throwing around people freely and the way I wanted to was one of my favorite things in the Star Wars - The Force Unleashed games. There aren't nearly enough games that give you the freedom to wreak havoc like that and I'm glad this seems to be in the game.

Also I'm having a hard time deciding whether to play male or female Ryder on my first playthrough. I quite like the voice acting for fem Ryder, but every time I see her face in a "cutscene" it looks weird (to an extent where I'm not sure character customization can fix it).


I have no problem with them charging like Cora did on the mech near the end of the big battle or like Liam did with the dual omni blades in the beginning of the trailer, at least they are doing something. I'm talking when they both either crouch and look around or just stand there while getting shot at. Sometimes in ME2 the squadmates did some stupid things, like Garrus charging often to close range while carrying a sniper rifle. I relied on their powers on ME2 so I had to babysit them. In ME1 it was less of a problem because they survived often well enough if I took only pot shots at the enemies. In ME3 I didn't care because the game was easy (All games in Insanity). I do wish for improved squadmate AI, hopefully I can at least customize it more.

Isn't in Force Unleashed you play as a massively overpowered hero? The biotic throw reminds me of the gravity gun from HL2 actually. I cannot wait to min-max a biotic diety xD

I will probably do as I always do in RPGs I play. First I pick the simplest class (tanky shielded warrior, soldier) and run the game in normal playing a male. Then I will pick a female mage/biotic and start a high difficulty run. If the character creator is like DA:I you will be able to create pretty good looking characters (except for hair, Bioware doesn't do good hair, wait for mods). The Shepard smile wont go away though...
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
February 22 2017 15:32 GMT
#142
On February 20 2017 05:07 ApocAlypsE007 wrote:
Isn't in Force Unleashed you play as a massively overpowered hero? The biotic throw reminds me of the gravity gun from HL2 actually. I cannot wait to min-max a biotic diety xD


But there's already a biotic deity:



PoulsenB
Profile Joined June 2011
Poland7734 Posts
Last Edited: 2017-02-23 13:17:38
February 23 2017 13:04 GMT
#143
second gameplay video has just been published:



this looks pretty good, but I wonder how will they translate this system to the multiplayer
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
ZerOCoolSC2
Profile Blog Joined February 2015
9037 Posts
February 23 2017 13:17 GMT
#144
Hnnnnng!!! This game is shaping up to be pretty damn good. Everything looks good combat wise.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 23 2017 13:44 GMT
#145
I am so glad they are leaning into the action elements of the game and pulling back on the party stuff more. Mass Effect combat was at its best when I didn’t have to pause all the time.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Elentos
Profile Blog Joined February 2015
55570 Posts
February 23 2017 16:50 GMT
#146
A hands-on impression video I found:


You know, everything about this game sounds great. It has to be too good to be true, right? Something somewhere has to go wrong, right?
Every 60 seconds in Africa, a minute passes.
Bacillus
Profile Joined August 2010
Finland2034 Posts
February 23 2017 17:24 GMT
#147
Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.

Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 23 2017 18:13 GMT
#148
On February 24 2017 02:24 Bacillus wrote:
Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.

Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.

There will also be a ton of growing pains from Bioware using a brand new game engine (I think they used the older Unreal Engine for the last decade or so?).
Average means I'm better than half of you.
PoulsenB
Profile Joined June 2011
Poland7734 Posts
Last Edited: 2017-02-23 22:28:47
February 23 2017 19:36 GMT
#149
On February 24 2017 03:13 WolfintheSheep wrote:
Show nested quote +
On February 24 2017 02:24 Bacillus wrote:
Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.

Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.

There will also be a ton of growing pains from Bioware using a brand new game engine (I think they used the older Unreal Engine for the last decade or so?).

Yeah they've been using Unreal engine for ages. Hopefully there'll be no gamebreaking bugs and crashes at the release (fingers crossed!).

In the other vids we've seen some open terrain too, so it won't be all cramped cover combat all the time it seems. The character seems really mobile with the jetpack, kinda like the Armiger Legion Turians from the ME3 multiplayer, but even more. Add biotic charge and you'll be zipping across the battlefield like nobody's business.
IdrA fan forever <3 || the clueless one || Marci must be protected at all costs
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
February 24 2017 09:31 GMT
#150
On February 24 2017 03:13 WolfintheSheep wrote:
Show nested quote +
On February 24 2017 02:24 Bacillus wrote:
Looking at the recent combat vid, the enemy AI is going to have some tricky time. The big fiend seems a bit lost with its pathfinding and targetting at times. Can't really blame the programmers too much either, must be pretty nightmarish to navigate a big clunky melee monster around ME environment with all kinds of charges and jetpacks changing the positioning constantly.

Not the end of the world, but I'm kind of interested in game AI programming and it stood out a bit on otherwise fluent looking combat.

There will also be a ton of growing pains from Bioware using a brand new game engine (I think they used the older Unreal Engine for the last decade or so?).


