• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:29
CEST 05:29
KST 12:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202561RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension5
StarCraft 2
General
#1: Maru - Greatest Players of All Time Server Blocker Team TLMC #5 - Submission re-extension Greatest Players of All Time: 2025 Update The StarCraft 2 GOAT - An in-depth analysis
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ginuda's JaeDong Interview Series [Update] ShieldBattery: 2025 Redesign BW General Discussion Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Post Pic of your Favorite Food!
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 630 users

Mass Effect: Andromeda - Page 28

Forum Index > General Games
Post a Reply
Prev 1 26 27 28 29 Next All
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2017-04-06 16:07:37
April 06 2017 16:07 GMT
#541
Quick question, on higher difficulties is it just that AI has more HP/dmg/armor or do they actually behave differently too (or do they throw 99999999 grenades). if I finish Nier automata I might look into this game.
WriterXiao8~~
Yurie
Profile Blog Joined August 2010
11822 Posts
April 06 2017 16:18 GMT
#542
On April 07 2017 01:07 Kipsate wrote:
Quick question, on higher difficulties is it just that AI has more HP/dmg/armor or do they actually behave differently too (or do they throw 99999999 grenades). if I finish Nier automata I might look into this game.


As far as I know. More HP/dmg/armor. Don't know if more spawn in singleplayer.
In multiplayer higher tiers spawn when you go up in difficulty.
Artisreal
Profile Joined June 2009
Germany9235 Posts
April 06 2017 17:30 GMT
#543
Haven't experienced different spawn patterns between normal and hardcore. But I'm not far into the latter.
passive quaranstream fan
Yurie
Profile Blog Joined August 2010
11822 Posts
April 06 2017 18:49 GMT
#544
Just played a bit of multiplayer and they did tons of stuff that wasn't documented. Minor UI improvements. APEX missions having a ton of more bosses than they used to. Probably other stuff I didn't even notice yet.
Artisreal
Profile Joined June 2009
Germany9235 Posts
April 06 2017 19:13 GMT
#545
You still can't skip landing and takeoff sequences as far as I can tell. Between galaxies a skip isn't possible either
passive quaranstream fan
Holy_AT
Profile Joined July 2010
Austria978 Posts
Last Edited: 2017-04-06 21:00:29
April 06 2017 20:40 GMT
#546
The patch imho was only a very minor improovement.
I just finished the game and wanted to start a new playthrough with a new character, but still managed to make it look cringeworthy despite my best efforts ... and the running animation now just looks stupid in another way ...

There are severe and imersion breaking bugs...
You can basically romance and fuck around with everyone your character can, although there is just one nude sequence if you pick female ryder and that wouldn't even make a 14 year old blush ... although they announced it would get spicey it was just meeeeeh not yeahhh ...

I also experienced issues in the movie night sequence, where all my lovers were placed on the same spot clipping as hell and an invisible ryder layed his arm around the shoulders ...
There are so many bugs espescially when it comes to the dialogs on the tempest its just horrific.

When I finished the game I was expecting a long video or something great but it was very .... short ... and ... not very greaat ... at first I thought maybe it didn't play right or I accidently skipped something and googled for endings on you tube only to find out, that all the endings are basically the same regardless of your choices and habitat status you worked all game long and that I didn't skipp anything ... the mass effect 3 ending even felt better than this ...

The worlds just look, great combat is very fluent for the character although less strategical unfortunatly, but the characters and the story are a mess and riddled with bugs.
also the main villain is so bland and uninteresting.... Its just a random alien with no explanation of his background story or explanations for his motiviations. He is just evil because he is evil and therefore we have to stopp him and the evil Kett empire ...

To the crew:
- Corra is uninteresting and stoic as fuck and cries "I am assari huntress" every 5 minutes.
- Liam has a very funny Loyality mission, but otherwise is just babbeling and uniteresting.
- PB is annoying as fuck and her passionate, wild character seems very forced ...
- Drak is cool as hell, you really feel like he is an old soldier and merc that has seen it all. I love him and he is the only usefull side kick on missions, the others are just bullet catchers besides vetra maybe ..
- Vetra, the female Garrus, ... feels like Garrus but Garros is more a bro than her
- Jaal, is ... not really annoying or bad but also not very... idk remarkable.

