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+ Show Spoiler +On May 24 2014 15:04 Arisen wrote:Show nested quote +On May 23 2014 19:06 Dead9 wrote: if you're at the level where players are autoattacking don't worry about game mode or team composition play whatever hero you want and focus on improving mechanics (lasthitting, map awareness, positioning, etc) Thanks everyone for the replies and insight. This however is the thing I'd like to adress. The reason I'm playing support, is that I've tried playing the other roles. You can try to practice last hitting, mechanics, etc, but let me give you an example of a game I was in recently where I didn't play support. I was in random draft. I was last pick. We had a lich, CM, Bane, and i forget the last hero, but he wasn't a carry. I picked sven as most of the enemy team had picked carries so there weren't many left and asked to go to the safe lane (playing radiant). Lich comes with me. I was first to leave the fountain with a stout, tangoes, salve, and branches. No one buys either a ward or courier. In our lane we have a sniper and slark. Lich auto attacks our creeps spams his ice blast on creeps waves, so our wave is pushed most of the game. I ask him not to do that and explain why, but get no response and he continues. I get auto attacked every time i go up to the creep wave, and have to constantly use my regen while their sniper is largely untouched. I see that this isn't going to go well, so I ask for a lane swap so i can go top with our CM. No response (In fact, the only thing anyone on my team but me said all game long was some combo of noob, wtf, and one guy speaking in voice chat in a foreign language; I won't presume to name the language, but it was most likely Spanish or Portuguese). I continue scraping by, getting creeps when I can, but I don't have much money. By 15 minutes into the game, our mid has something like 1000 gold worth of stuff (wand, base boots, and a talisman or something, with neither mid having a kill. Sniper has gotten 3 kills on lich, and their drow ranger up top has 5 kills and 3 assists. The game moves into team fighting and we have much less money (and therefore items) and we lose quite handily before 30 minutes. So, what exactly am I supposed to learn from that game? I can't be up in the creep wave farming, our wave is constantly pushed, no one will talk to eachother. I was basically sitting at my tower all game. When I play support, at least I can ping runes so the mid might pick them up, harass the enemy laner (most of the time my carry will end up with about equal farm to the other guy anyway because he doesn't last hit, but at least he isn't constantly dying), stack camps, and buy items that will help other people who probably don't have many items themselves. I try to up my game and try things like dewarding and smoke ganks, but those seldom work; the enemy doesn't often buy wards, and all but one time (I've probably used smoke around 15 times) I've used smoke to try to gank someone, the guy I'm using smoke on goes up and attacks some creeps and breaks his smoke invisibility. In one humorous example, as radiant I had just harassed the enemy out of our safe lane, our mid was pushing and their top was pushing. I go over to mid and say "Get on the high ground and we'll smoke gank top," the guy doesn't move from the middle of the river on low ground, then I ping him a few times and he runs off to top lane and gets insta-gibbed. Mid is probably the one I play second most, but while most people (in my experience) don't talk in the game much, they certainly do talk a lot BEFORE the game; mostly someone says Mid or afk or something similar, or 2 or 3 people are all arguing over who will play mid. I do fairly well in farm, but I do really need to work on ganking; mostly communication is poor, and I'll ping a few times before I get there, then go in and my allies will still be auto attacking creeps and not have noticed I've come in for a gank. I play DK the most mid, so most of the time, I just push towers. Once again, however, I usually don't get to play mid. I also realize that saying "My Team Sucks" isn't a valid argument at all. I agree, I take full culpability; I can play better and I'm working on it. I do make mistakes and I learn from those, and try not to repeat them. I'm watching VODs to see how better players play, and it's helping me do better things when I'm playing support, mostly, and sometimes in teamfights with other characters. On the same token though, the list of things I can learn from some games is very small, as it's probably one sided one way or the other, and people aren't doing things in a manner where I can practice safe farming, or whatever. In short, it's not that I can't play better, or that I'm playing perfectly or something; it's that I'm not learning much at all from my games because the level of play is so low. Maybe there's something different I should be doing and I'm completely missing something obvious, though.
