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Counter-Strike: Global Offensive - Page 161

Forum Index > General Games
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Kiante
Profile Blog Joined December 2009
Australia7069 Posts
August 25 2012 06:21 GMT
#3201
On August 25 2012 11:33 zachMEISTER wrote:
Show nested quote +
On August 25 2012 00:37 Grettin wrote:
On August 25 2012 00:35 stratmatt wrote:
On August 25 2012 00:30 Grettin wrote:
On August 25 2012 00:28 stratmatt wrote:
On August 25 2012 00:22 Grettin wrote:
Figured it out. There is no red for the CS:GO crosshair, but there is red for the original one..



Classic crosshair is the only one you should use, the new one with the dot blows hard.


preferences i guess. Right now i like the CS:GO one.



eh, i guess so. shit is so distracting though, its imposible to see your target behind it at long range.


I use the 'stable' (static?) one, which doesn't change it's shape, size and whatnot. I have also made it a bit smaller, so basically it's the same size as the original crosshair. Unless you have reduced the size of it.


/////////////////////////
//Crosshair Customization

//Options for the new CSGO ScaleForm Crosshair.
//sfcrosshair "1" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair

//cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue

//cl_dynamiccrosshair "1" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is completely static.
// 1=Crosshair is dynamic when moving and/or shooting.

//cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
// Also accepts negative Values like -3
// This option works only with sfcrosshair "1" and cl_dynamiccrosshair "0"


//Options for the "old" CSSource Style Crosshair.
sfcrosshair "0" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair

cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
cl_crosshairthickness "1.5"// def. 0.5 - Thickness of Crosshair Lines.
cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
// Size of the Center Dot equals cl_crosshairthickness.

cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is static on movement and only dynamic when shooting.
// 1=Crosshair is dynamic when moving and/or shooting.

cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid

cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
// 5=Set your own color trough cl_crosshaircolor_R/_G/_B

cl_crosshaircolor_r "210" // 0-255 Ammount of RED
cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN
cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE


//BETA - Show Weapon Spread at the Crosshair
weapon_debug_spread_show 2 // def. 0 - Weapon Spread Indicator 0=OFF
// 1=Separate Yellow Indicator Bars/Edges to show spread.
// 2=The Crosshair itself indicates actual amount of spread

weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
// Only works with weapon_debug_spread_show 1

the weapon_debug settings in here cause your regular crosshair to show up while scoped. kinda annoying. also find they dont really do much assuming you set "classic dynamic" in the menu options
Writer
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
August 25 2012 06:35 GMT
#3202
On August 25 2012 15:02 Matoo- wrote:
I've been trying a new approach since last patch: buy the P90, spray people like there's no tomorrow, and hope to inflict enough screen flinching on them so that they can't kill you faster than you do with their usually more powerful weapon. I've been having mixed results so far but it's quite entertaining. :p


plus you get like $900 when you kill someone with it
UNFUCK YOURSELF
Risen
Profile Blog Joined March 2010
United States7927 Posts
August 25 2012 06:50 GMT
#3203
Oh I love this game... just bought it
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
August 25 2012 06:51 GMT
#3204
Whats with the servers putting the wrong maps on? Several times I've had it say
Next Map De_Nuke.. only to switch to Office on the DE_ playlist.
Tonight playing demo, it had regular Train and then Inferno which aren't even demo mode maps..wtf
戦いの中に答えはある
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 25 2012 07:03 GMT
#3205
On August 25 2012 15:51 Gingerninja wrote:
Whats with the servers putting the wrong maps on? Several times I've had it say
Next Map De_Nuke.. only to switch to Office on the DE_ playlist.
Tonight playing demo, it had regular Train and then Inferno which aren't even demo mode maps..wtf


Restart the client. I had this a few times where I selected hostage maps and kept getting nuke and dust.
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
August 25 2012 07:06 GMT
#3206
My question is will they be adding more maps in the future or will they stick in the traditional ones?
i kno i r badass no need to repeat
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
August 25 2012 07:18 GMT
#3207
On August 25 2012 16:06 Silencioseu wrote:
My question is will they be adding more maps in the future or will they stick in the traditional ones?


The 2 new maps they designed for CSS, were crap. De_port and the other one that was like a shit version of militia in a warehouse. Surprised that if they are aiming for the competitive scene they didn't launch with Cobble, or the remixed tournament version. I think I've people saying that they are going to do Assault next, but I can't find anything official on that.
戦いの中に答えはある
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-08-25 07:52:27
August 25 2012 07:48 GMT
#3208
gawd i hate cobble

bring on mill ...

also public elo makes no sense ... do you base it on kpd -> people sandbagging or on wins -> people laving matches if they think they will lose -> having an idea of leavers != cs

Vardant
Profile Joined November 2010
Czech Republic620 Posts
August 25 2012 08:22 GMT
#3209
On August 25 2012 15:35 Nitrogen wrote:
Show nested quote +
On August 25 2012 15:02 Matoo- wrote:
I've been trying a new approach since last patch: buy the P90, spray people like there's no tomorrow, and hope to inflict enough screen flinching on them so that they can't kill you faster than you do with their usually more powerful weapon. I've been having mixed results so far but it's quite entertaining. :p


plus you get like $900 when you kill someone with it

And you don't even have to spray, the P90 is very accurate at close to mid range.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
August 25 2012 08:23 GMT
#3210
Someone is already making prodigy
Writer
Infernal_dream
Profile Joined September 2011
United States2359 Posts
August 25 2012 08:57 GMT
#3211
On August 25 2012 16:48 MrTortoise wrote:
gawd i hate cobble

bring on mill ...

also public elo makes no sense ... do you base it on kpd -> people sandbagging or on wins -> people laving matches if they think they will lose -> having an idea of leavers != cs