The other characters on the tempest are okay side characters, besides Gil who is just plain dumb.
Also the new character system for me does not seem to have any impact on the game at all compared to the renegade system.
Holy_AT
Profile Joined July 2010
Austria978 Posts
Last Edited: 2017-04-06 20:42:41
April 06 2017 20:42 GMT
#547
On April 07 2017 04:13 Artisreal wrote:
You still can't skip landing and takeoff sequences as far as I can tell. Between galaxies a skip isn't possible either


The sytem jumps are really the worst, they literally make my eyes hurt.
Without joking, I close them everytime ...
Tula
Profile Joined December 2010
Austria1544 Posts
April 06 2017 21:21 GMT
#548
On April 07 2017 03:49 Yurie wrote:
Just played a bit of multiplayer and they did tons of stuff that wasn't documented. Minor UI improvements. APEX missions having a ton of more bosses than they used to. Probably other stuff I didn't even notice yet.


I enjoy that part (even if it means my team failed a silver apex mission today because the assassination boss was an ascendant) frankly some variety doesn't hurt. What does hurt me is that their "balance" improvements are frankly astounding.
Hurting meele is a great thing tbh, it feels stupid to punch robots for 2 minutes unless you are a Krogan, but why in the blazes are the weapon changes so small. Even looking at the stats screen (never mind gameplay) the fucking predator pistol beats the just now adjusted Mattock rifle. Never mind that they didn't do anything (or even comment) on the broken smart chokes/receivers or adjust a single automatic weapon. The silver AR they did adjust is beaten by the very first pistol you start with. If that isn't a joke it is the single most absurd balance decision I have ever seen in my life.

Frankly there can't be a single item in a loot crate that is worse than what you started with if you want the system to make sense. Already the pool of items i actually want to get is far too small, but there simply cannot be an item that says "fuck you idiot for spending your time/money"
Yurie
Profile Blog Joined August 2010
11822 Posts
Last Edited: 2017-04-07 05:53:53
April 07 2017 05:42 GMT
#549
On April 07 2017 06:21 Tula wrote:
Show nested quote +
On April 07 2017 03:49 Yurie wrote:
Just played a bit of multiplayer and they did tons of stuff that wasn't documented. Minor UI improvements. APEX missions having a ton of more bosses than they used to. Probably other stuff I didn't even notice yet.


I enjoy that part (even if it means my team failed a silver apex mission today because the assassination boss was an ascendant) frankly some variety doesn't hurt. What does hurt me is that their "balance" improvements are frankly astounding.
Hurting meele is a great thing tbh, it feels stupid to punch robots for 2 minutes unless you are a Krogan, but why in the blazes are the weapon changes so small. Even looking at the stats screen (never mind gameplay) the fucking predator pistol beats the just now adjusted Mattock rifle. Never mind that they didn't do anything (or even comment) on the broken smart chokes/receivers or adjust a single automatic weapon. The silver AR they did adjust is beaten by the very first pistol you start with. If that isn't a joke it is the single most absurd balance decision I have ever seen in my life.

Frankly there can't be a single item in a loot crate that is worse than what you started with if you want the system to make sense. Already the pool of items i actually want to get is far too small, but there simply cannot be an item that says "fuck you idiot for spending your time/money"

http://bsn.boards.net/thread/6444/quick-dirty-gun-updated-inferno

That doesn't take into account reloading so it doesn't show the correct DPS but it is a decent indicator. Doesn't do shotguns either since how they work is kind of unknown.

Based on that thread half the weapons are worse than the starting ones. Though it doesn't take into account how much they scale with the X card as far as I know. So better weapons might scale more (don't think they do).

I agree with the notice that they might have nerfed weak point damage on Vanquisher. It did feel a bit worse after the patch. Generally speaking half the changes they did to MP aren't in notes.

