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Counter-Strike: Global Offensive - Page 262

Forum Index > General Games
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LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
September 03 2013 20:40 GMT
#5221
Team Fortress 2 is hardcoded at 66 tickrate which would force snipers have to aim ahead or behind to get a headshot when the target is moving horizontally.

Valve's excuse for having 64 tick is that a huge chunk of gamers (something like 40%?) weren't even getting 64 fps. Let's be real, anyone who somehow manages to get below 100 FPS in this game is pretty damn likely to not care about tickrate and I doubt 128 tick is going to ruin their experience.
tofucake
Profile Blog Joined October 2009
Hyrule19196 Posts
September 03 2013 21:03 GMT
#5222
It's also been shown that things like getting rid of fog and trash and chickens has a profound effect on graphics, allowing people to get much higher frame rates.
Liquipediaasante sana squash banana
Ushio
Profile Blog Joined June 2010
Canada868 Posts
September 03 2013 22:24 GMT
#5223
My Famas and Galil buy binds dont work! My buy bind for everything else works, I dont understand why. I put bind kp_downarrow "buy famas; buy galil", I have also tried switching the order, and even the key but no dice. Kinda frustrating >.>
http://myanimelist.net/profile/billng
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
September 03 2013 23:17 GMT
#5224
On September 04 2013 07:24 Ushio wrote:
My Famas and Galil buy binds dont work! My buy bind for everything else works, I dont understand why. I put bind kp_downarrow "buy famas; buy galil", I have also tried switching the order, and even the key but no dice. Kinda frustrating >.>

Weird cause my famas one still works.
bind \ "buy galilar; buy famas"

Only my fiveseven one doesn't work and I don't know why.
bind [ "buy fiveseven"
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
aike
Profile Blog Joined July 2010
United States1629 Posts
September 04 2013 09:14 GMT
#5225
On September 04 2013 01:23 xkare wrote:
While tick 64 isn't optimal i think it is not as bad as alot of people make it out to be. Things like in tofucakes video can also happen on 128 tick servers. I play on both 128 tick and matchmaking servers and while you can feel a difference, for me it is not that big. The problem i have with the valve servers is that they have sometimes a very high variance in their tickrate compared to proper servers.

It feels like most of the time it's not a huge problem. But like tonight first game, I felt like using an AWP since I want to try to get the 500 kill achievement with it... I do great 20 hits 20 kills with it. Next game, keep at it (I'm at like 250/500) .... I'll be standing perfecting still, the guy I'm shooting at is also standing perfectly still, my crosshairs are on his chest, I fire... nothing happens... okay let's try again, crosshair directly on his chest and I fire... Hmmm he's still ali... death animation plays and I'm credited a kill... uhhh what? Everybody in the game was under 90ms ping, but it registered his death over 1s after I fired the 2nd shot??? That happened like 10 more times between that game and the next game. On top of hits just straight up not registering with it at all.

So yeah... I don't know what it is but the first server was fine, but the next 2 or 3 were god awful with registering shots for both teams.
Wahaha
whoso
Profile Joined October 2010
Germany523 Posts
September 04 2013 12:34 GMT
#5226
On September 04 2013 05:40 LoLAdriankat wrote:
Team Fortress 2 is hardcoded at 66 tickrate which would force snipers have to aim ahead or behind to get a headshot when the target is moving horizontally.

Valve's excuse for having 64 tick is that a huge chunk of gamers (something like 40%?) weren't even getting 64 fps. Let's be real, anyone who somehow manages to get below 100 FPS in this game is pretty damn likely to not care about tickrate and I doubt 128 tick is going to ruin their experience.


they could introduce another operation payback which grants those players the additional option to play mm on 128 tick servers.
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
Last Edited: 2013-09-04 14:51:23
September 04 2013 14:47 GMT
#5227
Is there a place where we can see mm status?
Brood War is forever
Durak
Profile Blog Joined January 2008
Canada3685 Posts
September 04 2013 15:48 GMT
#5228
On September 04 2013 18:14 aike wrote:
Show nested quote +
On September 04 2013 01:23 xkare wrote:
While tick 64 isn't optimal i think it is not as bad as alot of people make it out to be. Things like in tofucakes video can also happen on 128 tick servers. I play on both 128 tick and matchmaking servers and while you can feel a difference, for me it is not that big. The problem i have with the valve servers is that they have sometimes a very high variance in their tickrate compared to proper servers.

