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Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 03 2014 15:17 GMT
#10021
On January 04 2014 00:03 FireSA wrote:
Mm so won my flights to GP melbourne today, only 5 rounds, went 5-0 with my UW deck. Played v 3 Mono black decks, amongst other things. UW control is as fun to play as ever, though, and was a good way to come back after not playing for a few weeks

EDIT: When I say flights I mean return airfare, not byes or anything.


I was on break after GP Louisville from all things MtG in general (as you guys can probably tell by the lack of activity on here). Pulled up my old UW deck, made a few modifications there and here...it's like I never left. I really want to test out UWR though, the Counterflux lines are hilariously reminiscent of Drownyard lines.
Get it by your hands...
FireSA
Profile Joined March 2011
Australia555 Posts
January 03 2014 15:27 GMT
#10022
Mm my uw list was more or less what I had used for a while now, elixir version with two elspeth, 1 quicken, 2 divination, 3 jace, 2 last breath, and rest pretty standard (26 land, 2 of which are mutavault, no scry lands). The deck is just a ton of fun to play, especially as you get better at it.

Not a fan of uwr. Have played v it a few times now, and the counterflux just serve as extra counterspells, but the deck then forfeits some mana. Counterflux really only works defensively, and I haven't lost to a uwr deck yet, so..not sure how I feel about it. Maybe most of the uwr pilots are just bad..
Gorsameth
Profile Joined April 2010
Netherlands22131 Posts
January 03 2014 15:39 GMT
#10023
On January 04 2014 00:27 FireSA wrote:
Mm my uw list was more or less what I had used for a while now, elixir version with two elspeth, 1 quicken, 2 divination, 3 jace, 2 last breath, and rest pretty standard (26 land, 2 of which are mutavault, no scry lands). The deck is just a ton of fun to play, especially as you get better at it.

Not a fan of uwr. Have played v it a few times now, and the counterflux just serve as extra counterspells, but the deck then forfeits some mana. Counterflux really only works defensively, and I haven't lost to a uwr deck yet, so..not sure how I feel about it. Maybe most of the uwr pilots are just bad..

Overall im pretty sure UW > UWx. You sacrifice to much in your mana to add a 3e color with the weak mana base we currently have.
It ignores such insignificant forces as time, entropy, and death
FireSA
Profile Joined March 2011
Australia555 Posts
Last Edited: 2014-01-03 15:42:45
January 03 2014 15:41 GMT
#10024
I agree, though esper is UWs worst MU from what I have played/read, combination of counter spells, hero's downfall, tseize/duress, and blood baron just makes the MU exhausting

EDIT: This is obviously when playing each other. Esper has generally been pretty successful anyway, but I prefer playing UW for the above mentioned mana issue, and the fact that the UW deck is generally just a lot of fun, and requires a lot of good decision making
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2014-01-03 16:08:55
January 03 2014 16:06 GMT
#10025
On January 04 2014 00:27 FireSA wrote:
Mm my uw list was more or less what I had used for a while now, elixir version with two elspeth, 1 quicken, 2 divination, 3 jace, 2 last breath, and rest pretty standard (26 land, 2 of which are mutavault, no scry lands). The deck is just a ton of fun to play, especially as you get better at it.

Not a fan of uwr. Have played v it a few times now, and the counterflux just serve as extra counterspells, but the deck then forfeits some mana. Counterflux really only works defensively, and I haven't lost to a uwr deck yet, so..not sure how I feel about it. Maybe most of the uwr pilots are just bad..


Eh, there's a few things I need to point out here from the very limited games here.

UWR has better lines than UW players. Counterflux lines makes it so that UW really can't do anything. Sphinx's Rev isn't the end all since realistically you have 4 Jaces, 2 Elspeths and Aetherling to worry about.

UW's greatest advantage is it's consistency which is almost minimal in a match up where players are playing draw-go.

