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Simple Questions, Simple Answers - Page 858

Forum Index > Dota 2 Strategy
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Yurie
Profile Blog Joined August 2010
12189 Posts
May 15 2014 13:49 GMT
#17141
On May 15 2014 22:32 BlitzerSC wrote:
What's the timing for stacking the medium camp below radiant middle lane ?


Somewhere around 53 as most other camps. Try it out in a solo lobby game to get it down exactly. Enable cheats so you can kill spawns and try the different ones.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-05-15 14:21:05
May 15 2014 14:20 GMT
#17142
On May 15 2014 22:32 BlitzerSC wrote:
What's the timing for stacking the medium camp below radiant middle lane ?

That one's actually a huge bitch to stack (the change was to ensure you couldn't pull it to mid after breaking trees). 54-56 depending on which creeps.
E: OOPS didn't see this page oh well. Still, its not 53 its later.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
May 15 2014 14:46 GMT
#17143
Which direction should you pull the "middle" radiant hard camp to stack? Straight down doesn't seem to work as the spawnbox seems to extend far down, hence why the magic bush works.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-05-15 14:51:04
May 15 2014 14:49 GMT
#17144
Straight down works fine, as does either side. The timing is more precise for straight down but 53 still works. If there's already a sizeable stack you might have to pull left to get it to continue stacking. Also pull a tad early if there is a big stack IIRC.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
May 15 2014 18:27 GMT
#17145
I like pulling that camp left
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
May 15 2014 18:34 GMT
#17146
On May 15 2014 22:32 BlitzerSC wrote:
What's the timing for stacking the medium camp below radiant middle lane ?

Much harder to do now but it's about ~.55-56 ish. It's pretty much impossible to stack more than once.
Moderator
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
May 15 2014 20:11 GMT
#17147
Maybe not a simple answer, but what do you guys do when you have a huge losing streak? I just feel like I don't know how to win anymore.
Can someone please explain/how water falls with no rain?
Unleashing
Profile Joined March 2011
Denmark14978 Posts
May 15 2014 20:17 GMT
#17148
On May 16 2014 05:11 RuiBarbO wrote:
Maybe not a simple answer, but what do you guys do when you have a huge losing streak? I just feel like I don't know how to win anymore.

If it's the same day? Stop playing dota.
If it's over multiple days? Pick a comfort hero(Juggernaut, zeus, axe or tiny for me)
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 15 2014 21:06 GMT
#17149
Could someone please explain how the delayed damage dealt from kunkkas rum works?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
May 15 2014 21:07 GMT
#17150
On May 16 2014 03:27 KOFgokuon wrote:
I like pulling that camp left


This. Pretty much always pull that camp left.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2014-05-15 21:09:17
May 15 2014 21:08 GMT
#17151
On May 16 2014 06:06 Tachion wrote:
Could someone please explain how the delayed damage dealt from kunkkas rum works?

The damage prevented is dealt at the end of the rum buff as non-lethal damage(Can't kill you) over a short duration.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34510 Posts
May 15 2014 21:13 GMT
#17152
On May 16 2014 06:08 Unleashing wrote:
Show nested quote +
On May 16 2014 06:06 Tachion wrote:
Could someone please explain how the delayed damage dealt from kunkkas rum works?

The damage prevented is dealt at the end of the rum buff as non-lethal damage(Can't kill you) over a short duration.

Just adding that it is dealt to you over time rather than in one go.
Moderator
Jonoman92
Profile Blog Joined September 2006
United States9111 Posts
May 16 2014 03:19 GMT
#17153
Anything you can do in solo Mirana vs. solo Gyro lane? Got destroyed by his better attack animation, better base damage, and he leveled up homing missle which apparently does terrible terrible damage now. Like 1/2 my hp.
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
May 16 2014 03:31 GMT
#17154
You need to use your range to your advantage early level by manipulating creep movement and harassing him constantly. But if you somehow fail to get ahead early then your pretty boned, people finally realized the missiles hurt, it was always annoying to face in a 1v1.
rtz is like the Bieber of dota, true Canadian treasure.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-05-16 15:40:04
May 16 2014 15:39 GMT
#17155
On May 16 2014 12:19 Jonoman92 wrote:
Anything you can do in solo Mirana vs. solo Gyro lane? Got destroyed by his better attack animation, better base damage, and he leveled up homing missle which apparently does terrible terrible damage now. Like 1/2 my hp.


Well, Gyrocopter is one of the strongest sololaners in the game, if not 1v1 mid.
And Mirana can't brag same, welp.