You could probably do with shaking the idea that you need a specific composition of supports / carries or that specific heroes are supports or carries or that if your team doesn't have a carry it's a guaranteed loss. You don't NEED to go lategame, and you don't need to be 6-slotted if you are a "carry" to win. One of my favorite "carries" is Luna for this reason - sure, you COULD go midas / Helm of Dom and aim for that 30 minute bkb butterfly satanic, OR you could just get drums and practically accidentally kill a tower by her damage aura and an ally or two. I'm not saying drums and pushing is unanimously better, but I've caught myself telling myself that in order to be a carry I need to avoid doing anything but farming until I have a satisfying number of items. Even as a carry, don't be neglecting opportunities for you to provide your team with momentum.
The reason I mention this is that in your example game, it's quite possible that you could have ignored the fact that you're the "carry" and gone and done "support" things as Sven, even though you need farm to survive lategame. In a losing game, you also need to regain momentum... and if you can't approach the wave and are a melee vs an advantaged sniper, maybe doing what your support cannot and roaming to gank mid is just what your mid needs to gain the advantage in that lane. And hey, maybe lich would be cowed by your leaving him alone, and would play safer while benefitting from an earlier level 6 he could dearly use.
Then again, it's also quite possible that the game was lost no matter what you did. Even so, it doesn't hurt to look back at the decisions you did make (Choose Sven, stay in lost lane and try farm, play passively / aggro, etcetcetc) and see if you can come up with something different to try next time you find yourself in a similar situation.
"I picked sven as most of the enemy team had picked carries so there weren't many left and asked to go to the safe lane"
I also don't know what this means. There's Medusa Luna Lifestealer Alchemist Furion Mirana Weaver Slardar Naga Shadowfiend Dragonknight Phantomassassin Riki Drow Gyro Clinkz Spectre Antimage Sniper WraithKing Tiny ChaosKnight LoneDruid PhantomLancer Void and whatever ones I didn't name, all capable carries in different capacities and different situations. There's no way that even if their whole team picked carries that there "wouldn't be many left".
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On May 24 2014 15:04 Arisen wrote:Show nested quote +On May 23 2014 19:06 Dead9 wrote: if you're at the level where players are autoattacking don't worry about game mode or team composition play whatever hero you want and focus on improving mechanics (lasthitting, map awareness, positioning, etc) [...] In short, it's not that I can't play better, or that I'm playing perfectly or something; it's that I'm not learning much at all from my games because the level of play is so low. Maybe there's something different I should be doing and I'm completely missing something obvious, though.
I know it’s hard, but sensible compositions are really not that useful in total newbie games, because nobody knows how to do their jobs properly anyway. The advice to focus on your own play and not overthink your teammates roles really is the best anyone can give you.
What you should be learning is all about you; your mechanics, your map awareness, your ability to read when a hero/tower can be killed and when you need to bail. It's not about them at this stage, because everyone is so unreliable that real strategies are useless.
You might find it a bit more bearable if you look at your own hero selection. You’ll find the game infinitely more frustrating if you play heroes who are focused on creating opportunities that nobody will follow up on (eg. chen, wisp), who need their team to play a specific way (eg. antimage et al.), or who need to hit key item/level timings (eg. most blinkers and snowballers; puck, storm, sk, etc.).
I’d suggest that good cores are those that are strong or at least safe and reliable in 2v2 lanes, who quickly become independent with levels, and who scale well late. The everpresent drow and sniper fall into this category in newbie games, but it also includes wraithking, weaver, luna, jug et al.
Good supports are those that are either so obnoxious in lane that they can 2v1 in spite of an autoattacking ally (eg. Lich, silencer), or who can at least subsist in that lane and then make big but team- and item- independent plays in the midgame (eg. warlock, tide, lion, shadow shaman, veno).
Specific to your support play, don’t bother with smokes and dewarding unless you know for sure the enemy has actually warded. I also wouldn’t stress about things which secure incremental advantages, like whether your carry is slightly ahead on CS. When everyone has 10 lasthits at 10 minutes, that’s irrelevant.
Focus on XP, and creating/preventing kills. Harass in lane if your carry needs you there to survive, or if you are hurting them enough that it might create a kill opportunity. If you find you’re only doing it to keep yourself busy, though, find other things to do. In particular, learn to stack and pull; the XP this denies is far more significant than a couple of last hits. Do try to ward. It may be demoralizing to watch an ally die to a gank that came past three wards and multiple pings, but vision still wins games even when people are learning to watch the map.
My number one tip would be to carry a TP, early and always. And I mean early; you should get a TP around the time you get your boots, if not before.
