• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:54
CEST 21:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 744 users

CS:GO Sensitivity Problem - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 Next All
Nixer
Profile Joined July 2011
2774 Posts
July 26 2016 03:57 GMT
#21
Is this a troll? This has been showing up a lot lately.

You've yet to show any proof, quantitative that is.
What you're claiming doesn't make much sense and as far as I'm aware it's been debunked in regards to how the engine would parse it so the burden of proof would fall entirely on you.
Graphics
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
July 26 2016 09:34 GMT
#22
No, apparently this thread is fine.
LiquipediaWanderer
Turi
Profile Joined November 2011
Germany86 Posts
Last Edited: 2016-07-26 10:14:30
July 26 2016 10:13 GMT
#23
Ok, even if (and i do not think that this is so) you have a difference of 0.0000096 (~10⁻⁵) between vertical and horizontal movement.
Unless you have a 100K monitor, you will not get a measurable difference. And even then you would not be able to notice the difference yourself without help of some software.

So even if you are right, it would still not matter.
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-07-26 13:48:36
July 26 2016 12:58 GMT
#24
On July 26 2016 12:57 Nixer wrote:
Is this a troll? This has been showing up a lot lately.

You've yet to show any proof, quantitative that is.
What you're claiming doesn't make much sense and as far as I'm aware it's been debunked in regards to how the engine would parse it so the burden of proof would fall entirely on you.


that post is confirmed in the 2013 SDK, source sdk 2013 is correct = m_pitch 0.022 m_yaw 0.022
we are in 2016;
It has been changed and there are bugs everywhere who are being fixed day after day


This has to do with the fact of how the outputs will handle the floats , Source Engine is not perfect , as you can see trailing zeros make the difference may be slight , which is slight , but still make a difference.
an amount that will not notice for casual players but professional players will notice .

Situational example :
this is like having a football cleats weighing 500g for other weighing 100g , who will have better performance?
probably a difference that casual players do not notice the difference but professional players do.
CS:GO is top world e-sport , there needs to be awareness in these aspects so that everything is for the best experience in competitive edge .
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-07-26 13:24:31
July 26 2016 13:01 GMT
#25
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-07-26 13:33:06
July 26 2016 13:32 GMT
#26
On July 26 2016 19:13 Turi wrote:
Ok, even if (and i do not think that this is so) you have a difference of 0.0000096 (~10⁻⁵) between vertical and horizontal movement.
Unless you have a 100K monitor, you will not get a measurable difference. And even then you would not be able to notice the difference yourself without help of some software.

So even if you are right, it would still not matter.



And,
do not forget that after the float , the sensitivity adds ingame value and windows (if raw input off )
which will cause that there is this slight difference , so yes regardless of screen size , yes , you will notice the difference.
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-07-26 13:48:13
July 26 2016 13:46 GMT
#27

weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-07-26 13:48:21
July 26 2016 13:47 GMT
#28
Turi
Profile Joined November 2011
Germany86 Posts
Last Edited: 2016-07-26 22:49:22
July 26 2016 21:13 GMT
#29
No you will not? I know it is hard to get a feeling for numbers this small, but unless the the difference is somehow exacerbated by a factor of at least a thousand*, your own biological difference of sideways arm movement to forward and backward arm movement are bigger than the difference between these two movement values.

Also how does adding static data like window size have a influence on a simple difference? If you add the date you get the same absolute difference, and if you multiply you get same relative difference. And in this case both are so small that you get no measurable difference not matter what you do to the data.

To stay in your strange example: The difference between your two footballs cleats would not be 400 g. 500 g * 10^-5** are 5 mg. That is easily in spec. Two real footballs cleats will have a higher difference between them, even if they are the same model from the same manufacturer. And if the difference would be a thousand times bigger, you would still not notice a 5 g difference on 500 g football cleats (they would no longer be in spec, but that's precision engineering for you and also on longer relevant for this topic).

And you still have not shown that there is an actual difference btw. The way to measure it would to try to move your mouse*** in a 45° angle. If the resulting line has a different angle than 45°, one direction is measurable faster than the other. This has the nice feature of not needing two additional time measurements, which are less precise than a angle measurement.
Of course if you do it by software, a simple "move mouse in a line on x and on y for n seconds and record travel distance" could do the trick if you are very careful.

