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Simple Questions, Simple Answers - Page 852

Forum Index > Dota 2 Strategy
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icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
May 08 2014 23:48 GMT
#17021
i just played a game yesterday where AA uses that disable of his then euls the target. upon landing, the disable triggers. isnt it supposed to debuff the disable or is it intended?
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Whole
Profile Blog Joined May 2010
United States6046 Posts
May 09 2014 00:29 GMT
#17022
that interaction is normal
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-09 03:06:47
May 09 2014 03:06 GMT
#17023
On May 09 2014 08:48 icystorage wrote:
i just played a game yesterday where AA uses that disable of his then euls the target. upon landing, the disable triggers. isnt it supposed to debuff the disable or is it intended?

1) Eul's removes positive buffs from enemies and negative buffs from allies.

2) Cold Feet's 4s trigger distance check is triggered and not a normal buff, so doesn't interact normally with buff removal.

So yes, that is intended.
Moderator
GtC
Profile Joined August 2013
United States546 Posts
May 09 2014 04:27 GMT
#17024
Is there a particular reason you can't use Eul's on allies?
The Turtle Moves
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
May 09 2014 05:05 GMT
#17025
balance reasons.
Call me Marge Simpson cuz I love you homie
goody153
Profile Blog Joined April 2013
44313 Posts
May 09 2014 05:31 GMT
#17026
On May 09 2014 13:27 GtC wrote:
Is there a particular reason you can't use Eul's on allies?

suddenly the entire team becomes puck without the orb that's why
this is a quote
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-05-09 05:57:35
May 09 2014 05:55 GMT
#17027
opinions on boots for bat? I'm not sure what to get - currently i'm considering tranqs, brown, arcane, treads.
For offlane tranqs seem nice, if they don't harass much staying on brown seems ok to get blink faster.
For mid i used to get phase but it seems redundant(usually i get blink + force for mobility anyways), lasthitting is usually not a problem so with the increased mana cost on lasso i thought about arcanes so you can gank more or treads to survive longer.
TheYango
Profile Joined September 2008
United States47024 Posts
May 09 2014 06:03 GMT
#17028
Don't discount Travels. In many cases they're the best choice because in anything other than 5-man heavy tempo, they increase your control over the game more than a Force Staff would for similar cost (being able to be anywhere on the map to Blink->Lasso gank makes you scarier than the 600 range Force except in the case where you're in fights where Force's overall utility becomes paramount).
Moderator
GtC
Profile Joined August 2013
United States546 Posts
Last Edited: 2014-05-09 06:04:40
May 09 2014 06:03 GMT
#17029
I think the most common build is tranqs/brown boots+bottle -> blink. Bottle already fulfills most of bat's regen needs.
The Turtle Moves
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 09 2014 06:13 GMT
#17030
What's the difference between the Radiant and Dire Offlane? I've heard commentators say that the Radiant Offlane is easier than the Dire Offlane but so far, what I've only noticed is that the Radiant Offlane can pull the camp near the side shop to let the wave pull in. I also noticed that the Radiant Offlane has a slightly larger distance between the Tier 1 and Tier 2 Towers, which makes enchantress/chen ganks easier since the offlaner won't be able to run to the Tier 2 compared to the Dire Offlane.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2014-05-09 07:41:46
May 09 2014 07:38 GMT
#17031
On May 09 2014 15:13 SilverSkyLark wrote:
What's the difference between the Radiant and Dire Offlane? I've heard commentators say that the Radiant Offlane is easier than the Dire Offlane but so far, what I've only noticed is that the Radiant Offlane can pull the camp near the side shop to let the wave pull in. I also noticed that the Radiant Offlane has a slightly larger distance between the Tier 1 and Tier 2 Towers, which makes enchantress/chen ganks easier since the offlaner won't be able to run to the Tier 2 compared to the Dire Offlane.

The big deals probably being:
1) As you said, radiant offlane can pull the big creep camp to get creep equilibrium back towards his own tower for more safety.
2) The "forest section" that makes a large part of the offlane dangerous is much easier to work around on radiant offlane. Googled this picture:
+ Show Spoiler +
[image loading]

The forest section on radiant offlane is smaller, "shorter" (as in distance from its most northern to southern trees), and has like small paths in it. That allows radiant offlane to move further up his lane while he still can keep tabs on what could be coming from the jungle to gank him. While on dire offlaner the forest section is much bigger and completely obstructs your vision unless you have a ward there. So if you move down south a bit on dire offlane you're completely at the mercy of your enemy team. Anything can wrap around you at any time and you wont spot it.
Tsutchie
Profile Joined January 2011
Australia951 Posts
May 09 2014 08:48 GMT
#17032
i've been trying to stack the new medium camp on radiant that replaced the small camp near mid and i can't seem to get it past 2 stacks. the first stack is only possible at 55s and im guessing that its not possible past 2. hoping someone can confirm this. thanks
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
Last Edited: 2014-05-09 09:24:16
May 09 2014 09:23 GMT
#17033
On May 09 2014 16:38 Kreb wrote:
Show nested quote +
On May 09 2014 15:13 SilverSkyLark wrote:
What's the difference between the Radiant and Dire Offlane? I've heard commentators say that the Radiant Offlane is easier than the Dire Offlane but so far, what I've only noticed is that the Radiant Offlane can pull the camp near the side shop to let the wave pull in. I also noticed that the Radiant Offlane has a slightly larger distance between the Tier 1 and Tier 2 Towers, which makes enchantress/chen ganks easier since the offlaner won't be able to run to the Tier 2 compared to the Dire Offlane.

