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On August 18 2010 16:17 Lann555 wrote: I hope the game ships with an actual story this time. DA1 ranks amongst the most shallow RPG stories I have ever played.
*spoiler alert*
Evil threatens the world. You have to gather allies and then kill it
*spoiler ending
Thats the entire fucking story. No twists, no suprises and they didn't even bother naming the final boss. He was such a lame villain. You never got to talk to him, never interacted with him in any way untill the final fight where he just kinda sits there and you whack away at him.
Dragon Age was epic! Seriously I haven't had so much fun with an RPG since BG2 and if it wasn't for nostalgia I might well have rated DA higher still. I agree completely that the main story line wasn't very interesting but the dragon always felt more like a catalyst and a reason to be out and about rather than a goal.
But all the sub plots and detail more than made up for that imo. To me orzzamar was the best potrayal of the twilight hour of a once all powerful empire since I read the lothlorien passage in lord of the rings for the very first time years and years ago. Ascending the High Dragon's Peak was totally epic, approaching the brood mothers lair was down right creepy. - I could rant about this forever lol. As for plot twists; I thought there were plenty? Duncan killing that knight dude, you having to die in order to "win". Branca's betrayal, Logain(!!), that elf wizard and more..
I mean I realize tastes in games differ a lot and a great experience for some can be completely crap to someone else but well at least for me DA was by far the most fun I've had with a computer game since I was 14.
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I think im one of the only people that didn't like dragon age at all. I tried, I tried so hard. I installed/uninstalled the game like 5 times. I got part of the way through it over and over. But in the end it was just so slow... so much traveling.. so much pausing in combat. So many freaking healing salves. And in general I didn't care about the story because it wasn't unique at all, then again I didn't get that far into it.
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On August 19 2010 06:20 travis wrote: I think im one of the only people that didn't like dragon age at all. I tried, I tried so hard. I installed/uninstalled the game like 5 times. I got part of the way through it over and over. But in the end it was just so slow... so much traveling.. so much pausing in combat. So many freaking healing salves. And in general I didn't care about the story because it wasn't unique at all, then again I didn't get that far into it. Compared to the other CRPGs that come out lately (mostly half finished European ones) Dragon Age was pretty good.
The problem is I invariably end up comparing them to the best in the genre, Baldur's Gate 2. There can really no comparison since it was to CRPGs as Starcraft is to RTS games.
The things I hated most about Dragon Age was that the dungeons were all way too long and full of uninteresting combat and the city regions were all way too small and cramped. Most parts of the game are interesting, but they all reach a point of extreme tedium.
I thought it was a great step in the right direction, with a semi-interesting original IP. Most companies don't even try to make CRPGs anymore.
DA2 looks like it's just gonna be a Mass Effect clone with swords, and while it will be fun for a playthrough, it just pulls the series further away from the gold standard, BG2.
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Never really got into DA, I felt the mechanics were clunky, every fight you had 3000+ things to do, none of which really felt rewarding or satisfying, more like "holy shit why didnt they make this more dynamic and let the AI handle all the basic stuff". Dunno, just didn't like it and can't say I'm looking forward to DA2 either.
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I didn't mind DA's combat, other than Bioware not learning Diablo 1's lesson regarding health potions. My biggest problem is the story. I'm not sure why Western RPGs feel like having a main story you can ignore for 90% of the game while the side quests are essentially THE content is the epitome of storytelling. I find myself not caring since they're not really part of the main story.
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DA was fun, moreso than most rpgs released on the 360, so I will most likely snag the second when it comes out. Hopefully it won't be as terrible as awakening though -_-.
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So long as they make better graphics, and even more story options, I'll be content. I hated how my second playthrough felt exactly the same as the first. Same monsters, same dungeons, same everything. Too few things to tweak. Bioware had this problem in Mass Effect 2. Fix that, and it'll be game of the year. For me at least.
Oh right, give me a shop that doesn't run out of supplies. And please, my sword and staff do not float behind my back when not in use.
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I really think DA was very overrated.
It's a good game, but is it worthy of such insane acclaim? i really don't think so.
