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CS:GO Sensitivity Problem - Page 3

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weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-08-02 19:29:56
August 02 2016 19:29 GMT
#41
On August 02 2016 21:31 cptmcgroovy wrote:
Show nested quote +
On July 26 2016 11:55 weqn wrote:
https://s32.postimg.org/5zn7g36v7/Untitled.jpg




It is very well known that the change in resolution changes the sensitivity, though I fail to see how this backs up your arguments?

Obviously, 1.8 is the same as 1.800000, there's hardly any possible debate about this, that picture merely says that resolution affects sensitivity, which I've personally known since the late 90's/early 2000's by playing Quake etc..

I think you're mixing things up here tbh.

btw you should put rawinput on 1.


i think you should read the first paragraph, when i say: "(...)example"

[B]btw you should put rawinput on 1

Thanks, but ive been playing 10years with no rawinput, and csgo rawinput is not that good
bduddy
Profile Joined May 2012
United States1326 Posts
August 05 2016 17:52 GMT
#42
On August 03 2016 04:25 weqn wrote:
Show nested quote +
On August 02 2016 10:43 bduddy wrote:
On July 31 2016 22:16 weqn wrote:
On July 28 2016 19:33 Bacillus wrote:
I might take a bit of a look out of curiosity later on, I probably should know these things. The initial gut feeling is that the inaccuracy here is negligible compared to all the other inaccuracies you experience due to hardware, mouse surface, drivers and rest of the CS:GO input handling (assuming it actually exists in the first place).


Do you know any way to test both performances in order to prove that there is a difference?
Find a friend. Explain it to him. Have him set it up one way, and not tell you which one. Test it out, and report your findings. Then have him switch the settings, and test it again. This isn't perfect, because he knows the difference - to minimize any possible effects, minimize any kind of contact with your friend during the experiment (talking to him, etc.).

And stop triple posting...


I did that already, but that is trash to valve, they think its a "montage"


I do not know how to prove it scientifically. It is something that you feel the mouse movement with respect to mouse sensitivity . I'm not the only one that I share this opinion , many others who tested also able to identify the difference , so we are players and not programmers, so do not have the necessary knowledge to prove scientifically ; or in some way that makes it clear the difference in the mouse movement speed

people say:
0.022
and
0.022000
are the same number ;

i agree , but
0.022000 feels faster than
0.022

what is the explanation for this?
what may be causing this difference in mathematically correct values ​​?

this is what has to be proven , but how?
WTF do you mean by "montage"?

This is probably why you're seeing an effect: https://en.wikipedia.org/wiki/Placebo#Effects
>Liquid'Nazgul: Of course you are completely right
weqn
Profile Joined July 2016
31 Posts
August 05 2016 23:41 GMT
#43
Montage = Video
This difference is something that, even you can visually identify with some ease , if you are familiar with the game.
Is that placebo effect also? or or eye problems?
This is not placebo;

weqn
Profile Joined July 2016
31 Posts
August 08 2016 00:13 GMT
#44
I try to explain better in here, please look

https://s7.postimg.org/ye5pzn2p5/asdadsad.jpg

And the problem is, the game says default "0.022" but is set to "0.022000" ! and we cant change it, it's protected!
weqn
Profile Joined July 2016
31 Posts
August 10 2016 17:48 GMT
#45
does anyone know how to check this at runtime?
stmdev
Profile Joined August 2016
1 Post
Last Edited: 2016-08-11 13:02:24
August 10 2016 20:18 GMT
#46
It is not about the floats to guess, its the text-to-float conversion, in fact they are buggy
https://www.reddit.com/r/GlobalOffensive/comments/4x39vo/bug_in_m_pitch_command_texttofloat/
weqn
Profile Joined July 2016
31 Posts
August 11 2016 19:17 GMT
#47
UP, FULL EDITED POST!
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