Flux just makes it so UWR's lines in the control mirrors are very good because you hold the trump card. What UWR players fail to realize is that just because Flux beats their counters, your spell still isn't resolving because they can point future countermagics at the original spell itself. Flux shouldn't be used defensively but rather pointed directly at the spell in question.

Edit:

I don't think Esper can keep up with the format right now. At least running UW and UWR probably requires less tuning on a weekly basis than Esper since Esper's tools are very specific as opposed to straight counter magic. When BOG comes out, the mana base gets better for all of the 2 colored decks and Jund than Esper, so its like meh.
Get it by your hands...
FireSA
Profile Joined March 2011
Australia555 Posts
January 03 2014 16:15 GMT
#10026
When I say defensively, I mean the above, as in, use counterflux to stop elixir/elspeth, rather than in counter spell wars. All in all I agree with your post
iGrok
Profile Blog Joined October 2010
United States5142 Posts
January 03 2014 19:01 GMT
#10027
I sleeved up Storm Crow last night in our Local Modern tournament.

Round 1: 1-2 vs Boggles. Took a while to play out, surprisingly. Sideboarded in 2x Surgical Extraction (for Rancor) and 4x Remand for 2x Gitaxian Probe and 4x Erayo (This was common tonight). Key here was knowing which enchantment to blow up, and getting in points of damage, then bouncing Main Phase 2 to have a blocker.

Round 2: 2-0 vs Mono-Black Vampires. I felt a little bad for the guy, he got completely land screwed both games, and I got a reasonably fast Argentum Armor out to start blowing them up. Sided in Ethersworns for Thalias.

Round 3: 0-2 vs Mono-Black Pox. This was my favorite series actually, because after winning 2-0, he asked if I would like to play out a Bo5 for fun - our games went by incredibly quickly. Games 1 and 2 I ran way too slowly. Again, I sided in 4x Remand, 2x Surgical. Games 3&4 I managed to surgical Raven's Crime and Blackmail, and ran away with Argentum Armor blowing up his lands. He ended up winning the Bo5, but it was a much more decent matchup than I had expected after the first 2 games. And yes, we finished a Bo5 in 50 minutes, hahaha.

Round 4: 0-2 vs White Knights. I was getting flooded out my ass, scooped G1 early so that he couldn't see my tech. Sided in 2x Ethersworns and 2x remands. G2, flooded again, he was screwed with no vials, I hardcast an Argentum armor, prepare to equip it next turn... and he top decks his singleton pithing needle. This was just a feel-bad series.

Overall, I had a lot of fun. I definitely don't think Storm Crow is T1, but its a lot of fun to pilot (my nickname for it is "Pogo Stick"). I'll keep playing it each week, and report back!




Oh, and if anyone has twenty-six 6th Edition Storm Crows, let me know. I need to finish sleeving
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Audemed
Profile Joined November 2010
United States893 Posts
January 03 2014 23:04 GMT
#10028
Put my Burn deck back together, going to be taking it to FNM tonight and a PTQ tomorrow. Halfway between my old burn deck and the one that got top at a GP a while ago. Made some changes and the deck plays more like modern burn now, although the curve is obviously higher due to the lack of low CMC stuff in standard.

+ Show Spoiler +
4 Ash Zealot
4 Chandra's Phoenix
3 Stormbreath Dragon

3 Shock
4 Magma Jet
4 Lightning Strike
4 Boros Charm
3 Warleader's Helix
4 Chained to the Rocks
2 Mizzium Mortars
2 Chandra, Pyromaster

2 Mutavault
2 Boros Guildgate
4 Sacred Foundry
4 Temple of Triumph
2 Plains
9 Mountain
SB:
2 Elspeth, Sun's champion
3 Anger of the Gods
3 Boros Reckoner
4 Skullcrack
1 Wear // Tear
2 Assemble the legion
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
January 04 2014 00:27 GMT
#10029
On January 04 2014 04:01 iGrok wrote:
I sleeved up Storm Crow last night in our Local Modern tournament.

