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Forum Index > Dota 2 Strategy
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Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
June 11 2014 17:05 GMT
#17741
What are the roles, if any, of common pub heroes like Ursa, Riki, Drow, Spirit Breaker, Sniper, Huskar, and Bloodcyka in pro games.

Also is Viper in any another lane than mid viable in higher MMR. Me and my friend always go Earthshaker Viper Dual lane and this is our plan. We get our Q's at level one, we wait till their in the middle of the laneish. Then he fissures, stunning them and hopefully fucking up their pathing. I use that time to kill at least one player. We do the same thing a few more times allowing me to snowball and eat their team.

Is this strat good?
☭☭☭☭☭☭☭☭☭
Unleashing
Profile Joined March 2011
Denmark14978 Posts
June 11 2014 17:12 GMT
#17742
Ursa is often used to control rosh and picked together with plenty of lock-down against a team that lacks lockdown, which allows ursa to wreck shit, typically first position but i think i can remember a single second position ursa.
Riki isn't picked much at the moment but has occasionally been used together with wisp to pick off heroes, he was primarily used as a first position hero.
Drow is either used as a first position carry or picked together with visage and is secretly a support.
Spirit breaker was ruined and is so bad he's pretty much never picked anymore, last time i saw him was as an off-laner. He lost.
I can't remember any specific sniper games but i think he would most commonly be a safe-lane first position carry.
Blood seeker is typically sent mid to win/break even in his lane and then gank a whole lot and huskar isn't picked much but fnatic ran it once as a first position carry against alliance and it worked okay but the pick definitely wasn't what won the game.

And viper can definitely duo-lane and doesn't have to be mid at all, he can safe-lane or duo off-lane too in public games. Then again a lot of heroes CAN duo off-lane in pubs without it being the most optimal.

I can't tell you if the strat is good, but if it's working for you then it is clearly working.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
June 11 2014 17:13 GMT
#17743
It's a decent strat but it requires your opponents to be out of position or have heroes that cant do anything to fight back.
rtz is like the Bieber of dota, true Canadian treasure.
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 11 2014 18:46 GMT
#17744
I've been playing a ton of Lich because of his flexibility in the side lanes as a support and offlaner (3.4k mmr level). I have a few questions though:

1) I often solo queue as Lich and get both courier and obs wards, 2 tangoes, and a gg branch. Sometimes I don't get the gg branch and save for a magic stick from the side shop if needed. If for some reason I can get someone to buy courier, I will get obs wards, 2 tangoes, a gg branch, and ring of protection (for eventual tranquil boots). Are there any other arguments for different starting items?

2) Pretend you know the enemy warded your pull camp. As a support safe lane Lich, do you immediately start saving up for sentry wards to deward? I assume that if you are in a trilane, you need to do this ASAP because you and your support partner will be underleveled from not being able to stack and pull?

3) If you know the opponent will be playing an invis hero like bounty hunter, pl, or even sandking ... how do you decide if you should buy sentry wards at the start? I mean I can make a decision based on my team lanes' kill/stun/slow potential. But often times it's a bit ambiguous whether or not we can get a kill even by buying sentry wards at the start. However, the harassment from sentry wards also might prove useful enough to make the purchase worthwhile. Thoughts?

4) Level 1 Lich ult ... if one full health enemy melee creep and one enemy hero are near each other ... will the enemy hero be hit 2, 3, or 4 times ... assuming I target the enemy hero first?
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
Last Edited: 2014-06-11 18:57:11
June 11 2014 18:56 GMT
#17745
On June 12 2014 02:13 HighTimeDotA wrote:
It's a decent strat but it requires your opponents to be out of position or have heroes that cant do anything to fight back.


What heroes at lvl one ccould be able to fight back after an ES stun and getting Poison attacked multiple times without dying?
☭☭☭☭☭☭☭☭☭
nojok
Profile Joined May 2011
France15846 Posts
June 11 2014 18:56 GMT
#17746
On June 12 2014 03:46 lac29 wrote:
I've been playing a ton of Lich because of his flexibility in the side lanes as a support and offlaner (3.4k mmr level). I have a few questions though:

1) I often solo queue as Lich and get both courier and obs wards, 2 tangoes, and a gg branch. Sometimes I don't get the gg branch and save for a magic stick from the side shop if needed. If for some reason I can get someone to buy courier, I will get obs wards, 2 tangoes, a gg branch, and ring of protection (for eventual tranquil boots). Are there any other arguments for different starting items?

2) Pretend you know the enemy warded your pull camp. As a support safe lane Lich, do you immediately start saving up for sentry wards to deward? I assume that if you are in a trilane, you need to do this ASAP because you and your support partner will be underleveled from not being able to stack and pull?