It's one thing to attempt a gank and have it fail because nobody comes to fight, but if a fight is already going on, porting into a towerdive will almost always net kills. Watch for these opportunities and add yourself to any skirmish which is accessible. This is the quickest and most reliable way to rack up kills and XP, and is an important part of map awareness to train yourself in.
Once you have a lead and/or your 6 you can begin pushing towers; autoattacking teammates will usually make towers accessible, and the enemy will frequently fail to group and defend early on. Your job is to make sure that wherever there is a fight, your team has more heroes than the other guys because you are there.
For other roles, mid is obviously desirable because it’s a good place to learn the fundamentals of laning without having to worry about a teammate screwing it up. You can pretty much take any hero mid, but I would suggest that strong teamfighters with fair scaling might be the most rewarding. DK is fine, other suggestions would be viper, DP, necrolyte, brew, Zeus, invoker, kunkka. Many supports are also very strong out of mid, like shadow shaman, disruptor and warlock.
As with the supports, I would avoid ganking unless you know that the lane is down with it, or your hero has such strong burst that you can get a kill even if nobody comes (pudge, storm, qop, timber, others with invis/haste/dd). Get a TP early here too. Mid counterganks are often instant doublekills.
I would avoid junglers just because they leave one of your teammates to solo, and that teammate is likely to be an antimage who will feed mercilessly. If someone on your team wants to jungle, the offlane is a great place to learn to be as it is almost another mid at low level.
Really, though, your goal is simply to grind out games until your mechanics and gamesense have improved to the point where you’re not getting matched with autoattacking Liches. Do this in whatever manner you find keeps you from uninstalling. It’s a bit depressing to look at it that way, but it will get better as you improve.
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On May 24 2014 16:01 ReignSupreme. wrote: dota_disable_range_finder 0 ?
No, all that gives you is an arrow indicating range and direction of your spells.
I have never heard of a console command that lets you see where you've queued up your actions.
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Northern Ireland22213 Posts
On May 24 2014 15:36 dreamseller wrote:hi guys what is the highlight waypoint console command thingy? it puts a green point where you've queued up commands etc, sort of like below (apologies for shittiness): ![[image loading]](http://i.imgur.com/rg3Q5wZ.png) I think holding shift will display all current waypoint flags?
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On May 24 2014 16:01 ReignSupreme. wrote: dota_disable_range_finder 0 ?
perfect thank you
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On May 24 2014 15:04 Arisen wrote:Show nested quote +On May 23 2014 19:06 Dead9 wrote: if you're at the level where players are autoattacking don't worry about game mode or team composition play whatever hero you want and focus on improving mechanics (lasthitting, map awareness, positioning, etc) + Show Spoiler + Thanks everyone for the replies and insight. This however is the thing I'd like to adress. The reason I'm playing support, is that I've tried playing the other roles. You can try to practice last hitting, mechanics, etc, but let me give you an example of a game I was in recently where I didn't play support. I was in random draft. I was last pick. We had a lich, CM, Bane, and i forget the last hero, but he wasn't a carry. I picked sven as most of the enemy team had picked carries so there weren't many left and asked to go to the safe lane (playing radiant). Lich comes with me.
I was first to leave the fountain with a stout, tangoes, salve, and branches. No one buys either a ward or courier. In our lane we have a sniper and slark. Lich auto attacks our creeps spams his ice blast on creeps waves, so our wave is pushed most of the game. I ask him not to do that and explain why, but get no response and he continues. I get auto attacked every time i go up to the creep wave, and have to constantly use my regen while their sniper is largely untouched. I see that this isn't going to go well, so I ask for a lane swap so i can go top with our CM. No response (In fact, the only thing anyone on my team but me said all game long was some combo of noob, wtf, and one guy speaking in voice chat in a foreign language; I won't presume to name the language, but it was most likely Spanish or Portuguese). I continue scraping by, getting creeps when I can, but I don't have much money. By 15 minutes into the game, our mid has something like 1000 gold worth of stuff (wand, base boots, and a talisman or something, with neither mid having a kill. Sniper has gotten 3 kills on lich, and their drow ranger up top has 5 kills and 3 assists. The game moves into team fighting and we have much less money (and therefore items) and we lose quite handily before 30 minutes.