We need a SirBelvedere just as Dota has to get actual patch notes.
Tula
Profile Joined December 2010
Austria1544 Posts
April 07 2017 14:00 GMT
#550
That just makes me more depressed than before

My point remains that I can somewhat live (or rather survive) stupid balance at a launch, but when two weapons who literally just got adjusted (meaning someone actually paid attention to them) end up counter-intuitive (thats the PC version of what I'd like to say) I start to loose hope
hootsushi
Profile Joined August 2010
Germany3468 Posts
Last Edited: 2017-04-08 03:52:15
April 08 2017 03:47 GMT
#551
Just finished the game. Personally think it's pretty solid, combat feels better than ever, had no problems with bugs or major glitches other than the game crashing on the last mission and 2 minor bugs with side mission completion. Companion wise I think Peebee, Jaal and Drak are well done, the rest is more or less forgetable. But so was most of the ME3 squad for me as well. Garrus still the best though.

As someone already said, story picks up near the end. So comparing the overall story to ME1, it starts slow, but keeps you going, which is fine I guess.
The only thing I absolutely despised are some of the side quests. In particular side quests, which only exist to keep you playing longer, without any character progression, background information or whatever. I rather play 50 hours instead of 60 and stop doing those stupid quests. And also what is up with having to change planets like every 2 minute for a simple side quest chain? go to Eos, pick up item, go to Havarl and talk to Guy X, guess what you need to go to the Nexus, pick up item Y and then head straight for Aya. It's like 5 minutes playing and 30 minutes traveling.

Also, I'd prefer a rather linear experience with well crafted missions like ME2/3 rather than open world, but that is just my personal preference.

Multiplayer is amazing and I really like it so far. Combat is amazing. Infiltrator is stupidly overpowered but thats fine for me since it's only PvE.

Overall, I'd recommend this game to everyone who likes ME. It surely isn't game of the year, but it's a solid experience and I don't understand all the hate it gets apart from the technical aspects. Guess it's the same with ME3. Awesome game with an ending that sucked big time, but seems like most ppl only judged it for it's ending and forgot that the first 50 hours were amazing.

But I also liked Inquisition, so I guess that disqualifies my opinion :D
Yurie
Profile Blog Joined August 2010
11822 Posts
Last Edited: 2017-04-08 03:57:45
April 08 2017 03:54 GMT
#552
On April 08 2017 12:47 hootsushi wrote:
Multiplayer is amazing and I really like it so far. Combat is amazing. Infiltrator is stupidly overpowered but thats fine for me since it's only PvE.


But I also liked Inquisition, so I guess that disqualifies my opinion :D


Vanguards work well in multiplayer as well. They nerfed it in the recent patch though. :/

Soldier is also fine for multiplayer. Use a multi shot sniper rifle such as Vanquisher and turbo charge it for a large clip, taking down Berserker's in a clip. Using it when you have 1 shot remaining you can get off 14 shots in a row without reloading on the Vanquisher (with clip size +25% passive).

Asari Adept has also received a lot of love due to their damage buff. Though I agree Infiltrators are very strong due to being able to do revives, objectives and run away while invis. Did the 1 life per wave APEX mission with 2 infiltrators killing everything since the other two players kept wiping.

I think both this game and Inquisition has the same problem. Interesting overall plot and some great side quests and characters that gets bogged down in too much pointless stuff. Finishing the game doesn't feel like it matters, much like in Skyrim where I played 50h or so and never got further than 10% into the plot.

Overall Andromeda isn't as grindy as Inquisition was and the quests actually feel like they matter more even when they are gather or go there quests.
Artisreal
Profile Joined June 2009
Germany9235 Posts
Last Edited: 2017-04-08 09:59:23
April 08 2017 09:58 GMT
#553
What I liked about the ending in particular was all of my allies coming in from above and supporting the common quest of sovereignty. It almost felt like I was aided during every second scene or so, pretty awesome.

Edit: ME:A that is and rather the buildup to the ending than the conclusion of the story
passive quaranstream fan
Elentos
Profile Blog Joined February 2015
55550 Posts
April 08 2017 10:10 GMT
#554
I've been in love with the Turian Soldier (non-Havoc) so far for MP. He can take hits and dish out a ton of damage.