The big deals probably being:
1) As you said, radiant offlane can pull the big creep camp to get creep equilibrium back towards his own tower for more safety.
2) The "forest section" that makes a large part of the offlane dangerous is much easier to work around on radiant offlane. Googled this picture:
+ Show Spoiler +
[image loading]

The forest section on radiant offlane is smaller, "shorter" (as in distance from its most northern to southern trees), and has like small paths in it. That allows radiant offlane to move further up his lane while he still can keep tabs on what could be coming from the jungle to gank him. While on dire offlaner the forest section is much bigger and completely obstructs your vision unless you have a ward there. So if you move down south a bit on dire offlane you're completely at the mercy of your enemy team. Anything can wrap around you at any time and you wont spot it.


It feels like its easier to get ganked from behind the tower in the dire offlane as well. I haven't scientifically looked at it in any way, its just a personal "feel" based on experience, and I'm not even sure why. I think it could be the combination of the traveltime being longer to the radiant offlane from mid through secret shop, as well as the laner being able to spot you coming a lot sooner giving him time to hide in the woods or run back.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 09 2014 11:27 GMT
#17034
On May 09 2014 18:23 Excludos wrote:
Show nested quote +
On May 09 2014 16:38 Kreb wrote:
On May 09 2014 15:13 SilverSkyLark wrote:
What's the difference between the Radiant and Dire Offlane? I've heard commentators say that the Radiant Offlane is easier than the Dire Offlane but so far, what I've only noticed is that the Radiant Offlane can pull the camp near the side shop to let the wave pull in. I also noticed that the Radiant Offlane has a slightly larger distance between the Tier 1 and Tier 2 Towers, which makes enchantress/chen ganks easier since the offlaner won't be able to run to the Tier 2 compared to the Dire Offlane.

The big deals probably being:
1) As you said, radiant offlane can pull the big creep camp to get creep equilibrium back towards his own tower for more safety.
2) The "forest section" that makes a large part of the offlane dangerous is much easier to work around on radiant offlane. Googled this picture:
+ Show Spoiler +
[image loading]

The forest section on radiant offlane is smaller, "shorter" (as in distance from its most northern to southern trees), and has like small paths in it. That allows radiant offlane to move further up his lane while he still can keep tabs on what could be coming from the jungle to gank him. While on dire offlaner the forest section is much bigger and completely obstructs your vision unless you have a ward there. So if you move down south a bit on dire offlane you're completely at the mercy of your enemy team. Anything can wrap around you at any time and you wont spot it.


It feels like its easier to get ganked from behind the tower in the dire offlane as well. I haven't scientifically looked at it in any way, its just a personal "feel" based on experience, and I'm not even sure why. I think it could be the combination of the traveltime being longer to the radiant offlane from mid through secret shop, as well as the laner being able to spot you coming a lot sooner giving him time to hide in the woods or run back.


Yeah, the path from the shop/river to the Tier 1 in Dire Offlane is shorter than the Radiant Offlane. Ganking the dire offlaner is easier since you just turn the corner and throw spells and the offlaner is dead. However, since the distance between the T1 and T2 in dire offlane is short, a surge/stampede/timberchain will more or less make the offlaner safe. Compared to the radiant offlane where you can just get chased for a longer time and it's not even funny.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
May 09 2014 16:45 GMT
#17035
Is there a source that shows timings of common/popular builds? Not the supply based build orders but game times when build order executed perfectly?
Age of Mythology forever!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2014 16:48 GMT
#17036
This is the dota one you wanted the SC2 SQSA thread
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Chewbacca.
Profile Joined January 2011
United States3634 Posts
May 09 2014 17:18 GMT
#17037
I believe the initial creep block is also easier for radiant offlane than it is for dire offlane
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 10 2014 03:29 GMT
#17038
Is there a replacement option for the "issue commands to all units with ctrl" now that ctrl does other stuff?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
Last Edited: 2014-05-10 09:08:59
May 10 2014 09:02 GMT
#17039
On May 10 2014 12:29 Nightmarjoo wrote:
Is there a replacement option for the "issue commands to all units with ctrl" now that ctrl does other stuff?


Ctrl does other stuff..? It should still work the same even though you can use it to give wards to people. Its a modifier. What it modifies depends on what you click after, like move or attack.

It is possible to change it if you really want to, but you have to do it through console and autoexec. I dont remember the exact line of code right now, but a quick google should help you out.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
May 10 2014 09:57 GMT
#17040
Yeah you don't need to hold down the Ctrl if you're sharing wards or giving bottle charges
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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