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Happy birthday yango
The "slow instead of speed idea" came to mind since i have encountered alot of enemies that flee and seek safety under a tower or near teammates when i use static link. This means securing the kill is risky or even undoable. No matter how much movementspeed or HP i seem to have in the early/mid game, i just barely miss alot of kills. It feels like razor needs alot of extra movementspeed for static link to reach its full potential, that one could argue if the combination of these chasing items are worth the investment in the early/mid game. I'm pretty sure that if i could link for the full duration and get some extra attacks off, i would have more kills in the early/mid game and maybe even more gameimpact as razor. I would buy the diffusal blade mostly for the stats and the active it grants, not the passive manaburn.
Static link is awesome because it has a low manacost and high damagereturn. Razor doesnt need any mana or manapool enhancing items to utilize static link frequently. A static link build granting full duration linkage would be awesome, ahh well another idea trampled i guess.
Edit : First game diffusal razor mid is won
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Go ham if u want to bro it aint like ur opponents aren't actively trying to lose the game non-stop.
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haha yes indeed, so do i
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Happy korean birthday yango!
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rod of 2 useless staves of wizardry?
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At least it gives a lot of HP and the slow he asked for? You could argue it also solves razors mana "problems"?
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On May 05 2014 22:53 PassiveAce wrote: im pretty sure that qb increases your deny damage in dota? I used to pick tree mid against sf and buy qb just so i could go to lane with 3x my opponents damage and im pretty certain that it does the increased damage to allied creeps too.
ps. being able to do more damage with an autoattack then his level 1 raze is pretty funny.
http://www.reddit.com/r/DotA2/comments/16rdyn/item_discussion_of_the_day_stout_shield_and/
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The 325 HP is nice but sadly razor doesnt benefit from the int, for 300 more gold you get :
+25 damage +25 attackspeed +25agi worth of armour +6 int manapool +20 damage manaburn +you can maybe purge tree/licharmour (dont know for sure) + kill necro3 units from invoker and nature prophet, both heros are seen alot in my pubgames
Atos is great item, it feels best suited for int hero's. And maybe sometimes strength utility heros. I believe agi heros benefit more from the diffusal if you want a slow.
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Atos is secretly a vit booster + 2K gold recipe item. And ofc 2K gold for a slow and 75hp sux.
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omg yango birthday happy birthday icefrog
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does armlets damage per second count as damage in regards to witch doctors maledict?
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On May 06 2014 05:19 PassiveAce wrote: does armlets damage per second count as damage in regards to witch doctors maledict? Witch doctor's maledict counts hp change, not damage, if you get healed it hits for 0. So it should
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What are some basic things to consider with a pushing lineup? What are some good timings to push, and what heroes work well withing these timings? I understand nobody is going to just list them all here, so is there a list of heroes with their critical push strength level/item timings anywhere on the web?
Thanks for all the previous answers BTW, and happy b-day Yango!
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On May 05 2014 22:53 PassiveAce wrote: im pretty sure that qb increases your deny damage in dota? I used to pick tree mid against sf and buy qb just so i could go to lane with 3x my opponents damage and im pretty certain that it does the increased damage to allied creeps too.
ps. being able to do more damage with an autoattack then his level 1 raze is pretty funny.
No. It only affects enemy non-hero units.
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On May 06 2014 05:30 son1dow wrote: What are some basic things to consider with a pushing lineup? What are some good timings to push, and what heroes work well withing these timings? I understand nobody is going to just list them all here, so is there a list of heroes with their critical push strength level/item timings anywhere on the web?
Thanks for all the previous answers BTW, and happy b-day Yango! Dont think there are "timings" as in "at 12min we shall group up and take this tower". Different heroes are different, different enemies are different, first 10min are different.... etc. Just try to build a well rounded lineup with at least 2-3 pushing heroes and probably try to have one or two "midgame carries" that can do the carry work. For example if you run Pugna safelane a DK mid could be great as compliment and as midgame carry. Or if you run a Chen+Prophet and use summons as push a midgame carry like Mirana, Razor or Viper can be good. Also consider aura heroes like Venge and Luna. You dont need to go all out though. If you have Pugna+DK you dont need Leshrac and Shadow Shaman supports on top of that. They can of course work too, but dont forget to build a well rounded lineup.
Dont forget to have a good mek builder either (preferably one of your three cores so it arrives faster). And dont forget Urn. Mek is a no brainer but Urn can give very needed sustainability to your push. And squeeze in a pipe if you have a suitable carrier for it and its favourable vs the enemy heroes. Although pipe is probably the least important of the three.
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United States47024 Posts
Pipe is most useful when going high ground. For T1s/T2s it's less necessary to break them.
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On May 06 2014 06:10 Kreb wrote:Show nested quote +On May 06 2014 05:30 son1dow wrote: What are some basic things to consider with a pushing lineup? What are some good timings to push, and what heroes work well withing these timings? I understand nobody is going to just list them all here, so is there a list of heroes with their critical push strength level/item timings anywhere on the web?
Thanks for all the previous answers BTW, and happy b-day Yango! Dont think there are "timings" as in "at 12min we shall group up and take this tower". Different heroes are different, different enemies are different, first 10min are different.... etc. Just try to build a well rounded lineup with at least 2-3 pushing heroes and probably try to have one or two "midgame carries" that can do the carry work. For example if you run Pugna safelane a DK mid could be great as compliment and as midgame carry. Or if you run a Chen+Prophet and use summons as push a midgame carry like Mirana, Razor or Viper can be good. Also consider aura heroes like Venge and Luna. You dont need to go all out though. If you have Pugna+DK you dont need Leshrac and Shadow Shaman supports on top of that. They can of course work too, but dont forget to build a well rounded lineup. Dont forget to have a good mek builder either (preferably one of your three cores so it arrives faster). And dont forget Urn. Mek is a no brainer but Urn can give very needed sustainability to your push. And squeeze in a pipe if you have a suitable carrier for it and its favourable vs the enemy heroes. Although pipe is probably the least important of the three.
What? Most big ults are push timings. Warlock's 6 can be a huge push timing if the enemy team can't fight into the warlock ult. Chen's got decent push timings at 5, 7, and mek. BKB timings can also mean awesome times to push. You don't necessarily need a Chen / furion / luna / venge / pugna lineup to push, all you really need is something that says "Fighting in to us is a bad idea, if you dont let us kill this tower we kill you.
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what is an average or acceptable KDA ratio?
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