|
On September 04 2017 06:51 Godwrath wrote:Heroes, every single one of them were heroes  . Edit - It was one of the underground extractions ? Then you have to engage them differently than regular VIPs. Yeah it was an underground mission. I guess i should've killed everything on the map first since there was no timer to begin with.
|
OK, after several weeks of temptation, I just bought the game for 20€ on steam. I just pray that my old computer is able to run it...
I have never played any XCOM game, is there anything I should know before starting to play ?
|
On September 04 2017 22:15 LoneYoShi wrote: OK, after several weeks of temptation, I just bought the game for 20€ on steam. I just pray that my old computer is able to run it...
I have never played any XCOM game, is there anything I should know before starting to play ? Play on a low difficulty first to get the hang out of it and do the tutorial. The game is fairly straight forward imo.
Don't go higher difficulties from the get go if you are not used to turn based tactical games.
|
Ok I just had a very interesting supply raid (Veteran, early april). I encountered 1 chosen (Assassin), 8 Advent/Aliens (Including one from the Assassin) and 50 Lost. Yes, the Lost outnumbered all other enemies 5:1. And apparently Swarms keeps spawning as long as there is one pod of lost alive somewhere on the map
|
or if you do explosions \o/ . Lost maps are fun you just bomb everything and throw lurrs. and then have your sniper pistol em all down. Got a rescue mission that gave me 2 max rank soldiers and a scientist. There are some really generous missions out there. And I like that there are more without timers now.
And seems like War of the choosen is selling well and pushes some xcom2 sales too. Gives one hope for xcom3 in apocalypse style in 5+ years heh.
|
Canada8031 Posts
On September 04 2017 22:15 LoneYoShi wrote: OK, after several weeks of temptation, I just bought the game for 20€ on steam. I just pray that my old computer is able to run it...
I have never played any XCOM game, is there anything I should know before starting to play ? Since you're new, you will lose soldiers. Try not to savescum too much. A big part of the game is knowing you've screwed up and accepting the consequences. You can lose a surprising number of soldiers and still win the game.
Keep track of the advent project. When you clear a blacksite, you clear ALL the progress that site has made towards the avatar project (indicated by the little pips below each blacksite). So when the avatar meter is full or almost full, do a blacksite.
|
On September 05 2017 14:14 Spazer wrote:Show nested quote +On September 04 2017 22:15 LoneYoShi wrote: OK, after several weeks of temptation, I just bought the game for 20€ on steam. I just pray that my old computer is able to run it...
I have never played any XCOM game, is there anything I should know before starting to play ? Since you're new, you will lose soldiers. Try not to savescum too much. A big part of the game is knowing you've screwed up and accepting the consequences. You can lose a surprising number of soldiers and still win the game. Keep track of the advent project. When you clear a blacksite, you clear ALL the progress that site has made towards the avatar project (indicated by the little pips below each blacksite). So when the avatar meter is full or almost full, do a blacksite. The exception to this is when you are doing “story missions” that might throw crazy things at you that you were not expecting. Don’t feel bad about save scrumming if it feels like the game cheated.
|
I'd also like to add to the general advice: Try to always find full cover for your soldiers. It gives a really good defense bonus. Try to engage enemies from high ground. Obi-Wan Kenobi knew what he was talking about. It gives a nice aim bonus. Don't hesitate to use explosives. If you worry about destroying loot on troopers, don't be. It's much better to secure that kill than to gamble on the enemy not getting a flanking shot and a crit on their next turn. Generally, don't sprint with your soldiers (don't use up both action points on movement). You risk triggering another pod and being caught off guard right in the middle of nowhere without cover. Try not to engage multiple pods at the same time. Having the numbers advantage makes for easier engagements overall.
