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Path of Exile - Page 932

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
Cynry
Profile Blog Joined August 2010
810 Posts
April 21 2015 17:37 GMT
#18621
Unarmed range +4, 20%+ increased AoE while unarmed... Seems like FB builds got super buffed. Just move around the tree picking def and jewel slots and you're set !
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 21 2015 17:38 GMT
#18622
On April 22 2015 02:34 Sn0_Man wrote:
Interestingly, a glance at the new tree reveals that there are not very many jewel sockets that reasonably offer 5 notables nearby, much less 5 notables that work together in some useful manner.

I'll just chance a headhunters next league nbd.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 21 2015 17:39 GMT
#18623
I'm pretty sure the biggest buff to facebreakers is determinate lockstep mode
only kinda joking
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 21 2015 17:42 GMT
#18624
One of the most hilariously unfair things about facebreaker cyclone builds was when you'd sit on top if the Vaal Oversoul and somehow do no damage, while he could still one shot you with his smash. Server-based invincibility OP.
(╯°□°)╯︵ ┻━┻
clusen
Profile Joined May 2010
Germany8702 Posts
April 21 2015 17:52 GMT
#18625
On April 22 2015 02:37 Cynry wrote:
Unarmed range +4, 20%+ increased AoE while unarmed... Seems like FB builds got super buffed. Just move around the tree picking def and jewel slots and you're set !

They had to, FB cyclone wasn't very good before and with the nerf to burning prolif kinda unplayable
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 21 2015 17:54 GMT
#18626
actually, considering the radii shown in the past, there's a lot of unique jewels that will only go in 2-3 sockets tops and require some seriously sub-optimal skill allocation to even pass their threshold of operation. Which is fine I guess but a bit questionably balanced.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2015-04-21 18:10:35
April 21 2015 18:06 GMT
#18627
On April 22 2015 02:52 clusen wrote:
Show nested quote +
On April 22 2015 02:37 Cynry wrote:
Unarmed range +4, 20%+ increased AoE while unarmed... Seems like FB builds got super buffed. Just move around the tree picking def and jewel slots and you're set !

They had to, FB cyclone wasn't very good before and with the nerf to burning prolif kinda unplayable

I played FB cyclone in bloodlines, it was pure faceroll with solid clearspeed, especially running 2x counterattack gems.
Edit: Speaking of prolif, I'm not a big fan of how they chose to nerf it, the nerf affects all types of prolif and I feel it was only really ignite that was problematic.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 21 2015 18:14 GMT
#18628
what exactly did they do to prolif? I haven't seen details
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 21 2015 18:16 GMT
#18629
It'd be better if they just set it so ignite damage decreased by 50% per second or something
(╯°□°)╯︵ ┻━┻
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
April 21 2015 18:32 GMT
#18630
On April 22 2015 03:14 Sn0_Man wrote:
what exactly did they do to prolif? I haven't seen details

Active skills supported by prolif do 30%less dmg i think, something along those lines. Some people are also saying theres less fire and burning dmg in the tree.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
April 21 2015 18:34 GMT
#18631
If someone else has beta and plays HC add me @bluquh (Char: @Marauder)
www.twitch.tv/bluquh (PoE, Starbow, HS)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-04-21 18:39:14
April 21 2015 18:37 GMT
#18632
Invites seem to be going out every 4:33 now, which is cool.

And um, another NameName11211 guy got in ROFL. ah ggg.

Man making prolif have a 30% less dmg mod on the gem is retarded -_- just nerf burn the way they nerfed shock 98 times.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Cynry
Profile Blog Joined August 2010
810 Posts
April 21 2015 18:56 GMT
#18633
Also heard that the radius of prolif is now static through the gem levels. Don't know how big this one is, but both nerfs hit all kind of prolif, wish isn't great...
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2015-04-21 19:50:24
April 21 2015 19:03 GMT
#18634
On April 22 2015 03:37 Sn0_Man wrote:
Invites seem to be going out every 4:33 now, which is cool.

And um, another NameName11211 guy got in ROFL. ah ggg.

Man making prolif have a 30% less dmg mod on the gem is retarded -_- just nerf burn the way they nerfed shock 98 times.

Yeah, non-prolif ignite should be reasonably good still. I wonder if crit prolif flameblast is gonna be a thing, you can charge it quite a bit longer now with the damage reductions on FB and prolif, and if you run wrath+herald of thunder along with it you'll be doing some decent shocking too I reckon. Edit: nvm about the wrath, thought it would be flat added like the new anger.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2015-04-21 19:07:46
April 21 2015 19:06 GMT
#18635
On April 22 2015 03:56 Cynry wrote:
Also heard that the radius of prolif is now static through the gem levels. Don't know how big this one is, but both nerfs hit all kind of prolif, wish isn't great...

Honestly I would have changed prolif to have a bigger starting radius and scale to the same radius at lvl 20. Additionally, I would just have nerfed the burning dmg that gets proliferated by maybe 50% (so quite a bit, but maybe not enough), while leaving freezing and shocking alone.

Though everyone has different opinions on it. The freezing proliferation is also pretty strong in its old form.
Cynry
Profile Blog Joined August 2010
810 Posts
April 21 2015 19:06 GMT
#18636
Not sure running wrath just to increase the dmg of herald of thunder is worth the mana reservation...
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
April 21 2015 19:19 GMT
#18637
wrath like anger increases spelldmg
Cynry
Profile Blog Joined August 2010
810 Posts
April 21 2015 19:24 GMT
#18638
Not exactly though, not sure about anger, but wrath gives more damage for lightning damage only.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2015-04-21 19:26:44
April 21 2015 19:24 GMT
#18639
On April 22 2015 04:06 Cynry wrote:
Not sure running wrath just to increase the dmg of herald of thunder is worth the mana reservation...


The Herald damage isn't a spell, right? You'd only be boosting the added lightning damage that applies to your main spell casts. Very unlikely to be better than a Haste aura.

HoT/Wrath is definitely the best DPS auras you can run for Lightning spells now, though. That plus LMP change might make LMP Ball Lightning worth doing.

Also, best thing to come out of beta:

[image loading]
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2015-04-21 21:06:42
April 21 2015 21:01 GMT
#18640
Some screenshots of unique jewels i took:

[image loading]
[image loading]
[image loading]
[image loading]

Flameblast lv17:
+ Show Spoiler +

[image loading]
www.twitch.tv/bluquh (PoE, Starbow, HS)
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