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On May 03 2012 06:28 CyDe wrote:Show nested quote +On May 03 2012 03:13 Zen5034 wrote:On May 03 2012 02:18 CyDe wrote:On April 28 2012 15:19 Phelix wrote:http://battlelog.battlefield.com/bf3/battlereport/show/30232435/1/351574740/Finally had a round where I started decently, and didn't have to play catchup. Also, I got my first surveillance medal, after all this time with the T-UGS, I never bothered to play with the MAV (used only one game to test it out). Are there any NA players left that play BF3? I get kind of bored pubstomping while changing weapons for 500 kills. Yeah I still play. I haven't been able to as much recently, but I'm on quite often. I'm pretty proud of my skills (usually can get MVP# in 64 TDM). Add me if you'd like (and anybody else), I'm CyDe29 on Battlelog. I think I was in your squad yesterday. O_o Haha, would be very awesome, unlikely however since I have not played for a few days now o.O EDIT: Was 'I' any good? >< Yes you were.
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Completely rage filled since getting screwed over 9001 times in the course of an hour 20 mins. Not just ridiculous suppression or inherent bulletspread at close range, but also issues present in BC2 such as retarded netcode and nonexistant hitregistration and people disguising as corpses only to suddenly get up and kill you.
Fk this.
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Just got to a place with good enough internet once again after 5 months of downtime and I am loving being back! Anyone want to form a squad and play? Name is Chamburglar on Origin~
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Finally balanced out my time between kits so they look exactly 25% per kit, though I'm depressed because most of my deaths lately have come from the M16A3/M4A1. To be honest, I have zero idea on how to use the grenade launcher, so I don't think I'll go for the 500 kills with it; Medic Kit is OP anyway.
I hope to god that they buff back shotguns with the next patch/CQ DLC. The madness that I go through trying to use semi-auto shotguns close range and not killing opponents. The pain I'll probably endure while using the SPAS-12 for 500 kills might be intolerable.
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On May 05 2012 00:05 Divine-Sneaker wrote: Completely rage filled since getting screwed over 9001 times in the course of an hour 20 mins. Not just ridiculous suppression or inherent bulletspread at close range, but also issues present in BC2 such as retarded netcode and nonexistant hitregistration and people disguising as corpses only to suddenly get up and kill you.
Fk this.
Lolworthy indeed.
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On May 09 2012 13:30 Zooper31 wrote:Show nested quote +On May 05 2012 00:05 Divine-Sneaker wrote: Completely rage filled since getting screwed over 9001 times in the course of an hour 20 mins. Not just ridiculous suppression or inherent bulletspread at close range, but also issues present in BC2 such as retarded netcode and nonexistant hitregistration and people disguising as corpses only to suddenly get up and kill you.
Fk this. Lolworthy indeed. Defibbing someone that you think that was your ally, but turns out to be an enemy is fun.
God, frustrating that you play a game with zero resses when you're playing Frontline Assault.
http://battlelog.battlefield.com/bf3/battlereport/show/31349927/1/351574740/ Bad performance from me in a while.
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On May 02 2012 00:04 Mithhaike wrote:+ Show Spoiler +On May 01 2012 18:01 rebdomine wrote:Show nested quote +On May 01 2012 17:30 Mithhaike wrote:On May 01 2012 15:31 tokicheese wrote:On May 01 2012 14:30 rebdomine wrote:On May 01 2012 14:14 Phelix wrote: Finally took a while, but now I got the 5 star Dogtag for the Javelin. Farming on Kharg Island Rush tends to net me ~15-20 Javelin kills per round.
Also, I finally learned that there's actually a machine gun on the gunner of the AMTRAC, along with the grenade launchers. Managed to get a 29 kill streak with it. Though I have to stop getting MVP 2 ribbons and step it up to get MVP 1 ribbons instead.
Judging by the news of the DLC, I hope that the Assignments are going to be easy compared to the B2K ones. I didn't like the Repair Torch vehicle kill, nor did I like the fact that I had to do 5 DPV road kills. Well, if I ever decide to get the CQ DLC, I'm going to dislike getting 500 kills with the SPAS-12, as I generally hate shotguns. lol I got the repair torch vehicle in the funniest way possible. Basically I hid inside the antenna in A at Caspian Border until an enemy tank came along lol. Then I just torched it to death. lol beleive it or not I actually got my RT kill on a heli lol... I jumped out of a heli and then someone else jumped in and it was nearly dead so i just torched it and he died ![](/mirror/smilies/puh2.gif) Mine i did it the easy way. backraged a sniper and burn his head ![](/mirror/smilies/smile.gif) How'd you get the vehicle kill? I'm sure nearly everyone got their first torch kill by burning some unwary sniper lol Also did it the easy way, took out the spawn beacon AFTER i torched the sniper. :D
I got the torch kill by walking up to a support who was crouched with an M249, and using it on him. lol.
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MVP2 is so hard to get. x_X
So close and yet so far!
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MVP2 is so hard to get. x_X
just play a few rounds with me and you will get plenty of second places ![](/mirror/smilies/smile.gif)
on another hand , p90 vs mp7 , what is teamliquids oppinion?
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On May 10 2012 00:14 Zen5034 wrote: MVP2 is so hard to get. x_X
So close and yet so far! I always get them mostly because I'm not playing Assault much now, and the top guy is usually an Assault who dives for medics. Revives for 100 points is silly, DICE should lower it to 50 or less, they already get the best guns for 1v1 infantry combat.