For the strategic map and avenger section: Don't neglect resistance comms for too long. You'll find yourself pidgeon-holed into 4 regions without the possibility of expanding to regions with black sites/ADVENT research sites. You generally want engineer rewards early, since they will be the limiting factor on your progression. They clean up building spaces, shorten build time on buildings, can be staffed in to improve buildings and have other uses. Scientists are also useful as they shorten research timers for tech, but not as important as engineers early on. Better have 3 engis and 1 scientists than 3 scientists and 1 engi early on. For tech I guess you can fiddle around on your own and experiment, but I'd generally advise getting Tier 2 weapons & armor sooner rather than later. That means Magnetic Weapons and Plated Armor. You also generally want weapons over armor, since if the enemy is dead sooner, it can't shoot you any longer. Also Tier 1 Ballistic weapons can't reliably kill even normal Troopers, which is a big problem. Like the others have said, don't stress about the Avatar Project progression. What is important to remember is: You will lose only if the bar reaches full. Even if it's only 1 pip away you're still in the game. That means you can hit research sites a lot later than the game prompts you to. It's all about balancing on the razor's edge.
|
Name and customize all of your troops. Name them after your family friends dogs and celebrities of various sorts. Taylor Swift murdered a lot of people in my first playthrough.
|
On September 05 2017 14:14 Spazer wrote:Show nested quote +On September 04 2017 22:15 LoneYoShi wrote: OK, after several weeks of temptation, I just bought the game for 20€ on steam. I just pray that my old computer is able to run it...
I have never played any XCOM game, is there anything I should know before starting to play ? Since you're new, you will lose soldiers. Try not to savescum too much. A big part of the game is knowing you've screwed up and accepting the consequences. You can lose a surprising number of soldiers and still win the game. Keep track of the advent project. When you clear a blacksite, you clear ALL the progress that site has made towards the avatar project (indicated by the little pips below each blacksite). So when the avatar meter is full or almost full, do a blacksite. For his first walkthrough on lower difficulty i highly recommend savescumming , a minimum is at the start of the mission and maybe one more before a big fight , once you understand the mistakes you are making you can dial it back.
|
Legendary attempt, my first chosen is hunter with regeneration and shielding when it's missed. Fuck me, yea like my 4 squaddies aren't going to miss 15 shots a row ><
omg so lucky, the hunter pushed in next to my ranger with double move and did nothing, so ranger with teamwork double shotgunned the fucker to hell.
|
I have to say that the chosen and their ability to be complete bullshit at all times have given my melee rangers new life. Give them a spidersuit to close the gap. With bladestorm, its like free hits for days without tripping all their bullshit special abilities.
Also, the Templar is amazing for locking down tough units. The free block from parry makes him the most inefficient mother fucker to murder. I’m going to pair that with the stasis item that saves him at low health on my ironman run.
|
On September 06 2017 01:45 Plansix wrote: I have to say that the chosen and their ability to be complete bullshit at all times have given my melee rangers new life. Give them a spidersuit to close the gap. With bladestorm, its like free hits for days without tripping all their bullshit special abilities.
Also, the Templar is amazing for locking down tough units. The free block from parry makes him the most inefficient mother fucker to murder. I’m going to pair that with the stasis item that saves him at low health on my ironman run.
Roll Fortress and Bladestorm on your templar and he's a solo wrecking ball. If you can roll him as a Savant and/or Genius that's the cherry on top, since he'll be getting points for himself and you won't have to spend too many from the shared pool.
|
On September 06 2017 02:06 Latham wrote:Show nested quote +On September 06 2017 01:45 Plansix wrote: I have to say that the chosen and their ability to be complete bullshit at all times have given my melee rangers new life. Give them a spidersuit to close the gap. With bladestorm, its like free hits for days without tripping all their bullshit special abilities.
Also, the Templar is amazing for locking down tough units. The free block from parry makes him the most inefficient mother fucker to murder. I’m going to pair that with the stasis item that saves him at low health on my ironman run.
Roll Fortress and Bladestorm on your templar and he's a solo wrecking ball. If you can roll him as a Savant and/or Genius that's the cherry on top, since he'll be getting points for himself and you won't have to spend too many from the shared pool. Even if you don't get fortress, there are experimental armors that give you that. He is never going to throw a grenade anyways.
|
On September 06 2017 01:45 Plansix wrote: I have to say that the chosen and their ability to be complete bullshit at all times have given my melee rangers new life. Give them a spidersuit to close the gap. With bladestorm, its like free hits for days without tripping all their bullshit special abilities.