* I'm spit balling here, i do not have research on what difference in mouse movement can be noticed by a human. But considering that both movements are independent of each other and the hand movement is so different between sideways and for/backwards, i think that this is a save guess.

** I using the absolut difference, not the relative. While at first this felt wrong, we are talking about floating point errors here. The relative difference changes, but the absolut difference will always stay around ~10^-5 for this case,

*** Not by hand, your hand movement is not precise enough for such a measurement.
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-07-27 21:39:36
July 27 2016 10:40 GMT
#30
I am Portuguese and I confess that I have to use google translator to understand you

Also how does adding static data like window size have the influence on the simple difference?

The screen size does not influence anything, this aspect is purely around the sensitivity and the screen size will not influence anything

And you still have not shown que there is an actual difference btw

Indeed not, the only thing I can give you is the feedback I got in my experiments, as well as people who also did, and confirmed that indeed there is a slight difference.
I do not have the knowledge to do this kind of testing "mechanical / programmable"
If you possess knowledge to do so please give a step forward, or some of those who are reading eventually.

I do not have research on what difference in mouse movement can be noticed by the human

If the noted difference was so small it hardly could feel, this issue was no longer relevant, and I would not waste time trying to expose you.
What happens is that in fact the mouse movement speed varies between these two settings is not something exaggerated, is not something tiny, but it is something light. And if this gets fixed we will have the same speed of horizontal mouse movement equal to vertical, which can, and I firmly believe that will surely improve in a certain way the accuracy of each player.
This is ugly programming.

Your hand movement is not enough need for such a measurement


If I do not understand programming and coding, how do you explain the fact that I find that there is something different between these two settings then ?
Believe me, if you are familiar with the game , you 'll be able to notice that there is a difference with regard to the movement of the mouse speed .
I use the same setup for years, I can quickly identify differences; and as I told you I'm not the one to say that there is difference.
Turi
Profile Joined November 2011
Germany86 Posts
July 28 2016 07:53 GMT
#31
There could be two factors at play:

a) Placebo effect (that is not a attack against you btw)
That is a real possibility here. You have yourself convinced that you have different movement speeds in different directions. Now you feel these differences, even if there is none. Human brains are stupid in this way and are easily fooled. That is why we need actual measurements, not feelings, to determine the truth.
That could also explain why there is a small group of people convinced of the same thing but not everyone (like it would be if there was a an actual difference). You have all convinced each other. Group dynamics are horrible.

b) An other bug
There could be an other bug that only hits a small group of people and results in different movement speeds.

But i do not believe at all that your explanation could be right. The difference would be just that small. And most likely not even there, considering that it does not make sense for the compiler to keep trailing zeros,
Bacillus
Profile Joined August 2010
Finland1926 Posts
Last Edited: 2016-07-28 10:37:15
July 28 2016 10:33 GMT
#32
I might take a bit of a look out of curiosity later on, I probably should know these things. The initial gut feeling is that the inaccuracy here is negligible compared to all the other inaccuracies you experience due to hardware, mouse surface, drivers and rest of the CS:GO input handling (assuming it actually exists in the first place).
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-07-28 13:58:57
July 28 2016 13:33 GMT
#33
I did not took it as offensive, is not placebo effect , I immediately shared it with friends and acquaintances and they can use your me confirm that indeed there is a slight difference.
I would like to be wrong about this, because it's quite frustrating to know that something that is working in the wrong way and not have way to scientifically prove because I do not have that kind of knowledge.

I think this has to do with Source Engine and not with external settings , I let my setup anyway :
400 dpi
1.8 sensitivity
6/11 windows pointer speed
Enhance pointer precision OFF
500hz refresh rate
m_customaccel 0
m_rawinput 0

I do not know if this happens to m_rawinput 1 , but it should happen because this is something related to ingame factors by default and not with windows .
weqn
Profile Joined July 2016
31 Posts
July 31 2016 02:54 GMT
#34
Please guys, does anyone know a way to test both performances ?
so that it is proven that there is a difference ? please help!
weqn
Profile Joined July 2016
31 Posts
July 31 2016 13:16 GMT
#35
On July 28 2016 19:33 Bacillus wrote:
I might take a bit of a look out of curiosity later on, I probably should know these things. The initial gut feeling is that the inaccuracy here is negligible compared to all the other inaccuracies you experience due to hardware, mouse surface, drivers and rest of the CS:GO input handling (assuming it actually exists in the first place).