On May 10 2012 02:31 Irratonalys wrote:just play a few rounds with me and you will get plenty of second places ![](/mirror/smilies/smile.gif) on another hand , p90 vs mp7 , what is teamliquids oppinion? Well, what attachments do you use with them? If it's base, then obviously the P90 with less side-to-side recoil, as well as a higher bullet velocity. I run the P90 with a suppressor, and the MP7 with Ext. Mags and Laser sight (one of the only weapons where I don't use the suppressor). The hipfire with the laser sight is good, combined with the 950 RPM allow you to take down almost anyone at CQB. P90 is better for all-around combat, somewhat similar to the M16A3/M4A1 weapon designs.
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On May 10 2012 00:14 Zen5034 wrote: MVP2 is so hard to get. x_X
So close and yet so far!
I know the feeling bro. Even though I have the medal I tend to almost always get either mvp or be out of mvp1-3 range altogether. It happens so often.
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On May 10 2012 02:31 Irratonalys wrote: on another hand , p90 vs mp7 , what is teamliquids oppinion?
P90 @ midrange+ enagagements, mp7 @ <15 meters Laser, RDS, Ext Mags
I like the PDW-R best of all the PDWs though.
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P90 and MP7+ eMag are almost the same gun. The MP7 has 50rpm more an a little less Vrecoil. The Hrecoil is a little bit in favour of the P90 but not by much so i dont really care about that. The difference in muzzle velocity comes only into play at 50m+, since both guns suck from midrange upwards anyway that doesnt really help the P90 much. Also the P90 has 10 more bullets per mag. Theoretically the P90 could use a second attachment but i dont reccomend it since the flash supressor reduces hip accuracy and the supressor reduces the dropoff start from 12m to 6m wich hurts the gun extremely in the range where its strengths should be. Personnaly i like the MP7 more because i value the 50rpm advantage more than everything the P90 has to offer combined (although by a very small margin). For people who still (after the patch) like to use the supressor, the P90 would probably be the better choice.
Edit: I just realised something. The P90 and MP7 have the same ADS and hip spread when standing still. Since you are going to hipfire in CQC anyway it would probably be smarter to put a scope with magnification on it to equalize the mid/longrange deficiency a little bit. Or maybe an IRNV on maps with foliage.
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On May 10 2012 08:00 altered wrote: P90 and MP7+ eMag are almost the same gun. The MP7 has 50rpm more an a little less Vrecoil. The Hrecoil is a little bit in favour of the P90 but not by much so i dont really care about that. The difference in muzzle velocity comes only into play at 50m+, since both guns suck from midrange upwards anyway that doesnt really help the P90 much. Also the P90 has 10 more bullets per mag. Theoretically the P90 could use a second attachment but i dont reccomend it since the flash supressor reduces hip accuracy and the supressor reduces the dropoff start from 12m to 6m wich hurts the gun extremely in the range where its strengths should be. Personnaly i like the MP7 more because i value the 50rpm advantage more than everything the P90 has to offer combined. For people who still (after the patch) like to use the supressor, the P90 would probably be the better choice.
Since the MP7 has less vertical recoil, you will be more successful getting shots at headlevel. Horizontal recoil doesn't matter much in close quarters.
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Who says you're going to hipfire cqc?
Also, for me personally horizontal recoil can go die in a giant fire of something inappropriate. At least you can reliably compensate for vertical recoil, whereas horizontal is completely and utterly random as to whether it jumps left or right.
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On May 10 2012 19:55 Divine-Sneaker wrote: Who says you're going to hipfire cqc?
Also, for me personally horizontal recoil can go die in a giant fire of something inappropriate. At least you can reliably compensate for vertical recoil, whereas horizontal is completely and utterly random as to whether it jumps left or right.
CQC its nearly always better to hipfire. When is it good to hipfire? when the enemy is close and there's no need to zoom.....aka CQC.
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On May 10 2012 19:55 Divine-Sneaker wrote: Who says you're going to hipfire cqc?
Also, for me personally horizontal recoil can go die in a giant fire of something inappropriate. At least you can reliably compensate for vertical recoil, whereas horizontal is completely and utterly random as to whether it jumps left or right.
When else are you going to hipfire? Speed > accuracy in close quarters. The whole point of hipfiring is to get those extra few rounds into your opponent before he can even start shooting at you, meaning more damage inflicted faster (and suppression).
I agree that it's easier to compensate for vertical recoil, especially when you're aiming down the sights and shooting in bursts, but vertical recoil is pretty bad when you are trying to hipfire someone with one continuous burst that empties half your mag. It's very helpful to be able to maintain your reticule at your opponent's head-level. In contrast, horizontal recoil is less important because the target is so big in close quarters. Furthermore, you and your opponent are probably strafing left or right, so you're going to have to adjust your horizontal aim anyway. After the first rounds are fired, you don't see people trying to jump or go prone in the middle of shooting.
I don't know about you, but I never have trouble hitting my opponent somewhere on his vertical axis, but I always have trouble making sure I'm shooting at head-level.
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There's nothing ever stopping you from twitching the fire button, but then within a gist following up by zooming in. That is, unless you have trouble following the moving target when ADS.
You might as well unless you're in a position where you're surprising or flanking somone around a corner or some sort of cover where moving past the obvious firezone from their cover is more important.
I at least feel that the accuracy in this game is so terrible for hipfire that almost any situation calls for ADS. The retarded suppression certainly doesn't help on that either.
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The advantage of hipfiring is also that it doesent slow down your moving speed and that can be really helpfull when you rush around a corner. Also you have more peripheral view since even the "1x" scopes like Kobra and RDS have a 1.4 zoom when zoomed in. For me there is no other reason to use the MP7 or P90 over other guns than the hipfire accuracy they have. When you are not moving those two guns with a laser have the same spread from the hip as they have while ADS and their moving hipsread is still a tiny bit better than that of an attachmentless M4A1 while ADS and moving (0.75 - 0.8).
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