Better for you to call some help, either you can just get bottle, shove lanes with starfall because it has less cd than flak cannon and roam, there is no way that you can kill him without hitting perfect arrow or getting help.

Well, ok, there is some way - you leap into him after rocket barrage ended, double starfall and arrow in face. But it's not guarantee, especially with him not skipping the rocket.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
DrPandaPhD
Profile Joined November 2011
5188 Posts
Last Edited: 2014-05-16 16:39:29
May 16 2014 16:35 GMT
#17156
On May 16 2014 12:19 Jonoman92 wrote:
Anything you can do in solo Mirana vs. solo Gyro lane? Got destroyed by his better attack animation, better base damage, and he leveled up homing missle which apparently does terrible terrible damage now. Like 1/2 my hp.

Are we talking like Sidelane or mid vs mid? Pretty big difference.

But assuming you meant sidelane you can some things:

Abuse your range, be wary of when he uses flack cannon. Earlygame it doesn't have that many charges so don't get hit unnecessarily. Only tank it for lasthits, not for denies.

His rocket actually cost a lot of mana so it's not like he can spam it. You could buy a casual ring of regen which helps a lot just to stay in lane. Or you could bottlecrow if your mid isn't too reliant on it. Don't run too far away from rocket, just tank the damage as soon as he can't followup with rocket barrage.

I don't think the matchup should be too hard really. If you just aren't afraid of spending a bit extra gold on regen until he runs OOM which doesn't take very long at all. Tank the damage / use your consumeables wisely and you should be fine.


Also, gyros actually tend to go full retard when they have the rocket barrage active. Yolocharge to get the most out of it. So baiting them during that window into arrow -> starfall will have a pretty big chance of success.

On May 17 2014 00:39 oo_Wonderful_oo wrote:


Well, Gyrocopter is one of the strongest sololaners in the game, if not 1v1 mid.


There are quite a few heroes that beat gyro 1v1 mid. And he's not one of the strongest safelaner/offlane 1v1 either so idk. Kinda disagree with you.
리노크 👑
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
May 16 2014 17:06 GMT
#17157
On May 17 2014 01:35 DrPandaPhD wrote:
Show nested quote +
On May 16 2014 12:19 Jonoman92 wrote:
Anything you can do in solo Mirana vs. solo Gyro lane? Got destroyed by his better attack animation, better base damage, and he leveled up homing missle which apparently does terrible terrible damage now. Like 1/2 my hp.

Are we talking like Sidelane or mid vs mid? Pretty big difference.

But assuming you meant sidelane you can some things:

Abuse your range, be wary of when he uses flack cannon. Earlygame it doesn't have that many charges so don't get hit unnecessarily. Only tank it for lasthits, not for denies.

His rocket actually cost a lot of mana so it's not like he can spam it. You could buy a casual ring of regen which helps a lot just to stay in lane. Or you could bottlecrow if your mid isn't too reliant on it. Don't run too far away from rocket, just tank the damage as soon as he can't followup with rocket barrage.

I don't think the matchup should be too hard really. If you just aren't afraid of spending a bit extra gold on regen until he runs OOM which doesn't take very long at all. Tank the damage / use your consumeables wisely and you should be fine.


Also, gyros actually tend to go full retard when they have the rocket barrage active. Yolocharge to get the most out of it. So baiting them during that window into arrow -> starfall will have a pretty big chance of success.

Show nested quote +
On May 17 2014 00:39 oo_Wonderful_oo wrote:


Well, Gyrocopter is one of the strongest sololaners in the game, if not 1v1 mid.


There are quite a few heroes that beat gyro 1v1 mid. And he's not one of the strongest safelaner/offlane 1v1 either so idk. Kinda disagree with you.


Not that I know, but I think he's much stronger now that his homing missile hits invis. Before he wasn't great against Weaver, now he's a little better.
Can someone please explain/how water falls with no rain?
synapse
Profile Blog Joined January 2009
China13814 Posts
May 16 2014 23:58 GMT
#17158
so doom doesn't disable riki's backstab. is this intended?
:)
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
May 17 2014 00:11 GMT
#17159
On May 17 2014 08:58 synapse wrote:
so doom doesn't disable riki's backstab. is this intended?


Yep, only invis is getting muted by doom.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
aboxcar
Profile Blog Joined May 2013
United States447 Posts
May 17 2014 02:04 GMT
#17160
is stout shield bugged this patch? axe jungle feels completely different and unplayable
everything that rises must converge
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