3) If you know the opponent will be playing an invis hero like bounty hunter, pl, or even sandking ... how do you decide if you should buy sentry wards at the start? I mean I can make a decision based on my team lanes' kill/stun/slow potential. But often times it's a bit ambiguous whether or not we can get a kill even by buying sentry wards at the start. However, the harassment from sentry wards also might prove useful enough to make the purchase worthwhile. Thoughts?

4) Level 1 Lich ult ... if one full health enemy melee creep and one enemy hero are near each other ... will the enemy hero be hit 2, 3, or 4 times ... assuming I target the enemy hero first?

1) lich is the evil, don't pick it.
smoke is good

2) never buy cour + obs if you trilane, buy obs and setnries, someone else will feel the duty to buy the cour

3)you're right, note : even if I start with the sentry I don't necesarily put it down very fast

4) do maths yourself or create a lobby game with enchant, it takes 2 mins...
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 11 2014 18:57 GMT
#17747
Your team should ideally always start with a set of sentries. Wards/Courier/Sentries/Tango is a perfectly acceptable 625g start. If they have an invis hero in your lane save the sentries for kills or at least the lane, if they don't have an invis hero then you can deward the pull or the runes as necessary (get your wards up first, so as to see them plant theirs and deward). This goes for essentially all supports not just lich. If you have another support who you can convince to purchase support items, then the ideal split on support consumables would be wards/chick for 1 and sentries/smoke for the other making 300g each spent on support. Lich sux with smoke tho so if u can't make that happen just get sents/wards urself and make them buy courier

Lich happens to be far less reliant on his pull compared to other supports simply because he can always keep the lane equilibrium near his tower with sacrifice, and he gets a level advantage from sacrifice so he doesn't need the pull to break XP parity with the enemy. Pulling is still good though.

If you intend on acquiring mek then starting with 2 branches if you can fit them in is very attractive.

You can do creep hp and ult bounce math based off of the wiki.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 11 2014 19:28 GMT
#17748
Thanks for the info guys. It looks like it will bounce 3 times on the enemy hero if he is with a full health melee creep at level 1 Lich ult.

@Sn0_Man: If I buy wards, courier, and sentries + tango, I find that it isn't enough regen sometimes to be aggressive with my harassment. And my tranquil and mek will be severely delayed unless my pulls are perfect and my carry gives me some last hits early on.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 11 2014 19:33 GMT
#17749
Ur a solo support everything is severely delayed anyway. Which is why the traditional laning setup involves 2 supports working together to supply the necessary support items. However, ur shit is gonna be a lot more delayed if you can't pull because they warded or if you miss kills because u don't have sentries.

Up to u tho bro.

PS: if you need 8 tangoes to support your harassing habits, you need new harassing habits.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 11 2014 19:42 GMT
#17750
Well if it's dual vs solo offlaner I find that even vs traditionally durable offlaners like Timbersaw, I can just wrap around, eat a tree and Q + right click them right from the start for the first 8 min or so. A decent amount of time I don't even need to rely on my carry to assist in the harassing at all and I can zone them out on my own.
TheYango
Profile Joined September 2008
United States47024 Posts
June 11 2014 19:44 GMT
#17751
Safe lane support Lich is kind of pointless unless it's a 3v3 lane--the lane control advantage is wasted in a lane that you should have almost guaranteed lane control in anyway. It's more common (and a more effective use of the hero) to use it to supplement lane control in mid or offlane.
Moderator
lac29
Profile Blog Joined December 2008
United States1485 Posts
Last Edited: 2014-06-11 19:52:10
June 11 2014 19:49 GMT
#17752
But at what point mmr-wise are people good at lane control? Because at the range I've played in from 3k all the way to 3.7k, safe lane absolutely does not mean you have good lane control. This is especially true if you're playing dual lanes and your carry partner has picked a true hard carry that cannot help you with (even more effective) harassment and is only looking to last hit.

You'd be surprised, maybe, at how many carrys don't deny when they have the time to do so (while I'm going off to sacrifice away from enemies or stack or pull).
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
June 11 2014 19:51 GMT
#17753
Is their any real way a Nyx can take on strength heroes and durable agi heroes until he gets E-Blade?? It seems like his only use is to murder squishy supports or DPsers which is fine but when a WK is smashing through your team wtf are you supposed to do other than snipe puck and AA over and over.