So, what exactly am I supposed to learn from that game? I can't be up in the creep wave farming, our wave is constantly pushed, no one will talk to eachother. I was basically sitting at my tower all game. When I play support, at least I can ping runes so the mid might pick them up, harass the enemy laner (most of the time my carry will end up with about equal farm to the other guy anyway because he doesn't last hit, but at least he isn't constantly dying), stack camps, and buy items that will help other people who probably don't have many items themselves. I try to up my game and try things like dewarding and smoke ganks, but those seldom work; the enemy doesn't often buy wards, and all but one time (I've probably used smoke around 15 times) I've used smoke to try to gank someone, the guy I'm using smoke on goes up and attacks some creeps and breaks his smoke invisibility. In one humorous example, as radiant I had just harassed the enemy out of our safe lane, our mid was pushing and their top was pushing. I go over to mid and say "Get on the high ground and we'll smoke gank top," the guy doesn't move from the middle of the river on low ground, then I ping him a few times and he runs off to top lane and gets insta-gibbed.
Mid is probably the one I play second most, but while most people (in my experience) don't talk in the game much, they certainly do talk a lot BEFORE the game; mostly someone says Mid or afk or something similar, or 2 or 3 people are all arguing over who will play mid. I do fairly well in farm, but I do really need to work on ganking; mostly communication is poor, and I'll ping a few times before I get there, then go in and my allies will still be auto attacking creeps and not have noticed I've come in for a gank. I play DK the most mid, so most of the time, I just push towers. Once again, however, I usually don't get to play mid.
I also realize that saying "My Team Sucks" isn't a valid argument at all. I agree, I take full culpability; I can play better and I'm working on it. I do make mistakes and I learn from those, and try not to repeat them. I'm watching VODs to see how better players play, and it's helping me do better things when I'm playing support, mostly, and sometimes in teamfights with other characters. On the same token though, the list of things I can learn from some games is very small, as it's probably one sided one way or the other, and people aren't doing things in a manner where I can practice safe farming, or whatever.
In short, it's not that I can't play better, or that I'm playing perfectly or something; it's that I'm not learning much at all from my games because the level of play is so low. Maybe there's something different I should be doing and I'm completely missing something obvious, though.
The fact of the matter is that pub games at any level are not like playing captain's mode with a coordinated team. Coordination is a massive part of DotA; you can't even have much strategy without it. This isn't like Starcraft where queuing up on the 1v1 ladder will give you a chance to hone your strats. In my experience, you either have to try to communicate, which you did, and if you don't or that doesn't work, then you have to work around what your team is doing. Some heroes are better at that than others; frankly there are some heroes I just don't like to play in solo queue because they require higher levels of team coordination.
In general, I'd suggest thinking of pub games as places where you can practice your map awareness, your efficiency (movement and farm), and your ability to work with whatever your team is doing. As a carry that means finding farm where you can, buying wards and courier if you have to, fighting when appropriate even before you have your items up. As a support that means always having a tp scroll to save someone if they get ganked, keeping wards up, and basically just being a really good helper. If they're coordinated then great; if not then don't rely on tactics that necessitate good coordination. Also, watching progamers stream pubs can be helpful; don't focus on what their team is doing, look at what they individually are doing.
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ranged heroes are way easier to play when you're starting out buy your own wards/courier if noone else is doing it, even if you're a carry or whatever
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On May 25 2014 04:06 Dead9 wrote: ranged heroes are way easier to play when you're starting out buy your own wards/courier if noone else is doing it, even if you're a carry or whatever
Seconded. Ranged >> Melee with bad supports (though some melee can solo really well). Though wards aren't as important as courier depending on compositions. If you can escape a gank then you can skip wards since they won't help you. Heck, no courier can also work out decently if you have a hero that likes a quick helm of iron will or ring of health.
It happens even on higher levels that there is no courier or wards, 4 people buy items (one usually buying the opposite item), leave base and last person refuses to buy it. They usually have a name with the word mid in it and didn't get mid that game.
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On May 24 2014 18:07 Fleetfeet wrote: "I picked sven as most of the enemy team had picked carries so there weren't many left and asked to go to the safe lane"
I also don't know what this means. There's Medusa Luna Lifestealer Alchemist Furion Mirana Weaver Slardar Naga Shadowfiend Dragonknight Phantomassassin Riki Drow Gyro Clinkz Spectre Antimage Sniper WraithKing Tiny ChaosKnight LoneDruid PhantomLancer Void and whatever ones I didn't name, all capable carries in different capacities and different situations. There's no way that even if their whole team picked carries that there "wouldn't be many left".