I honestly wouldn't base opinions off of ELO. I've put in 40 hours and am still the very first ELO rank. Not to mention you can randomly restart the match, leave, bot stomp, scramble teams, so on and so forth. Don't even know why they decided to put it in if it has no bearing on anything.
icemanzdoinwork
Profile Joined August 2010
447 Posts
August 25 2012 09:18 GMT
#3212
On August 25 2012 17:57 Infernal_dream wrote:
Show nested quote +
On August 25 2012 16:48 MrTortoise wrote:
gawd i hate cobble

bring on mill ...

also public elo makes no sense ... do you base it on kpd -> people sandbagging or on wins -> people laving matches if they think they will lose -> having an idea of leavers != cs



I honestly wouldn't base opinions off of ELO. I've put in 40 hours and am still the very first ELO rank. Not to mention you can randomly restart the match, leave, bot stomp, scramble teams, so on and so forth. Don't even know why they decided to put it in if it has no bearing on anything.



It's broken right now. Hopefully, they will fix it soon and make it worth something. Objectives>round wins>kd or so.
zerotol
Profile Joined August 2009
Belgium508 Posts
August 25 2012 09:36 GMT
#3213
On August 25 2012 15:21 Kiante wrote:
Show nested quote +
On August 25 2012 11:33 zachMEISTER wrote:
On August 25 2012 00:37 Grettin wrote:
On August 25 2012 00:35 stratmatt wrote:
On August 25 2012 00:30 Grettin wrote:
On August 25 2012 00:28 stratmatt wrote:
On August 25 2012 00:22 Grettin wrote:
Figured it out. There is no red for the CS:GO crosshair, but there is red for the original one..



Classic crosshair is the only one you should use, the new one with the dot blows hard.


preferences i guess. Right now i like the CS:GO one.



eh, i guess so. shit is so distracting though, its imposible to see your target behind it at long range.


I use the 'stable' (static?) one, which doesn't change it's shape, size and whatnot. I have also made it a bit smaller, so basically it's the same size as the original crosshair. Unless you have reduced the size of it.


/////////////////////////
//Crosshair Customization

//Options for the new CSGO ScaleForm Crosshair.
//sfcrosshair "1" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair

//cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue

//cl_dynamiccrosshair "1" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is completely static.
// 1=Crosshair is dynamic when moving and/or shooting.

//cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
// Also accepts negative Values like -3
// This option works only with sfcrosshair "1" and cl_dynamiccrosshair "0"


//Options for the "old" CSSource Style Crosshair.
sfcrosshair "0" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair

cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
cl_crosshairthickness "1.5"// def. 0.5 - Thickness of Crosshair Lines.
cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
// Size of the Center Dot equals cl_crosshairthickness.

cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is static on movement and only dynamic when shooting.
// 1=Crosshair is dynamic when moving and/or shooting.

cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid

cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
// 5=Set your own color trough cl_crosshaircolor_R/_G/_B

cl_crosshaircolor_r "210" // 0-255 Ammount of RED
cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN
cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE


//BETA - Show Weapon Spread at the Crosshair
weapon_debug_spread_show 2 // def. 0 - Weapon Spread Indicator 0=OFF
// 1=Separate Yellow Indicator Bars/Edges to show spread.
// 2=The Crosshair itself indicates actual amount of spread

weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
// Only works with weapon_debug_spread_show 1

the weapon_debug settings in here cause your regular crosshair to show up while scoped. kinda annoying. also find they dont really do much assuming you set "classic dynamic" in the menu options


i want my crosshair to be red but 0 0 255 doesnt seem to work.
Now i am become death, the destroyer of worlds
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 25 2012 10:55 GMT
#3214
How the hell do you fix the "Pure server: your PAK does not match server something something"? I have it sooo often when I try matchmaking.
England will fight to the last American
whuderE
Profile Joined December 2011
53 Posts
August 25 2012 11:00 GMT
#3215
steelseries csgo invitational is starting here http://www.twitch.tv/rakakase?utm_campaign=live_embed_click&utm_source=news.esea.net
GTR
Profile Blog Joined September 2004
51663 Posts
Last Edited: 2012-08-25 11:03:26
August 25 2012 11:01 GMT
#3216
what's the prize pool for this tournament? is it a lan tournament as well?
with the advent of streaming, will sourcetv/hltv servers still exist?
Commentator
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
August 25 2012 11:06 GMT
#3217
http://www.hltv.org/?pageid=82&eventid=958&ref=dropdown

3500 euro, idk about but iirc it should be lan.
Administrator
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
August 25 2012 11:17 GMT
#3218
Like the game so far, only the "find a game or play with friends system" doesn't make any sense. Joined together with my mate, I got in the server he got "server is full". We also had one of their servers randomly shut down, joined another one where half the people got kicked for an error and I had 6 ping (aka bug and extreme lag) and the rest 150+ and spiking like hell.

Great game, gonna need to practice some more though ^^
whuderE
Profile Joined December 2011
53 Posts
August 25 2012 11:18 GMT
#3219
Its a lan in Sweden, but the casters dont seem to be onsite. My friends and i were discussing hltv vs streaming and what will most likely happen is that they will have both. Although i would not be surprised if they didn't release a hltv either because of how much better streaming is for revenue.
Sazchu
Profile Joined April 2007
Iceland489 Posts
August 25 2012 11:19 GMT
#3220
On August 25 2012 20:06 wo1fwood wrote:
http://www.hltv.org/?pageid=82&eventid=958&ref=dropdown

3500 euro, idk about but iirc it should be lan.


It's a lan tournament being played at inferno online in stockholm. and winner takes all.
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