Do you know any way to test both performances in order to prove that there is a difference?
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-08-01 13:15:35
August 01 2016 13:15 GMT
#36
weqn
Profile Joined July 2016
31 Posts
Last Edited: 2016-08-01 13:15:24
August 01 2016 13:15 GMT
#37
bduddy
Profile Joined May 2012
United States1326 Posts
August 02 2016 01:43 GMT
#38
On July 31 2016 22:16 weqn wrote:
Show nested quote +
On July 28 2016 19:33 Bacillus wrote:
I might take a bit of a look out of curiosity later on, I probably should know these things. The initial gut feeling is that the inaccuracy here is negligible compared to all the other inaccuracies you experience due to hardware, mouse surface, drivers and rest of the CS:GO input handling (assuming it actually exists in the first place).


Do you know any way to test both performances in order to prove that there is a difference?
Find a friend. Explain it to him. Have him set it up one way, and not tell you which one. Test it out, and report your findings. Then have him switch the settings, and test it again. This isn't perfect, because he knows the difference - to minimize any possible effects, minimize any kind of contact with your friend during the experiment (talking to him, etc.).

And stop triple posting...
>Liquid'Nazgul: Of course you are completely right
cptmcgroovy
Profile Joined August 2016
1 Post
Last Edited: 2016-08-02 12:32:44
August 02 2016 12:31 GMT
#39
On July 26 2016 11:55 weqn wrote:
https://s32.postimg.org/5zn7g36v7/Untitled.jpg




It is very well known that the change in resolution changes the sensitivity, though I fail to see how this backs up your arguments?

Obviously, 1.8 is the same as 1.800000, there's hardly any possible debate about this, that picture merely says that resolution affects sensitivity, which I've personally known since the late 90's/early 2000's by playing Quake etc..

I think you're mixing things up here tbh.

btw you should put rawinput on 1.
weqn
Profile Joined July 2016
31 Posts
August 02 2016 19:25 GMT
#40
On August 02 2016 10:43 bduddy wrote:
Show nested quote +
On July 31 2016 22:16 weqn wrote:
On July 28 2016 19:33 Bacillus wrote:
I might take a bit of a look out of curiosity later on, I probably should know these things. The initial gut feeling is that the inaccuracy here is negligible compared to all the other inaccuracies you experience due to hardware, mouse surface, drivers and rest of the CS:GO input handling (assuming it actually exists in the first place).


Do you know any way to test both performances in order to prove that there is a difference?
Find a friend. Explain it to him. Have him set it up one way, and not tell you which one. Test it out, and report your findings. Then have him switch the settings, and test it again. This isn't perfect, because he knows the difference - to minimize any possible effects, minimize any kind of contact with your friend during the experiment (talking to him, etc.).

And stop triple posting...


I did that already, but that is trash to valve, they think its a "montage"


I do not know how to prove it scientifically. It is something that you feel the mouse movement with respect to mouse sensitivity . I'm not the only one that I share this opinion , many others who tested also able to identify the difference , so we are players and not programmers, so do not have the necessary knowledge to prove scientifically ; or in some way that makes it clear the difference in the mouse movement speed

people say:
0.022
and
0.022000
are the same number ;

i agree , but
0.022000 feels faster than
0.022

what is the explanation for this?
what may be causing this difference in mathematically correct values ​​?

this is what has to be proven , but how?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 279
mcanning 267
Reynor 175
UpATreeSC 165
BRAT_OK 161
Nathanias 81
StarCraft: Brood War
Mini 519
Larva 407
firebathero 281
Free 54
sas.Sziky 50
Shine 7
Dota 2
XaKoH 568
syndereN534
League of Legends
Grubby5248
Counter-Strike
fl0m2029
Stewie2K501
Fnx 301
flusha191
Heroes of the Storm
Liquid`Hasu575
Other Games
FrodaN3390
Trikslyr67
Sick43
monkeys_forever26
Organizations
StarCraft 2
ComeBackTV 706
Other Games
BasetradeTV22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 169
• musti20045 24
• LUISG 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 33
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22564
• WagamamaTV44
League of Legends
• TFBlade1357
Other Games
• imaqtpie1582
• Shiphtur398
Upcoming Events
Esports World Cup
14h 6m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 14h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.