|
On October 05 2009 06:27 StorrZerg wrote: This game is fun, my dads addicted to it, stays up till 3am sometimes playing it lol
6 years later... nothing has changed. he still plays this every day
|
On December 29 2016 12:16 StorrZerg wrote:Show nested quote +On October 05 2009 06:27 StorrZerg wrote: This game is fun, my dads addicted to it, stays up till 3am sometimes playing it lol 6 years later... nothing has changed. he still plays this every day that's amazing
I haven't played homm3 in a long time, but I have good memories of it, best of the series, no wonder it is still good and people still like to play it!
|
Too bad that 95% of fan made maps are utter garbage, and the other 5% are just bad. The only good thing about some mods is that they allow you to customize things.
Cant wait for that remake/recoding of HoMM3 to be done, it will be fun times then.
|
On December 29 2016 12:16 StorrZerg wrote:Show nested quote +On October 05 2009 06:27 StorrZerg wrote: This game is fun, my dads addicted to it, stays up till 3am sometimes playing it lol 6 years later... nothing has changed. he still plays this every day
Haha you should play 1v1 against him! (or 2vComp)
Man, this game is so great. I used to play this game with both of my sister's, while we were all on our own computers. This game was my first experience with IP / router configurations. Spend days as a 10 year old to try to make this work. Before that we used hotseat, but once we all had our own computer, I wanted to fix it. We didn't have internet at the time, so there was no google or anything
Damn, the memories!!
|
On December 29 2016 18:45 quirinus wrote: Too bad that 95% of fan made maps are utter garbage, and the other 5% are just bad. The only good thing about some mods is that they allow you to customize things.
Cant wait for that remake/recoding of HoMM3 to be done, it will be fun times then.
the homm3 multiplayer community doesn't play any set maps, they play templates. So the map is different every time, yet the main features (number of chokes, what tier of monster defends it, number of mines, etc) remain.
|
On December 29 2016 18:45 quirinus wrote: Too bad that 95% of fan made maps are utter garbage, and the other 5% are just bad. The only good thing about some mods is that they allow you to customize things.
Cant wait for that remake/recoding of HoMM3 to be done, it will be fun times then.
Check my map, maybe you'll get a surprise? (I posted it on page 13 of this topic)
|
Interestingly, this game has got a competitive scene too. Competitive heroes 3 you say? Yeah!
|
I played this alot online on msn zone, is anyone still playing?
|
On December 30 2016 00:29 valaki wrote: Interestingly, this game has got a competitive scene too. Competitive heroes 3 you say? Yeah!
i recommend watching some streams in twitch. People like twaryna for example. If you've never seen competitive Homm3, then watching that should blow your mind.
|
|
I was playing this game quite a bit last year, rediscovering it and playing more in depth (singleplayer). I made a bunch of maps with ideas to make strategies more open and decorate the maps with diversity here they are : http://www.heroes3maps.com/map/12698-discord (XL, very open, 8 players, some alliances, assymetrical) http://www.heroes3maps.com/map/12054-fire-emblem (M, starting buildings and armies vary, special objective, can be played coop) http://www.heroes3maps.com/map/12048-discovery (L, 3 players FFA, exploration, designed with multiplayer in mind)
they are also on this site : https://www.maps4heroes.com/heroes3/maps.php?keywords=discord&type=&size=&difficulty=&humans=0&teams=0&players=0&sort=5 and you can find many other maps there ofc, people upload regularly.
I think one reason why they play only random maps in multiplayer is because map knowledge is super critical while a game lasts a long or very long time. You'd have to have both players know the entire map for having played in singleplayer before playing together in multiplayer, or how do you know the other player doesn't know it ? Only one detail omitted may screw you over due to the cheer difference it could make, like some strong monster being set to "join you always" or something. Probably ppl also enjoy exploring an unknown map in multiplayer in this game. Wish designed maps were played more in multiplayer because there are things computers are just not able to do. (one fix would be to show starting map details, instead of complete black fog of war)
btw game is pretty masterpiece wished better multiplayer playability (games are just too long aren't they? need simultaneous turns and stuff) and better AI I guess for more interesting difficulty (here difficulty comes from heavy handicap to yourself which limits the valid strategies. I guess it's always like that almost. Well at least the handicap is only about the starting resources and clearly stated). Still think this is the best of the series, though 4 seemed interesting original twist and 5 had good ideas (good looks, hero skill customization, unit types) but less polish and balance.
Still haven't tried horn of the abyss unofficial expansion, seems to be good and what most players play now (?)
|
There are simultaneous turns now in HoMM3.
|
Over the last year I tried both "Horn of the Abyss" and "In the Wake of Gods". Horn of the Abyss is definitely much more tame and vanilla between the two. It rebalances some things and adds 1 extra town, but overall nothing groundbreaking or earthshattering. I'd definitely recommend trying it out.
Now WoG is a whole different beast. The sheer amount of changes and customization in that version of HoMM3 is really staggering. Leaving aside Tier 8 creatures from every town that are more or less each on the level of a Rust or Crystal Dragon, WoG also aims to implement many HoMM 4 changes into HoMM 3. For example heroes physically fighting on the ground alongside your forces. It isn't strictly speaking your hero, but a very powerful lieutenant unique creature that can also affect morale and cast spells itself.
