On August 25 2012 11:33 zachMEISTER wrote:
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//Crosshair Customization
//Options for the new CSGO ScaleForm Crosshair.
//sfcrosshair "1" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair
//cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue
//cl_dynamiccrosshair "1" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is completely static.
// 1=Crosshair is dynamic when moving and/or shooting.
//cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
// Also accepts negative Values like -3
// This option works only with sfcrosshair "1" and cl_dynamiccrosshair "0"
//Options for the "old" CSSource Style Crosshair.
sfcrosshair "0" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair
cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
cl_crosshairthickness "1.5"// def. 0.5 - Thickness of Crosshair Lines.
cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
// Size of the Center Dot equals cl_crosshairthickness.
cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is static on movement and only dynamic when shooting.
// 1=Crosshair is dynamic when moving and/or shooting.
cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid
cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
// 5=Set your own color trough cl_crosshaircolor_R/_G/_B
cl_crosshaircolor_r "210" // 0-255 Ammount of RED
cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN
cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE
//BETA - Show Weapon Spread at the Crosshair
weapon_debug_spread_show 2 // def. 0 - Weapon Spread Indicator 0=OFF
// 1=Separate Yellow Indicator Bars/Edges to show spread.
// 2=The Crosshair itself indicates actual amount of spread
weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
// Only works with weapon_debug_spread_show 1
/////////////////////////
//Crosshair Customization
//Options for the new CSGO ScaleForm Crosshair.
//sfcrosshair "1" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair
//cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue
//cl_dynamiccrosshair "1" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is completely static.
// 1=Crosshair is dynamic when moving and/or shooting.
//cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
// Also accepts negative Values like -3
// This option works only with sfcrosshair "1" and cl_dynamiccrosshair "0"
//Options for the "old" CSSource Style Crosshair.
sfcrosshair "0" // def. 1 - Crosshairstyle
// 1=New CSGO ScaleForm Crosshair
// 0=CSSource Style Crosshair
cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
cl_crosshairthickness "1.5"// def. 0.5 - Thickness of Crosshair Lines.
cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
// Size of the Center Dot equals cl_crosshairthickness.
cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting.
// 0=Crosshair is static on movement and only dynamic when shooting.
// 1=Crosshair is dynamic when moving and/or shooting.
cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid
cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
// 5=Set your own color trough cl_crosshaircolor_R/_G/_B
cl_crosshaircolor_r "210" // 0-255 Ammount of RED
cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN
cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE
//BETA - Show Weapon Spread at the Crosshair
weapon_debug_spread_show 2 // def. 0 - Weapon Spread Indicator 0=OFF
// 1=Separate Yellow Indicator Bars/Edges to show spread.
// 2=The Crosshair itself indicates actual amount of spread
weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
// Only works with weapon_debug_spread_show 1
the weapon_debug settings in here cause your regular crosshair to show up while scoped. kinda annoying. also find they dont really do much assuming you set "classic dynamic" in the menu options