I play mostly random draft mode; the available pool of heroes left, the only item dependant heroes were Meepo (which I am not good enough to use), and sven. Our team had picked almost all supports, their team had picked almost all carries with a support-ish character. I think there were a few more int heroes and a few tanky type of utility characters (cent, etc).
Should I instead be playing All-Pick maybe so this isn't so much of an issue?
Thanks for all the advice, I will try to take it into consideration in future matches. I don't really understand the way the ranking system works for unranked (or ranked, really), so maybe after a while of improving my play enough I can start playing with some people who will be more proficient and improve the difficulty.
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Yeah I mean, again, play whatever keeps you sane.
Personally, I'd say there's not much point in RD when nobody knows how to build a team anyway. I would at least try AP a few times. Maybe it's somehow even worse, or maybe it's no different and gives you a bigger hero pool.
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If you're working on getting better at something, it pays to isolate the things you want to work on. For example, a popular way to practice lasthitting mechanics is to make a custom game, pick SF and go mid against no other hero, with no items purchased and no skills learned. It's just you against the creeps, and you can practice lasthitting and lane control with no other complications whatever.
But that's boring, and most people don't want to do that. So grabbing a buddy and 1v1ing in a custom lobby is a good way to practice, or just playing all pick and trying to execute a basic gameplan, or playing captain's draft to study how drafting works, or playing random draft, to study how to draft in a more challenging situation.
Play what's fun, but if you're craving more improvement isolating a weak element of your play and focusing on that will show results sooner than working on everything at once. RD is a cool mode I play quite a bit too, but that's because I like the challenge of drafting a strategy from a random hero pool. Were I working on my play in general, I wouldn't invite the opportunty to win or lose by the draft, because that complicates understanding the rest of the game.
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On May 24 2014 15:09 llIH wrote: I got a question for advanced strategy, teamwork and drafting
1) If the enemy manage to put their safe-trilane in other lane than our aggressive trilane. (Basically 50% chance to match our lane in their lane if both teams speculate where to put the lane for each respective desire) Should we swap immediately? What if the enemy counter-swaps then? Should we keep swapping? 3-4 times?
2) If the enemy invests 2 heroes for middle lane. (eg. mirana + bane) Should we let them do this for free and play on with our other lanes?(ofc they will have high chance of winning their mid, trading lose for one of their other lanes) 1. it depends on how fast you see their lanes. if you actually want your trilane against theirs usually you move as 5 towards whichever lane you expect their trilane to go. this is for scouting purposes but also because if you want to aggressive tri you most likely have a stronger lvl1 fight as well. actively try and figure out what their lanes will be because if youre relying on a tri vs tri match up and they dodge your plan is already half screwed and you have to adapt. now in cases where they do dodge, you can make a decision. if your carry isnt a ricing late game carry type, dont switch lanes. force out their solo and push fast. you should have a stronger mid game lineup because you opted for some sort of semi carry rather than a hard carry, therefore should be able to use the gold and map advantage more efficiently. take out other towers asap and dominate the map from there. if you picked a hard carry but you have a stronger trilane then it depends on who your offlane is as well. you can try and switch and fight tri vs tri, but if your solo isnt going to have a particularly hard time then theres no need. the team that tries to switch lanes first is going to be at a disadvantage so beware. 2. you can try and fight the lane if you have a particularly strong dual lane combo yourself, although bane potm is pretty hard to beat. if you cant fight it, just dont die and focus on securing what farm you can, especially in the jungles. unless they push your tower, they will not gain much out of the lane because they havent secured any kills on you and they have been splitting exp.
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On May 25 2014 13:34 evilfatsh1t wrote:Show nested quote +On May 24 2014 15:09 llIH wrote: I got a question for advanced strategy, teamwork and drafting
1) If the enemy manage to put their safe-trilane in other lane than our aggressive trilane. (Basically 50% chance to match our lane in their lane if both teams speculate where to put the lane for each respective desire) Should we swap immediately? What if the enemy counter-swaps then? Should we keep swapping? 3-4 times?