It feels like most of the time it's not a huge problem. But like tonight first game, I felt like using an AWP since I want to try to get the 500 kill achievement with it... I do great 20 hits 20 kills with it. Next game, keep at it (I'm at like 250/500) .... I'll be standing perfecting still, the guy I'm shooting at is also standing perfectly still, my crosshairs are on his chest, I fire... nothing happens... okay let's try again, crosshair directly on his chest and I fire... Hmmm he's still ali... death animation plays and I'm credited a kill... uhhh what? Everybody in the game was under 90ms ping, but it registered his death over 1s after I fired the 2nd shot??? That happened like 10 more times between that game and the next game. On top of hits just straight up not registering with it at all.

So yeah... I don't know what it is but the first server was fine, but the next 2 or 3 were god awful with registering shots for both teams.

This happened to me once yesterday. I AWPed someone's face and then a second later he died and the kill notice showed up.
oscar62
Profile Joined May 2010
Canada417 Posts
Last Edited: 2013-09-04 20:10:31
September 04 2013 20:10 GMT
#5229
last night i finally managed to get supreme master first class, then played 3 games right after that and lost all of them and downranked back to my eagle
KapsyL
Profile Joined November 2011
Sweden704 Posts
September 05 2013 20:43 GMT
#5230
On September 05 2013 05:10 oscar62 wrote:
last night i finally managed to get supreme master first class, then played 3 games right after that and lost all of them and downranked back to my eagle


Something like that has happend to be six times already. I gain it when playing good, i lose when having a bad day.. oh well
Jurg Jurg Jurg
IMoperator
Profile Joined October 2011
4476 Posts
September 05 2013 21:12 GMT
#5231
Can someone explain to me what tick is/does and why 128 tick would be better than the 64? Also why does it matter what people's fps is in game? wouldn't 128 be better for everyone, even those with low fps?
tofucake
Profile Blog Joined October 2009
Hyrule19196 Posts
September 05 2013 21:19 GMT
#5232
Posted recently: http://www.teamliquid.net/forum/viewmessage.php?topic_id=253890&currentpage=261#5216

The basic idea is that people with shitty fps won't have new information to act upon so updating as often doesn't matter because they aren't doing things anyway. This is sort of a ridiculous notion, especially since sound has no tickrate and is a key component to play, but I can see the logic behind the thought.
Liquipediaasante sana squash banana
skyR
Profile Joined July 2009
Canada13817 Posts
September 06 2013 06:55 GMT
#5233
NiP 2005 vs NiP 2013 showmatch being played on Saturday =D

http://www.hltv.org/news/11268-nip-vs-nip-showmatch-at-ios
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
September 06 2013 07:18 GMT
#5234
On September 06 2013 15:55 skyR wrote:
NiP 2005 vs NiP 2013 showmatch being played on Saturday =D

http://www.hltv.org/news/11268-nip-vs-nip-showmatch-at-ios


As if this couldn't be awesome enough, Anders and Semmler to cast. Dayummmm I hope i'm awake
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
Last Edited: 2013-09-06 15:14:28
September 06 2013 15:14 GMT
#5235
On September 06 2013 15:55 skyR wrote:
NiP 2005 vs NiP 2013 showmatch being played on Saturday =D

http://www.hltv.org/news/11268-nip-vs-nip-showmatch-at-ios

SIIIIICK can't wait to watch! Kind of wish Spawn was playing though, not as familiar with zet compared to Spawn.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Clicker
Profile Blog Joined September 2010
United States1012 Posts
September 06 2013 16:23 GMT
#5236
Heya, I just started playing CS again. I messed around with source but I never got into it as much as 1.6. I just picked up GO and I'm LOVING it.

If anyone wants to queue competitive, I'm currently Gold Nova I. PM me for info and we'll play ^.^v
skyR
Profile Joined July 2009
Canada13817 Posts
September 07 2013 18:18 GMT
#5237
NiP vs NiP starting soon: http://www.twitch.tv/nipgamingtv
Dubzex
Profile Joined October 2010
United States6994 Posts
Last Edited: 2013-09-07 18:21:08
September 07 2013 18:19 GMT
#5238
http://www.twitch.tv/nipgamingtv

Old NiP vs Current NiP

Old Squad:
zet
HeatoN
Potti
ahl
fisker


Current Squad:
Fifflaren
f0rest
GeT_RiGhT
Xizt
friberg


Live now!
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
pyro19
Profile Joined August 2010
6575 Posts
September 07 2013 18:36 GMT
#5239
holy shit they are playing 1.6
Got to watch this shit
Thy Shall Die Alone...or emm..something like that.
scudst0rm
Profile Joined May 2010
Canada1149 Posts
September 07 2013 18:42 GMT
#5240
23k viewers is pretty good for GO. spread the word ppl.
You're like a one ranger army comin' at me...
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