If it's your 1st time "modding" go with HotA, because it even has a competitive scene. WoG is pretty hardcore and unbalanced TBH, but still can be fun when you fine-tune it to your liking. Just compstomp on it for funsies.
|
On January 12 2020 20:56 Manit0u wrote: There are simultaneous turns now in HoMM3. until players are within the same area of interaction then its off right? I mean, for a long turn based game i think it would be ideal with simultaneous turn during whole game. didn't get to try it though. It would be great if you could play on 1 comp with 2 mice too^^
|
On January 13 2020 11:51 ProMeTheus112 wrote:Show nested quote +On January 12 2020 20:56 Manit0u wrote: There are simultaneous turns now in HoMM3. until players are within the same area of interaction then its off right? I mean, for a long turn based game i think it would be ideal with simultaneous turn during whole game. didn't get to try it though. It would be great if you could play on 1 comp with 2 mice too^^
Splitscreen? :D
Haven't played this in ages but man, the good times I had with this game. To bad they botched HMM7. Hope someone tries to make a modern HMM someday
|
They should definitely go back to the roots, but still incorporate some stuff from later installments. I really like the idea of town portal being a very expensive building instead of a spell (dimension door and town portal are OP). Also, the skill trees like in HOMM5 would be nice as they offered a bit more variety. Diplomacy and necromancy are completely broken in HoMM3 and could also use a rework (I'd remove diplo entirely).
If you want to play on one comp with friends I suggest just doing a hot-seat but setting turn time limit to 1 minute. It goes relatively quickly then as people only do the most necessary things.
|
On January 13 2020 19:50 Manit0u wrote: They should definitely go back to the roots, but still incorporate some stuff from later installments. I really like the idea of town portal being a very expensive building instead of a spell (dimension door and town portal are OP). Also, the skill trees like in HOMM5 would be nice as they offered a bit more variety. Diplomacy and necromancy are completely broken in HoMM3 and could also use a rework (I'd remove diplo entirely).
If you want to play on one comp with friends I suggest just doing a hot-seat but setting turn time limit to 1 minute. It goes relatively quickly then as people only do the most necessary things.
Haha yes I remember beeing done with my turn relatively quickly but then stopped and thought about my next 50 moves/ turns before clicking the end turn button for good xD
|
holy crap there's a heroes 3 thread?
man the shadow of death campaign, crack hack sub campaign is ridiculously tough. i remember beating it on impossible difficulty with save/reload a decade ago, but then this time around, i could not beat the second level. could only do it on expert.
the second level is the one where the computers are protected by border gates, the border tent keymasters are either behind enemy lines or guarded by faerie dragons, and by week 2 you get attacked by a monstrous cpu army. a lot of it relies on getting the right skills in the first level of subcampaign, specifically earth magic and fire magic. i think a decade ago i relied on blind and mass slow. for the life of me i can't beat it now. going to revisit this again at some point.
|
On January 13 2020 19:50 Manit0u wrote:If you want to play on one comp with friends I suggest just doing a hot-seat but setting turn time limit to 1 minute. It goes relatively quickly then as people only do the most necessary things. The issue I have had with this is playing with a friend who doesn't know the game, he can't deal with stuff in 1 minute. Game length and waiting while the other plays is a real issue too (and what about games with more than 2 players!). Settlers 2 had a 2 mice split screen multiplayer mode, I think this would be worth exploring for a Heroes type of game but it is challenging to design so that it would work with a similar design (likely need to change things in the design, hero movement and interaction/attack during a simultaneous turn? set up stances or something??). Btw there was also a old strategy turn based game by bluebyte that did this called Battle Isle, simultaneous turns.
A lot of PCs have 2 screens nowadays, you could even setup games to optionally play "split screen" using 1 screen per player : P
|
On January 14 2020 03:29 ProMeTheus112 wrote:Show nested quote +On January 13 2020 19:50 Manit0u wrote:If you want to play on one comp with friends I suggest just doing a hot-seat but setting turn time limit to 1 minute. It goes relatively quickly then as people only do the most necessary things. The issue I have had with this is playing with a friend who doesn't know the game, he can't deal with stuff in 1 minute. Game length and waiting while the other plays is a real issue too (and what about games with more than 2 players!). Settlers 2 had a 2 mice split screen multiplayer mode, I think this would be worth exploring for a Heroes type of game but it is challenging to design so that it would work with a similar design (likely need to change things in the design, hero movement and interaction/attack during a simultaneous turn? set up stances or something??). Btw there was also a old strategy turn based game by bluebyte that did this called Battle Isle, simultaneous turns. A lot of PCs have 2 screens nowadays, you could even setup games to optionally play "split screen" using 1 screen per player : P
I've been playing hotseat with 5 friends on 1 comp. Fun, but takes all night to play a single game sometimes. If you want to play with newer player than simultaneous turns won't help you much either because at some point you'll have to wait for him to catch up anyway. With new players it's best to take it slow and just enjoy it. Heroes series isn't really a game that was designed to blast through a dozen games a day like RTSs. Think of it more like Civilization series, if you don't have time for it, it's not a game for you.
|
|
|
|