2) If the enemy invests 2 heroes for middle lane. (eg. mirana + bane) Should we let them do this for free and play on with our other lanes?(ofc they will have high chance of winning their mid, trading lose for one of their other lanes) 1. it depends on how fast you see their lanes. if you actually want your trilane against theirs usually you move as 5 towards whichever lane you expect their trilane to go. this is for scouting purposes but also because if you want to aggressive tri you most likely have a stronger lvl1 fight as well. actively try and figure out what their lanes will be because if youre relying on a tri vs tri match up and they dodge your plan is already half screwed and you have to adapt. now in cases where they do dodge, you can make a decision. if your carry isnt a ricing late game carry type, dont switch lanes. force out their solo and push fast. you should have a stronger mid game lineup because you opted for some sort of semi carry rather than a hard carry, therefore should be able to use the gold and map advantage more efficiently. take out other towers asap and dominate the map from there. if you picked a hard carry but you have a stronger trilane then it depends on who your offlane is as well. you can try and switch and fight tri vs tri, but if your solo isnt going to have a particularly hard time then theres no need. the team that tries to switch lanes first is going to be at a disadvantage so beware. 2. you can try and fight the lane if you have a particularly strong dual lane combo yourself, although bane potm is pretty hard to beat. if you cant fight it, just dont die and focus on securing what farm you can, especially in the jungles. unless they push your tower, they will not gain much out of the lane because they havent secured any kills on you and they have been splitting exp.
Thanks a lot - that cleared up most of it. Appreciate your time spent on the reply.
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I have a new question regarding solo queue ranked matchmaking - All Pick
I have more problems with teammates not being able to play the heroes they are drafted - than being counter-picked in ap. I play at 5k mmr level for team mm. In theory, I should be able to climb solo ranked matchmaking even when playing All Pick right? I am a support player. What are good strategies for picking? Any other good supports out there that play AP in ranked solo? I just don't want to play CM in solo. I feel it is same for both teams anyways.
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A quick question about Melee vs ranged mids. Generally I can't bottle crow because people will jack the courier, so I'm kind of forced to play the rune control game. Now, I know that generally I want to use my mana to push the wave just before rune spawn so I can go get the rune. However, I find that I spend my mana very quickly versus ranged heroes to get some harass and last hits at the same time, as well as to not take as much poke damage; in my case with DK. As a result, a lot of times my wave will be pushing toward my tower when the runes spawn so I have to miss a lot of farm to go get the rune and/or risk the other player picking up the rune.
How can I know if I should be using mana to farm/harass and when not? I'm guessing I should be spamming my fire breath less, but I don't want to lose farm, and I find I take some nasty poke in these kinds of lanes. When I'm practicing, what is a good goal benchmarks for your farm when I'm watching my replays so I know if I'm doing something wrong? Right now I'm hitting around 40-45 by 10 mins, but once again, I'm having some problems with rune control.
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Czech Republic18921 Posts
"Simple Questions, Simple Answers" Every post is a 3+ columns essay.
Oh TL, you so silly. :D
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On May 25 2014 17:44 cecek wrote: "Simple Questions, Simple Answers" Every post is a 3+ columns essay.
Oh TL, you so silly. :D
... columns?
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On May 25 2014 17:44 cecek wrote: "Simple Questions, Simple Answers" Every post is a 3+ columns essay.
Oh TL, you so silly. :D
If people asked simple questions they would get simple answers. A simple question is, what is the base damage of void on level 1?
A medium hard question is, what items should you buy on void at the start. This depends on a ton of factors but can be simplified into 3-4 cases by ignoring solo off lane and similar things.
A hard question is, what items should I build on void and in which order. This would depend on so many factors that even a summary answer with 1 build would be heavily argued since it is just good in perhaps 25% of games.
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Czech Republic18921 Posts
On May 25 2014 18:11 dreamseller wrote:Show nested quote +On May 25 2014 17:44 cecek wrote: "Simple Questions, Simple Answers" Every post is a 3+ columns essay.
Oh TL, you so silly. :D ... columns? Paragraphs? I thought a body of text is divided into columns. Is that wrong?
And yeah, I was mostly joking, I thought it was funny that a thread with this title probably has the longest posts on average.
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On May 24 2014 20:27 Excludos wrote:No, all that gives you is an arrow indicating range and direction of your spells. I have never heard of a console command that lets you see where you've queued up your actions.
I know it doesn't show where you've queued up actions, but with his description, that's the closest thing and given he replied "perfect, thank you" it seems I was on the mark.
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