Round 1: 1-2 vs Boggles. Took a while to play out, surprisingly. Sideboarded in 2x Surgical Extraction (for Rancor) and 4x Remand for 2x Gitaxian Probe and 4x Erayo (This was common tonight). Key here was knowing which enchantment to blow up, and getting in points of damage, then bouncing Main Phase 2 to have a blocker.

Round 2: 2-0 vs Mono-Black Vampires. I felt a little bad for the guy, he got completely land screwed both games, and I got a reasonably fast Argentum Armor out to start blowing them up. Sided in Ethersworns for Thalias.

Round 3: 0-2 vs Mono-Black Pox. This was my favorite series actually, because after winning 2-0, he asked if I would like to play out a Bo5 for fun - our games went by incredibly quickly. Games 1 and 2 I ran way too slowly. Again, I sided in 4x Remand, 2x Surgical. Games 3&4 I managed to surgical Raven's Crime and Blackmail, and ran away with Argentum Armor blowing up his lands. He ended up winning the Bo5, but it was a much more decent matchup than I had expected after the first 2 games. And yes, we finished a Bo5 in 50 minutes, hahaha.

Round 4: 0-2 vs White Knights. I was getting flooded out my ass, scooped G1 early so that he couldn't see my tech. Sided in 2x Ethersworns and 2x remands. G2, flooded again, he was screwed with no vials, I hardcast an Argentum armor, prepare to equip it next turn... and he top decks his singleton pithing needle. This was just a feel-bad series.

Overall, I had a lot of fun. I definitely don't think Storm Crow is T1, but its a lot of fun to pilot (my nickname for it is "Pogo Stick"). I'll keep playing it each week, and report back!




Oh, and if anyone has twenty-six 6th Edition Storm Crows, let me know. I need to finish sleeving


I've been messing around with different cards. We should look into both mulldrifter an deputy of acquittals. Mull evoked is a creature cast, and it felt like a really good way to get more cards when our hand empties so fast. 2 or 3 seems right, but I really liked 4. The mana is good enough that deputy seems worth considering. I think I'd try 4 of him over skyfisher, because while the 2/3 flying body, and the ability to bounce any permanent is nice, Deputy is a may and a flash. And there are certain creatures like canonist and thalia that don't hurt your ability to cast deputy.

I can't find your updated list on the docs, but I want to see the SB again. I think mulldrifter is a very real niche the deck does not have.
Together but separate, like oatmeal
slOosh
Profile Joined October 2009
3291 Posts
January 07 2014 01:27 GMT
#10030
So I tagged along with a friend to play a local legacy tournament, borrowed a dredge deck and had lots of fun. I'm thinking of getting into that maybe (dredge specifically).

However all my stuff is from theros drafts, and couple of standard stuff (bunch of shocks). I'm guessing legacy people won't be trading LED for shocks, so I'm wondering if there are "in between" cards that I could reasonably use as trade barter.

I'm guessing across the board staples like DRS, Lili, Snapcaster (?), thoughtseize (?). Am I off the mark or is this a good way to go about it?
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 07 2014 01:48 GMT
#10031
On January 07 2014 10:27 slOosh wrote:
So I tagged along with a friend to play a local legacy tournament, borrowed a dredge deck and had lots of fun. I'm thinking of getting into that maybe (dredge specifically).

However all my stuff is from theros drafts, and couple of standard stuff (bunch of shocks). I'm guessing legacy people won't be trading LED for shocks, so I'm wondering if there are "in between" cards that I could reasonably use as trade barter.

I'm guessing across the board staples like DRS, Lili, Snapcaster (?), thoughtseize (?). Am I off the mark or is this a good way to go about it?

If a Legacy player is thinking of moving into Modern, Shocks are fine. Generally Eternal staples (so things played a lot in Modern and Legacy) generally hold value so you are correct that it's not a bad way to go about.