Also, the Templar is amazing for locking down tough units. The free block from parry makes him the most inefficient mother fucker to murder. I’m going to pair that with the stasis item that saves him at low health on my ironman run.
My current Assassin is immune to melee attacks but weak to close range attacks So I guess I better rush Run'n'Gun Rangers and Templars.
Also, I assume you can get more skirmishers/reapers/templars by increasing their influence?
|
On September 06 2017 02:45 WindWolf wrote:Show nested quote +On September 06 2017 01:45 Plansix wrote: I have to say that the chosen and their ability to be complete bullshit at all times have given my melee rangers new life. Give them a spidersuit to close the gap. With bladestorm, its like free hits for days without tripping all their bullshit special abilities.
Also, the Templar is amazing for locking down tough units. The free block from parry makes him the most inefficient mother fucker to murder. I’m going to pair that with the stasis item that saves him at low health on my ironman run.
My current Assassin is immune to melee attacks but weak to close range attacks  So I guess I better rush Run'n'Gun Rangers and Templars. Also, I assume you can get more skirmishers/reapers/templars by increasing their influence? You get covert missions to recruit more of each specialist.
|
Do you guys think it's worth it though? Another specialist hero like that? Reapers are awesome for scouting and setting up that inital burst with claymore+nade or remote start, but once the fighting really begins I feel they are subpar to everyone else. Their damage output just isn't there, nor utility like grenades. Skirmishers I feel are middle of the pack, decently useful in most situations. But I just can't like the bullpup weapon. I'd be much happier if I could stick a normal plasma/magnetic rifle on him. Templars are highly specialized melee fighters. What they do they do great, but they have the added danger to trigger an entirely new pod when rushing into melee. A big pain in the ass since on Legendary the pods home in on you anyway from all across the map.
I feel that the "hero" classes are pretty balanced with their playstyle and shortcomings, but I highly doubt I'd want more than 1 of them anyway. Specially now since SPARKs don't suck ass anymore. And not to mention psi-ops with dominate/void rift/psi lance for the lulz.
|
If I don’t to train them up, I don’t see a problem with one extra templar or skirmisher. Most of the people I get from missions scale to the point of the game I am at. Covert actions are very low investment, high wield. I wish PSI operatives came scaled closer to where I am at in the game, TBH.
|
On September 06 2017 02:45 WindWolf wrote:Show nested quote +On September 06 2017 01:45 Plansix wrote: I have to say that the chosen and their ability to be complete bullshit at all times have given my melee rangers new life. Give them a spidersuit to close the gap. With bladestorm, its like free hits for days without tripping all their bullshit special abilities.
Also, the Templar is amazing for locking down tough units. The free block from parry makes him the most inefficient mother fucker to murder. I’m going to pair that with the stasis item that saves him at low health on my ironman run.
My current Assassin is immune to melee attacks but weak to close range attacks  So I guess I better rush Run'n'Gun Rangers and Templars. Also, I assume you can get more skirmishers/reapers/templars by increasing their influence? I was able to hire a second reaper, but i have not been able to hire a second templar/skirmisher.
I am pretty deep in lategame, only 1 tech left, all the map contacted/covered, chosens dead, just being completionist by cleaning the whole map of installations while i get every single armor and weapon. And i have not seen that mission pop a single time. I don't know if i am very unlucky or your starting point matters.
By the way, if you haven't, get your reaper with increased mag size, repeaters, scope. I killed the two last royal aliens in a single eliminate activation that way, and it's hilarious once you get to colonel.
Had one mission where the enemies were bugged all inside a building. 2 stick bombs, sent in a templar with fear the reaper and bladestorm. The computer freeze for like a minute doing calculations.
|
Haven't played XCOM since the beggining of the year, so I go and install the expantion and start a new playthrough, with the tutorial turned on by suggestion of the game. Third tutorial mission one soldier gets critted through high cover, killing him and causing his bonded friend (the only one in position to kill the sectoid in play) to go beserk. Naturally, next turn the sectoid get a mind control off and the rest of the squad (which at the beggining of the game is only those 4) gets wiped. XCOM how I've missed thee.
|
|
|
|