Many of those growing pains should have been solved in Dragon Age Inquisition as it is the same engine. I don't like Frostbite 3, and Bioware aren't really that good at programming it seems. While the impressions from the gameplay itself were very positive in much of the gaming media, many articles mentioned numerous bugs and performance issues. Myself I just hope the game will be decently playable.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Heartland
Profile Blog Joined May 2012
Sweden24601 Posts
February 24 2017 10:42 GMT
#151
Natalia Dormer voices one of the characters. At the bottom is an interview with Dormer and some of the Bioware people. https://www.theguardian.com/technology/2017/feb/24/natalie-dormer-mass-effect-andromeda-game-of-thrones

AMAIGOD why is this not released now?!
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
February 24 2017 10:45 GMT
#152
What's wrong with the frostbite engine? You can criticise almost everything EA does, but the engine is one of the best things to come out of that dung heap. Not sure if any other recent engine has better performance-graphics fidelity ratio.
You must gather your party before venturing forth.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 24 2017 12:30 GMT
#153
I like the frostbite engine. DA:I was a striking looking game, even with its flaws.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 24 2017 14:55 GMT
#154
On February 24 2017 01:50 Elentos wrote:

You know, everything about this game sounds great. It has to be too good to be true, right? Something somewhere has to go wrong, right?


Well they snake around topics and terms that are currently perceived in a negative way while trying to generate alot of hype. So the lack of confidence in their product could be the only thing wrong. Wouldn't be the first game, where the publisher thought the game would suck, while the game turned out amazing.

And if its only that then yay. (probably performance issues for some pc users and some bugs)
Totally not a day 1 buy for me. But that has more to do with ME 3. Because I don't want to play a game where you are a creep listening to other peoples conversations and then approach them and say:" hey, I got exactly what you need."
True_Spike
Profile Joined July 2004
Poland3429 Posts
February 24 2017 15:49 GMT
#155
I hope the game's good. I won't buy it before all the DLC comes out though.
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
Last Edited: 2017-02-24 16:23:11
February 24 2017 16:20 GMT
#156
On February 24 2017 19:45 Andre wrote:
What's wrong with the frostbite engine? You can criticise almost everything EA does, but the engine is one of the best things to come out of that dung heap. Not sure if any other recent engine has better performance-graphics fidelity ratio.


FB3 is an FPS engine. Bioware went through hell and back to make DA:I function well and it shows, this engine is not flexible. There were severe performance issues on Nvidia GPUs for months after DA:I's release as well as a bucket load of bugs. Besides, DICE proud themselves that the engine is nearly unmodable, which is a deal breaker with games like this.

Which engine is better? hmmmm. UE4? I've got my hands on the new Unreal Tournament and damn, the graphics are so sweet and the engine runs as smooth as silk.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Elentos
Profile Blog Joined February 2015
55570 Posts
February 25 2017 00:06 GMT
#157
They finally released the PC system requirements a few hours ago btw.

+ Show Spoiler +
Minimum System Requirements

OS: 64-bit Windows 7, Windows 8.1, or Windows 10
CPU: Intel Core i5 3570 or AMD FX-6350
RAM: 8 GB
GPU: Nvidia GTX 660 2 GB, AMD Radeon 7850 2 GB
Hard Drive: At least 55 GB of free space
DirectX: DirectX 11

Recommended System Requirements


OS: 64-bit Windows 7, Windows 8.1, or Windows 10
CPU: Intel Core i7-4790 or AMD FX-8350
RAM: 16 GB
GPU: Nvidia GTX 1060 3 GB, AMD RX 480 4 GB
Hard Drive: At least 55 GB of free space
DirectX: DirectX 11
Every 60 seconds in Africa, a minute passes.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 25 2017 00:20 GMT
#158
55 GB free space reminds me that data caps are arbitrary and suck.
Average means I'm better than half of you.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 25 2017 00:46 GMT
#159
Ugh, I love mouse & keyboard for any type of shooter games but Mass Effect is such a perfect sit on the couch and zone out while playing. It's a nice "get-away" from my PC since I"m on it so much.

I like it on console too because hopefully the hard copy I buy will be good to go with no updates (which when you have garbage rural usa internet it matters...) but then again, maybe it'll be easier to mod / edit / play on PC. The choices!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
February 25 2017 01:08 GMT
#160
On February 25 2017 09:46 SidianTheBard wrote:
Ugh, I love mouse & keyboard for any type of shooter games but Mass Effect is such a perfect sit on the couch and zone out while playing. It's a nice "get-away" from my PC since I"m on it so much.

I like it on console too because hopefully the hard copy I buy will be good to go with no updates (which when you have garbage rural usa internet it matters...) but then again, maybe it'll be easier to mod / edit / play on PC. The choices!

Can't you just stream it from your home PC to your TV through one of those Steam USB dongles? I think they cost about $50 and you'd need to have a controller too obviously.
Swing away sOs, swing away.
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