What has me quite upset is the Krogan Mercenary. He feels so unbelievably squishy. And the shotgun situation in this game is not great either so playing this character overall just doesn't feel right.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55550 Posts
April 09 2017 21:04 GMT
#555
The skip option on travel between planets in one system is a godsend. For someone like me who likes to check everything in this type of game at least. It takes so much less time to explore a system.
Every 60 seconds in Africa, a minute passes.
semantics
Profile Blog Joined November 2009
10040 Posts
April 10 2017 01:05 GMT
#556
On April 10 2017 06:04 Elentos wrote:
The skip option on travel between planets in one system is a godsend. For someone like me who likes to check everything in this type of game at least. It takes so much less time to explore a system.

I did it by watching tv while using a xb1 controller and looking over to the side periodically to search every planet. It really does take forever but there isn't much of a detriment not doing it early on like it was in ME2 there isn't nearly as much missed minerals.
Gnosis
Profile Joined December 2008
Scotland912 Posts
Last Edited: 2017-04-10 17:40:50
April 10 2017 17:39 GMT
#557
On April 04 2017 03:33 sung_moon wrote:
After talking to more ppl about ME:A, sounds like you at the very least, get your moneys worth in terms of content in this game.


After 1 play through I'm at less than £1 / hr, and will be playing through again on NG+ once DLC drops (and I get a new GPU). For all its faults - especially unmarked tasks, and planet hopping getting tiresome near the end - I quite enjoyed it. Would definitely recommend to any fan of the series. (Also, <3 PB)

But really though, that character creator ;\ Sara makes me think they modeled her face from a photo of William Lane Craig... I just can't, preset 9 all the way.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
Artisreal
Profile Joined June 2009
Germany9235 Posts
April 13 2017 18:46 GMT
#558
The game becomes unresponsive to commad inputs on me whenever I open up a completed strike team mission that I started a session ago.
Anyone else experience that? Forgot to try out the console last time tho.
passive quaranstream fan
Elentos
Profile Blog Joined February 2015
55550 Posts
April 13 2017 20:45 GMT
#559
On April 14 2017 03:46 Artisreal wrote:
The game becomes unresponsive to commad inputs on me whenever I open up a completed strike team mission that I started a session ago.
Anyone else experience that? Forgot to try out the console last time tho.

Yeah that happens. What I do to get rid of it is switch from the mission tab to the rewards tab (via mouse) and back, then it usually gets a grip after a second.
Every 60 seconds in Africa, a minute passes.
Yurie
Profile Blog Joined August 2010
11822 Posts
April 14 2017 03:28 GMT
#560
On April 14 2017 03:46 Artisreal wrote:
The game becomes unresponsive to commad inputs on me whenever I open up a completed strike team mission that I started a session ago.
Anyone else experience that? Forgot to try out the console last time tho.


I assume it sends a request to the server for the result. It is not local. So it takes however long it takes for the server to generate the result and send it to you. Sadly that is longer than it should be and the menu system locks up... I often get stuck on the splash for completed or failed mission. Can't get rid of it without logging out of the multiplayer interface.
Prev 1 26 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft415
Nina 217
RuFF_SC2 124
StarCraft: Brood War
Sea 4709
GoRush 182
Sexy 75
NaDa 67
Icarus 7
Dota 2
LuMiX1
League of Legends
JimRising 398
Counter-Strike
Stewie2K1032
Super Smash Bros
Mew2King144
amsayoshi32
Other Games
tarik_tv11134
summit1g9826
shahzam708
C9.Mang0212
ViBE201
Organizations
Other Games
gamesdonequick1292
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 77
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4896
• Lourlo814
• Stunt344
Upcoming Events
CranKy Ducklings
6h 31m
BSL20 Non-Korean Champi…
10h 31m
CSO Cup
12h 31m
BSL20 Non-Korean Champi…
14h 31m
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 5h
BSL20 Non-Korean Champi…
1d 10h
BSL20 Non-Korean Champi…
1d 14h
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
Online Event
3 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
CSLPRO Last Chance 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.