Also other than silencer what heroes do you need to look out for as Viper?
☭☭☭☭☭☭☭☭☭
TheYango
Profile Joined September 2008
United States47024 Posts
June 11 2014 19:51 GMT
#17754
Lane control doesn't have to be perfect for him to reap more benefit on mid and offlane. So long as a safe lane support would be pulling, Lich's ability to deny on that lane ends up being redundant (especially since you want to use it on CD, but you can't necessarily do so because you need the creep wave to be large enough to kill double pulls for you).
Moderator
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 11 2014 19:53 GMT
#17755
I haven't done actual calculations ... but can't you single pull and sacrifice and deny the entire wave? Safe lane.
TheYango
Profile Joined September 2008
United States47024 Posts
June 11 2014 19:55 GMT
#17756
On June 12 2014 04:51 Mecha King Ghidorah wrote:
Is their any real way a Nyx can take on strength heroes and durable agi heroes until he gets E-Blade?? It seems like his only use is to murder squishy supports or DPsers which is fine but when a WK is smashing through your team wtf are you supposed to do other than snipe puck and AA over and over.

Nyx still brings two useful stuns and mana burn to the table and can comfortably carry team items without sacrificing his own effectiveness (Urn, Mek, Necrobook, etc. are all good on him). He's hardly all-in on his burst damage/solo-killing ability unless you're buying Dagon every game rather than buying team items in games where it's more appropriate to do so.

On June 12 2014 04:53 lac29 wrote:
I haven't done actual calculations ... but can't you single pull and sacrifice and deny the entire wave? Safe lane.

Yes, but why not just double pull? You still deny the entire wave and get more XP. The only time this would not be prudent is if you can't control the 2nd pull camp but if you can't dominate your lane to that degree, Lich isn't a good pick because his strength largely rides on his laning strength.
Moderator
Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
June 11 2014 20:00 GMT
#17757
On June 12 2014 04:55 TheYango wrote:
Show nested quote +
On June 12 2014 04:51 Mecha King Ghidorah wrote:
Is their any real way a Nyx can take on strength heroes and durable agi heroes until he gets E-Blade?? It seems like his only use is to murder squishy supports or DPsers which is fine but when a WK is smashing through your team wtf are you supposed to do other than snipe puck and AA over and over.

Nyx still brings two useful stuns and mana burn to the table and can comfortably carry team items without sacrificing his own effectiveness (Urn, Mek, Necrobook, etc. are all good on him). He's hardly all-in on his burst damage/solo-killing ability unless you're buying Dagon every game rather than buying team items in games where it's more appropriate to do so.

Show nested quote +
On June 12 2014 04:53 lac29 wrote:
I haven't done actual calculations ... but can't you single pull and sacrifice and deny the entire wave? Safe lane.

Yes, but why not just double pull? You still deny the entire wave and get more XP. The only time this would not be prudent is if you can't control the 2nd pull camp but if you can't dominate your lane to that degree, Lich isn't a good pick because his strength largely rides on his laning strength.


Thing is W/O Dagon i noticed that all your damage leaves them in the red practically everytime at full health so dagon is a must :/. Though I guess I could try and use his abilities to team fight more.
☭☭☭☭☭☭☭☭☭
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 11 2014 20:00 GMT
#17758
Yes, the reason I would not double pull is because the enemy can contest the double pull a lot more easily. I'm looking at this as Dire support in safe/top lane.

Some instances you also block the top lane camp so that Radiant cannot pull to regain creep equilibrium. Thus, you must stack in order to deny a wave. Lich, I assume would work nicely in single pulling and denying a creep to deny the entire wave without having the double pull and risk exp or even gold stolen by a solo offlaner.
TheYango
Profile Joined September 2008
United States47024 Posts
June 11 2014 20:03 GMT
#17759
If you can't control a double pull, there's no reason that a single pull is more controllable for you.
Moderator
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
Last Edited: 2014-06-11 21:58:29
June 11 2014 21:51 GMT
#17760
On June 12 2014 03:56 Mecha King Ghidorah wrote:
Show nested quote +
On June 12 2014 02:13 HighTimeDotA wrote:
It's a decent strat but it requires your opponents to be out of position or have heroes that cant do anything to fight back.


What heroes at lvl one ccould be able to fight back after an ES stun and getting Poison attacked multiple times without dying?


off the top of my head any dual lane with a bane weaver abbadon bristle madcow clockwerk timber pa riki etc. some heroes cant even die when they are solo.

it requires the enemy to be out of position to do anything. and even then unless they dont tangos they can get out of most situations.

edit: the roaming combo i created yesterday for compedium challenge would easily defeat es+viper. it was orge+razor.
rtz is like the Bieber of dota, true Canadian treasure.
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