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My biggest beef with DA was how exploitable it was. I found items that I could mass craft and sell to Mr Fine Dwarven Crafts himself for way more than the cost of the mats. (This guy becomes a ridiculous gold mine if you played the dwarf noble origin story.) Once I had infinite money, I bought a couple million elfroots for the elf army in my camp. I spammed putting them in the box mindlessly for about 30 minutes, when I noticed something odd. All of my characters were WAY over max level. I learned every single skill available for each character with plenty of skill points to spare. After that the game felt kind of worthless, I facerolled everything in my path, I even stopped scrolling my view out and pausing combat, it wasn't necessary. I really hope they fixed the camp leveling bug, but I highly doubt they will ever do anything about the money exploits.
I had some problems with the combat too. My first playthrough was on a mage, and I quickly found out that blood magic makes your party an inexhaustible machine. My character was a BM/Arcane Warrior, and the DPS I could pump out was insane. Then I had my armor, the BM/Spirit Mage that never ran out of mana, and the duelist/assassin that probably killed/maimed/disabled/stunned whatever didn't just get blown up by a giant AoE spell or 2, and Shale, the character that single handedly made warriors useless. Shale super tanks everything, and does respectable damage/CC to boot. All of the design aspects of the warrior felt uninspired. I tried multiple times to incorporate a sword/shield tank (mediocre, much worse than shale) a 2h damage dealer (worse than the rogue) and a DW damage dealer (also worse than the rogue). This was really disappointing to me, to have 1 of only 3 options for playable classes be so underwhelming, when the other options felt so massively overpowered in comparison.
tl;dr: DA is exploitable, Darkspawn are UP, Player Characters (except our friends the warriors) are imba.
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I thought it was a great game. I always enjoyed these kind of games though.
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this is a single player game right?
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DA 1 was kinda bad. I played it for 50 hours but it never got that good. The plot was bad, some classes were horribly under powered or just not useful. Character stats and skill development was poor and you never felt like your character got stronger. The degree of difficulty was purely based on how many mages you had in your party. The strong points about the game were sub-plot and how the characters interacted.
If character skill/stat development is identicle i dont know if it'll be any good.
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If you think DA's balance was bad, try the Awakening expansion. They made mages even more overpowered, but archers got buffed so much they made the mages look useless in comparison.
I went with 2 rogue archers, 2 mages on my first play through then 2 rogue archers, 1 warrior archer, 1 mage on my second. It was so ridiculous I didn't need a tank for either playthrough on nightmare difficulty.
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United States47024 Posts
DA was good. Not amazing, but good. That it doesn't stand up to classics like Baldur's Gate 2 speaks more to how the genre has deteriorated over the years. You'd draw the same conclusions about the RTS genre if you use Starcraft as the baseline to judge every RTS made since.
On August 19 2010 02:17 Lann555 wrote:Show nested quote +On August 18 2010 19:24 GTR wrote:On August 18 2010 16:17 Lann555 wrote: I hope the game ships with an actual story this time. DA1 ranks amongst the most shallow RPG stories I have ever played.
*spoiler alert*
Evil threatens the world. You have to gather allies and then kill it
*spoiler ending
Thats the entire fucking story. No twists, no suprises and they didn't even bother naming the final boss. He was such a lame villain. You never got to talk to him, never interacted with him in any way untill the final fight where he just kinda sits there and you whack away at him.
Agreed, I finished DA quite some time ago and after reading that post, I can't even name who the villain is. That's how crap the story was. I couldn't believe it's from the same company that gave us Jon Irenicus, who is one of the greatest villains of all time That's because it isn't.
Bioware =/= Black Isle. Bioware just gets to slap its name on Black Isle stuff because Black Isle is defunct and Bioware made the Infinity Engine.
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I didn't even finish it. Too much mass slaughter for my taste. Go to that area, kill everything there, kill boss, get back. Repeat. Bored the hell out of me.
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god i love dragon age.... cant wait for #2
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I think we all can agree on that the guy in the trailer is badass...
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My issue with DA1 was balance. I was one of the unlucky fools who tried to play through the game as an archer. At first I thought the challenge was enjoyable. Though if you don't find a new magic bow every few levels, your damage falls off very quickly.
Such a shame, such a same.
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On August 21 2010 00:45 TheYango wrote:Show nested quote +I couldn't believe it's from the same company that gave us Jon Irenicus, who is one of the greatest villains of all time That's because it isn't. Bioware =/= Black Isle. Bioware just gets to slap its name on Black Isle stuff because Black Isle is defunct and Bioware made the Infinity Engine.
-_-
Bioware developed the Baldur's Gate games. Interplay/Black Isle published the games.
Black Isle did, however, develop PS:T and both IWD games.
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