My advice however is to really make sure you know what you want before you commit to Legacy. Proxy up several different Archetypes and see what appeals to you. If you have friends or events, ask if you can try different stuff out so you can learn more about the format. There's not many things worse than finally putting together that deck you thought you'd like only to find you're not going to enjoy playing it or that what you actually wanted to do was play something else. (Also, if people are paying the sideboard tax, that's a pretty miserable experience for the Dredge player.)
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 07 2014 02:54 GMT
#10032
Dredge is just a tax deck, meaning if they have the sideboard, you lose, if they don't, you win. It's like 9-1 or 1-9, one of the most lopsided match ups.
Get it by your hands...
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 07 2014 03:02 GMT
#10033
It's hard to justify dedicating that many slots to Dredge even if there is some crossover against 'goyf and deathrite, unless you are reasonably certain you are going to play against Dredge more than once. Dredge can beat a few hate cards with a good sideboard plan, and can even just sideboard into another combo (Painter Grindstone seems popular).

I mean I still think it's hard to justify playing Dredge when Reanimator or Tin Fins is generally as fast, if not faster, and have better sideboard plans.
[iHs]MCMcEmcee@UFO | のヮの
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 07 2014 03:16 GMT
#10034
On January 07 2014 12:02 MCMcEmcee wrote:
It's hard to justify dedicating that many slots to Dredge even if there is some crossover against 'goyf and deathrite, unless you are reasonably certain you are going to play against Dredge more than once. Dredge can beat a few hate cards with a good sideboard plan, and can even just sideboard into another combo (Painter Grindstone seems popular).

I mean I still think it's hard to justify playing Dredge when Reanimator or Tin Fins is generally as fast, if not faster, and have better sideboard plans.


I don't think Reanimator or Tin Fins is as consistent game 1 as Dredge is across all match ups. Like depending on the Dredge build, the match up goes from maybe to never ever. It's just one of those decks that won't do well across multiple tournaments. Not saying you can't win with good skill because as linear as that deck is, it's still Legacy so player skill goes a long way to winning.
Get it by your hands...
slOosh
Profile Joined October 2009
3291 Posts
January 07 2014 05:34 GMT
#10035
Aren't both Dredge and Reanimator / TinFins hated out by the same cards? Or are you saying that the latter is more resilient b/c it can "go off" faster avoiding the 2 drops (rest in peace etc.)?
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
January 07 2014 08:26 GMT
#10036
TinFins can just draw 14 cards and storm you out. Reanimator and TinFins can both side into Show and Tell and can potentially just hardcast Griselbrand. But yeah just racing the hate is an option with a good enough opener.
[iHs]MCMcEmcee@UFO | のヮの
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2014-01-07 15:26:05
January 07 2014 15:25 GMT
#10037
Just a random thought: Is there any common deck in the Modern format with an easy answer to Phyrexian Crusader + discard spells?

I mean Tron and Verdict/Hallowed Burial are the only ones I can think of, but they're so slow a couple of thoughtseizes/inquisitions would pretty much leave them high and dry.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-01-07 15:45:08
January 07 2014 15:29 GMT
#10038
Affinity should be able to fight that guy in the combat step.

Anything with lilianna is probably running enough discard of their own to interact well enough. Goyfs win that war usually as well.

The creature is well positioned but it is nowhere near instant-gg across the format.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 07 2014 16:22 GMT
#10039
On January 07 2014 14:34 slOosh wrote:
Aren't both Dredge and Reanimator / TinFins hated out by the same cards? Or are you saying that the latter is more resilient b/c it can "go off" faster avoiding the 2 drops (rest in peace etc.)?


No I am saying I don't the latter 2's game 1 match ups are as good as Dredge's across the board. It's probably pretty minor like 8-2 versus 9-1, but still.
Get it by your hands...
monx
Profile Blog Joined May 2010
Canada1400 Posts
January 07 2014 16:55 GMT
#10040
dunno where to start as a new magic player...i dont intend to play competitively but i might attend some fnm

any help would be appreciated
@ggmonx
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